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diff --git a/mappings/bukkit-1.13.2-members.csrg b/mappings/bukkit-1.13.2-members.csrg
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+# (c) 2018 SpigotMC Pty. Ltd.
+Advancement f ()Ljava/util/Map; getCriteria
+Advancement h ()LMinecraftKey; getName
+AdvancementDataPlayer a (LAdvancement;Ljava/lang/String;)Z grantCriteria
+AdvancementDataPlayer b (LAdvancement;)LAdvancementProgress; getProgress
+AdvancementDataPlayer b (LAdvancement;Ljava/lang/String;)Z revokeCritera
+AdvancementDataPlayer f data
+AdvancementDataPlayer j player
+AdvancementDataWorld d DESERIALIZER
+AdvancementDataWorld e REGISTRY
+AdvancementFrameType a TASK
+AdvancementFrameType b CHALLENGE
+AdvancementFrameType c GOAL
+AdvancementProgress a ()Z isDone
+AdvancementProgress c (Ljava/lang/String;)LCriterionProgress; getCriterionProgress
+AdvancementProgress e ()Ljava/lang/Iterable; getRemainingCriteria
+AdvancementProgress f ()Ljava/lang/Iterable; getAwardedCriteria
+Advancements b advancements
+ArgumentAnchor$Anchor a FEET
+ArgumentAnchor$Anchor b EYES
+AttributeInstance a ()LIAttribute; getAttribute
+AttributeInstance a (D)V setValue
+AttributeInstance e ()D getValue
+AttributeMapServer b ()Ljava/util/Set; getAttributes
+AttributeRanged b maximum
+AxisAlignedBB a minX
+AxisAlignedBB b minY
+AxisAlignedBB c (DDD)LAxisAlignedBB; grow
+AxisAlignedBB c minZ
+AxisAlignedBB d maxX
+AxisAlignedBB e maxY
+AxisAlignedBB f maxZ
+AxisAlignedBB h (D)LAxisAlignedBB; shrink
+BaseBlockPosition e ZERO
+BaseBlockPosition f (DDD)D distanceSquared
+BaseBlockPosition o ()I getX
+BaseBlockPosition p ()I getY
+BaseBlockPosition q ()I getZ
+BiomeBase a (ILBiomeBase;)LBiomeBase; getBiome
+BiomeBase a (LEnumCreatureType;)Ljava/util/List; getMobs
+BiomeBase i ()F getHumidity
+BiomeBase m ()F getTemperature
+BiomeBase$EnumTemperature a OCEAN
+BiomeBase$EnumTemperature b COLD
+BiomeBase$EnumTemperature c MEDIUM
+BiomeBase$EnumTemperature d WARM
+BiomeBase$Geography a NONE
+BiomeBase$Geography b TAIGA
+BiomeBase$Geography c EXTREME_HILLS
+BiomeBase$Geography d JUNGLE
+BiomeBase$Geography e MESA
+BiomeBase$Geography f PLAINS
+BiomeBase$Geography g SAVANNA
+BiomeBase$Geography h ICY
+BiomeBase$Geography i THEEND
+BiomeBase$Geography j BEACH
+BiomeBase$Geography k FOREST
+BiomeBase$Geography l OCEAN
+BiomeBase$Geography m DESERT
+BiomeBase$Geography n RIVER
+BiomeBase$Geography o SWAMP
+BiomeBase$Geography p MUSHROOM
+BiomeBase$Geography q NETHER
+BiomeBase$Precipitation a NONE
+BiomeBase$Precipitation b RAIN
+BiomeBase$Precipitation c SNOW
+Biomes A STONE_SHORE
+Biomes B SNOWY_BEACH
+Biomes C BIRCH_FOREST
+Biomes D BIRCH_FOREST_HILLS
+Biomes E DARK_FOREST
+Biomes F SNOWY_TAIGA
+Biomes G SNOWY_TAIGA_HILLS
+Biomes H GIANT_TREE_TAIGA
+Biomes I GIANT_TREE_TAIGA_HILLS
+Biomes J WOODED_MOUNTAINS
+Biomes K SAVANNA
+Biomes L SAVANNA_PLATEAU
+Biomes M BADLANDS
+Biomes N WOODED_BADLANDS_PLATEAU
+Biomes O BADLANDS_PLATEAU
+Biomes P SMALL_END_ISLANDS
+Biomes Q END_MIDLANDS
+Biomes R END_HIGHLANDS
+Biomes S END_BARRENS
+Biomes T WARM_OCEAN
+Biomes U LUKEWARM_OCEAN
+Biomes V COLD_OCEAN
+Biomes W DEEP_WARM_OCEAN
+Biomes X DEEP_LUKEWARM_OCEAN
+Biomes Y DEEP_COLD_OCEAN
+Biomes Z DEEP_FROZEN_OCEAN
+Biomes a OCEAN
+Biomes aa THE_VOID
+Biomes ab SUNFLOWER_PLAINS
+Biomes ac DESERT_LAKES
+Biomes ad GRAVELLY_MOUNTAINS
+Biomes ae FLOWER_FOREST
+Biomes af TAIGA_MOUNTAINS
+Biomes ag SWAMP_HILLS
+Biomes ah ICE_SPIKES
+Biomes ai MODIFIED_JUNGLE
+Biomes aj MODIFIED_JUNGLE_EDGE
+Biomes ak TALL_BIRCH_FOREST
+Biomes al TALL_BIRCH_HILLS
+Biomes am DARK_FOREST_HILLS
+Biomes an SNOWY_TAIGA_MOUNTAINS
+Biomes ao GIANT_SPRUCE_TAIGA
+Biomes ap GIANT_SPRUCE_TAIGA_HILLS
+Biomes aq MODIFIED_GRAVELLY_MOUNTAINS
+Biomes ar SHATTERED_SAVANNA
+Biomes as SHATTERED_SAVANNA_PLATEAU
+Biomes at ERODED_BADLANDS
+Biomes au MODIFIED_WOODED_BADLANDS_PLATEAU
+Biomes av MODIFIED_BADLANDS_PLATEAU
+Biomes c PLAINS
+Biomes d DESERT
+Biomes e MOUNTAINS
+Biomes f FOREST
+Biomes g TAIGA
+Biomes h SWAMP
+Biomes i RIVER
+Biomes j NETHER
+Biomes k THE_END
+Biomes l FROZEN_OCEAN
+Biomes m FROZEN_RIVER
+Biomes n SNOWY_TUNDRA
+Biomes o SNOWY_MOUNTAINS
+Biomes p MUSHROOM_FIELDS
+Biomes q MUSHROOM_FIELD_SHORE
+Biomes r BEACH
+Biomes s DESERT_HILLS
+Biomes t WOODED_HILLS
+Biomes u TAIGA_HILLS
+Biomes v MOUNTAIN_EDGE
+Biomes w JUNGLE
+Biomes x JUNGLE_HILLS
+Biomes y JUNGLE_EDGE
+Biomes z DEEP_OCEAN
+Block a (I)LIBlockData; getByCombinedId
+Block a (LBlockActionContext;)LIBlockData; getPlacedState
+Block a (LIBlockData;ILWorld;LBlockPosition;Ljava/util/Random;)I getDropCount
+Block a (LIBlockData;LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage
+Block a (LIBlockData;LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState
+Block a (LIBlockData;LIWorldReader;LBlockPosition;)Z canPlace
+Block a (LIBlockData;LWorld;LBlockPosition;FI)V dropNaturally
+Block a (LIBlockData;LWorld;LBlockPosition;I)LIMaterial; getDropType
+Block a (LIBlockData;LWorld;LBlockPosition;LBlock;LBlockPosition;)V doPhysics
+Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;)V attack
+Block a (LIBlockData;LWorld;LBlockPosition;LEntityHuman;LEnumHand;LEnumDirection;FFF)Z interact
+Block a (LIBlockData;LWorld;LBlockPosition;LIBlockData;)V onPlace
+Block a (LIBlockData;LWorld;LBlockPosition;LIBlockData;Z)V remove
+Block a (LItem;)LBlock; asBlock
+Block a (LWorld;LBlockPosition;I)V dropExperience
+Block a (LWorld;LBlockPosition;LEntity;)V stepOn
+Block a (LWorld;LBlockPosition;LEntity;F)V fallOn
+Block a (LWorld;LBlockPosition;LExplosion;)V wasExploded
+Block a (LWorld;LBlockPosition;LIBlockData;LEntityLiving;LItemStack;)V postPlace
+Block b (LGeneratorAccess;LBlockPosition;LIBlockData;)V postBreak
+Block b frictionFactor
+Block c blockData
+Block e REGISTRY_ID
+Block g strength
+Block h durability
+Block i ()Z isTileEntity
+Block i (LIBlockData;)Z isPowerSource
+Block j (LIBlockData;)LEnumPistonReaction; getPushReaction
+Block j stepSound
+Block k ()F getDurability
+Block k material
+Block l (LIBlockData;)I getCombinedId
+Block m blockStateList
+Block o ()LBlockStateList; getStates
+Block p ()LIBlockData; getBlockData
+Block p (LIBlockData;)Z isOccluding
+Block p name
+Block r ()LSoundEffectType; getStepSound
+Block s (LIBlockData;)Z isTicking
+Block u (LIBlockData;)Z isComplexRedstone
+Block$EnumRandomOffset a NONE
+Block$EnumRandomOffset b XZ
+Block$EnumRandomOffset c XYZ
+BlockAnvil a FACING
+BlockAttachable C FACE
+BlockBanner a ROTATION
+BlockBed a PART
+BlockBed b OCCUPIED
+BlockBed o color
+BlockBrewingStand a HAS_BOTTLE
+BlockButtonAbstract a POWERED
+BlockCactus a AGE
+BlockCake a BITES
+BlockCarpet b color
+BlockCauldron a LEVEL
+BlockChest a (LIBlockData;LWorld;LBlockPosition;Z)LITileInventory; getInventory
+BlockChest a FACING
+BlockChorusFlower a AGE
+BlockCobbleWall t UP
+BlockCocoa a AGE
+BlockCrops b (I)LIBlockData; setAge
+BlockCrops b AGE
+BlockDaylightDetector a POWER
+BlockDiodeAbstract x (LIBlockData;)Z isDiode
+BlockDirectional a FACING
+BlockDispenser a (LWorld;LBlockPosition;)V dispense
+BlockDispenser a FACING
+BlockDispenser b TRIGGERED
+BlockDispenser c REGISTRY
+BlockDoor a (LWorld;LBlockPosition;Z)V setDoor
+BlockDoor a FACING
+BlockDoor b OPEN
+BlockDoor c HINGE
+BlockDoor o POWERED
+BlockDoor p HALF
+BlockEnderChest a FACING
+BlockEnderPortalFrame a FACING
+BlockEnderPortalFrame b EYE
+BlockFacingHorizontal D FACING
+BlockFalling b instaFall
+BlockFenceGate a OPEN
+BlockFenceGate b POWERED
+BlockFenceGate c IN_WALL
+BlockFire a AGE
+BlockFire b NORTH
+BlockFire c EAST
+BlockFire o SOUTH
+BlockFire p WEST
+BlockFire q UPPER
+BlockFire s flameChances
+BlockFloorSign c ROTATION
+BlockFluids a (LGeneratorAccess;LBlockPosition;)V fizz
+BlockFluids a LEVEL
+BlockFurnace a FACING
+BlockFurnace b LIT
+BlockHopper a FACING
+BlockHopper b ENABLED
+BlockJukeBox a (LWorld;LBlockPosition;)V dropRecord
+BlockJukeBox a HAS_RECORD
+BlockLadder a FACING
+BlockLeaves a DISTANCE
+BlockLeaves b PERSISTENT
+BlockLever a POWERED
+BlockMinecartDetector c SHAPE
+BlockMinecartDetector o POWERED
+BlockMinecartTrack c SHAPE
+BlockNetherWart a AGE
+BlockNote a (LWorld;LBlockPosition;)V play
+BlockNote a INSTRUMENT
+BlockNote b POWERED
+BlockNote c NOTE
+BlockPiston b EXTENDED
+BlockPiston t sticky
+BlockPistonExtension b TYPE
+BlockPistonExtension c SHORT
+BlockPortal a AXIS
+BlockPortal$Shape e ()V createPortal
+BlockPortal$Shape f position
+BlockPortal$Shape g height
+BlockPortal$Shape h width
+BlockPosition a ()LBlockPosition; up
+BlockPosition a (J)LBlockPosition; fromLong
+BlockPosition a (LEnumDirection;)LBlockPosition; shift
+BlockPosition a (LEnumDirection;I)LBlockPosition; shift
+BlockPosition a ZERO
+BlockPosition b ()LBlockPosition; down
+BlockPosition b (I)LBlockPosition; up
+BlockPosition c ()LBlockPosition; north
+BlockPosition c (I)LBlockPosition; down
+BlockPosition d ()LBlockPosition; south
+BlockPosition d (I)LBlockPosition; north
+BlockPosition e ()LBlockPosition; west
+BlockPosition e (I)LBlockPosition; south
+BlockPosition f ()LBlockPosition; east
+BlockPosition f (I)LBlockPosition; west
+BlockPosition g ()J asLong
+BlockPosition g (I)LBlockPosition; east
+BlockPoweredRail c SHAPE
+BlockPoweredRail o POWERED
+BlockPressurePlateAbstract k (LIBlockData;)I getPower
+BlockPressurePlateBinary o POWERED
+BlockPressurePlateBinary$EnumMobType a EVERYTHING
+BlockPressurePlateBinary$EnumMobType b MOBS
+BlockPressurePlateWeighted o POWER
+BlockPressurePlateWeighted p weight
+BlockPropertyAttachPosition a FLOOR
+BlockPropertyAttachPosition b WALL
+BlockPropertyAttachPosition c CEILING
+BlockPropertyBedPart a HEAD
+BlockPropertyBedPart b FOOT
+BlockPropertyChestType a SINGLE
+BlockPropertyChestType b LEFT
+BlockPropertyChestType c RIGHT
+BlockPropertyComparatorMode a COMPARE
+BlockPropertyComparatorMode b SUBTRACT
+BlockPropertyDoorHinge a LEFT
+BlockPropertyDoorHinge b RIGHT
+BlockPropertyDoubleBlockHalf a UPPER
+BlockPropertyDoubleBlockHalf b LOWER
+BlockPropertyHalf a TOP
+BlockPropertyHalf b BOTTOM
+BlockPropertyInstrument a HARP
+BlockPropertyInstrument b BASEDRUM
+BlockPropertyInstrument c SNARE
+BlockPropertyInstrument d HAT
+BlockPropertyInstrument e BASS
+BlockPropertyInstrument f FLUTE
+BlockPropertyInstrument g BELL
+BlockPropertyInstrument h GUITAR
+BlockPropertyInstrument i CHIME
+BlockPropertyInstrument j XYLOPHONE
+BlockPropertyPistonType a DEFAULT
+BlockPropertyPistonType b STICKY
+BlockPropertyRedstoneSide a UP
+BlockPropertyRedstoneSide b SIDE
+BlockPropertyRedstoneSide c NONE
+BlockPropertySlabType a TOP
+BlockPropertySlabType b BOTTOM
+BlockPropertySlabType c DOUBLE
+BlockPropertyStairsShape a STRAIGHT
+BlockPropertyStairsShape b INNER_LEFT
+BlockPropertyStairsShape c INNER_RIGHT
+BlockPropertyStairsShape d OUTER_LEFT
+BlockPropertyStairsShape e OUTER_RIGHT
+BlockPropertyStructureMode a SAVE
+BlockPropertyStructureMode b LOAD
+BlockPropertyStructureMode c CORNER
+BlockPropertyStructureMode d DATA
+BlockPropertyTrackPosition a NORTH_SOUTH
+BlockPropertyTrackPosition b EAST_WEST
+BlockPropertyTrackPosition c ASCENDING_EAST
+BlockPropertyTrackPosition d ASCENDING_WEST
+BlockPropertyTrackPosition e ASCENDING_NORTH
+BlockPropertyTrackPosition f ASCENDING_SOUTH
+BlockPropertyTrackPosition g SOUTH_EAST
+BlockPropertyTrackPosition h SOUTH_WEST
+BlockPropertyTrackPosition i NORTH_WEST
+BlockPropertyTrackPosition j NORTH_EAST
+BlockRedstoneComparator a MODE
+BlockRedstoneOre a (LWorld;LBlockPosition;)V playEffect
+BlockRedstoneOre b (LIBlockData;LWorld;LBlockPosition;)V interact
+BlockRedstoneTorch a LIT
+BlockRedstoneWire a (ILIBlockData;)I getPower
+BlockRedstoneWire a NORTH
+BlockRedstoneWire b EAST
+BlockRedstoneWire c SOUTH
+BlockRedstoneWire o WEST
+BlockRedstoneWire p POWER
+BlockReed a AGE
+BlockRepeater a LOCKED
+BlockRepeater o DELAY
+BlockRotatable a AXIS
+BlockSapling a (LGeneratorAccess;LBlockPosition;LIBlockData;Ljava/util/Random;)V grow
+BlockSapling a STAGE
+BlockShulkerBox b color
+BlockSkull$Type a SKELETON
+BlockSkull$Type b WITHER_SKELETON
+BlockSkull$Type c PLAYER
+BlockSkull$Type d ZOMBIE
+BlockSkull$Type e CREEPER
+BlockSkull$Type f DRAGON
+BlockSnow a LAYERS
+BlockSoil a MOISTURE
+BlockStainedGlass a color
+BlockStainedGlassPane t color
+BlockStairs a FACING
+BlockStairs b HALF
+BlockStairs c SHAPE
+BlockStateBoolean a (Ljava/lang/String;)LBlockStateBoolean; of
+BlockStateDirection a (Ljava/lang/String;)LBlockStateDirection; of
+BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;)LBlockStateEnum; of
+BlockStateEnum a (Ljava/lang/String;Ljava/lang/Class;[Ljava/lang/Enum;)LBlockStateEnum; of
+BlockStateInteger a (Ljava/lang/String;II)LBlockStateInteger; of
+BlockStateList b ()LIBlockDataHolder; getBlockData
+BlockStateList c ()Ljava/lang/Object; getBlock
+BlockStem a AGE
+BlockStem c blockFruit
+BlockTall a NORTH
+BlockTall b EAST
+BlockTall c SOUTH
+BlockTall o WEST
+BlockTallPlant a HALF
+BlockTrapdoor a OPEN
+BlockTrapdoor b HALF
+BlockTripwire a POWERED
+BlockTripwire b ATTACHED
+BlockTripwire c DISARMED
+BlockTripwire o NORTH
+BlockTripwire p EAST
+BlockTripwire q SOUTH
+BlockTripwire r WEST
+BlockTripwireHook a FACING
+BlockTripwireHook b POWERED
+BlockTripwireHook c ATTACHED
+BlockVine a (LEnumDirection;)LBlockStateBoolean; getDirection
+BlockVine a UP
+BlockVine b NORTH
+BlockVine c EAST
+BlockVine o SOUTH
+BlockVine p WEST
+BlockWallSign c FACING
+Blocks A WATER
+Blocks B BUBBLE_COLUMN
+Blocks C LAVA
+Blocks D SAND
+Blocks E RED_SAND
+Blocks F GRAVEL
+Blocks G GOLD_ORE
+Blocks H IRON_ORE
+Blocks I COAL_ORE
+Blocks J OAK_LOG
+Blocks K SPRUCE_LOG
+Blocks L BIRCH_LOG
+Blocks M JUNGLE_LOG
+Blocks N ACACIA_LOG
+Blocks O DARK_OAK_LOG
+Blocks P STRIPPED_OAK_LOG
+Blocks Q STRIPPED_SPRUCE_LOG
+Blocks R STRIPPED_BIRCH_LOG
+Blocks S STRIPPED_JUNGLE_LOG
+Blocks T STRIPPED_ACACIA_LOG
+Blocks U STRIPPED_DARK_OAK_LOG
+Blocks V OAK_WOOD
+Blocks W SPRUCE_WOOD
+Blocks X BIRCH_WOOD
+Blocks Y JUNGLE_WOOD
+Blocks Z ACACIA_WOOD
+Blocks a (Ljava/lang/String;)LBlock; get
+Blocks a AIR
+Blocks aA LIGHT_BLUE_BED
+Blocks aB YELLOW_BED
+Blocks aC LIME_BED
+Blocks aD PINK_BED
+Blocks aE GRAY_BED
+Blocks aF LIGHT_GRAY_BED
+Blocks aG CYAN_BED
+Blocks aH PURPLE_BED
+Blocks aI BLUE_BED
+Blocks aJ BROWN_BED
+Blocks aK GREEN_BED
+Blocks aL RED_BED
+Blocks aM BLACK_BED
+Blocks aN POWERED_RAIL
+Blocks aO DETECTOR_RAIL
+Blocks aP STICKY_PISTON
+Blocks aQ COBWEB
+Blocks aR GRASS
+Blocks aS FERN
+Blocks aT DEAD_BUSH
+Blocks aU SEAGRASS
+Blocks aV TALL_SEAGRASS
+Blocks aW PISTON
+Blocks aX PISTON_HEAD
+Blocks aY WHITE_WOOL
+Blocks aZ ORANGE_WOOL
+Blocks aa DARK_OAK_WOOD
+Blocks ab STRIPPED_OAK_WOOD
+Blocks ac STRIPPED_SPRUCE_WOOD
+Blocks ad STRIPPED_BIRCH_WOOD
+Blocks ae STRIPPED_JUNGLE_WOOD
+Blocks af STRIPPED_ACACIA_WOOD
+Blocks ag STRIPPED_DARK_OAK_WOOD
+Blocks ah OAK_LEAVES
+Blocks ai SPRUCE_LEAVES
+Blocks aj BIRCH_LEAVES
+Blocks ak JUNGLE_LEAVES
+Blocks al ACACIA_LEAVES
+Blocks am DARK_OAK_LEAVES
+Blocks an SPONGE
+Blocks ao WET_SPONGE
+Blocks ap GLASS
+Blocks aq LAPIS_ORE
+Blocks ar LAPIS_BLOCK
+Blocks as DISPENSER
+Blocks at SANDSTONE
+Blocks au CHISELED_SANDSTONE
+Blocks av CUT_SANDSTONE
+Blocks aw NOTE_BLOCK
+Blocks ax WHITE_BED
+Blocks ay ORANGE_BED
+Blocks az MAGENTA_BED
+Blocks b STONE
+Blocks bA RED_MUSHROOM
+Blocks bB GOLD_BLOCK
+Blocks bC IRON_BLOCK
+Blocks bD OAK_SLAB
+Blocks bE SPRUCE_SLAB
+Blocks bF BIRCH_SLAB
+Blocks bG JUNGLE_SLAB
+Blocks bH ACACIA_SLAB
+Blocks bI DARK_OAK_SLAB
+Blocks bJ STONE_SLAB
+Blocks bK SANDSTONE_SLAB
+Blocks bL PETRIFIED_OAK_SLAB
+Blocks bM COBBLESTONE_SLAB
+Blocks bN BRICK_SLAB
+Blocks bO STONE_BRICK_SLAB
+Blocks bP NETHER_BRICK_SLAB
+Blocks bQ QUARTZ_SLAB
+Blocks bR RED_SANDSTONE_SLAB
+Blocks bS PURPUR_SLAB
+Blocks bT PRISMARINE_SLAB
+Blocks bU PRISMARINE_BRICK_SLAB
+Blocks bV DARK_PRISMARINE_SLAB
+Blocks bW SMOOTH_STONE
+Blocks bX SMOOTH_SANDSTONE
+Blocks bY SMOOTH_QUARTZ
+Blocks bZ SMOOTH_RED_SANDSTONE
+Blocks ba MAGENTA_WOOL
+Blocks bb LIGHT_BLUE_WOOL
+Blocks bc YELLOW_WOOL
+Blocks bd LIME_WOOL
+Blocks be PINK_WOOL
+Blocks bf GRAY_WOOL
+Blocks bg LIGHT_GRAY_WOOL
+Blocks bh CYAN_WOOL
+Blocks bi PURPLE_WOOL
+Blocks bj BLUE_WOOL
+Blocks bk BROWN_WOOL
+Blocks bl GREEN_WOOL
+Blocks bm RED_WOOL
+Blocks bn BLACK_WOOL
+Blocks bo MOVING_PISTON
+Blocks bp DANDELION
+Blocks bq POPPY
+Blocks br BLUE_ORCHID
+Blocks bs ALLIUM
+Blocks bt AZURE_BLUET
+Blocks bu RED_TULIP
+Blocks bv ORANGE_TULIP
+Blocks bw WHITE_TULIP
+Blocks bx PINK_TULIP
+Blocks by OXEYE_DAISY
+Blocks bz BROWN_MUSHROOM
+Blocks c GRANITE
+Blocks cA RAIL
+Blocks cB COBBLESTONE_STAIRS
+Blocks cC WALL_SIGN
+Blocks cD LEVER
+Blocks cE STONE_PRESSURE_PLATE
+Blocks cF IRON_DOOR
+Blocks cG OAK_PRESSURE_PLATE
+Blocks cH SPRUCE_PRESSURE_PLATE
+Blocks cI BIRCH_PRESSURE_PLATE
+Blocks cJ JUNGLE_PRESSURE_PLATE
+Blocks cK ACACIA_PRESSURE_PLATE
+Blocks cL DARK_OAK_PRESSURE_PLATE
+Blocks cM REDSTONE_ORE
+Blocks cN REDSTONE_TORCH
+Blocks cO REDSTONE_WALL_TORCH
+Blocks cP STONE_BUTTON
+Blocks cQ SNOW
+Blocks cR ICE
+Blocks cS SNOW_BLOCK
+Blocks cT CACTUS
+Blocks cU CLAY
+Blocks cV SUGAR_CANE
+Blocks cW JUKEBOX
+Blocks cX OAK_FENCE
+Blocks cY SPRUCE_FENCE
+Blocks cZ BIRCH_FENCE
+Blocks ca BRICKS
+Blocks cb TNT
+Blocks cc BOOKSHELF
+Blocks cd MOSSY_COBBLESTONE
+Blocks ce OBSIDIAN
+Blocks cf TORCH
+Blocks cg WALL_TORCH
+Blocks ch FIRE
+Blocks ci SPAWNER
+Blocks cj OAK_STAIRS
+Blocks ck CHEST
+Blocks cl REDSTONE_WIRE
+Blocks cm DIAMOND_ORE
+Blocks cn DIAMOND_BLOCK
+Blocks co CRAFTING_TABLE
+Blocks cp WHEAT
+Blocks cq FARMLAND
+Blocks cr FURNACE
+Blocks cs SIGN
+Blocks ct OAK_DOOR
+Blocks cu SPRUCE_DOOR
+Blocks cv BIRCH_DOOR
+Blocks cw JUNGLE_DOOR
+Blocks cx ACACIA_DOOR
+Blocks cy DARK_OAK_DOOR
+Blocks cz LADDER
+Blocks d POLISHED_GRANITE
+Blocks dA CRACKED_STONE_BRICKS
+Blocks dB CHISELED_STONE_BRICKS
+Blocks dC BROWN_MUSHROOM_BLOCK
+Blocks dD RED_MUSHROOM_BLOCK
+Blocks dE MUSHROOM_STEM
+Blocks dF IRON_BARS
+Blocks dG GLASS_PANE
+Blocks dH MELON
+Blocks dI ATTACHED_PUMPKIN_STEM
+Blocks dJ ATTACHED_MELON_STEM
+Blocks dK PUMPKIN_STEM
+Blocks dL MELON_STEM
+Blocks dM VINE
+Blocks dN OAK_FENCE_GATE
+Blocks dO SPRUCE_FENCE_GATE
+Blocks dP BIRCH_FENCE_GATE
+Blocks dQ JUNGLE_FENCE_GATE
+Blocks dR DARK_OAK_FENCE_GATE
+Blocks dS ACACIA_FENCE_GATE
+Blocks dT BRICK_STAIRS
+Blocks dU STONE_BRICK_STAIRS
+Blocks dV MYCELIUM
+Blocks dW LILY_PAD
+Blocks dX NETHER_BRICKS
+Blocks dY NETHER_BRICK_FENCE
+Blocks dZ NETHER_BRICK_STAIRS
+Blocks da JUNGLE_FENCE
+Blocks db DARK_OAK_FENCE
+Blocks dc ACACIA_FENCE
+Blocks dd PUMPKIN
+Blocks de NETHERRACK
+Blocks df SOUL_SAND
+Blocks dg GLOWSTONE
+Blocks dh NETHER_PORTAL
+Blocks di CARVED_PUMPKIN
+Blocks dj JACK_O_LANTERN
+Blocks dk CAKE
+Blocks dl REPEATER
+Blocks dm OAK_TRAPDOOR
+Blocks dn SPRUCE_TRAPDOOR
+Blocks do BIRCH_TRAPDOOR
+Blocks dp JUNGLE_TRAPDOOR
+Blocks dq ACACIA_TRAPDOOR
+Blocks dr DARK_OAK_TRAPDOOR
+Blocks ds INFESTED_STONE
+Blocks dt INFESTED_COBBLESTONE
+Blocks du INFESTED_STONE_BRICKS
+Blocks dv INFESTED_MOSSY_STONE_BRICKS
+Blocks dw INFESTED_CRACKED_STONE_BRICKS
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+Blocks ip OBSERVER
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+Blocks o SPRUCE_PLANKS
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+ChunkSection e ()I getYPosition
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+CommandAdvancement$Action b REVOKE
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+CommandAdvancement$Filter c FROM
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+CommandListenerWrapper e ()LWorldServer; getWorld
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+CommandXp$Unit b LEVELS
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+CriterionProgress d ()Ljava/util/Date; getDate
+DamageSource a (LEntityArrow;LEntity;)LDamageSource; arrow
+DamageSource a (LEntityFireball;LEntity;)LDamageSource; fireball
+DamageSource a (LEntityHuman;)LDamageSource; playerAttack
+DamageSource a (LEntityLiving;)LDamageSource; mobAttack
+DamageSource a (LExplosion;)LDamageSource; explosion
+DamageSource a FIRE
+DamageSource b (LEntity;LEntity;)LDamageSource; projectile
+DamageSource b LIGHTNING
+DamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage
+DamageSource c BURN
+DamageSource d ()Z isExplosion
+DamageSource d LAVA
+DamageSource e HOT_FLOOR
+DamageSource f ()Z ignoresArmor
+DamageSource f STUCK
+DamageSource g ()F getExhaustionCost
+DamageSource g CRAMMING
+DamageSource h ()Z ignoresInvulnerability
+DamageSource h DROWN
+DamageSource i ()Z isStarvation
+DamageSource i STARVE
+DamageSource j CACTUS
+DamageSource k ()LEntity; getEntity
+DamageSource k FALL
+DamageSource l ()LDamageSource; setIgnoreArmor
+DamageSource l FLY_INTO_WALL
+DamageSource m OUT_OF_WORLD
+DamageSource n GENERIC
+DamageSource o ()LDamageSource; setExplosion
+DamageSource o MAGIC
+DamageSource p WITHER
+DamageSource q ANVIL
+DamageSource r FALLING_BLOCK
+DamageSource s DRAGON_BREATH
+DamageSource t ()Z isMagic
+DamageSource t FIREWORKS
+DamageSource u ()LDamageSource; setMagic
+DamageSource u DRYOUT
+DamageSource v translationIndex
+DataConverterMaterialId a ID_MAPPING
+DataConverterSpawnEgg a ID_MAPPING
+DataConverterTypes k ITEM_STACK
+DataConverterTypes o ENTITY
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+DataPaletteBlock a (ILjava/lang/Object;)V setBlockIndex
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+DedicatedServer i serverCommandQueue
+DedicatedServer k remoteControlCommandListener
+DedicatedServer m propertyManager
+DedicatedServer o generateStructures
+DimensionManager a OVERWORLD
+DimensionManager b NETHER
+DimensionManager c ()I getDimensionID
+DimensionManager c THE_END
+DispenseBehaviorProjectile b ()F getPower
+DragonControllerManager a (LDragonControllerPhase;)V setControllerPhase
+DragonControllerManager b enderDragon
+DragonControllerManager c dragonControllers
+DragonControllerManager d currentDragonController
+DragonControllerPhase a (I)LDragonControllerPhase; getById
+Enchantment a ()I getMaxLevel
+Enchantment a (LItemStack;)Z canEnchant
+Enchantment b ()Z isTreasure
+Enchantment b itemTarget
+Enchantment e ()I getStartLevel
+Enchantment$Rarity a COMMON
+Enchantment$Rarity b UNCOMMON
+Enchantment$Rarity c RARE
+Enchantment$Rarity d VERY_RARE
+EnchantmentManager a (LEnchantment;LItemStack;)I getEnchantmentLevel
+EnchantmentManager c (LEntityLiving;)I getFireAspectEnchantmentLevel
+EnchantmentManager d (LEntityLiving;)I getOxygenEnchantmentLevel
+EnchantmentManager e (LItemStack;)Z shouldNotDrop
+EnchantmentManager f (LEntityLiving;)I getDigSpeedEnchantmentLevel
+EnchantmentProtection$DamageType a ALL
+EnchantmentProtection$DamageType b FIRE
+EnchantmentProtection$DamageType c FALL
+EnchantmentProtection$DamageType d EXPLOSION
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+EnchantmentSlotType a (LItem;)Z canEnchant
+EnchantmentSlotType a ALL
+EnchantmentSlotType b ARMOR
+EnchantmentSlotType c ARMOR_FEET
+EnchantmentSlotType d ARMOR_LEGS
+EnchantmentSlotType e ARMOR_CHEST
+EnchantmentSlotType f ARMOR_HEAD
+EnchantmentSlotType g WEAPON
+EnchantmentSlotType h DIGGER
+EnchantmentSlotType i FISHING_ROD
+EnchantmentSlotType j TRIDENT
+EnchantmentSlotType k BREAKABLE
+EnchantmentSlotType l BOW
+EnchantmentSlotType m WEARABLE
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+Enchantments B LURE
+Enchantments a PROTECTION_ENVIRONMENTAL
+Enchantments b PROTECTION_FIRE
+Enchantments c PROTECTION_FALL
+Enchantments d PROTECTION_EXPLOSIONS
+Enchantments e PROTECTION_PROJECTILE
+Enchantments f OXYGEN
+Enchantments g WATER_WORKER
+Enchantments h THORNS
+Enchantments i DEPTH_STRIDER
+Enchantments l DAMAGE_ALL
+Enchantments m DAMAGE_UNDEAD
+Enchantments n DAMAGE_ARTHROPODS
+Enchantments o KNOCKBACK
+Enchantments p FIRE_ASPECT
+Enchantments q LOOT_BONUS_MOBS
+Enchantments s DIG_SPEED
+Enchantments t SILK_TOUCH
+Enchantments u DURABILITY
+Enchantments v LOOT_BONUS_BLOCKS
+Enchantments w ARROW_DAMAGE
+Enchantments x ARROW_KNOCKBACK
+Enchantments y ARROW_FIRE
+Enchantments z ARROW_INFINITE
+EnderDragonBattle$LoadState a UNKNOWN
+EnderDragonBattle$LoadState b NOT_LOADED
+EnderDragonBattle$LoadState c LOADED
+Entity A onGround
+Entity A_ ()LEnumPistonReaction; getPushReaction
+Entity B positionChanged
+Entity E velocityChanged
+Entity G dead
+Entity H width
+Entity I length
+Entity M fallDistance
+Entity O ()LIChatBaseComponent; getScoreboardDisplayName
+Entity O_ ()Z hasCustomName
+Entity Q ()I getId
+Entity R ()Ljava/util/Set; getScoreboardTags
+Entity R noclip
+Entity R_ ()V tick
+Entity S ()V killEntity
+Entity S_ ()V stopRiding
+Entity T ()LDataWatcher; getDataWatcher
+Entity T random
+Entity U ticksLived
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+Entity V inWater
+Entity Y ()V burnFromLava
+Entity Y noDamageTicks
+Entity Z ()V extinguish
+Entity Z justCreated
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+Entity a (DDDFF)V setLocation
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+Entity a (LBlockPosition;FF)V setPositionRotation
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+Entity a (LEntityLightning;)V onLightningStrike
+Entity a (LEnumItemSlot;LItemStack;)V setEquipment
+Entity a (LEnumMoveType;DDD)V move
+Entity a (LWorld;)V spawnIn
+Entity a (Ljava/lang/String;)Z addScoreboardTag
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+Entity aC ()Z isCollidable
+Entity aC fireTicks
+Entity aE ()Ljava/lang/String; getSaveID
+Entity aF ()Z isAlive
+Entity aG ()Z inBlock
+Entity aI invulnerable
+Entity aL ()V ejectPassengers
+Entity aT ()Ljava/lang/Iterable; getArmorItems
+Entity aV ()Z isBurning
+Entity aW ()Z isPassenger
+Entity aX ()Z isVehicle
+Entity aZ ()Z isSneaking
+Entity aa fireProof
+Entity ab datawatcher
+Entity ac ()V recalcPosition
+Entity ad inChunk
+Entity ag ()V checkBlockCollisions
+Entity ai ()Z isSilent
+Entity aj ()Z isNoGravity
+Entity ak ()Z playStepSound
+Entity al impulse
+Entity am ()Z isFireProof
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+Entity an ()Z isInWater
+Entity ap dimension
+Entity at uniqueID
+Entity av glowing
+Entity aw passengers
+Entity ax vehicle
+Entity ay boundingBox
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+Entity b (DDDFF)V setPositionRotation
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+Entity b (IZ)V setFlag
+Entity b (LDamageSource;)Z isInvulnerable
+Entity b (LIChatBaseComponent;)V setCustomName
+Entity b (Ljava/lang/String;)Z removeScoreboardTag
+Entity bA ()LEnumDirection; getDirection
+Entity bB ()LEnumDirection; getAdjustedDirection
+Entity bD ()LAxisAlignedBB; getBoundingBox
+Entity bF ()F getHeadHeight
+Entity bH ()LBlockPosition; getChunkCoordinates
+Entity bJ ()LWorld; getWorld
+Entity bQ ()Ljava/util/Collection; getAllPassengers
+Entity bS ()LEntity; getRootVehicle
+Entity bU ()LEntity; getVehicle
+Entity bW ()I getMaxFireTicks
+Entity bX ()LCommandListenerWrapper; getCommandListener
+Entity ba ()Z isSprinting
+Entity bb ()Z isSwimming
+Entity bd ()Z isInvisible
+Entity bg ()I getAirTicks
+Entity bj ()F getHeadRotation
+Entity bp ()LVec3D; getPortalOffset
+Entity bq ()LEnumDirection; getPortalDirection
+Entity br ()Z isIgnoreBlockTrigger
+Entity bt ()Ljava/util/UUID; getUniqueID
+Entity bv ()Ljava/lang/String; getName
+Entity by ()Z getCustomNameVisible
+Entity c (Z)V setSilent
+Entity d (Z)V setNoGravity
+Entity e (LNBTTagCompound;)LNBTTagCompound; save
+Entity e (Z)V setSneaking
+Entity f (I)V setOnFire
+Entity f (Z)V setSprinting
+Entity f entityCount
+Entity g (I)V burn
+Entity g (Z)V setSwimming
+Entity h (I)Z getFlag
+Entity h id
+Entity i (I)V setAirTicks
+Entity i (LEntity;)V collide
+Entity i (Z)V setInvisible
+Entity j (F)V setHeadRotation
+Entity l (Z)V setInvulnerable
+Entity l attachedToPlayer
+Entity m (LEntity;)Z startRiding
+Entity m (Z)V setCustomNameVisible
+Entity m world
+Entity n lastX
+Entity o (LEntity;)V addPassenger
+Entity o lastY
+Entity p (LEntity;)V removePassenger
+Entity p lastZ
+Entity q locX
+Entity r locY
+Entity s locZ
+Entity t motX
+Entity u motY
+Entity v motZ
+Entity w yaw
+Entity x pitch
+Entity y lastYaw
+Entity z lastPitch
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+EntityAgeable a (IZ)V setAge
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+EntityAgeable b_ (I)V setAgeRaw
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+EntityAnimal a (LDamageSource;F)Z damageEntity
+EntityAnimal a (LEntityAnimal;)Z mate
+EntityAnimal b (LEntityHuman;)I getExpValue
+EntityAnimal bD breedCause
+EntityAnimal dE ()LEntityPlayer; getBreedCause
+EntityAnimal dF ()Z isInLove
+EntityAnimal dG ()V resetLove
+EntityAreaEffectCloud a (F)V setRadius
+EntityAreaEffectCloud a (I)V setColor
+EntityAreaEffectCloud a (LEntityLiving;)V setSource
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+EntityAreaEffectCloud aB radiusOnUse
+EntityAreaEffectCloud aC radiusPerTick
+EntityAreaEffectCloud ax waitTime
+EntityAreaEffectCloud ay reapplicationDelay
+EntityAreaEffectCloud az hasColor
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+EntityAreaEffectCloud f ()F getRadius
+EntityAreaEffectCloud f potionRegistry
+EntityAreaEffectCloud g effects
+EntityAreaEffectCloud i ()I getColor
+EntityAreaEffectCloud k ()LParticleParam; getParticle
+EntityAreaEffectCloud m ()I getDuration
+EntityAreaEffectCloud t ()LEntityLiving; getSource
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+EntityArmorStand b (LVector3f;)V setBodyPose
+EntityArmorStand bJ headPose
+EntityArmorStand bK bodyPose
+EntityArmorStand bL leftArmPose
+EntityArmorStand bM rightArmPose
+EntityArmorStand bN leftLegPose
+EntityArmorStand bO rightLegPose
+EntityArmorStand c (LVector3f;)V setLeftArmPose
+EntityArmorStand d (LVector3f;)V setRightArmPose
+EntityArmorStand e (LVector3f;)V setLeftLegPose
+EntityArmorStand f (LVector3f;)V setRightLegPose
+EntityArmorStand l ()Z isSmall
+EntityArmorStand n ()Z hasArms
+EntityArmorStand o ()Z hasBasePlate
+EntityArmorStand p ()Z isMarker
+EntityArmorStand p (Z)V setSmall
+EntityArmorStand q (Z)V setArms
+EntityArmorStand r (Z)V setBasePlate
+EntityArmorStand s (Z)V setMarker
+EntityArrow a (I)V setKnockbackStrength
+EntityArrow a (LEntity;)V setShooter
+EntityArrow a (Z)V setCritical
+EntityArrow aA despawnCounter
+EntityArrow aC damage
+EntityArrow aD knockbackStrength
+EntityArrow aw tileX
+EntityArrow ax tileY
+EntityArrow ay tileZ
+EntityArrow b inGround
+EntityArrow c (D)V setDamage
+EntityArrow d fromPlayer
+EntityArrow e shake
+EntityArrow f shooter
+EntityArrow k ()LEntity; getShooter
+EntityArrow l ()LItemStack; getItemStack
+EntityArrow m ()D getDamage
+EntityArrow o ()Z isCritical
+EntityArrow$PickupStatus a DISALLOWED
+EntityArrow$PickupStatus b ALLOWED
+EntityArrow$PickupStatus c CREATIVE_ONLY
+EntityBat a (Z)V setAsleep
+EntityBat l ()Z isAsleep
+EntityBoat a (F)V setDamage
+EntityBoat a (LEntityBoat$EnumBoatType;)V setType
+EntityBoat p ()LEntityBoat$EnumBoatType; getType
+EntityBoat$EnumBoatType a OAK
+EntityBoat$EnumBoatType b SPRUCE
+EntityBoat$EnumBoatType c BIRCH
+EntityBoat$EnumBoatType d JUNGLE
+EntityBoat$EnumBoatType e ACACIA
+EntityBoat$EnumBoatType f DARK_OAK
+EntityBoat$EnumStatus a IN_WATER
+EntityBoat$EnumStatus b UNDER_WATER
+EntityBoat$EnumStatus c UNDER_FLOWING_WATER
+EntityBoat$EnumStatus d ON_LAND
+EntityBoat$EnumStatus e IN_AIR
+EntityChicken dy ()Z isChickenJockey
+EntityComplexPart a owner
+EntityCow a (LEntityAgeable;)LEntityAgeable; createChild
+EntityCreeper bD fuseTicks
+EntityCreeper bE maxFuseTicks
+EntityCreeper bF explosionRadius
+EntityCreeper dA ()Z isIgnited
+EntityCreeper dC ()Z canCauseHeadDrop
+EntityCreeper dD ()V setCausedHeadDrop
+EntityCreeper l ()Z isPowered
+EntityDamageSource c (LEntityLiving;)LIChatBaseComponent; getLocalizedDeathMessage
+EntityDamageSource k ()LEntity; getEntity
+EntityDamageSourceIndirect x owner
+EntityEnderCrystal a (LBlockPosition;)V setBeamTarget
+EntityEnderCrystal a (Z)V setShowingBottom
+EntityEnderCrystal f ()LBlockPosition; getBeamTarget
+EntityEnderCrystal i ()Z isShowingBottom
+EntityEnderDragon a PHASE
+EntityEnderDragon bC children
+EntityEnderDragon bP currentEnderCrystal
+EntityEnderDragon dr ()LDragonControllerManager; getDragonControllerManager
+EntityEnderDragon e (LDamageSource;F)Z dealDamage
+EntityEnderSignal a targetX
+EntityEnderSignal b targetY
+EntityEnderSignal c targetZ
+EntityEnderSignal d despawnTimer
+EntityEnderSignal e shouldDropItem
+EntityEnderman b (LIBlockData;)V setCarried
+EntityEnderman dA ()LIBlockData; getCarried
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+EntityEvokerFangs f ()LEntityLiving; getOwner
+EntityExperienceOrb a (I)I getOrbValue
+EntityExperienceOrb e value
+EntityExperienceOrb f targetPlayer
+EntityExperienceOrb g targetTime
+EntityFallingBlock a ticksLived
+EntityFallingBlock aw fallHurtAmount
+EntityFallingBlock b dropItem
+EntityFallingBlock c tileEntityData
+EntityFallingBlock e block
+EntityFallingBlock g hurtEntities
+EntityFallingBlock h fallHurtMax
+EntityFallingBlock k ()LIBlockData; getBlock
+EntityFireball a shooter
+EntityFireball b dirX
+EntityFireball c dirY
+EntityFireball d dirZ
+EntityFireworks a FIREWORK_ITEM
+EntityFireworks c ticksFlown
+EntityFireworks d expectedLifespan
+EntityFish a (Z)V setFromBucket
+EntityFish dA ()Z isFromBucket
+EntityFishingHook a hooked
+EntityFishingHook c isInGround
+EntityFishingHook e owner
+EntityFishingHook$HookState a FLYING
+EntityFishingHook$HookState b HOOKED_IN_ENTITY
+EntityFishingHook$HookState c BOBBING
+EntityGhast dr ()I getPower
+EntityGhast$PathfinderGoalGhastAttackTarget b ghast
+EntityGuardian bE goalRandomStroll
+EntityHanging a (LDamageSource;F)Z damageEntity
+EntityHanging a (LEnumDirection;)V setDirection
+EntityHanging b blockPosition
+EntityHanging c direction
+EntityHanging f ()V updateBoundingBox
+EntityHanging i ()Z survives
+EntityHanging k ()I getWidth
+EntityHanging l ()I getHeight
+EntityHanging n ()LBlockPosition; getBlockPosition
+EntityHorse dy ()I getVariant
+EntityHorse s (I)V setVariant
+EntityHorseAbstract b (Ljava/util/UUID;)V setOwnerUUID
+EntityHorseAbstract bC attributeJumpStrength
+EntityHorseAbstract bH inventoryChest
+EntityHorseAbstract bJ jumpPower
+EntityHorseAbstract bS canSlide
+EntityHorseAbstract dJ ()Z isTamed
+EntityHorseAbstract dK ()Ljava/util/UUID; getOwnerUUID
+EntityHorseAbstract dP ()Z hasReproduced
+EntityHorseAbstract dQ ()I getTemper
+EntityHorseAbstract dR ()V loadChest
+EntityHorseAbstract dT ()D getJumpStrength
+EntityHorseAbstract dW ()I getMaxDomestication
+EntityHorseAbstract q (I)V setTemper
+EntityHorseAbstract u (Z)V setTamed
+EntityHorseAbstract z (Z)V setStanding
+EntityHorseChestedAbstract dz ()Z isCarryingChest
+EntityHorseChestedAbstract t (Z)V setCarryingChest
+EntityHuman a (F)V applyExhaustion
+EntityHuman a (LEntityHorseAbstract;LIInventory;)V openHorseInventory
+EntityHuman a (LIBlockAccess;LBlockPosition;Z)LBlockPosition; getBed
+EntityHuman a (LIInventory;)V openContainer
+EntityHuman a (LIMerchant;)V openTrade
+EntityHuman a (LITileEntityContainer;)V openTileEntity
+EntityHuman a (LItemStack;I)V enchantDone
+EntityHuman a (LItemStack;Z)LEntityItem; drop
+EntityHuman a (LTileEntitySign;)V openSign
+EntityHuman a (Ljava/util/Collection;)I discoverRecipes
+EntityHuman b (LBlockPosition;Z)V setRespawnPosition
+EntityHuman b (Ljava/util/Collection;)I undiscoverRecipes
+EntityHuman bB inventory
+EntityHuman bC enderChest
+EntityHuman bD defaultContainer
+EntityHuman bE activeContainer
+EntityHuman bF foodData
+EntityHuman bQ sleeping
+EntityHuman bR bedPosition
+EntityHuman bV abilities
+EntityHuman bW expLevel
+EntityHuman bX expTotal
+EntityHuman bY exp
+EntityHuman c (I)V levelDown
+EntityHuman c (LIBlockData;)Z hasBlock
+EntityHuman c (Ljava/lang/String;)Ljava/util/UUID; getOfflineUUID
+EntityHuman c sleepTicks
+EntityHuman cb hookedFish
+EntityHuman d (I)V giveExp
+EntityHuman dA ()V releaseShoulderEntities
+EntityHuman dB ()LScoreboard; getScoreboard
+EntityHuman dE ()LNBTTagCompound; getShoulderEntityLeft
+EntityHuman dF ()LNBTTagCompound; getShoulderEntityRight
+EntityHuman dI ()LItemCooldown; getCooldownTracker
+EntityHuman dK ()Z isCreativeAndOp
+EntityHuman di ()I getScore
+EntityHuman do ()Lcom/mojang/authlib/GameProfile; getProfile
+EntityHuman dq ()Z isDeeplySleeping
+EntityHuman ds ()LBlockPosition; getBed
+EntityHuman dt ()Z isRespawnForced
+EntityHuman dv ()I getExpToLevel
+EntityHuman dw ()LFoodMetaData; getFoodData
+EntityHuman dz ()LInventoryEnderChest; getEnderChest
+EntityHuman f (LEntity;)V attack
+EntityHuman h (LNBTTagCompound;)V setShoulderEntityLeft
+EntityHuman i (LNBTTagCompound;)V setShoulderEntityRight
+EntityHuman k (DDD)V checkMovement
+EntityHuman k (LNBTTagCompound;)V spawnEntityFromShoulder
+EntityHuman p (I)V setScore
+EntityHuman q (I)V addScore
+EntityHuman r ()V updateAbilities
+EntityHuman t ()Z isSpectator
+EntityHuman w_ ()V closeInventory
+EntityHuman$EnumBedResult a OK
+EntityHuman$EnumBedResult b NOT_POSSIBLE_HERE
+EntityHuman$EnumBedResult c NOT_POSSIBLE_NOW
+EntityHuman$EnumBedResult d TOO_FAR_AWAY
+EntityHuman$EnumBedResult e OTHER_PROBLEM
+EntityHuman$EnumBedResult f NOT_SAFE
+EntityHuman$EnumChatVisibility a FULL
+EntityHuman$EnumChatVisibility b SYSTEM
+EntityHuman$EnumChatVisibility c HIDDEN
+EntityIllagerWizard a (LEntityIllagerWizard$Spell;)V setSpell
+EntityIllagerWizard dB ()LEntityIllagerWizard$Spell; getSpell
+EntityIllagerWizard$Spell a NONE
+EntityIllagerWizard$Spell b SUMMON_VEX
+EntityIllagerWizard$Spell c FANGS
+EntityIllagerWizard$Spell d WOLOLO
+EntityIllagerWizard$Spell e DISAPPEAR
+EntityIllagerWizard$Spell f BLINDNESS
+EntityInsentient B ()V doSpawnEffect
+EntityInsentient F ()LItem; getLoot
+EntityInsentient G ()LMinecraftKey; getDefaultLootTable
+EntityInsentient H ()Z isTypeNotPersistent
+EntityInsentient J ()V mobTick
+EntityInsentient M ()Z canSpawn
+EntityInsentient a (LDifficultyDamageScaler;LGroupDataEntity;LNBTTagCompound;)LGroupDataEntity; prepare
+EntityInsentient a (ZZ)V unleash
+EntityInsentient b (LEntity;Z)V setLeashHolder
+EntityInsentient b (LEntityHuman;)I getExpValue
+EntityInsentient b (ZI)V dropDeathLoot
+EntityInsentient bA dropChanceHand
+EntityInsentient bB dropChanceArmor
+EntityInsentient bF canPickUpLoot
+EntityInsentient bG persistent
+EntityInsentient bI lootTableKey
+EntityInsentient bJ lootTableSeed
+EntityInsentient bL leashHolder
+EntityInsentient bx navigation
+EntityInsentient by goalSelector
+EntityInsentient bz targetSelector
+EntityInsentient c goalTarget
+EntityInsentient dk ()Z isPersistent
+EntityInsentient dm ()Z isLeashed
+EntityInsentient dn ()LEntity; getLeashHolder
+EntityInsentient do ()Z isNoAI
+EntityInsentient dp ()Z isLeftHanded
+EntityInsentient e (LEntityLiving;)V setGoalTarget
+EntityInsentient f lookController
+EntityInsentient g moveController
+EntityInsentient p ()LControllerLook; getControllerLook
+EntityInsentient q (Z)V setNoAI
+EntityInsentient r ()LControllerMove; getControllerMove
+EntityInsentient s ()LControllerJump; getControllerJump
+EntityInsentient t ()LNavigationAbstract; getNavigation
+EntityInsentient u ()LEntitySenses; getEntitySenses
+EntityInsentient v ()LEntityLiving; getGoalTarget
+EntityIronGolem dA ()Z isPlayerCreated
+EntityIronGolem s (Z)V setPlayerCreated
+EntityItem b (LItemStack;)V setItemStack
+EntityItem c age
+EntityItem d pickupDelay
+EntityItem i ()LItemStack; getItemStack
+EntityItemFrame a (I)V setRotation
+EntityItemFrame a (IZ)V setRotation
+EntityItemFrame a (LItemStack;Z)V setItem
+EntityItemFrame b (LItemStack;)V setItem
+EntityItemFrame o ()LItemStack; getItem
+EntityItemFrame p ()I getRotation
+EntityLargeFireball e yield
+EntityLightning b lifeTicks
+EntityLiving D (LEntity;)Z hasLineOfSight
+EntityLiving a (LDamageSource;)V die
+EntityLiving a (LDamageSource;F)Z damageEntity
+EntityLiving a (LEntity;I)V receive
+EntityLiving a (LEntityLiving;)V setLastDamager
+EntityLiving a (LEnumItemSlot;LItemStack;)V setSlot
+EntityLiving a (LIAttribute;)LAttributeInstance; getAttributeInstance
+EntityLiving a (LMobEffectList;)Z hasEffect
+EntityLiving a (ZI)V dropEquipment
+EntityLiving aB hurtTicks
+EntityLiving aE deathTicks
+EntityLiving aL maxNoDamageTicks
+EntityLiving aV killer
+EntityLiving aW lastDamageByPlayerTime
+EntityLiving aY ticksFarFromPlayer
+EntityLiving b (LDamageSource;F)F applyArmorModifier
+EntityLiving b (LEntityHuman;)I getExpValue
+EntityLiving b (LEnumItemSlot;)LItemStack; getEquipment
+EntityLiving b (LMobEffectList;)LMobEffect; getEffect
+EntityLiving b (ZI)V dropDeathLoot
+EntityLiving bA effects
+EntityLiving bD updateEffects
+EntityLiving bE lastDamager
+EntityLiving bF hurtTimestamp
+EntityLiving bZ ()V initAttributes
+EntityLiving bf lastDamage
+EntityLiving bt activeItem
+EntityLiving by attributeMap
+EntityLiving bz combatTracker
+EntityLiving c (F)V heal
+EntityLiving c (LDamageSource;F)F applyMagicModifier
+EntityLiving c (LMobEffect;)Z addEffect
+EntityLiving cA ()LEnumMonsterType; getMonsterType
+EntityLiving cB ()LItemStack; getItemInMainHand
+EntityLiving cC ()LItemStack; getItemInOffHand
+EntityLiving cF ()Z isFrozen
+EntityLiving cL ()Z isSleeping
+EntityLiving cM ()V doTick
+EntityLiving cO ()Z isRiptiding
+EntityLiving cQ ()F getAbsorptionHearts
+EntityLiving cS ()LEnumMainHand; getMainHand
+EntityLiving cT ()Z isHandRaised
+EntityLiving cZ ()V clearActiveItem
+EntityLiving cc ()Z isDropExperience
+EntityLiving cd ()Z alwaysGivesExp
+EntityLiving ce ()Ljava/util/Random; getRandom
+EntityLiving cf ()LEntityLiving; getLastDamager
+EntityLiving ck ()V tickPotionEffects
+EntityLiving cm ()Z removeAllEffects
+EntityLiving cn ()Ljava/util/Collection; getEffects
+EntityLiving cq ()F getHealth
+EntityLiving ct ()I getArmorStrength
+EntityLiving cu ()LCombatTracker; getCombatTracker
+EntityLiving cw ()F getMaxHealth
+EntityLiving cx ()I getArrowCount
+EntityLiving cz ()LAttributeMapBase; getAttributeMap
+EntityLiving d (LDamageSource;F)V damageEntity0
+EntityLiving d (LMobEffectList;)Z removeEffect
+EntityLiving db ()Z isBlocking
+EntityLiving f ()V exitCombat
+EntityLiving f (LDamageSource;)Z applyBlockingModifier
+EntityLiving f HEALTH
+EntityLiving l (F)V setHealth
+EntityLiving m (F)V damageArmor
+EntityLiving n (F)V damageShield
+EntityLiving n (I)V setArrowCount
+EntityLiving q (F)V setAbsorptionHearts
+EntityLiving v_ ()V enterCombat
+EntityLiving y_ ()Z isBaby
+EntityLlama eg ()I getStrength
+EntityLlama eh ()I getVariant
+EntityLlama s (I)V setVariant
+EntityLlama t (I)V setStrength
+EntityLlamaSpit a shooter
+EntityMinecartAbstract A ()I getDisplayBlockOffset
+EntityMinecartAbstract a (F)V setDamage
+EntityMinecartAbstract b (LIBlockData;)V setDisplayBlock
+EntityMinecartAbstract l (I)V setDisplayBlockOffset
+EntityMinecartAbstract s ()F getDamage
+EntityMinecartAbstract t ()I getType
+EntityMinecartAbstract x ()LIBlockData; getDisplayBlock
+EntityMinecartAbstract$EnumMinecartType a RIDEABLE
+EntityMinecartAbstract$EnumMinecartType b CHEST
+EntityMinecartAbstract$EnumMinecartType c FURNACE
+EntityMinecartAbstract$EnumMinecartType d TNT
+EntityMinecartAbstract$EnumMinecartType e SPAWNER
+EntityMinecartAbstract$EnumMinecartType f HOPPER
+EntityMinecartAbstract$EnumMinecartType g COMMAND_BLOCK
+EntityMinecartCommandBlock a COMMAND
+EntityMinecartCommandBlock f ()LCommandBlockListenerAbstract; getCommandBlock
+EntityMinecartContainer a items
+EntityMinecartContainer d lootTableSeed
+EntityMinecartHopper D ()Z isEnabled
+EntityMinecartHopper m (I)V setCooldown
+EntityMinecartHopper o (Z)V setEnabled
+EntityMonster a (LDamageSource;F)Z damageEntity
+EntityOcelot dH ()I getCatType
+EntityOcelot p (I)V setCatType
+EntityOwnable C_ ()Ljava/util/UUID; getOwnerUUID
+EntityOwnable D_ ()LEntity; getOwner
+EntityPainting d art
+EntityParrot dI ()I getVariant
+EntityParrot p (I)V setVariant
+EntityPhantom a (I)V setSize
+EntityPhantom dr ()I getSize
+EntityPhantom$AttackPhase a CIRCLE
+EntityPhantom$AttackPhase b SWOOP
+EntityPig dy ()Z hasSaddle
+EntityPig s (Z)V setSaddle
+EntityPigZombie bC angerLevel
+EntityPigZombie bD soundDelay
+EntityPigZombie bE hurtBy
+EntityPlayer A ()LServerStatisticManager; getStatisticManager
+EntityPlayer D ()LEntity; getSpecatorTarget
+EntityPlayer G ()LIChatBaseComponent; getPlayerListName
+EntityPlayer L ()LAdvancementDataPlayer; getAdvancementData
+EntityPlayer a (LContainer;)V updateInventory
+EntityPlayer a (LEntityPlayer;Z)V copyFrom
+EntityPlayer a (Ljava/lang/String;Ljava/lang/String;)V setResourcePack
+EntityPlayer a playerConnection
+EntityPlayer b server
+EntityPlayer c playerInteractManager
+EntityPlayer cD containerCounter
+EntityPlayer cd locale
+EntityPlayer ce removeQueue
+EntityPlayer cn lastHealthSent
+EntityPlayer cq lastSentExp
+EntityPlayer cr invulnerableTicks
+EntityPlayer cw worldChangeInvuln
+EntityPlayer dL ()Z canPvP
+EntityPlayer dM ()V nextContainerCounter
+EntityPlayer e (LEntity;)V setSpectatorTarget
+EntityPlayer g ping
+EntityPlayer h viewingCredits
+EntityPlayer i ()V playerTick
+EntityPlayer l ()V broadcastCarriedItem
+EntityPlayer p ()V triggerHealthUpdate
+EntityPlayer s ()LWorldServer; getWorldServer
+EntityPlayer u_ ()V syncInventory
+EntityPlayer x ()LEntityHuman$EnumChatVisibility; getChatFlags
+EntityPlayer z ()V resetIdleTimer
+EntityPositionTypes$Surface a ON_GROUND
+EntityPositionTypes$Surface b IN_WATER
+EntityPotion b (LItemStack;)V setItem
+EntityPotion k ()LItemStack; getItem
+EntityPotion m ()Z isLingering
+EntityProjectile a inGround
+EntityProjectile b shake
+EntityProjectile c shooter
+EntityProjectile e blockX
+EntityProjectile f blockY
+EntityProjectile g blockZ
+EntityProjectile h shooterId
+EntityProjectile i ()LEntityLiving; getShooter
+EntityPufferFish b (I)V setPuffState
+EntityPufferFish dA ()I getPuffState
+EntityRabbit dA ()I getRabbitType
+EntityRabbit p (I)V setRabbitType
+EntitySheep b (LEnumColor;)V setColor
+EntitySheep bD container
+EntitySheep dy ()LEnumColor; getColor
+EntitySheep dz ()Z isSheared
+EntitySheep s (Z)V setSheared
+EntityShulker bC COLOR
+EntityShulkerBullet a shooter
+EntityShulkerBullet b target
+EntitySilverfish$PathfinderGoalSilverfishWakeOthers a silverfish
+EntitySlime F ()LItem; getLoot
+EntitySlime a (IZ)V setSize
+EntitySlime dx ()I getSize
+EntitySnowman a (Z)V setHasPumpkin
+EntitySnowman l ()Z hasPumpkin
+EntitySpectralArrow g duration
+EntitySpider bF ()F getHeadHeight
+EntityTNTPrimed a (I)V setFuseTicks
+EntityTNTPrimed a FUSE_TICKS
+EntityTNTPrimed b source
+EntityTNTPrimed f ()LEntityLiving; getSource
+EntityTNTPrimed k ()I getFuseTicks
+EntityTNTPrimed l ()V explode
+EntityTameableAnimal b (Ljava/util/UUID;)V setOwnerUUID
+EntityTameableAnimal bE goalSit
+EntityTameableAnimal dA ()Z isSitting
+EntityTameableAnimal dB ()LEntityLiving; getOwner
+EntityTameableAnimal dC ()LPathfinderGoalSit; getGoalSit
+EntityTameableAnimal dy ()Z isTamed
+EntityTameableAnimal t (Z)V setTamed
+EntityTameableAnimal u (Z)V setSitting
+EntityTippedArrow aw effects
+EntityTippedArrow ax hasColor
+EntityTippedArrow c (I)V setColor
+EntityTippedArrow h potionRegistry
+EntityTippedArrow r ()I getColor
+EntityTracker a ()V updatePlayers
+EntityTracker a (LEntity;)V track
+EntityTracker a (LEntity;II)V addEntity
+EntityTracker a (LEntity;IIZ)V addEntity
+EntityTracker b (LEntity;)V untrackEntity
+EntityTracker b (LEntity;LPacket;)V sendPacketToEntity
+EntityTracker b (LEntityPlayer;)V untrackPlayer
+EntityTracker b world
+EntityTracker d trackedEntities
+EntityTrackerEntry a (LPacket;)V broadcast
+EntityTrackerEntry a (Ljava/util/List;)V track
+EntityTrackerEntry b (LEntityPlayer;)V updatePlayer
+EntityTrackerEntry b (LPacket;)V broadcastIncludingSelf
+EntityTrackerEntry b (Ljava/util/List;)V scanPlayers
+EntityTrackerEntry d (LEntityPlayer;)V clear
+EntityTrackerEntry d tracker
+EntityTrackerEntry h xLoc
+EntityTrackerEntry i yLoc
+EntityTrackerEntry j zLoc
+EntityTrackerEntry k yRot
+EntityTrackerEntry l xRot
+EntityTrackerEntry m headYaw
+EntityTrackerEntry t isMoving
+EntityTrackerEntry z trackedPlayers
+EntityTropicalFish dH ()I getVariant
+EntityTropicalFish r (I)V setVariant
+EntityTropicalFish$Variant a KOB
+EntityTropicalFish$Variant b SUNSTREAK
+EntityTropicalFish$Variant c SNOOPER
+EntityTropicalFish$Variant d DASHER
+EntityTropicalFish$Variant e BRINELY
+EntityTropicalFish$Variant f SPOTTY
+EntityTropicalFish$Variant g FLOPPER
+EntityTropicalFish$Variant h STRIPEY
+EntityTropicalFish$Variant i GLITTER
+EntityTropicalFish$Variant j BLOCKFISH
+EntityTropicalFish$Variant k BETTY
+EntityTropicalFish$Variant l CLAYFISH
+EntityTypes A GHAST
+EntityTypes B GIANT
+EntityTypes C GUARDIAN
+EntityTypes D HORSE
+EntityTypes E HUSK
+EntityTypes F ILLUSIONER
+EntityTypes G ITEM
+EntityTypes H ITEM_FRAME
+EntityTypes I FIREBALL
+EntityTypes J LEASH_KNOT
+EntityTypes K LLAMA
+EntityTypes L LLAMA_SPIT
+EntityTypes M MAGMA_CUBE
+EntityTypes N MINECART
+EntityTypes O CHEST_MINECART
+EntityTypes P COMMAND_BLOCK_MINECART
+EntityTypes Q FURNACE_MINECART
+EntityTypes R HOPPER_MINECART
+EntityTypes S SPAWNER_MINECART
+EntityTypes T TNT_MINECART
+EntityTypes U MULE
+EntityTypes V MOOSHROOM
+EntityTypes W OCELOT
+EntityTypes X PAINTING
+EntityTypes Y PARROT
+EntityTypes Z PIG
+EntityTypes a (LEntityTypes;)LMinecraftKey; getName
+EntityTypes a AREA_EFFECT_CLOUD
+EntityTypes aA VEX
+EntityTypes aB VILLAGER
+EntityTypes aC IRON_GOLEM
+EntityTypes aD VINDICATOR
+EntityTypes aE WITCH
+EntityTypes aF WITHER
+EntityTypes aG WITHER_SKELETON
+EntityTypes aH WITHER_SKULL
+EntityTypes aI WOLF
+EntityTypes aJ ZOMBIE
+EntityTypes aK ZOMBIE_HORSE
+EntityTypes aL ZOMBIE_VILLAGER
+EntityTypes aM PHANTOM
+EntityTypes aN LIGHTNING_BOLT
+EntityTypes aO PLAYER
+EntityTypes aP FISHING_BOBBER
+EntityTypes aQ TRIDENT
+EntityTypes aa PUFFERFISH
+EntityTypes ab ZOMBIE_PIGMAN
+EntityTypes ac POLAR_BEAR
+EntityTypes ad TNT
+EntityTypes ae RABBIT
+EntityTypes af SALMON
+EntityTypes ag SHEEP
+EntityTypes ah SHULKER
+EntityTypes ai SHULKER_BULLET
+EntityTypes aj SILVERFISH
+EntityTypes ak SKELETON
+EntityTypes al SKELETON_HORSE
+EntityTypes am SLIME
+EntityTypes an SMALL_FIREBALL
+EntityTypes ao SNOW_GOLEM
+EntityTypes ap SNOWBALL
+EntityTypes aq SPECTRAL_ARROW
+EntityTypes ar SPIDER
+EntityTypes as SQUID
+EntityTypes at STRAY
+EntityTypes au TROPICAL_FISH
+EntityTypes av TURTLE
+EntityTypes aw EGG
+EntityTypes ax ENDER_PEARL
+EntityTypes ay EXPERIENCE_BOTTLE
+EntityTypes az POTION
+EntityTypes b ARMOR_STAND
+EntityTypes c ARROW
+EntityTypes d BAT
+EntityTypes e BLAZE
+EntityTypes f BOAT
+EntityTypes g CAVE_SPIDER
+EntityTypes h CHICKEN
+EntityTypes i COD
+EntityTypes j COW
+EntityTypes k CREEPER
+EntityTypes l DONKEY
+EntityTypes m DOLPHIN
+EntityTypes n DRAGON_FIREBALL
+EntityTypes o DROWNED
+EntityTypes p ELDER_GUARDIAN
+EntityTypes q END_CRYSTAL
+EntityTypes r ENDER_DRAGON
+EntityTypes s ENDERMAN
+EntityTypes t ENDERMITE
+EntityTypes u EVOKER_FANGS
+EntityTypes v EVOKER
+EntityTypes w EXPERIENCE_ORB
+EntityTypes x EYE_OF_ENDER
+EntityTypes y FALLING_BLOCK
+EntityTypes z FIREWORK_ROCKET
+EntityVillager bE profession
+EntityVillager bH village
+EntityVillager bI tradingPlayer
+EntityVillager bJ trades
+EntityVillager bN riches
+EntityVillager bP careerId
+EntityVillager bQ careerLevel
+EntityVillager bT inventory
+EntityVillager d (I)V setProfession
+EntityVillager dK ()V populateTrades
+EntityVillager dy ()I getProfession
+EntityVillager dz ()Z isInLove
+EntityWitherSkull a (Z)V setCharged
+EntityWitherSkull l ()Z isCharged
+EntityWolf a (LEnumColor;)V setCollarColor
+EntityWolf bG DATA_HEALTH
+EntityWolf dJ ()Z isAngry
+EntityWolf dK ()LEnumColor; getCollarColor
+EntityWolf v (Z)V setAngry
+EntityZombie a (LDamageSource;F)Z damageEntity
+EntityZombie u (Z)V setBaby
+EntityZombieVillager a (I)V setProfession
+EntityZombieVillager bC conversionTime
+EntityZombieVillager dF ()I getProfession
+EntityZombieVillager dI ()Z isConverting
+EnumAnimation a NONE
+EnumAnimation b EAT
+EnumAnimation c DRINK
+EnumAnimation d BLOCK
+EnumAnimation e BOW
+EnumAnimation f SPEAR
+EnumArmorMaterial a LEATHER
+EnumArmorMaterial b CHAIN
+EnumArmorMaterial c IRON
+EnumArmorMaterial d GOLD
+EnumArmorMaterial e DIAMOND
+EnumArmorMaterial f TURTLE
+EnumAxisCycle a NONE
+EnumAxisCycle b FORWARD
+EnumAxisCycle c BACKWARD
+EnumBannerPatternType A HALF_VERTICAL
+EnumBannerPatternType B HALF_HORIZONTAL
+EnumBannerPatternType C HALF_VERTICAL_MIRROR
+EnumBannerPatternType D HALF_HORIZONTAL_MIRROR
+EnumBannerPatternType E BORDER
+EnumBannerPatternType F CURLY_BORDER
+EnumBannerPatternType G CREEPER
+EnumBannerPatternType H GRADIENT
+EnumBannerPatternType I GRADIENT_UP
+EnumBannerPatternType J BRICKS
+EnumBannerPatternType K SKULL
+EnumBannerPatternType L FLOWER
+EnumBannerPatternType M MOJANG
+EnumBannerPatternType a BASE
+EnumBannerPatternType b SQUARE_BOTTOM_LEFT
+EnumBannerPatternType c SQUARE_BOTTOM_RIGHT
+EnumBannerPatternType d SQUARE_TOP_LEFT
+EnumBannerPatternType e SQUARE_TOP_RIGHT
+EnumBannerPatternType f STRIPE_BOTTOM
+EnumBannerPatternType g STRIPE_TOP
+EnumBannerPatternType h STRIPE_LEFT
+EnumBannerPatternType i STRIPE_RIGHT
+EnumBannerPatternType j STRIPE_CENTER
+EnumBannerPatternType k STRIPE_MIDDLE
+EnumBannerPatternType l STRIPE_DOWNRIGHT
+EnumBannerPatternType m STRIPE_DOWNLEFT
+EnumBannerPatternType n STRIPE_SMALL
+EnumBannerPatternType o CROSS
+EnumBannerPatternType p STRAIGHT_CROSS
+EnumBannerPatternType q TRIANGLE_BOTTOM
+EnumBannerPatternType r TRIANGLE_TOP
+EnumBannerPatternType s TRIANGLES_BOTTOM
+EnumBannerPatternType t TRIANGLES_TOP
+EnumBannerPatternType u DIAGONAL_LEFT
+EnumBannerPatternType v DIAGONAL_RIGHT
+EnumBannerPatternType w DIAGONAL_LEFT_MIRROR
+EnumBannerPatternType x DIAGONAL_RIGHT_MIRROR
+EnumBannerPatternType y CIRCLE_MIDDLE
+EnumBannerPatternType z RHOMBUS_MIDDLE
+EnumBlockFaceShape a SOLID
+EnumBlockFaceShape b BOWL
+EnumBlockFaceShape c CENTER_SMALL
+EnumBlockFaceShape d MIDDLE_POLE_THIN
+EnumBlockFaceShape e CENTER
+EnumBlockFaceShape f MIDDLE_POLE
+EnumBlockFaceShape g CENTER_BIG
+EnumBlockFaceShape h MIDDLE_POLE_THICK
+EnumBlockFaceShape i UNDEFINED
+EnumBlockMirror a NONE
+EnumBlockMirror b LEFT_RIGHT
+EnumBlockMirror c FRONT_BACK
+EnumBlockRotation a NONE
+EnumBlockRotation b CLOCKWISE_90
+EnumBlockRotation c CLOCKWISE_180
+EnumBlockRotation d COUNTERCLOCKWISE_90
+EnumChatFormat a BLACK
+EnumChatFormat b DARK_BLUE
+EnumChatFormat c ()Z isFormat
+EnumChatFormat c DARK_GREEN
+EnumChatFormat d DARK_AQUA
+EnumChatFormat e DARK_RED
+EnumChatFormat f DARK_PURPLE
+EnumChatFormat g GOLD
+EnumChatFormat h GRAY
+EnumChatFormat i DARK_GRAY
+EnumChatFormat j BLUE
+EnumChatFormat k GREEN
+EnumChatFormat l AQUA
+EnumChatFormat m RED
+EnumChatFormat n LIGHT_PURPLE
+EnumChatFormat o YELLOW
+EnumChatFormat p WHITE
+EnumChatFormat q OBFUSCATED
+EnumChatFormat r BOLD
+EnumChatFormat s STRIKETHROUGH
+EnumChatFormat t UNDERLINE
+EnumChatFormat u ITALIC
+EnumChatFormat v RESET
+EnumChatFormat z character
+EnumColor a ()I getColorIndex
+EnumColor a (I)LEnumColor; fromColorIndex
+EnumColor a WHITE
+EnumColor b ORANGE
+EnumColor c MAGENTA
+EnumColor d LIGHT_BLUE
+EnumColor e YELLOW
+EnumColor f LIME
+EnumColor g PINK
+EnumColor h GRAY
+EnumColor i LIGHT_GRAY
+EnumColor j CYAN
+EnumColor k PURPLE
+EnumColor l BLUE
+EnumColor m BROWN
+EnumColor n GREEN
+EnumColor o RED
+EnumColor p BLACK
+EnumCreatureType a MONSTER
+EnumCreatureType b CREATURE
+EnumCreatureType c AMBIENT
+EnumCreatureType d WATER_CREATURE
+EnumDifficulty a (I)LEnumDifficulty; getById
+EnumDifficulty a PEACEFUL
+EnumDifficulty b EASY
+EnumDifficulty c NORMAL
+EnumDifficulty d HARD
+EnumDirection a (D)LEnumDirection; fromAngle
+EnumDirection a (I)LEnumDirection; fromType1
+EnumDirection a DOWN
+EnumDirection b ()I get2DRotationValue
+EnumDirection b (I)LEnumDirection; fromType2
+EnumDirection b UP
+EnumDirection c NORTH
+EnumDirection d ()LEnumDirection; opposite
+EnumDirection d SOUTH
+EnumDirection e WEST
+EnumDirection f EAST
+EnumDirection g ()I getAdjacentX
+EnumDirection h ()I getAdjacentY
+EnumDirection i ()I getAdjacentZ
+EnumDirection$EnumAxis a X
+EnumDirection$EnumAxis b Y
+EnumDirection$EnumAxis c Z
+EnumDirection$EnumAxisDirection a POSITIVE
+EnumDirection$EnumAxisDirection b NEGATIVE
+EnumDirection$EnumDirectionLimit a HORIZONTAL
+EnumDirection$EnumDirectionLimit b VERTICAL
+EnumDirection8 a NORTH
+EnumDirection8 b NORTH_EAST
+EnumDirection8 c EAST
+EnumDirection8 d SOUTH_EAST
+EnumDirection8 e SOUTH
+EnumDirection8 f SOUTH_WEST
+EnumDirection8 g WEST
+EnumDirection8 h NORTH_WEST
+EnumDragonRespawn a START
+EnumDragonRespawn b PREPARING_TO_SUMMON_PILLARS
+EnumDragonRespawn c SUMMONING_PILLARS
+EnumDragonRespawn d SUMMONING_DRAGON
+EnumDragonRespawn e END
+EnumGamemode a ()I getId
+EnumGamemode a (I)LEnumGamemode; getById
+EnumGamemode a NOT_SET
+EnumGamemode b SURVIVAL
+EnumGamemode c CREATIVE
+EnumGamemode d ADVENTURE
+EnumGamemode e ()Z isCreative
+EnumGamemode e SPECTATOR
+EnumHand a MAIN_HAND
+EnumHand b OFF_HAND
+EnumHorseArmor a NONE
+EnumHorseArmor b IRON
+EnumHorseArmor c GOLD
+EnumHorseArmor d DIAMOND
+EnumInteractionResult a SUCCESS
+EnumInteractionResult b PASS
+EnumInteractionResult c FAIL
+EnumItemRarity a COMMON
+EnumItemRarity b UNCOMMON
+EnumItemRarity c RARE
+EnumItemRarity d EPIC
+EnumItemSlot a MAINHAND
+EnumItemSlot b OFFHAND
+EnumItemSlot c FEET
+EnumItemSlot d ()Ljava/lang/String; getSlotName
+EnumItemSlot d LEGS
+EnumItemSlot e CHEST
+EnumItemSlot f HEAD
+EnumItemSlot$Function a HAND
+EnumItemSlot$Function b ARMOR
+EnumMainHand a LEFT
+EnumMainHand b RIGHT
+EnumMonsterType a UNDEFINED
+EnumMonsterType b UNDEAD
+EnumMonsterType c ARTHROPOD
+EnumMonsterType d ILLAGER
+EnumMoveType a SELF
+EnumMoveType b PLAYER
+EnumMoveType c PISTON
+EnumMoveType d SHULKER_BOX
+EnumMoveType e SHULKER
+EnumPistonReaction a NORMAL
+EnumPistonReaction b DESTROY
+EnumPistonReaction c BLOCK
+EnumPistonReaction d IGNORE
+EnumPistonReaction e PUSH_ONLY
+EnumProtocol a HANDSHAKING
+EnumProtocol b PLAY
+EnumProtocol c STATUS
+EnumProtocol d LOGIN
+EnumProtocolDirection a SERVERBOUND
+EnumProtocolDirection b CLIENTBOUND
+EnumRenderType a INVISIBLE
+EnumRenderType b ENTITYBLOCK_ANIMATED
+EnumRenderType c MODEL
+EnumResourcePackType a CLIENT_RESOURCES
+EnumResourcePackType b SERVER_DATA
+EnumResourcePackVersion a TOO_OLD
+EnumResourcePackVersion b TOO_NEW
+EnumResourcePackVersion c COMPATIBLE
+EnumSkyBlock a SKY
+EnumSkyBlock b BLOCK
+EnumToolMaterial a WOOD
+EnumToolMaterial b STONE
+EnumToolMaterial c IRON
+EnumToolMaterial d DIAMOND
+EnumToolMaterial e GOLD
+ExpirableListEntry c ()Ljava/util/Date; getExpires
+ExpirableListEntry d ()Ljava/lang/String; getReason
+Explosion d ()LEntityLiving; getSource
+Explosion d world
+Explosion e ()V clearBlocks
+Explosion e posX
+Explosion f ()Ljava/util/List; getBlocks
+Explosion f posY
+Explosion g posZ
+Explosion h source
+Explosion i size
+Explosion k blocks
+FluidCollisionOption a NEVER
+FluidCollisionOption b SOURCE_ONLY
+FluidCollisionOption c ALWAYS
+FluidTypeFlowing a FALLING
+FluidTypeFlowing b LEVEL
+FoodMetaData a ()I getFoodLevel
+FoodMetaData a (IF)V eat
+FoodMetaData a foodLevel
+FoodMetaData b saturationLevel
+FoodMetaData c exhaustionLevel
+FoodMetaData d foodTickTimer
+FoodMetaData e ()F getSaturationLevel
+FurnaceRecipe a key
+FurnaceRecipe b group
+FurnaceRecipe c ingredient
+FurnaceRecipe d result
+FurnaceRecipe e experience
+FurnaceRecipe f cookingTime
+GameProfileBanList a (Lcom/mojang/authlib/GameProfile;)Z isBanned
+GameProfileSerializer a (LNBTTagCompound;)Lcom/mojang/authlib/GameProfile; deserialize
+GameProfileSerializer a (LNBTTagCompound;Lcom/mojang/authlib/GameProfile;)LNBTTagCompound; serialize
+GameRules a (Ljava/lang/String;)Ljava/lang/String; get
+GameRules a (Ljava/lang/String;Ljava/lang/String;Lnet/minecraft/server/MinecraftServer;)V set
+GameRules b ()Ljava/util/TreeMap; getGameRules
+GameRules b (Ljava/lang/String;)Z getBoolean
+GameRules f (Ljava/lang/String;)LGameRules$GameRuleValue; get
+GameRules$EnumGameRuleType a ANY_VALUE
+GameRules$EnumGameRuleType b BOOLEAN_VALUE
+GameRules$EnumGameRuleType c NUMERICAL_VALUE
+GameRules$GameRuleValue e ()LGameRules$EnumGameRuleType; getType
+GenLayerCleaner a INSTANCE
+GenLayerDeepOcean a INSTANCE
+GenLayerDesert a INSTANCE
+GenLayerIcePlains a INSTANCE
+GenLayerIsland a INSTANCE
+GenLayerMushroomIsland a INSTANCE
+GenLayerMushroomShore a INSTANCE
+GenLayerOcean a INSTANCE
+GenLayerOceanEdge a INSTANCE
+GenLayerPlains a INSTANCE
+GenLayerRegionHills a INSTANCE
+GenLayerRiver a INSTANCE
+GenLayerRiverMix a INSTANCE
+GenLayerSmooth a INSTANCE
+GenLayerSpecial$Special1 a INSTANCE
+GenLayerSpecial$Special2 a INSTANCE
+GenLayerSpecial$Special3 a INSTANCE
+GenLayerTopSoil a INSTANCE
+GenLayerZoom a NORMAL
+GenLayerZoom b FUZZY
+GenLayerZoomVoronoi a INSTANCE
+GeneratorAccess H ()LIChunkProvider; getChunkProvider
+GeneratorAccess a (LBlockPosition;LBlock;)V update
+GeneratorAccess a (LParticleParam;DDDDDD)V addParticle
+GeneratorAccess aj ()LEnumDifficulty; getDifficulty
+GeneratorAccess f ()LWorld; getMinecraftWorld
+GeneratorAccess g ()LWorldData; getWorldData
+GeneratorAccess h (LBlockPosition;)LDifficultyDamageScaler; getDamageScaler
+GeneratorAccess n ()LBlockPosition; getSpawn
+GeneratorAccess r_ ()J getSeed
+GeneratorAccess s_ ()LIDataManager; getDataManager
+GenericAttributes a maxHealth
+GenericAttributes b FOLLOW_RANGE
+GenericAttributes d MOVEMENT_SPEED
+GenericAttributes f ATTACK_DAMAGE
+HeightMap$Type a WORLD_SURFACE_WG
+HeightMap$Type b OCEAN_FLOOR_WG
+HeightMap$Type c LIGHT_BLOCKING
+HeightMap$Type d MOTION_BLOCKING
+HeightMap$Type e MOTION_BLOCKING_NO_LEAVES
+HeightMap$Type f OCEAN_FLOOR
+HeightMap$Type g WORLD_SURFACE
+HeightMap$Use a WORLDGEN
+HeightMap$Use b LIVE_WORLD
+IAsyncTaskHandler a (Ljava/lang/Runnable;)Lcom/google/common/util/concurrent/ListenableFuture; postToMainThread
+IAsyncTaskHandler av ()Z isMainThread
+IAttribute a ()Ljava/lang/String; getName
+IAttribute b ()D getDefault
+IBlockAccess a_ (LBlockPosition;)LIBlockData; getType
+IBlockAccess f (LBlockPosition;)LTileEntity; getTileEntity
+IBlockData a (LEntityHuman;LIBlockAccess;LBlockPosition;)F getDamage
+IBlockData a (LEnumDirection;LIBlockData;LGeneratorAccess;LBlockPosition;LBlockPosition;)LIBlockData; updateState
+IBlockData a (LIWorldReader;LBlockPosition;)Z canPlace
+IBlockData a (LWorld;LBlockPosition;FI)V dropNaturally
+IBlockData a (LWorld;LBlockPosition;LBlock;LBlockPosition;)V doPhysics
+IBlockData a (LWorld;LBlockPosition;LEntityHuman;)V attack
+IBlockData a (LWorld;LBlockPosition;LEntityHuman;LEnumHand;LEnumDirection;FFF)Z interact
+IBlockData a (LWorld;LBlockPosition;LIBlockData;)V onPlace
+IBlockData a (LWorld;LBlockPosition;LIBlockData;Z)V remove
+IBlockData c ()LBlock; getBlock
+IBlockData d ()LMaterial; getMaterial
+IBlockData f ()Z isAir
+IBlockData h (LIBlockAccess;LBlockPosition;)LVoxelShape; getCollisionShape
+IBlockData l ()Z isOccluding
+IBlockData m ()Z isPowerSource
+IBlockData n ()Z isComplexRedstone
+IBlockData o ()LEnumPistonReaction; getPushReaction
+IBlockDataHolder a (LIBlockState;Ljava/lang/Comparable;)Ljava/lang/Object; set
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+ISourceBlock d ()LBlockPosition; getBlockPosition
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+ITileInventory j ()LChestLock; getLock
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+IWorldInventory b (ILItemStack;LEnumDirection;)Z canTakeItemThroughFace
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+IWorldReader a (IIIIIIZ)Z isAreaLoaded
+IWorldReader a (IIZ)Z isChunkLoaded
+IWorldReader a (LBlockPosition;I)I getLightLevel
+IWorldReader a (LBlockPosition;IZ)Z areChunksLoaded
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+IWorldReader a (LEntity;D)LEntityHuman; findNearbyPlayer
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+IWorldReader c (LAxisAlignedBB;)Z containsLiquid
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+IWorldReader c (LEntity;LAxisAlignedBB;)Z getCubes
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+IWorldReader k ()I getSeaLevel
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+IWorldWriter g (LBlockPosition;)Z setAir
+IntHashMap a (I)Ljava/lang/Object; get
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+InventoryMerchant b itemsInSlots
+InventoryMerchant c player
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+InventoryMerchant j ()LMerchantRecipe; getRecipe
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+InventorySubcontainer g ()V update
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+InventoryUtils a (LWorld;DDDLItemStack;)V dropItem
+InventoryUtils a (LWorld;LBlockPosition;LIInventory;)V dropInventory
+InventoryUtils a (LWorld;LEntity;LIInventory;)V dropEntity
+IpBanList a (Ljava/net/SocketAddress;)Z isBanned
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+Item o name
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+ItemBucket a fluidType
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+ItemStack b ()LItem; getItem
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+ItemStack e (I)V setCount
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+ItemStack g (I)V subtract
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+ItemStack i ()LItemStack; cloneItemStack
+ItemStack m ()Z hasTag
+ItemStack n ()LNBTTagCompound; getTag
+ItemStack o ()LNBTTagCompound; getOrCreateTag
+ItemStack p ()LNBTTagList; getEnchantments
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+ItemStack s ()Z hasName
+ItemStack v ()Z canEnchant
+ItemStack w ()Z hasEnchantments
+ItemStack z ()I getRepairCost
+ItemWorldMap a (LItemStack;LWorld;)LWorldMap; getSavedMap
+ItemWorldMap a (LWorld;IIBZZ)LItemStack; createFilledMapView
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+Items K FEATHER
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+Items O IRON_HOE
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+Items Q GOLDEN_HOE
+Items R WHEAT_SEEDS
+Items S WHEAT
+Items T BREAD
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+Items V LEATHER_CHESTPLATE
+Items W LEATHER_LEGGINGS
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+Items Y CHAINMAIL_HELMET
+Items Z CHAINMAIL_CHESTPLATE
+Items a (Ljava/lang/String;)LItem; get
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+Items aA SADDLE
+Items aB REDSTONE
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+Items aE SPRUCE_BOAT
+Items aF BIRCH_BOAT
+Items aG JUNGLE_BOAT
+Items aH ACACIA_BOAT
+Items aI DARK_OAK_BOAT
+Items aJ LEATHER
+Items aK MILK_BUCKET
+Items aL PUFFERFISH_BUCKET
+Items aM SALMON_BUCKET
+Items aN COD_BUCKET
+Items aO TROPICAL_FISH_BUCKET
+Items aP BRICK
+Items aQ CLAY_BALL
+Items aR PAPER
+Items aS BOOK
+Items aT SLIME_BALL
+Items aU CHEST_MINECART
+Items aV FURNACE_MINECART
+Items aW EGG
+Items aX COMPASS
+Items aY FISHING_ROD
+Items aZ CLOCK
+Items aa CHAINMAIL_LEGGINGS
+Items ab CHAINMAIL_BOOTS
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+Items ae IRON_LEGGINGS
+Items af IRON_BOOTS
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+Items aj DIAMOND_BOOTS
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+Items ao TURTLE_HELMET
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+Items ar COOKED_PORKCHOP
+Items as PAINTING
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+Items au ENCHANTED_GOLDEN_APPLE
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+Items aw BUCKET
+Items ax WATER_BUCKET
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+Items az MINECART
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+Items bB MAGENTA_BED
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+Items bE LIME_BED
+Items bF PINK_BED
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+Items bH LIGHT_GRAY_BED
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+Items bJ PURPLE_BED
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+Items bL BROWN_BED
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+Items bN RED_BED
+Items bO BLACK_BED
+Items bP COOKIE
+Items bQ FILLED_MAP
+Items bR SHEARS
+Items bS MELON_SLICE
+Items bT DRIED_KELP
+Items bU PUMPKIN_SEEDS
+Items bV MELON_SEEDS
+Items bW BEEF
+Items bX COOKED_BEEF
+Items bY CHICKEN
+Items bZ COOKED_CHICKEN
+Items ba GLOWSTONE_DUST
+Items bb COD
+Items bc SALMON
+Items bd TROPICAL_FISH
+Items be PUFFERFISH
+Items bf COOKED_COD
+Items bg COOKED_SALMON
+Items bh BONE_MEAL
+Items bi ORANGE_DYE
+Items bj MAGENTA_DYE
+Items bk LIGHT_BLUE_DYE
+Items bl DANDELION_YELLOW
+Items bm LIME_DYE
+Items bn PINK_DYE
+Items bo GRAY_DYE
+Items bp LIGHT_GRAY_DYE
+Items bq CYAN_DYE
+Items br PURPLE_DYE
+Items bs LAPIS_LAZULI
+Items bt COCOA_BEANS
+Items bu CACTUS_GREEN
+Items bv ROSE_RED
+Items bw INK_SAC
+Items bx BONE
+Items by SUGAR
+Items bz WHITE_BED
+Items c IRON_PICKAXE
+Items cA CAVE_SPIDER_SPAWN_EGG
+Items cB CHICKEN_SPAWN_EGG
+Items cC COD_SPAWN_EGG
+Items cD COW_SPAWN_EGG
+Items cE CREEPER_SPAWN_EGG
+Items cF DOLPHIN_SPAWN_EGG
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+Items cO HUSK_SPAWN_EGG
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+Items cf RABBIT_FOOT
+Items cg RABBIT_HIDE
+Items ch ROTTEN_FLESH
+Items ci ENDER_PEARL
+Items cj BLAZE_ROD
+Items ck GHAST_TEAR
+Items cl GOLD_NUGGET
+Items cm NETHER_WART
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+Items co SPLASH_POTION
+Items cp LINGERING_POTION
+Items cq GLASS_BOTTLE
+Items cr DRAGON_BREATH
+Items cs SPIDER_EYE
+Items ct FERMENTED_SPIDER_EYE
+Items cu BLAZE_POWDER
+Items cv MAGMA_CREAM
+Items cw ENDER_EYE
+Items cx GLISTERING_MELON_SLICE
+Items cy BAT_SPAWN_EGG
+Items cz BLAZE_SPAWN_EGG
+Items d IRON_AXE
+Items dA EMERALD
+Items dB ITEM_FRAME
+Items dC CARROT
+Items dD POTATO
+Items dE BAKED_POTATO
+Items dF POISONOUS_POTATO
+Items dG MAP
+Items dH GOLDEN_CARROT
+Items dI SKELETON_SKULL
+Items dJ WITHER_SKELETON_SKULL
+Items dK PLAYER_HEAD
+Items dL CREEPER_HEAD
+Items dM ZOMBIE_HEAD
+Items dN DRAGON_HEAD
+Items dO CARROT_ON_A_STICK
+Items dP NETHER_STAR
+Items dQ PUMPKIN_PIE
+Items dR FIREWORK_ROCKET
+Items dS FIREWORK_STAR
+Items dT ENCHANTED_BOOK
+Items dU NETHER_BRICK
+Items dV QUARTZ
+Items dW TNT_MINECART
+Items dX HOPPER_MINECART
+Items dY ARMOR_STAND
+Items dZ IRON_HORSE_ARMOR
+Items da SALMON_SPAWN_EGG
+Items db SHEEP_SPAWN_EGG
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+Items dd SILVERFISH_SPAWN_EGG
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+Items df SKELETON_HORSE_SPAWN_EGG
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+Items di SQUID_SPAWN_EGG
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+Items dk TROPICAL_FISH_SPAWN_EGG
+Items dl TURTLE_SPAWN_EGG
+Items dm VEX_SPAWN_EGG
+Items dn VILLAGER_SPAWN_EGG
+Items do VINDICATOR_SPAWN_EGG
+Items dp WITCH_SPAWN_EGG
+Items dq WITHER_SKELETON_SPAWN_EGG
+Items dr WOLF_SPAWN_EGG
+Items ds ZOMBIE_SPAWN_EGG
+Items dt ZOMBIE_HORSE_SPAWN_EGG
+Items du ZOMBIE_PIGMAN_SPAWN_EGG
+Items dv ZOMBIE_VILLAGER_SPAWN_EGG
+Items dw EXPERIENCE_BOTTLE
+Items dx FIRE_CHARGE
+Items dy WRITABLE_BOOK
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+Items e FLINT_AND_STEEL
+Items eA GRAY_BANNER
+Items eB LIGHT_GRAY_BANNER
+Items eC CYAN_BANNER
+Items eD PURPLE_BANNER
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+Items eF BROWN_BANNER
+Items eG GREEN_BANNER
+Items eH RED_BANNER
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+Items eK SHIELD
+Items eL ELYTRA
+Items eM CHORUS_FRUIT
+Items eN POPPED_CHORUS_FRUIT
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+Items eP BEETROOT
+Items eQ BEETROOT_SOUP
+Items eR TOTEM_OF_UNDYING
+Items eS SHULKER_SHELL
+Items eT IRON_NUGGET
+Items eU KNOWLEDGE_BOOK
+Items eV SCUTE
+Items eW DEBUG_STICK
+Items eX TRIDENT
+Items eY PHANTOM_MEMBRANE
+Items eZ NAUTILUS_SHELL
+Items ea GOLDEN_HORSE_ARMOR
+Items eb DIAMOND_HORSE_ARMOR
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+Items ed NAME_TAG
+Items ee COMMAND_BLOCK_MINECART
+Items ef MUSIC_DISC_13
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+Items eo MUSIC_DISC_WARD
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+Items es PRISMARINE_CRYSTALS
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+Items ev MAGENTA_BANNER
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+Items k COAL
+Items l CHARCOAL
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+Items y DIAMOND_SWORD
+Items z DIAMOND_SHOVEL
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+LoginListener$EnumProtocolState b KEY
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+LootTableInfo$Builder a (LEntityHuman;)LLootTableInfo$Builder; killer
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+MapIcon c y
+MapIcon d ()B getY
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+MapIcon$Type A RED_X
+MapIcon$Type a PLAYER
+MapIcon$Type b FRAME
+MapIcon$Type c RED_MARKER
+MapIcon$Type d BLUE_MARKER
+MapIcon$Type e TARGET_X
+MapIcon$Type f TARGET_POINT
+MapIcon$Type g PLAYER_OFF_MAP
+MapIcon$Type h PLAYER_OFF_LIMITS
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+MapIcon$Type j MONUMENT
+MapIcon$Type k BANNER_WHITE
+MapIcon$Type l BANNER_ORANGE
+MapIcon$Type m BANNER_MAGENTA
+MapIcon$Type n BANNER_LIGHT_BLUE
+MapIcon$Type o BANNER_YELLOW
+MapIcon$Type p BANNER_LIME
+MapIcon$Type q BANNER_PINK
+MapIcon$Type r BANNER_GRAY
+MapIcon$Type s BANNER_LIGHT_GRAY
+MapIcon$Type t BANNER_CYAN
+MapIcon$Type u BANNER_PURPLE
+MapIcon$Type v BANNER_BLUE
+MapIcon$Type w BANNER_BROWN
+MapIcon$Type x BANNER_GREEN
+MapIcon$Type y BANNER_RED
+MapIcon$Type z BANNER_BLACK
+Material A SHATTERABLE
+Material B ICE
+Material C CACTUS
+Material D STONE
+Material E ORE
+Material F SNOW_BLOCK
+Material G HEAVY
+Material H BANNER
+Material I PISTON
+Material J CORAL
+Material K PUMPKIN
+Material L DRAGON_EGG
+Material M CAKE
+Material Q canBurn
+Material a ()Z isLiquid
+Material a AIR
+Material b ()Z isBuildable
+Material b STRUCTURE_VOID
+Material c ()Z isSolid
+Material c PORTAL
+Material d ()Z isBurnable
+Material d WOOL
+Material e ()Z isReplaceable
+Material e PLANT
+Material f WATER_PLANT
+Material g ()Z isAlwaysDestroyable
+Material g REPLACEABLE_PLANT
+Material h ()LEnumPistonReaction; getPushReaction
+Material h REPLACEABLE_WATER_PLANT
+Material i WATER
+Material j BUBBLE_COLUMN
+Material k LAVA
+Material l PACKED_ICE
+Material m FIRE
+Material n ORIENTABLE
+Material o WEB
+Material p BUILDABLE_GLASS
+Material q CLAY
+Material r EARTH
+Material s GRASS
+Material t SNOW_LAYER
+Material u SAND
+Material v SPONGE
+Material w WOOD
+Material x CLOTH
+Material y TNT
+Material z LEAVES
+MaterialMapColor ab rgb
+MathHelper a (D)F sqrt
+MathHelper a (F)F sin
+MathHelper a (III)I clamp
+MathHelper a (Ljava/util/Random;II)I nextInt
+MathHelper b (F)F cos
+MathHelper c (D)I floor
+MerchantRecipe a ()LItemStack; getBuyItem1
+MerchantRecipe a buyingItem1
+MerchantRecipe b ()LItemStack; getBuyItem2
+MerchantRecipe b buyingItem2
+MerchantRecipe c ()Z hasSecondItem
+MerchantRecipe c sellingItem
+MerchantRecipe d ()LItemStack; getBuyItem3
+MerchantRecipe d uses
+MerchantRecipe e maxUses
+MerchantRecipe f rewardExp
+MerchantRecipe g ()V increaseUses
+MinecraftEncryption a (ILjava/lang/String;Ljava/security/Key;)Ljavax/crypto/Cipher; a
+MinecraftEncryption a (ILjava/security/Key;)Ljavax/crypto/Cipher; a
+MinecraftEncryption a (Ljava/lang/String;Ljava/security/PublicKey;Ljavax/crypto/SecretKey;)[B a
+MinecraftEncryption a (Ljava/security/PrivateKey;[B)Ljavax/crypto/SecretKey; a
+MinecraftKey a ()Ljava/lang/String; getKey
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+MobEffect b ()I getDuration
+MobEffect c ()I getAmplifier
+MobEffect c duration
+MobEffect d ()Z isAmbient
+MobEffect d amplification
+MobEffect e ()Z isShowParticles
+MobEffect e splash
+MobEffect f ambient
+MobEffectList a ()Z isInstant
+MobEffectList a (I)LMobEffectList; fromId
+MobEffectList a (LEntity;LEntity;LEntityLiving;ID)V applyInstantEffect
+MobEffectList a (LEntityLiving;I)V tick
+MobEffectList a (LMobEffectList;)I getId
+MobEffectList f durationModifier
+MobEffectList i ()I getColor
+MobEffects A UNLUCK
+MobEffects B SLOW_FALLING
+MobEffects C CONDUIT_POWER
+MobEffects D DOLPHINS_GRACE
+MobEffects a FASTER_MOVEMENT
+MobEffects b SLOWER_MOVEMENT
+MobEffects c FASTER_DIG
+MobEffects d SLOWER_DIG
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+MobEffects f HEAL
+MobEffects g HARM
+MobEffects h JUMP
+MobEffects i CONFUSION
+MobEffects j REGENERATION
+MobEffects k RESISTANCE
+MobEffects l FIRE_RESISTANCE
+MobEffects m WATER_BREATHING
+MobEffects n INVISIBILITY
+MobEffects o BLINDNESS
+MobEffects p NIGHT_VISION
+MobEffects q HUNGER
+MobEffects r WEAKNESS
+MobEffects s POISON
+MobEffects t WITHER
+MobEffects u HEALTH_BOOST
+MobEffects v ABSORBTION
+MobEffects w SATURATION
+MobEffects x GLOWING
+MobEffects y LEVITATION
+MobEffects z LUCK
+MobSpawnerAbstract a (LEntityTypes;)V setMobName
+MobSpawnerAbstract b spawnDelay
+MobSpawnerAbstract c mobs
+MobSpawnerAbstract d spawnData
+MobSpawnerAbstract g ()LMinecraftKey; getMobName
+MobSpawnerAbstract g minSpawnDelay
+MobSpawnerAbstract h maxSpawnDelay
+MobSpawnerAbstract i spawnCount
+MobSpawnerAbstract k maxNearbyEntities
+MobSpawnerAbstract l requiredPlayerRange
+MobSpawnerAbstract m spawnRange
+MojangsonParser a (Ljava/lang/String;)LNBTTagCompound; parse
+MovingObjectPosition a type
+MovingObjectPosition b direction
+MovingObjectPosition c pos
+MovingObjectPosition d entity
+MovingObjectPosition$EnumMovingObjectType a MISS
+MovingObjectPosition$EnumMovingObjectType b BLOCK
+MovingObjectPosition$EnumMovingObjectType c ENTITY
+NBTBase a ()B getTypeId
+NBTBase a (B)LNBTBase; createTag
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+NBTBase a (Ljava/io/DataOutput;)V write
+NBTBase b ()LNBTBase; clone
+NBTBase isEmpty ()Z isEmpty
+NBTList b (ILNBTBase;)LNBTBase; set
+NBTList d (I)LNBTBase; get
+NBTNumber h ()D asDouble
+NBTTagByte f data
+NBTTagByteArray f data
+NBTTagCompound a (Ljava/lang/String;B)V setByte
+NBTTagCompound a (Ljava/lang/String;D)V setDouble
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+NBTTagCompound a (Ljava/lang/String;[B)V setByteArray
+NBTTagCompound a (Ljava/lang/String;[I)V setIntArray
+NBTTagCompound b (Ljava/lang/String;I)V setInt
+NBTTagCompound c ()Ljava/util/Set; getKeys
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+NBTTagCompound f ()LNBTTagCompound; clone
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+NBTTagCompound h map
+NBTTagCompound i (Ljava/lang/String;)J getLong
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+NBTTagCompound k (Ljava/lang/String;)D getDouble
+NBTTagCompound l (Ljava/lang/String;)Ljava/lang/String; getString
+NBTTagCompound m (Ljava/lang/String;)[B getByteArray
+NBTTagCompound n (Ljava/lang/String;)[I getIntArray
+NBTTagCompound p (Ljava/lang/String;)LNBTTagCompound; getCompound
+NBTTagCompound q (Ljava/lang/String;)Z getBoolean
+NBTTagCompound r (Ljava/lang/String;)V remove
+NBTTagDouble f data
+NBTTagFloat f data
+NBTTagInt f data
+NBTTagIntArray f data
+NBTTagList a (I)LNBTBase; remove
+NBTTagList a (LNBTBase;)Z add
+NBTTagList e (I)LNBTTagCompound; getCompound
+NBTTagList g list
+NBTTagList h type
+NBTTagList m (I)Ljava/lang/String; getString
+NBTTagList size ()I size
+NBTTagLong f data
+NBTTagShort f data
+NBTTagString f data
+NetworkManager a (I)V setCompressionLevel
+NetworkManager a (LEnumProtocol;)V setProtocol
+NetworkManager a (LIChatBaseComponent;)V close
+NetworkManager a (LPacket;)V sendPacket
+NetworkManager a (LPacket;Lio/netty/util/concurrent/GenericFutureListener;)V sendPacket
+NetworkManager a (LPacketListener;)V setPacketListener
+NetworkManager b ()Ljava/net/SocketAddress; getSocketAddress
+NetworkManager c ()Z isLocal
+NetworkManager g ()Z isConnected
+NetworkManager k ()V stopReading
+NetworkManager k channel
+NetworkManager l ()V handleDisconnection
+NibbleArray a ()[B asBytes
+PacketHandshakingInSetProtocol b hostname
+PacketHandshakingInSetProtocol c port
+PacketLoginInEncryptionBegin a (Ljava/security/PrivateKey;)Ljavax/crypto/SecretKey; a
+PacketPlayInAbilities c ()Z isFlying
+PacketPlayInAdvancements$Status a OPENED_TAB
+PacketPlayInAdvancements$Status b CLOSED_SCREEN
+PacketPlayInBlockDig$EnumPlayerDigType a START_DESTROY_BLOCK
+PacketPlayInBlockDig$EnumPlayerDigType b ABORT_DESTROY_BLOCK
+PacketPlayInBlockDig$EnumPlayerDigType c STOP_DESTROY_BLOCK
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+PacketPlayInBlockDig$EnumPlayerDigType e DROP_ITEM
+PacketPlayInBlockDig$EnumPlayerDigType f RELEASE_USE_ITEM
+PacketPlayInBlockDig$EnumPlayerDigType g SWAP_HELD_ITEMS
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+PacketPlayInClientCommand$EnumClientCommand b REQUEST_STATS
+PacketPlayInCloseWindow a id
+PacketPlayInCustomPayload b tag
+PacketPlayInCustomPayload c data
+PacketPlayInEntityAction b animation
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+PacketPlayInEntityAction$EnumPlayerAction b STOP_SNEAKING
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+PacketPlayInEntityAction$EnumPlayerAction d START_SPRINTING
+PacketPlayInEntityAction$EnumPlayerAction e STOP_SPRINTING
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+PacketPlayInEntityAction$EnumPlayerAction h OPEN_INVENTORY
+PacketPlayInEntityAction$EnumPlayerAction i START_FALL_FLYING
+PacketPlayInFlying a x
+PacketPlayInFlying b y
+PacketPlayInFlying c z
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+PacketPlayInFlying e pitch
+PacketPlayInFlying g hasPos
+PacketPlayInFlying h hasLook
+PacketPlayInHeldItemSlot a itemInHandIndex
+PacketPlayInRecipeDisplayed$Status a SHOWN
+PacketPlayInRecipeDisplayed$Status b SETTINGS
+PacketPlayInResourcePackStatus a status
+PacketPlayInResourcePackStatus$EnumResourcePackStatus a SUCCESSFULLY_LOADED
+PacketPlayInResourcePackStatus$EnumResourcePackStatus b DECLINED
+PacketPlayInResourcePackStatus$EnumResourcePackStatus c FAILED_DOWNLOAD
+PacketPlayInResourcePackStatus$EnumResourcePackStatus d ACCEPTED
+PacketPlayInSetCreativeSlot a slot
+PacketPlayInSetCreativeSlot c ()LItemStack; getItemStack
+PacketPlayInSettings g ()LEnumMainHand; getMainHand
+PacketPlayInUseEntity b action
+PacketPlayInUseEntity$EnumEntityUseAction a INTERACT
+PacketPlayInUseEntity$EnumEntityUseAction b ATTACK
+PacketPlayInUseEntity$EnumEntityUseAction c INTERACT_AT
+PacketPlayInVehicleMove b ()D getX
+PacketPlayInVehicleMove c ()D getY
+PacketPlayInVehicleMove d ()D getZ
+PacketPlayInVehicleMove e ()F getYaw
+PacketPlayInVehicleMove f ()F getPitch
+PacketPlayInWindowClick b slot
+PacketPlayInWindowClick c button
+PacketPlayInWindowClick e item
+PacketPlayInWindowClick f shift
+PacketPlayOutBlockChange b block
+PacketPlayOutBoss$Action a ADD
+PacketPlayOutBoss$Action b REMOVE
+PacketPlayOutBoss$Action c UPDATE_PCT
+PacketPlayOutBoss$Action d UPDATE_NAME
+PacketPlayOutBoss$Action e UPDATE_STYLE
+PacketPlayOutBoss$Action f UPDATE_PROPERTIES
+PacketPlayOutCombatEvent$EnumCombatEventType a ENTER_COMBAT
+PacketPlayOutCombatEvent$EnumCombatEventType b END_COMBAT
+PacketPlayOutCombatEvent$EnumCombatEventType c ENTITY_DIED
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction a ADD_PLAYER
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction b UPDATE_GAME_MODE
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction c UPDATE_LATENCY
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction d UPDATE_DISPLAY_NAME
+PacketPlayOutPlayerInfo$EnumPlayerInfoAction e REMOVE_PLAYER
+PacketPlayOutPlayerListHeaderFooter a header
+PacketPlayOutPlayerListHeaderFooter b footer
+PacketPlayOutPosition$EnumPlayerTeleportFlags a X
+PacketPlayOutPosition$EnumPlayerTeleportFlags b Y
+PacketPlayOutPosition$EnumPlayerTeleportFlags c Z
+PacketPlayOutPosition$EnumPlayerTeleportFlags d Y_ROT
+PacketPlayOutPosition$EnumPlayerTeleportFlags e X_ROT
+PacketPlayOutRecipes$Action a INIT
+PacketPlayOutRecipes$Action b ADD
+PacketPlayOutRecipes$Action c REMOVE
+PacketPlayOutSpawnPosition a position
+PacketPlayOutTitle$EnumTitleAction a TITLE
+PacketPlayOutTitle$EnumTitleAction b SUBTITLE
+PacketPlayOutTitle$EnumTitleAction c ACTIONBAR
+PacketPlayOutTitle$EnumTitleAction d TIMES
+PacketPlayOutTitle$EnumTitleAction e CLEAR
+PacketPlayOutTitle$EnumTitleAction f RESET
+PacketPlayOutWorldBorder$EnumWorldBorderAction a SET_SIZE
+PacketPlayOutWorldBorder$EnumWorldBorderAction b LERP_SIZE
+PacketPlayOutWorldBorder$EnumWorldBorderAction c SET_CENTER
+PacketPlayOutWorldBorder$EnumWorldBorderAction d INITIALIZE
+PacketPlayOutWorldBorder$EnumWorldBorderAction e SET_WARNING_TIME
+PacketPlayOutWorldBorder$EnumWorldBorderAction f SET_WARNING_BLOCKS
+PacketStatusListener b minecraftServer
+PacketStatusListener c networkManager
+PathMode a LAND
+PathMode b WATER
+PathMode c AIR
+PathType a BLOCKED
+PathType b OPEN
+PathType c WALKABLE
+PathType d TRAPDOOR
+PathType e FENCE
+PathType f LAVA
+PathType g WATER
+PathType h WATER_BORDER
+PathType i RAIL
+PathType j DANGER_FIRE
+PathType k DAMAGE_FIRE
+PathType l DANGER_CACTUS
+PathType m DAMAGE_CACTUS
+PathType n DANGER_OTHER
+PathType o DAMAGE_OTHER
+PathType p DOOR_OPEN
+PathType q DOOR_WOOD_CLOSED
+PathType r DOOR_IRON_CLOSED
+PathType s BREACH
+PathfinderGoalBoat a GO_TO_BOAT
+PathfinderGoalBoat b GO_IN_BOAT_DIRECTION
+PathfinderGoalBreed a animal
+PathfinderGoalBreed c partner
+PathfinderGoalRandomStroll b (I)V setTimeBetweenMovement
+PathfinderGoalSelector a ()V doTick
+PathfinderGoalSit a (Z)V setSitting
+PathfinderGoalSit a entity
+PathfinderGoalSit b willSit
+PathfinderGoalTame a entity
+PathfinderGoalTempt h target
+PersistentBase a id
+PersistentBase e ()Ljava/lang/String; getId
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+PersistentVillage a ()V tick
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+PersistentVillage a world
+PersistentVillage b ()Ljava/util/List; getVillages
+PersistentVillage d villages
+PersistentVillage e time
+PistonExtendsChecker c ()Ljava/util/List; getMovedBlocks
+PistonExtendsChecker d ()Ljava/util/List; getBrokenBlocks
+PlayerAbilities a isInvulnerable
+PlayerAbilities b isFlying
+PlayerAbilities c canFly
+PlayerAbilities d canInstantlyBuild
+PlayerAbilities e mayBuild
+PlayerAbilities f flySpeed
+PlayerAbilities g walkSpeed
+PlayerChunk b playerChunkMap
+PlayerChunk c (LEntityPlayer;)V sendChunk
+PlayerChunk d location
+PlayerChunk e dirtyBlocks
+PlayerChunk f chunk
+PlayerChunk g dirtyCount
+PlayerChunk j done
+PlayerChunkMap a ()LWorldServer; getWorld
+PlayerChunkMap a (LBlockPosition;)V flagDirty
+PlayerChunkMap a (LEntityPlayer;)V addPlayer
+PlayerChunkMap b (I)I getFurthestViewableBlock
+PlayerChunkMap b (II)LPlayerChunk; getChunk
+PlayerChunkMap b (LEntityPlayer;)V removePlayer
+PlayerChunkMap c ()V flush
+PlayerChunkMap c (LEntityPlayer;)V movePlayer
+PlayerChunkMap c world
+PlayerChunkMap d managedPlayers
+PlayerConnection F receivedMovePackets
+PlayerConnection G processedMovePackets
+PlayerConnection a (LPacket;)V sendPacket
+PlayerConnection a networkManager
+PlayerConnection b ()V syncPosition
+PlayerConnection b (LIChatBaseComponent;)V disconnect
+PlayerConnection b player
+PlayerConnection c (Ljava/lang/String;)V handleCommand
+PlayerConnection c LOGGER
+PlayerConnection d minecraftServer
+PlayerConnection i chatThrottle
+PlayerConnection y teleportPos
+PlayerConnection z teleportAwait
+PlayerConnectionUtils a (LPacket;LPacketListener;LIAsyncTaskHandler;)V ensureMainThread
+PlayerInteractManager a (LEnumGamemode;)V setGameMode
+PlayerInteractManager a world
+PlayerInteractManager b ()LEnumGamemode;
+PlayerInteractManager b ()LEnumGamemode; getGameMode
+PlayerInteractManager b (LBlockPosition;)Z breakBlock
+PlayerInteractManager b player
+PlayerInteractManager c gamemode
+PlayerInteractManager d ()Z isCreative
+PlayerInteractManager e lastDigTick
+PlayerInteractManager g currentTick
+PlayerInventory a items
+PlayerInventory b armor
+PlayerInventory c extraSlots
+PlayerInventory d (LItemStack;)I firstPartial
+PlayerInventory d itemInHandIndex
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+PlayerInventory e player
+PlayerInventory g (LItemStack;)V setCarried
+PlayerInventory g carried
+PlayerInventory i ()LItemStack; getItemInHand
+PlayerInventory j ()I getHotbarSize
+PlayerInventory k ()I getFirstEmptySlotIndex
+PlayerInventory s ()LItemStack; getCarried
+PlayerList a ()V reloadWhitelist
+PlayerList a (LEntity;LDimensionManager;LWorldServer;LWorldServer;)V changeWorld
+PlayerList a (LEntityHuman;)LServerStatisticManager; getStatisticManager
+PlayerList a (LEntityHuman;DDDDLDimensionManager;LPacket;)V sendPacketNearby
+PlayerList a (LEntityPlayer;LDimensionManager;Z)LEntityPlayer; moveToWorld
+PlayerList a (LIChatBaseComponent;)V sendMessage
+PlayerList a (LIChatBaseComponent;Z)V sendMessage
+PlayerList a (LPacket;)V sendAll
+PlayerList a (LScoreboardServer;LEntityPlayer;)V sendScoreboard
+PlayerList a (LWorldServer;)V setPlayerFileData
+PlayerList a (Lcom/mojang/authlib/GameProfile;)V addOp
+PlayerList a (Ljava/lang/String;)LEntityPlayer; getPlayer
+PlayerList a (Ljava/net/SocketAddress;Lcom/mojang/authlib/GameProfile;)LIChatBaseComponent; attemptLogin
+PlayerList a (Z)V setHasWhitelist
+PlayerList b (LEntityPlayer;)V savePlayerFile
+PlayerList b (Lcom/mojang/authlib/GameProfile;)V removeOp
+PlayerList c ()Lnet/minecraft/server/MinecraftServer; getServer
+PlayerList c (LEntityPlayer;)V onPlayerJoin
+PlayerList d (LEntityPlayer;)V updateChunks
+PlayerList e ()V tick
+PlayerList e (LEntityPlayer;)V disconnect
+PlayerList e (Lcom/mojang/authlib/GameProfile;)Z isWhitelisted
+PlayerList e maxPlayers
+PlayerList g (LEntityPlayer;)V updateClient
+PlayerList g (Lcom/mojang/authlib/GameProfile;)LEntityPlayer; processLogin
+PlayerList h ()LGameProfileBanList; getProfileBans
+PlayerList h (Lcom/mojang/authlib/GameProfile;)Z isOp
+PlayerList h server
+PlayerList i ()LIpBanList; getIPBans
+PlayerList i players
+PlayerList j ()V savePlayers
+PlayerList k ()LWhiteList; getWhitelist
+PlayerList l ()[Ljava/lang/String; getWhitelisted
+PlayerList m ()LOpList; getOPs
+PlayerList m operators
+PlayerList n whitelist
+PlayerList o ()I getPlayerCount
+PlayerList p ()I getMaxPlayers
+PlayerList q ()[Ljava/lang/String; getSeenPlayers
+PlayerList q playerFileData
+PlayerList r ()Z getHasWhitelist
+PlayerList r hasWhitelist
+PlayerList w ()V reload
+PortalTravelAgent b world
+PotionUtil a (LItemStack;)Ljava/util/List; getEffects
+Potions a EMPTY
+PropertyManager a (Ljava/lang/String;I)I getInt
+PropertyManager a (Ljava/lang/String;J)J getLong
+PropertyManager a (Ljava/lang/String;Ljava/lang/Object;)V setProperty
+PropertyManager a (Ljava/lang/String;Ljava/lang/String;)Ljava/lang/String; getString
+PropertyManager a (Ljava/lang/String;Z)Z getBoolean
+PropertyManager b ()V savePropertiesFile
+PropertyManager b properties
+PropertyManager c file
+RecipeItemStack d choices
+RecipeItemStack f ()V buildChoices
+RegionFile f (II)I getOffset
+RegionFileCache d (Ljava/io/File;II)Ljava/io/DataInputStream; read
+RegionFileCache e (Ljava/io/File;II)Ljava/io/DataOutputStream; write
+RegistryBlockID a (I)Ljava/lang/Object; fromId
+RegistryBlockID a (Ljava/lang/Object;)I getId
+RegistryID a (I)Ljava/lang/Object; fromId
+RegistryID a (Ljava/lang/Object;)I getId
+RemoteControlCommandListener d ()V clearMessages
+RemoteControlCommandListener e ()Ljava/lang/String; getMessages
+RemoteStatusListener$RemoteStatusChallenge b time
+RemoteStatusListener$RemoteStatusChallenge c token
+RemoteStatusListener$RemoteStatusChallenge d identity
+ResourcePackLoader$Position a TOP
+ResourcePackLoader$Position b BOTTOM
+ResourcePackSourceFolder b file
+Scoreboard a (I)LScoreboardObjective; getObjectiveForSlot
+Scoreboard a (ILScoreboardObjective;)V setDisplaySlot
+Scoreboard a (LIScoreboardCriteria;Ljava/lang/String;Ljava/util/function/Consumer;)V getObjectivesForCriteria
+Scoreboard a (LScoreboardObjective;)V handleObjectiveAdded
+Scoreboard a (LScoreboardScore;)V handleScoreChanged
+Scoreboard a (LScoreboardTeam;)V handleTeamAdded
+Scoreboard a (Ljava/lang/String;)V handlePlayerRemoved
+Scoreboard a (Ljava/lang/String;LIScoreboardCriteria;LIChatBaseComponent;LIScoreboardCriteria$EnumScoreboardHealthDisplay;)LScoreboardObjective; registerObjective
+Scoreboard a (Ljava/lang/String;LScoreboardTeam;)Z addPlayerToTeam
+Scoreboard a objectivesByName
+Scoreboard b (I)Ljava/lang/String; getSlotName
+Scoreboard b (LScoreboardObjective;)V handleObjectiveChanged
+Scoreboard b (LScoreboardTeam;)V handleTeamChanged
+Scoreboard b (Ljava/lang/String;LScoreboardTeam;)V removePlayerFromTeam
+Scoreboard b objectivesByCriteria
+Scoreboard c ()Ljava/util/Collection; getObjectives
+Scoreboard c (LScoreboardObjective;)V handleObjectiveRemoved
+Scoreboard c (LScoreboardTeam;)V handleTeamRemoved
+Scoreboard c (Ljava/lang/String;LScoreboardObjective;)LScoreboardScore; getPlayerScoreForObjective
+Scoreboard c playerScores
+Scoreboard d (LScoreboardTeam;)V removeTeam
+Scoreboard d (Ljava/lang/String;)LScoreboardObjective; getObjective
+Scoreboard d (Ljava/lang/String;LScoreboardObjective;)V resetPlayerScores
+Scoreboard d displaySlots
+Scoreboard e ()Ljava/util/Collection; getPlayers
+Scoreboard e (Ljava/lang/String;)Ljava/util/Map; getPlayerObjectives
+Scoreboard e teamsByName
+Scoreboard f (Ljava/lang/String;)LScoreboardTeam; getTeam
+Scoreboard f teamsByPlayer
+Scoreboard g ()Ljava/util/Collection; getTeams
+Scoreboard g (Ljava/lang/String;)LScoreboardTeam; createTeam
+Scoreboard h (Ljava/lang/String;)Z removePlayerFromTeam
+Scoreboard i (LScoreboardObjective;)Ljava/util/Collection; getScoresForObjective
+Scoreboard i (Ljava/lang/String;)LScoreboardTeam; getPlayerTeam
+Scoreboard j (LScoreboardObjective;)V unregisterObjective
+Scoreboard j (Ljava/lang/String;)I getSlotForName
+ScoreboardObjective a (LIChatBaseComponent;)V setDisplayName
+ScoreboardObjective b ()Ljava/lang/String; getName
+ScoreboardObjective c ()LIScoreboardCriteria; getCriteria
+ScoreboardObjective d ()LIChatBaseComponent; getDisplayName
+ScoreboardObjective d displayName
+ScoreboardScore a ()V incrementScore
+ScoreboardScore a (I)V addScore
+ScoreboardScore b ()I getScore
+ScoreboardScore c (I)V setScore
+ScoreboardScore d ()LScoreboardObjective; getObjective
+ScoreboardScore d playerName
+ScoreboardScore e ()Ljava/lang/String; getPlayerName
+ScoreboardScore e score
+ScoreboardServer d (LScoreboardObjective;)Ljava/util/List; getScoreboardScorePacketsForObjective
+ScoreboardServer$Action a CHANGE
+ScoreboardServer$Action b REMOVE
+ScoreboardTeam a (LEnumChatFormat;)V setColor
+ScoreboardTeam a (LIChatBaseComponent;)V setDisplayName
+ScoreboardTeam a (LScoreboardTeamBase$EnumNameTagVisibility;)V setNameTagVisibility
+ScoreboardTeam a (LScoreboardTeamBase$EnumTeamPush;)V setCollisionRule
+ScoreboardTeam a (Z)V setAllowFriendlyFire
+ScoreboardTeam b (LIChatBaseComponent;)V setPrefix
+ScoreboardTeam b (LScoreboardTeamBase$EnumNameTagVisibility;)V setDeathMessageVisibility
+ScoreboardTeam b (Z)V setCanSeeFriendlyInvisibles
+ScoreboardTeam c ()LIChatBaseComponent; getDisplayName
+ScoreboardTeam c (LIChatBaseComponent;)V setSuffix
+ScoreboardTeam e ()LIChatBaseComponent; getPrefix
+ScoreboardTeam f ()LIChatBaseComponent; getSuffix
+ScoreboardTeam i ()Z canSeeFriendlyInvisibles
+ScoreboardTeam j ()LScoreboardTeamBase$EnumNameTagVisibility; getNameTagVisibility
+ScoreboardTeam m ()I packOptionData
+ScoreboardTeamBase a (LScoreboardTeamBase;)Z isAlly
+ScoreboardTeamBase b ()Ljava/lang/String; getName
+ScoreboardTeamBase d (LIChatBaseComponent;)LIChatBaseComponent; getFormattedName
+ScoreboardTeamBase g ()Ljava/util/Collection; getPlayerNameSet
+ScoreboardTeamBase h ()Z allowFriendlyFire
+ScoreboardTeamBase k ()LScoreboardTeamBase$EnumNameTagVisibility; getDeathMessageVisibility
+ScoreboardTeamBase l ()LScoreboardTeamBase$EnumTeamPush; getCollisionRule
+ScoreboardTeamBase n ()LEnumChatFormat; getColor
+ScoreboardTeamBase$EnumNameTagVisibility a ALWAYS
+ScoreboardTeamBase$EnumNameTagVisibility b NEVER
+ScoreboardTeamBase$EnumNameTagVisibility c HIDE_FOR_OTHER_TEAMS
+ScoreboardTeamBase$EnumNameTagVisibility d HIDE_FOR_OWN_TEAM
+ScoreboardTeamBase$EnumTeamPush a ALWAYS
+ScoreboardTeamBase$EnumTeamPush b NEVER
+ScoreboardTeamBase$EnumTeamPush c PUSH_OTHER_TEAMS
+ScoreboardTeamBase$EnumTeamPush d PUSH_OWN_TEAM
+ServerCommand a command
+ServerCommand b source
+ServerPing a (LIChatBaseComponent;)V setMOTD
+ServerPing a (LServerPing$ServerData;)V setServerInfo
+ServerPing a (LServerPing$ServerPingPlayerSample;)V setPlayerSample
+ServerPing a (Ljava/lang/String;)V setFavicon
+ServerPing c ()LServerPing$ServerData; getServerData
+ServerPing$ServerData b ()I getProtocolVersion
+ShapeDetector$ShapeDetectorCollection b ()LEnumDirection; getFacing
+ShapeDetectorBlock d ()LBlockPosition; getPosition
+ShapedRecipes a width
+ShapedRecipes b height
+ShapedRecipes c items
+ShapedRecipes d result
+ShapedRecipes e key
+ShapedRecipes f group
+ShapelessRecipes a key
+ShapelessRecipes b group
+ShapelessRecipes c result
+ShapelessRecipes d ingredients
+SharedConstants a (C)Z isAllowedChatCharacter
+SharedConstants c allowedCharacters
+Slot a ()I getMaxStackSize
+Slot a (LEntityHuman;)Z isAllowed
+Slot a (LItemStack;)Z isAllowed
+Slot a index
+Slot b (LItemStack;)I getMaxStackSize
+Slot d ()LItemStack; getItem
+Slot d (LItemStack;)V set
+Slot d inventory
+Slot e ()Z hasItem
+Slot e rawSlotIndex
+SoundCategory a MASTER
+SoundCategory b MUSIC
+SoundCategory c RECORDS
+SoundCategory d WEATHER
+SoundCategory e BLOCKS
+SoundCategory f HOSTILE
+SoundCategory g NEUTRAL
+SoundCategory h PLAYERS
+SoundCategory i AMBIENT
+SoundCategory j VOICE
+SoundEffects A ENTITY_ARMOR_STAND_PLACE
+SoundEffects B ENTITY_ARROW_HIT
+SoundEffects C ENTITY_ARROW_HIT_PLAYER
+SoundEffects D ENTITY_ARROW_SHOOT
+SoundEffects E ITEM_AXE_STRIP
+SoundEffects F ENTITY_BAT_AMBIENT
+SoundEffects G ENTITY_BAT_DEATH
+SoundEffects H ENTITY_BAT_HURT
+SoundEffects I ENTITY_BAT_LOOP
+SoundEffects J ENTITY_BAT_TAKEOFF
+SoundEffects K BLOCK_BEACON_ACTIVATE
+SoundEffects L BLOCK_BEACON_AMBIENT
+SoundEffects M BLOCK_BEACON_DEACTIVATE
+SoundEffects N BLOCK_BEACON_POWER_SELECT
+SoundEffects O ENTITY_BLAZE_AMBIENT
+SoundEffects P ENTITY_BLAZE_BURN
+SoundEffects Q ENTITY_BLAZE_DEATH
+SoundEffects R ENTITY_BLAZE_HURT
+SoundEffects S ENTITY_BLAZE_SHOOT
+SoundEffects T ENTITY_BOAT_PADDLE_LAND
+SoundEffects U ENTITY_BOAT_PADDLE_WATER
+SoundEffects V ENTITY_FISHING_BOBBER_RETRIEVE
+SoundEffects W ENTITY_FISHING_BOBBER_SPLASH
+SoundEffects X ENTITY_FISHING_BOBBER_THROW
+SoundEffects Y ITEM_BOTTLE_EMPTY
+SoundEffects Z ITEM_BOTTLE_FILL
+SoundEffects a AMBIENT_CAVE
+SoundEffects aA ENTITY_CHICKEN_STEP
+SoundEffects aB BLOCK_CHORUS_FLOWER_DEATH
+SoundEffects aC BLOCK_CHORUS_FLOWER_GROW
+SoundEffects aD ITEM_CHORUS_FRUIT_TELEPORT
+SoundEffects aE BLOCK_WOOL_BREAK
+SoundEffects aF BLOCK_WOOL_FALL
+SoundEffects aG BLOCK_WOOL_HIT
+SoundEffects aH BLOCK_WOOL_PLACE
+SoundEffects aI BLOCK_WOOL_STEP
+SoundEffects aJ ENTITY_COD_AMBIENT
+SoundEffects aK ENTITY_COD_DEATH
+SoundEffects aL ENTITY_COD_FLOP
+SoundEffects aM ENTITY_COD_HURT
+SoundEffects aN BLOCK_COMPARATOR_CLICK
+SoundEffects aO BLOCK_CONDUIT_ACTIVATE
+SoundEffects aP BLOCK_CONDUIT_AMBIENT
+SoundEffects aQ BLOCK_CONDUIT_AMBIENT_SHORT
+SoundEffects aR BLOCK_CONDUIT_ATTACK_TARGET
+SoundEffects aS BLOCK_CONDUIT_DEACTIVATE
+SoundEffects aT ENTITY_COW_AMBIENT
+SoundEffects aU ENTITY_COW_DEATH
+SoundEffects aV ENTITY_COW_HURT
+SoundEffects aW ENTITY_COW_MILK
+SoundEffects aX ENTITY_COW_STEP
+SoundEffects aY ENTITY_CREEPER_DEATH
+SoundEffects aZ ENTITY_CREEPER_HURT
+SoundEffects aa ITEM_BOTTLE_FILL_DRAGONBREATH
+SoundEffects ab BLOCK_BREWING_STAND_BREW
+SoundEffects ac BLOCK_BUBBLE_COLUMN_BUBBLE_POP
+SoundEffects ad BLOCK_BUBBLE_COLUMN_UPWARDS_AMBIENT
+SoundEffects ae BLOCK_BUBBLE_COLUMN_UPWARDS_INSIDE
+SoundEffects af BLOCK_BUBBLE_COLUMN_WHIRLPOOL_AMBIENT
+SoundEffects ag BLOCK_BUBBLE_COLUMN_WHIRLPOOL_INSIDE
+SoundEffects ah ITEM_BUCKET_EMPTY
+SoundEffects ai ITEM_BUCKET_EMPTY_FISH
+SoundEffects aj ITEM_BUCKET_EMPTY_LAVA
+SoundEffects ak ITEM_BUCKET_FILL
+SoundEffects al ITEM_BUCKET_FILL_FISH
+SoundEffects am ITEM_BUCKET_FILL_LAVA
+SoundEffects an ENTITY_CAT_AMBIENT
+SoundEffects ao ENTITY_CAT_DEATH
+SoundEffects ap ENTITY_CAT_HISS
+SoundEffects aq ENTITY_CAT_HURT
+SoundEffects ar ENTITY_CAT_PURR
+SoundEffects as ENTITY_CAT_PURREOW
+SoundEffects at BLOCK_CHEST_CLOSE
+SoundEffects au BLOCK_CHEST_LOCKED
+SoundEffects av BLOCK_CHEST_OPEN
+SoundEffects aw ENTITY_CHICKEN_AMBIENT
+SoundEffects ax ENTITY_CHICKEN_DEATH
+SoundEffects ay ENTITY_CHICKEN_EGG
+SoundEffects az ENTITY_CHICKEN_HURT
+SoundEffects b AMBIENT_UNDERWATER_ENTER
+SoundEffects bA ENTITY_DROWNED_STEP
+SoundEffects bB ENTITY_DROWNED_SWIM
+SoundEffects bC ENTITY_EGG_THROW
+SoundEffects bD ENTITY_ELDER_GUARDIAN_AMBIENT
+SoundEffects bE ENTITY_ELDER_GUARDIAN_AMBIENT_LAND
+SoundEffects bF ENTITY_ELDER_GUARDIAN_CURSE
+SoundEffects bG ENTITY_ELDER_GUARDIAN_DEATH
+SoundEffects bH ENTITY_ELDER_GUARDIAN_DEATH_LAND
+SoundEffects bI ENTITY_ELDER_GUARDIAN_FLOP
+SoundEffects bJ ENTITY_ELDER_GUARDIAN_HURT
+SoundEffects bK ENTITY_ELDER_GUARDIAN_HURT_LAND
+SoundEffects bL ITEM_ELYTRA_FLYING
+SoundEffects bM BLOCK_ENCHANTMENT_TABLE_USE
+SoundEffects bN BLOCK_ENDER_CHEST_CLOSE
+SoundEffects bO BLOCK_ENDER_CHEST_OPEN
+SoundEffects bP ENTITY_ENDER_DRAGON_AMBIENT
+SoundEffects bQ ENTITY_ENDER_DRAGON_DEATH
+SoundEffects bR ENTITY_DRAGON_FIREBALL_EXPLODE
+SoundEffects bS ENTITY_ENDER_DRAGON_FLAP
+SoundEffects bT ENTITY_ENDER_DRAGON_GROWL
+SoundEffects bU ENTITY_ENDER_DRAGON_HURT
+SoundEffects bV ENTITY_ENDER_DRAGON_SHOOT
+SoundEffects bW ENTITY_ENDER_EYE_DEATH
+SoundEffects bX ENTITY_ENDER_EYE_LAUNCH
+SoundEffects bY ENTITY_ENDERMAN_AMBIENT
+SoundEffects bZ ENTITY_ENDERMAN_DEATH
+SoundEffects ba ENTITY_CREEPER_PRIMED
+SoundEffects bb BLOCK_DISPENSER_DISPENSE
+SoundEffects bc BLOCK_DISPENSER_FAIL
+SoundEffects bd BLOCK_DISPENSER_LAUNCH
+SoundEffects be ENTITY_DOLPHIN_AMBIENT
+SoundEffects bf ENTITY_DOLPHIN_AMBIENT_WATER
+SoundEffects bg ENTITY_DOLPHIN_ATTACK
+SoundEffects bh ENTITY_DOLPHIN_DEATH
+SoundEffects bi ENTITY_DOLPHIN_EAT
+SoundEffects bj ENTITY_DOLPHIN_HURT
+SoundEffects bk ENTITY_DOLPHIN_JUMP
+SoundEffects bl ENTITY_DOLPHIN_PLAY
+SoundEffects bm ENTITY_DOLPHIN_SPLASH
+SoundEffects bn ENTITY_DOLPHIN_SWIM
+SoundEffects bo ENTITY_DONKEY_AMBIENT
+SoundEffects bp ENTITY_DONKEY_ANGRY
+SoundEffects bq ENTITY_DONKEY_CHEST
+SoundEffects br ENTITY_DONKEY_DEATH
+SoundEffects bs ENTITY_DONKEY_HURT
+SoundEffects bt ENTITY_DROWNED_AMBIENT
+SoundEffects bu ENTITY_DROWNED_AMBIENT_WATER
+SoundEffects bv ENTITY_DROWNED_DEATH
+SoundEffects bw ENTITY_DROWNED_DEATH_WATER
+SoundEffects bx ENTITY_DROWNED_HURT
+SoundEffects by ENTITY_DROWNED_HURT_WATER
+SoundEffects bz ENTITY_DROWNED_SHOOT
+SoundEffects c AMBIENT_UNDERWATER_EXIT
+SoundEffects cA ENTITY_FIREWORK_ROCKET_BLAST_FAR
+SoundEffects cB ENTITY_FIREWORK_ROCKET_LARGE_BLAST
+SoundEffects cC ENTITY_FIREWORK_ROCKET_LARGE_BLAST_FAR
+SoundEffects cD ENTITY_FIREWORK_ROCKET_LAUNCH
+SoundEffects cE ENTITY_FIREWORK_ROCKET_SHOOT
+SoundEffects cF ENTITY_FIREWORK_ROCKET_TWINKLE
+SoundEffects cG ENTITY_FIREWORK_ROCKET_TWINKLE_FAR
+SoundEffects cH BLOCK_FIRE_AMBIENT
+SoundEffects cI BLOCK_FIRE_EXTINGUISH
+SoundEffects cJ ENTITY_FISH_SWIM
+SoundEffects cK ITEM_FLINTANDSTEEL_USE
+SoundEffects cL BLOCK_FURNACE_FIRE_CRACKLE
+SoundEffects cM ENTITY_GENERIC_BIG_FALL
+SoundEffects cN ENTITY_GENERIC_BURN
+SoundEffects cO ENTITY_GENERIC_DEATH
+SoundEffects cP ENTITY_GENERIC_DRINK
+SoundEffects cQ ENTITY_GENERIC_EAT
+SoundEffects cR ENTITY_GENERIC_EXPLODE
+SoundEffects cS ENTITY_GENERIC_EXTINGUISH_FIRE
+SoundEffects cT ENTITY_GENERIC_HURT
+SoundEffects cU ENTITY_GENERIC_SMALL_FALL
+SoundEffects cV ENTITY_GENERIC_SPLASH
+SoundEffects cW ENTITY_GENERIC_SWIM
+SoundEffects cX ENTITY_GHAST_AMBIENT
+SoundEffects cY ENTITY_GHAST_DEATH
+SoundEffects cZ ENTITY_GHAST_HURT
+SoundEffects ca ENTITY_ENDERMAN_HURT
+SoundEffects cb ENTITY_ENDERMAN_SCREAM
+SoundEffects cc ENTITY_ENDERMAN_STARE
+SoundEffects cd ENTITY_ENDERMAN_TELEPORT
+SoundEffects ce ENTITY_ENDERMITE_AMBIENT
+SoundEffects cf ENTITY_ENDERMITE_DEATH
+SoundEffects cg ENTITY_ENDERMITE_HURT
+SoundEffects ch ENTITY_ENDERMITE_STEP
+SoundEffects ci ENTITY_ENDER_PEARL_THROW
+SoundEffects cj BLOCK_END_GATEWAY_SPAWN
+SoundEffects ck BLOCK_END_PORTAL_FRAME_FILL
+SoundEffects cl BLOCK_END_PORTAL_SPAWN
+SoundEffects cm ENTITY_EVOKER_AMBIENT
+SoundEffects cn ENTITY_EVOKER_CAST_SPELL
+SoundEffects co ENTITY_EVOKER_DEATH
+SoundEffects cp ENTITY_EVOKER_FANGS_ATTACK
+SoundEffects cq ENTITY_EVOKER_HURT
+SoundEffects cr ENTITY_EVOKER_PREPARE_ATTACK
+SoundEffects cs ENTITY_EVOKER_PREPARE_SUMMON
+SoundEffects ct ENTITY_EVOKER_PREPARE_WOLOLO
+SoundEffects cu ENTITY_EXPERIENCE_BOTTLE_THROW
+SoundEffects cv ENTITY_EXPERIENCE_ORB_PICKUP
+SoundEffects cw BLOCK_FENCE_GATE_CLOSE
+SoundEffects cx BLOCK_FENCE_GATE_OPEN
+SoundEffects cy ITEM_FIRECHARGE_USE
+SoundEffects cz ENTITY_FIREWORK_ROCKET_BLAST
+SoundEffects d AMBIENT_UNDERWATER_LOOP
+SoundEffects dA BLOCK_GRAVEL_PLACE
+SoundEffects dB BLOCK_GRAVEL_STEP
+SoundEffects dC ENTITY_GUARDIAN_AMBIENT
+SoundEffects dD ENTITY_GUARDIAN_AMBIENT_LAND
+SoundEffects dE ENTITY_GUARDIAN_ATTACK
+SoundEffects dF ENTITY_GUARDIAN_DEATH
+SoundEffects dG ENTITY_GUARDIAN_DEATH_LAND
+SoundEffects dH ENTITY_GUARDIAN_FLOP
+SoundEffects dI ENTITY_GUARDIAN_HURT
+SoundEffects dJ ENTITY_GUARDIAN_HURT_LAND
+SoundEffects dK ITEM_HOE_TILL
+SoundEffects dL ENTITY_HORSE_AMBIENT
+SoundEffects dM ENTITY_HORSE_ANGRY
+SoundEffects dN ENTITY_HORSE_ARMOR
+SoundEffects dO ENTITY_HORSE_BREATHE
+SoundEffects dP ENTITY_HORSE_DEATH
+SoundEffects dQ ENTITY_HORSE_EAT
+SoundEffects dR ENTITY_HORSE_GALLOP
+SoundEffects dS ENTITY_HORSE_HURT
+SoundEffects dT ENTITY_HORSE_JUMP
+SoundEffects dU ENTITY_HORSE_LAND
+SoundEffects dV ENTITY_HORSE_SADDLE
+SoundEffects dW ENTITY_HORSE_STEP
+SoundEffects dX ENTITY_HORSE_STEP_WOOD
+SoundEffects dY ENTITY_HOSTILE_BIG_FALL
+SoundEffects dZ ENTITY_HOSTILE_DEATH
+SoundEffects da ENTITY_GHAST_SCREAM
+SoundEffects db ENTITY_GHAST_SHOOT
+SoundEffects dc ENTITY_GHAST_WARN
+SoundEffects dd BLOCK_GLASS_BREAK
+SoundEffects de BLOCK_GLASS_FALL
+SoundEffects df BLOCK_GLASS_HIT
+SoundEffects dg BLOCK_GLASS_PLACE
+SoundEffects dh BLOCK_GLASS_STEP
+SoundEffects di BLOCK_GRASS_BREAK
+SoundEffects dj BLOCK_GRASS_FALL
+SoundEffects dk BLOCK_GRASS_HIT
+SoundEffects dl BLOCK_GRASS_PLACE
+SoundEffects dm BLOCK_GRASS_STEP
+SoundEffects dn BLOCK_WET_GRASS_BREAK
+SoundEffects do BLOCK_WET_GRASS_FALL
+SoundEffects dp BLOCK_WET_GRASS_HIT
+SoundEffects dq BLOCK_WET_GRASS_PLACE
+SoundEffects dr BLOCK_WET_GRASS_STEP
+SoundEffects ds BLOCK_CORAL_BLOCK_BREAK
+SoundEffects dt BLOCK_CORAL_BLOCK_FALL
+SoundEffects du BLOCK_CORAL_BLOCK_HIT
+SoundEffects dv BLOCK_CORAL_BLOCK_PLACE
+SoundEffects dw BLOCK_CORAL_BLOCK_STEP
+SoundEffects dx BLOCK_GRAVEL_BREAK
+SoundEffects dy BLOCK_GRAVEL_FALL
+SoundEffects dz BLOCK_GRAVEL_HIT
+SoundEffects e AMBIENT_UNDERWATER_LOOP_ADDITIONS
+SoundEffects eA ENTITY_ITEM_FRAME_PLACE
+SoundEffects eB ENTITY_ITEM_FRAME_REMOVE_ITEM
+SoundEffects eC ENTITY_ITEM_FRAME_ROTATE_ITEM
+SoundEffects eD ENTITY_ITEM_BREAK
+SoundEffects eE ENTITY_ITEM_PICKUP
+SoundEffects eF BLOCK_LADDER_BREAK
+SoundEffects eG BLOCK_LADDER_FALL
+SoundEffects eH BLOCK_LADDER_HIT
+SoundEffects eI BLOCK_LADDER_PLACE
+SoundEffects eJ BLOCK_LADDER_STEP
+SoundEffects eK BLOCK_LAVA_AMBIENT
+SoundEffects eL BLOCK_LAVA_EXTINGUISH
+SoundEffects eM BLOCK_LAVA_POP
+SoundEffects eN ENTITY_LEASH_KNOT_BREAK
+SoundEffects eO ENTITY_LEASH_KNOT_PLACE
+SoundEffects eP BLOCK_LEVER_CLICK
+SoundEffects eQ ENTITY_LIGHTNING_BOLT_IMPACT
+SoundEffects eR ENTITY_LIGHTNING_BOLT_THUNDER
+SoundEffects eS ENTITY_LINGERING_POTION_THROW
+SoundEffects eT ENTITY_LLAMA_AMBIENT
+SoundEffects eU ENTITY_LLAMA_ANGRY
+SoundEffects eV ENTITY_LLAMA_CHEST
+SoundEffects eW ENTITY_LLAMA_DEATH
+SoundEffects eX ENTITY_LLAMA_EAT
+SoundEffects eY ENTITY_LLAMA_HURT
+SoundEffects eZ ENTITY_LLAMA_SPIT
+SoundEffects ea ENTITY_HOSTILE_HURT
+SoundEffects eb ENTITY_HOSTILE_SMALL_FALL
+SoundEffects ec ENTITY_HOSTILE_SPLASH
+SoundEffects ed ENTITY_HOSTILE_SWIM
+SoundEffects ee ENTITY_HUSK_AMBIENT
+SoundEffects ef ENTITY_HUSK_CONVERTED_TO_ZOMBIE
+SoundEffects eg ENTITY_HUSK_DEATH
+SoundEffects eh ENTITY_HUSK_HURT
+SoundEffects ei ENTITY_HUSK_STEP
+SoundEffects ej ENTITY_ILLUSIONER_AMBIENT
+SoundEffects ek ENTITY_ILLUSIONER_CAST_SPELL
+SoundEffects el ENTITY_ILLUSIONER_DEATH
+SoundEffects em ENTITY_ILLUSIONER_HURT
+SoundEffects en ENTITY_ILLUSIONER_MIRROR_MOVE
+SoundEffects eo ENTITY_ILLUSIONER_PREPARE_BLINDNESS
+SoundEffects ep ENTITY_ILLUSIONER_PREPARE_MIRROR
+SoundEffects eq BLOCK_IRON_DOOR_CLOSE
+SoundEffects er BLOCK_IRON_DOOR_OPEN
+SoundEffects es ENTITY_IRON_GOLEM_ATTACK
+SoundEffects et ENTITY_IRON_GOLEM_DEATH
+SoundEffects eu ENTITY_IRON_GOLEM_HURT
+SoundEffects ev ENTITY_IRON_GOLEM_STEP
+SoundEffects ew BLOCK_IRON_TRAPDOOR_CLOSE
+SoundEffects ex BLOCK_IRON_TRAPDOOR_OPEN
+SoundEffects ey ENTITY_ITEM_FRAME_ADD_ITEM
+SoundEffects ez ENTITY_ITEM_FRAME_BREAK
+SoundEffects f AMBIENT_UNDERWATER_LOOP_ADDITIONS_RARE
+SoundEffects fA MUSIC_NETHER
+SoundEffects fB MUSIC_UNDER_WATER
+SoundEffects fC BLOCK_NOTE_BLOCK_BASEDRUM
+SoundEffects fD BLOCK_NOTE_BLOCK_BASS
+SoundEffects fE BLOCK_NOTE_BLOCK_BELL
+SoundEffects fF BLOCK_NOTE_BLOCK_CHIME
+SoundEffects fG BLOCK_NOTE_BLOCK_FLUTE
+SoundEffects fH BLOCK_NOTE_BLOCK_GUITAR
+SoundEffects fI BLOCK_NOTE_BLOCK_HARP
+SoundEffects fJ BLOCK_NOTE_BLOCK_HAT
+SoundEffects fK BLOCK_NOTE_BLOCK_PLING
+SoundEffects fL BLOCK_NOTE_BLOCK_SNARE
+SoundEffects fM BLOCK_NOTE_BLOCK_XYLOPHONE
+SoundEffects fN ENTITY_PAINTING_BREAK
+SoundEffects fO ENTITY_PAINTING_PLACE
+SoundEffects fP ENTITY_PARROT_AMBIENT
+SoundEffects fQ ENTITY_PARROT_DEATH
+SoundEffects fR ENTITY_PARROT_EAT
+SoundEffects fS ENTITY_PARROT_FLY
+SoundEffects fT ENTITY_PARROT_HURT
+SoundEffects fU ENTITY_PARROT_IMITATE_BLAZE
+SoundEffects fV ENTITY_PARROT_IMITATE_CREEPER
+SoundEffects fW ENTITY_PARROT_IMITATE_DROWNED
+SoundEffects fX ENTITY_PARROT_IMITATE_ELDER_GUARDIAN
+SoundEffects fY ENTITY_PARROT_IMITATE_ENDER_DRAGON
+SoundEffects fZ ENTITY_PARROT_IMITATE_ENDERMAN
+SoundEffects fa ENTITY_LLAMA_STEP
+SoundEffects fb ENTITY_LLAMA_SWAG
+SoundEffects fc ENTITY_MAGMA_CUBE_DEATH
+SoundEffects fd ENTITY_MAGMA_CUBE_HURT
+SoundEffects fe ENTITY_MAGMA_CUBE_JUMP
+SoundEffects ff ENTITY_MAGMA_CUBE_SQUISH
+SoundEffects fg BLOCK_METAL_BREAK
+SoundEffects fh BLOCK_METAL_FALL
+SoundEffects fi BLOCK_METAL_HIT
+SoundEffects fj BLOCK_METAL_PLACE
+SoundEffects fk BLOCK_METAL_PRESSURE_PLATE_CLICK_OFF
+SoundEffects fl BLOCK_METAL_PRESSURE_PLATE_CLICK_ON
+SoundEffects fm BLOCK_METAL_STEP
+SoundEffects fn ENTITY_MINECART_INSIDE
+SoundEffects fo ENTITY_MINECART_RIDING
+SoundEffects fp ENTITY_MOOSHROOM_SHEAR
+SoundEffects fq ENTITY_MULE_AMBIENT
+SoundEffects fr ENTITY_MULE_CHEST
+SoundEffects fs ENTITY_MULE_DEATH
+SoundEffects ft ENTITY_MULE_HURT
+SoundEffects fu MUSIC_CREATIVE
+SoundEffects fv MUSIC_CREDITS
+SoundEffects fw MUSIC_DRAGON
+SoundEffects fx MUSIC_END
+SoundEffects fy MUSIC_GAME
+SoundEffects fz MUSIC_MENU
+SoundEffects g AMBIENT_UNDERWATER_LOOP_ADDITIONS_ULTRA_RARE
+SoundEffects gA ENTITY_PHANTOM_DEATH
+SoundEffects gB ENTITY_PHANTOM_FLAP
+SoundEffects gC ENTITY_PHANTOM_HURT
+SoundEffects gD ENTITY_PHANTOM_SWOOP
+SoundEffects gE ENTITY_PIG_AMBIENT
+SoundEffects gF ENTITY_PIG_DEATH
+SoundEffects gG ENTITY_PIG_HURT
+SoundEffects gH ENTITY_PIG_SADDLE
+SoundEffects gI ENTITY_PIG_STEP
+SoundEffects gJ BLOCK_PISTON_CONTRACT
+SoundEffects gK BLOCK_PISTON_EXTEND
+SoundEffects gL ENTITY_PLAYER_ATTACK_CRIT
+SoundEffects gM ENTITY_PLAYER_ATTACK_KNOCKBACK
+SoundEffects gN ENTITY_PLAYER_ATTACK_NODAMAGE
+SoundEffects gO ENTITY_PLAYER_ATTACK_STRONG
+SoundEffects gP ENTITY_PLAYER_ATTACK_SWEEP
+SoundEffects gQ ENTITY_PLAYER_ATTACK_WEAK
+SoundEffects gR ENTITY_PLAYER_BIG_FALL
+SoundEffects gS ENTITY_PLAYER_BREATH
+SoundEffects gT ENTITY_PLAYER_BURP
+SoundEffects gU ENTITY_PLAYER_DEATH
+SoundEffects gV ENTITY_PLAYER_HURT
+SoundEffects gW ENTITY_PLAYER_HURT_DROWN
+SoundEffects gX ENTITY_PLAYER_HURT_ON_FIRE
+SoundEffects gY ENTITY_PLAYER_LEVELUP
+SoundEffects gZ ENTITY_PLAYER_SMALL_FALL
+SoundEffects ga ENTITY_PARROT_IMITATE_ENDERMITE
+SoundEffects gb ENTITY_PARROT_IMITATE_EVOKER
+SoundEffects gc ENTITY_PARROT_IMITATE_GHAST
+SoundEffects gd ENTITY_PARROT_IMITATE_HUSK
+SoundEffects ge ENTITY_PARROT_IMITATE_ILLUSIONER
+SoundEffects gf ENTITY_PARROT_IMITATE_MAGMA_CUBE
+SoundEffects gg ENTITY_PARROT_IMITATE_PHANTOM
+SoundEffects gh ENTITY_PARROT_IMITATE_POLAR_BEAR
+SoundEffects gi ENTITY_PARROT_IMITATE_SHULKER
+SoundEffects gj ENTITY_PARROT_IMITATE_SILVERFISH
+SoundEffects gk ENTITY_PARROT_IMITATE_SKELETON
+SoundEffects gl ENTITY_PARROT_IMITATE_SLIME
+SoundEffects gm ENTITY_PARROT_IMITATE_SPIDER
+SoundEffects gn ENTITY_PARROT_IMITATE_STRAY
+SoundEffects go ENTITY_PARROT_IMITATE_VEX
+SoundEffects gp ENTITY_PARROT_IMITATE_VINDICATOR
+SoundEffects gq ENTITY_PARROT_IMITATE_WITCH
+SoundEffects gr ENTITY_PARROT_IMITATE_WITHER
+SoundEffects gs ENTITY_PARROT_IMITATE_WITHER_SKELETON
+SoundEffects gt ENTITY_PARROT_IMITATE_WOLF
+SoundEffects gu ENTITY_PARROT_IMITATE_ZOMBIE
+SoundEffects gv ENTITY_PARROT_IMITATE_ZOMBIE_PIGMAN
+SoundEffects gw ENTITY_PARROT_IMITATE_ZOMBIE_VILLAGER
+SoundEffects gx ENTITY_PARROT_STEP
+SoundEffects gy ENTITY_PHANTOM_AMBIENT
+SoundEffects gz ENTITY_PHANTOM_BITE
+SoundEffects h BLOCK_ANVIL_BREAK
+SoundEffects hA MUSIC_DISC_13
+SoundEffects hB MUSIC_DISC_BLOCKS
+SoundEffects hC MUSIC_DISC_CAT
+SoundEffects hD MUSIC_DISC_CHIRP
+SoundEffects hE MUSIC_DISC_FAR
+SoundEffects hF MUSIC_DISC_MALL
+SoundEffects hG MUSIC_DISC_MELLOHI
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+SoundEffects hI MUSIC_DISC_STRAD
+SoundEffects hJ MUSIC_DISC_WAIT
+SoundEffects hK MUSIC_DISC_WARD
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+SoundEffects hM ENTITY_SALMON_AMBIENT
+SoundEffects hN ENTITY_SALMON_DEATH
+SoundEffects hO ENTITY_SALMON_FLOP
+SoundEffects hP ENTITY_SALMON_HURT
+SoundEffects hQ BLOCK_SAND_BREAK
+SoundEffects hR BLOCK_SAND_FALL
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+SoundEffects hX ENTITY_SHEEP_HURT
+SoundEffects hY ENTITY_SHEEP_SHEAR
+SoundEffects hZ ENTITY_SHEEP_STEP
+SoundEffects ha ENTITY_PLAYER_SPLASH
+SoundEffects hb ENTITY_PLAYER_SPLASH_HIGH_SPEED
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+SoundEffects hd ENTITY_POLAR_BEAR_AMBIENT
+SoundEffects he ENTITY_POLAR_BEAR_AMBIENT_BABY
+SoundEffects hf ENTITY_POLAR_BEAR_DEATH
+SoundEffects hg ENTITY_POLAR_BEAR_HURT
+SoundEffects hh ENTITY_POLAR_BEAR_STEP
+SoundEffects hi ENTITY_POLAR_BEAR_WARNING
+SoundEffects hj BLOCK_PORTAL_AMBIENT
+SoundEffects hk BLOCK_PORTAL_TRAVEL
+SoundEffects hl BLOCK_PORTAL_TRIGGER
+SoundEffects hm ENTITY_PUFFER_FISH_AMBIENT
+SoundEffects hn ENTITY_PUFFER_FISH_BLOW_OUT
+SoundEffects ho ENTITY_PUFFER_FISH_BLOW_UP
+SoundEffects hp ENTITY_PUFFER_FISH_DEATH
+SoundEffects hq ENTITY_PUFFER_FISH_FLOP
+SoundEffects hr ENTITY_PUFFER_FISH_HURT
+SoundEffects hs ENTITY_PUFFER_FISH_STING
+SoundEffects ht BLOCK_PUMPKIN_CARVE
+SoundEffects hu ENTITY_RABBIT_AMBIENT
+SoundEffects hv ENTITY_RABBIT_ATTACK
+SoundEffects hw ENTITY_RABBIT_DEATH
+SoundEffects hx ENTITY_RABBIT_HURT
+SoundEffects hy ENTITY_RABBIT_JUMP
+SoundEffects hz MUSIC_DISC_11
+SoundEffects i BLOCK_ANVIL_DESTROY
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+SoundEffects iB ENTITY_SKELETON_HORSE_JUMP_WATER
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+SoundEffects iJ ENTITY_SLIME_JUMP
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+SoundEffects iO BLOCK_SLIME_BLOCK_PLACE
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+SoundEffects ic ITEM_SHOVEL_FLATTEN
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+SoundEffects if BLOCK_SHULKER_BOX_OPEN
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+SoundEffects ih ENTITY_SHULKER_BULLET_HURT
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+SoundEffects il ENTITY_SHULKER_HURT_CLOSED
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+SoundEffects io ENTITY_SHULKER_TELEPORT
+SoundEffects ip ENTITY_SILVERFISH_AMBIENT
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+SoundEffects iw ENTITY_SKELETON_HORSE_DEATH
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+SoundEffects iy ENTITY_SKELETON_HORSE_SWIM
+SoundEffects iz ENTITY_SKELETON_HORSE_AMBIENT_WATER
+SoundEffects j BLOCK_ANVIL_FALL
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+SoundEffects jB ENTITY_STRAY_DEATH
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+SoundEffects jD ENTITY_STRAY_STEP
+SoundEffects jE ENCHANT_THORNS_HIT
+SoundEffects jF ENTITY_TNT_PRIMED
+SoundEffects jG ITEM_TOTEM_USE
+SoundEffects jH ITEM_TRIDENT_HIT
+SoundEffects jI ITEM_TRIDENT_HIT_GROUND
+SoundEffects jJ ITEM_TRIDENT_RETURN
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+SoundEffects jL ITEM_TRIDENT_RIPTIDE_2
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+SoundEffects jO ITEM_TRIDENT_THUNDER
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+SoundEffects jQ BLOCK_TRIPWIRE_CLICK_OFF
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+SoundEffects jS BLOCK_TRIPWIRE_DETACH
+SoundEffects jT ENTITY_TROPICAL_FISH_AMBIENT
+SoundEffects jU ENTITY_TROPICAL_FISH_DEATH
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+SoundEffects jW ENTITY_TROPICAL_FISH_HURT
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+SoundEffects jd ENTITY_SNOW_GOLEM_SHOOT
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+SoundEffects jh ENTITY_SPIDER_AMBIENT
+SoundEffects ji ENTITY_SPIDER_DEATH
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+SoundEffects jq ENTITY_SQUID_SQUIRT
+SoundEffects jr BLOCK_STONE_BREAK
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+SoundEffects jv BLOCK_STONE_HIT
+SoundEffects jw BLOCK_STONE_PLACE
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+SoundEffects jy BLOCK_STONE_PRESSURE_PLATE_CLICK_ON
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+SoundEffects kA BLOCK_LILY_PAD_PLACE
+SoundEffects kB BLOCK_WATER_AMBIENT
+SoundEffects kC WEATHER_RAIN
+SoundEffects kD WEATHER_RAIN_ABOVE
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+SoundEffects kI ENTITY_WITCH_THROW
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+SoundEffects kK ENTITY_WITHER_BREAK_BLOCK
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+SoundEffects kM ENTITY_WITHER_HURT
+SoundEffects kN ENTITY_WITHER_SHOOT
+SoundEffects kO ENTITY_WITHER_SKELETON_AMBIENT
+SoundEffects kP ENTITY_WITHER_SKELETON_DEATH
+SoundEffects kQ ENTITY_WITHER_SKELETON_HURT
+SoundEffects kR ENTITY_WITHER_SKELETON_STEP
+SoundEffects kS ENTITY_WITHER_SPAWN
+SoundEffects kT ENTITY_WOLF_AMBIENT
+SoundEffects kU ENTITY_WOLF_DEATH
+SoundEffects kV ENTITY_WOLF_GROWL
+SoundEffects kW ENTITY_WOLF_HOWL
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+SoundEffects ka ENTITY_TURTLE_EGG_BREAK
+SoundEffects kb ENTITY_TURTLE_EGG_CRACK
+SoundEffects kc ENTITY_TURTLE_EGG_HATCH
+SoundEffects kd ENTITY_TURTLE_HURT
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+SoundEffects kf ENTITY_TURTLE_LAY_EGG
+SoundEffects kg ENTITY_TURTLE_SHAMBLE
+SoundEffects kh ENTITY_TURTLE_SHAMBLE_BABY
+SoundEffects ki ENTITY_TURTLE_SWIM
+SoundEffects kj UI_BUTTON_CLICK
+SoundEffects kk UI_TOAST_CHALLENGE_COMPLETE
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+SoundEffects km UI_TOAST_OUT
+SoundEffects kn ENTITY_VEX_AMBIENT
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+SoundEffects kq ENTITY_VEX_HURT
+SoundEffects kr ENTITY_VILLAGER_AMBIENT
+SoundEffects ks ENTITY_VILLAGER_DEATH
+SoundEffects kt ENTITY_VILLAGER_HURT
+SoundEffects ku ENTITY_VILLAGER_NO
+SoundEffects kv ENTITY_VILLAGER_TRADE
+SoundEffects kw ENTITY_VILLAGER_YES
+SoundEffects kx ENTITY_VINDICATOR_AMBIENT
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+SoundEffects kz ENTITY_VINDICATOR_HURT
+SoundEffects l BLOCK_ANVIL_LAND
+SoundEffects lA ENTITY_ZOMBIE_INFECT
+SoundEffects lB ENTITY_ZOMBIE_PIGMAN_AMBIENT
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+SoundEffects lF ENTITY_ZOMBIE_STEP
+SoundEffects lG ENTITY_ZOMBIE_VILLAGER_AMBIENT
+SoundEffects lH ENTITY_ZOMBIE_VILLAGER_CONVERTED
+SoundEffects lI ENTITY_ZOMBIE_VILLAGER_CURE
+SoundEffects lJ ENTITY_ZOMBIE_VILLAGER_DEATH
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+SoundEffects lL ENTITY_ZOMBIE_VILLAGER_STEP
+SoundEffects la ENTITY_WOLF_STEP
+SoundEffects lb ENTITY_WOLF_WHINE
+SoundEffects lc BLOCK_WOODEN_DOOR_CLOSE
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+SoundEffects lf BLOCK_WOODEN_TRAPDOOR_OPEN
+SoundEffects lg BLOCK_WOOD_BREAK
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+SoundEffects li BLOCK_WOODEN_BUTTON_CLICK_ON
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+SoundEffects lk BLOCK_WOOD_HIT
+SoundEffects ll BLOCK_WOOD_PLACE
+SoundEffects lm BLOCK_WOODEN_PRESSURE_PLATE_CLICK_OFF
+SoundEffects ln BLOCK_WOODEN_PRESSURE_PLATE_CLICK_ON
+SoundEffects lo BLOCK_WOOD_STEP
+SoundEffects lp ENTITY_ZOMBIE_AMBIENT
+SoundEffects lq ENTITY_ZOMBIE_ATTACK_WOODEN_DOOR
+SoundEffects lr ENTITY_ZOMBIE_ATTACK_IRON_DOOR
+SoundEffects ls ENTITY_ZOMBIE_BREAK_WOODEN_DOOR
+SoundEffects lt ENTITY_ZOMBIE_CONVERTED_TO_DROWNED
+SoundEffects lu ENTITY_ZOMBIE_DEATH
+SoundEffects lv ENTITY_ZOMBIE_DESTROY_EGG
+SoundEffects lw ENTITY_ZOMBIE_HORSE_AMBIENT
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+StatisticList A AVIATE_ONE_CM
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+StatisticList R TRADED_WITH_VILLAGER
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+StatisticList y PIG_ONE_CM
+StatisticList z HORSE_ONE_CM
+StatisticManager a (LEntityHuman;LStatistic;I)V setStatistic
+StatisticManager a (LStatistic;)I getStatisticValue
+StructureGenerator a (LWorld;LChunkGenerator;LBlockPosition;IZ)LBlockPosition; getNearestGeneratedFeature
+SystemUtils$IdentityHashingStrategy a INSTANCE
+SystemUtils$OS a LINUX
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+TagsBlock D ENDERMAN_HOLDABLE
+TagsBlock E ICE
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+TileEntityJukeBox c ()LItemStack; getRecord
+TileEntityLootable a (LIChatBaseComponent;)V setCustomName
+TileEntityLootable a (LMinecraftKey;J)V setLootTable
+TileEntityMobSpawner c ()LMobSpawnerAbstract; getSpawner
+TileEntityShulkerBox$AnimationPhase a CLOSED
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