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path: root/Essentials/src/com/earth2me/essentials/EssentialsBlockListener.java
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package com.earth2me.essentials;

import java.util.logging.Logger;
import org.bukkit.GameMode;
import org.bukkit.Material;
import org.bukkit.event.block.BlockListener;
import org.bukkit.event.block.BlockPlaceEvent;
import org.bukkit.inventory.ItemStack;


public class EssentialsBlockListener extends BlockListener
{
	private final IEssentials ess;
	private static final Logger logger = Logger.getLogger("Minecraft");

	public EssentialsBlockListener(IEssentials ess)
	{
		this.ess = ess;
	}

	@Override
	public void onBlockPlace(BlockPlaceEvent event)
	{
		if (event.isCancelled())
		{
			return;
		}
		final User user = ess.getUser(event.getPlayer());
		// Do not rely on getItemInHand();
		// http://leaky.bukkit.org/issues/663
		final ItemStack is = new ItemStack(event.getBlockPlaced().getType(), 1, (short)0, event.getBlockPlaced().getData());
		switch (is.getType())
		{
		case WOODEN_DOOR:
			is.setType(Material.WOOD_DOOR);
			is.setDurability((short)0);
			break;
		case IRON_DOOR_BLOCK:
			is.setType(Material.IRON_DOOR);
			is.setDurability((short)0);
			break;
		case SIGN_POST:
		case WALL_SIGN:
			is.setType(Material.SIGN);
			is.setDurability((short)0);
			break;
		case CROPS:
			is.setType(Material.SEEDS);
			is.setDurability((short)0);
			break;
		case CAKE_BLOCK:
			is.setType(Material.CAKE);
			is.setDurability((short)0);
			break;
		case BED_BLOCK:
			is.setType(Material.BED);
			is.setDurability((short)0);
			break;
		case REDSTONE_WIRE:
			is.setType(Material.REDSTONE);
			is.setDurability((short)0);
			break;
		case REDSTONE_TORCH_OFF:
		case REDSTONE_TORCH_ON:
			is.setType(Material.REDSTONE_TORCH_ON);
			is.setDurability((short)0);
			break;
		case DIODE_BLOCK_OFF:
		case DIODE_BLOCK_ON:
			is.setType(Material.DIODE);
			is.setDurability((short)0);
			break;
		case DOUBLE_STEP:
			is.setType(Material.STEP);
			break;
		case TORCH:
		case RAILS:
		case LADDER:
		case WOOD_STAIRS:
		case COBBLESTONE_STAIRS:
		case LEVER:
		case STONE_BUTTON:
		case FURNACE:
		case DISPENSER:
		case PUMPKIN:
		case JACK_O_LANTERN:
		case WOOD_PLATE:
		case STONE_PLATE:
		case PISTON_STICKY_BASE:
		case PISTON_BASE:
			is.setDurability((short)0);
			break;
		case FIRE:
			return;
		}
		boolean unlimitedForUser = user.hasUnlimited(is);
		if (unlimitedForUser && user.getGameMode() == GameMode.SURVIVAL)
		{
			ess.scheduleSyncDelayedTask(
					new Runnable()
					{
				@Override
						public void run()
						{
							user.getInventory().addItem(is);
							user.updateInventory();
						}
					});
		}
	}
}