package com.earth2me.essentials.update.states; import org.bukkit.entity.Player; public class EssentialsChatSettings extends AbstractYesNoState { public EssentialsChatSettings(final StateMap states) { super(states, null); } @Override public boolean guessAnswer() { if (getState(AdvancedMode.class).getAnswer()) { setAnswer(false); return true; } return false; } @Override public void askQuestion(final Player sender) { sender.sendMessage("Would you like to configure EssentialsChat to prefix ingame messages with their group?"); } }