From b69a16bcf0abac1ebd2ca3d35520cfcb5b433e88 Mon Sep 17 00:00:00 2001 From: md_5 Date: Mon, 16 Apr 2012 16:51:29 +1000 Subject: Remove EssentialsAntiCheat pending the release of a better alternative in 2.0 by @neatmonster --- .../checks/blockplace/DirectionCheck.java | 131 --------------------- 1 file changed, 131 deletions(-) delete mode 100644 EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/DirectionCheck.java (limited to 'EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/DirectionCheck.java') diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/DirectionCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/DirectionCheck.java deleted file mode 100644 index 8aa782d19..000000000 --- a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockplace/DirectionCheck.java +++ /dev/null @@ -1,131 +0,0 @@ -package com.earth2me.essentials.anticheat.checks.blockplace; - -import com.earth2me.essentials.anticheat.NoCheat; -import com.earth2me.essentials.anticheat.NoCheatPlayer; -import com.earth2me.essentials.anticheat.actions.ParameterName; -import com.earth2me.essentials.anticheat.checks.CheckUtil; -import com.earth2me.essentials.anticheat.data.SimpleLocation; -import com.earth2me.essentials.anticheat.data.Statistics.Id; -import java.util.Locale; -import org.bukkit.Location; - - -/** - * The DirectionCheck will find out if a player tried to interact with something that's not in his field of view. - * - */ -public class DirectionCheck extends BlockPlaceCheck -{ - public DirectionCheck(NoCheat plugin) - { - super(plugin, "blockplace.direction"); - } - - public boolean check(NoCheatPlayer player, BlockPlaceData data, BlockPlaceConfig cc) - { - - boolean cancel = false; - - final SimpleLocation blockPlaced = data.blockPlaced; - final SimpleLocation blockPlacedAgainst = data.blockPlacedAgainst; - - // How far "off" is the player with his aim. We calculate from the - // players eye location and view direction to the center of the target - // block. If the line of sight is more too far off, "off" will be - // bigger than 0 - double off = CheckUtil.directionCheck(player, blockPlacedAgainst.x + 0.5D, blockPlacedAgainst.y + 0.5D, blockPlacedAgainst.z + 0.5D, 1D, 1D, cc.directionPrecision); - - // now check if the player is looking at the block from the correct side - double off2 = 0.0D; - - // Find out against which face the player tried to build, and if he - // stood on the correct side of it - Location eyes = player.getPlayer().getEyeLocation(); - if (blockPlaced.x > blockPlacedAgainst.x) - { - off2 = blockPlacedAgainst.x + 0.5D - eyes.getX(); - } - else if (blockPlaced.x < blockPlacedAgainst.x) - { - off2 = -(blockPlacedAgainst.x + 0.5D - eyes.getX()); - } - else if (blockPlaced.y > blockPlacedAgainst.y) - { - off2 = blockPlacedAgainst.y + 0.5D - eyes.getY(); - } - else if (blockPlaced.y < blockPlacedAgainst.y) - { - off2 = -(blockPlacedAgainst.y + 0.5D - eyes.getY()); - } - else if (blockPlaced.z > blockPlacedAgainst.z) - { - off2 = blockPlacedAgainst.z + 0.5D - eyes.getZ(); - } - else if (blockPlaced.z < blockPlacedAgainst.z) - { - off2 = -(blockPlacedAgainst.z + 0.5D - eyes.getZ()); - } - - // If he wasn't on the correct side, add that to the "off" value - if (off2 > 0.0D) - { - off += off2; - } - - final long time = System.currentTimeMillis(); - - if (off < 0.1D) - { - // Player did nothing wrong - // reduce violation counter to reward him - data.directionVL *= 0.9D; - } - else - { - // Player failed the check - // Increment violation counter and statistics - data.directionVL += off; - incrementStatistics(player, Id.BP_DIRECTION, off); - - // Execute whatever actions are associated with this check and the - // violation level and find out if we should cancel the event - cancel = executeActions(player, cc.directionActions, data.directionVL); - - if (cancel) - { - // if we should cancel, remember the current time too - data.directionLastViolationTime = time; - } - } - - // If the player is still in penalty time, cancel the event anyway - if (data.directionLastViolationTime + cc.directionPenaltyTime > time) - { - // A safeguard to avoid people getting stuck in penalty time - // indefinitely in case the system time of the server gets changed - if (data.directionLastViolationTime > time) - { - data.directionLastViolationTime = 0; - } - - // He is in penalty time, therefore request cancelling of the event - return true; - } - - return cancel; - } - - @Override - public String getParameter(ParameterName wildcard, NoCheatPlayer player) - { - - if (wildcard == ParameterName.VIOLATIONS) - { - return String.format(Locale.US, "%d", (int)getData(player).directionVL); - } - else - { - return super.getParameter(wildcard, player); - } - } -} -- cgit v1.2.3