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-rw-r--r--EssentialsGroupManager/src/Changelog.txt3
-rw-r--r--EssentialsGroupManager/src/org/anjocaido/groupmanager/permissions/BukkitPermissions.java4
2 files changed, 4 insertions, 3 deletions
diff --git a/EssentialsGroupManager/src/Changelog.txt b/EssentialsGroupManager/src/Changelog.txt
index bae06f1de..b8034e19c 100644
--- a/EssentialsGroupManager/src/Changelog.txt
+++ b/EssentialsGroupManager/src/Changelog.txt
@@ -34,4 +34,5 @@ v 1.2:
- Attempt to stop GM wiping groups/users yml's on a bad shut down.
- Added event handling to manage new world creation at runtime.
- Added the ability to handle unknown worlds at server start.
- (GM will create the data files for any worlds it finds which are not in the config.yml) \ No newline at end of file
+ (GM will create the data files for any worlds it finds which are not in the config.yml)
+ - Fix for Bukkit passing a null To location on a player Portaling \ No newline at end of file
diff --git a/EssentialsGroupManager/src/org/anjocaido/groupmanager/permissions/BukkitPermissions.java b/EssentialsGroupManager/src/org/anjocaido/groupmanager/permissions/BukkitPermissions.java
index 5d153738e..19d90854b 100644
--- a/EssentialsGroupManager/src/org/anjocaido/groupmanager/permissions/BukkitPermissions.java
+++ b/EssentialsGroupManager/src/org/anjocaido/groupmanager/permissions/BukkitPermissions.java
@@ -198,7 +198,7 @@ public class BukkitPermissions {
@Override
public void onPlayerPortal(PlayerPortalEvent event) { // will portal into another world
- if(!event.getFrom().getWorld().equals(event.getTo().getWorld())){ // only if world actually changed
+ if(event.getTo() != null && !event.getFrom().getWorld().equals(event.getTo().getWorld())){ // only if world actually changed
updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
}
}
@@ -210,7 +210,7 @@ public class BukkitPermissions {
@Override
public void onPlayerTeleport(PlayerTeleportEvent event) { // can be teleported into another world
- if (!event.getFrom().getWorld().equals(event.getTo().getWorld())) { // only if world actually changed
+ if (event.getTo() != null && !event.getFrom().getWorld().equals(event.getTo().getWorld())) { // only if world actually changed
updatePermissions(event.getPlayer(), event.getTo().getWorld().getName());
}
}