diff options
Diffstat (limited to 'EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/ReachCheck.java')
-rw-r--r-- | EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/ReachCheck.java | 75 |
1 files changed, 75 insertions, 0 deletions
diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/ReachCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/ReachCheck.java new file mode 100644 index 000000000..b764eedcb --- /dev/null +++ b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/ReachCheck.java @@ -0,0 +1,75 @@ +package com.earth2me.essentials.anticheat.checks.blockbreak; + +import java.util.Locale; +import com.earth2me.essentials.anticheat.NoCheat; +import com.earth2me.essentials.anticheat.NoCheatPlayer; +import com.earth2me.essentials.anticheat.actions.ParameterName; +import com.earth2me.essentials.anticheat.checks.CheckUtil; +import com.earth2me.essentials.anticheat.data.SimpleLocation; +import com.earth2me.essentials.anticheat.data.Statistics.Id; + + +/** + * The reach check will find out if a player interacts with something that's too far away + * + */ +public class ReachCheck extends BlockBreakCheck +{ + public ReachCheck(NoCheat plugin) + { + super(plugin, "blockbreak.reach"); + } + + public boolean check(NoCheatPlayer player, BlockBreakData data, BlockBreakConfig cc) + { + + boolean cancel = false; + + final SimpleLocation brokenBlock = data.brokenBlockLocation; + + // Distance is calculated from eye location to center of targeted block + // If the player is further away from his target than allowed, the + // difference will be assigned to "distance" + final double distance = CheckUtil.reachCheck(player, brokenBlock.x + 0.5D, brokenBlock.y + 0.5D, brokenBlock.z + 0.5D, player.isCreative() ? cc.reachDistance + 2 : cc.reachDistance); + + if (distance <= 0D) + { + // Player passed the check, reward him + data.reachVL *= 0.9D; + } + else + { + // He failed, increment violation level and statistics + data.reachVL += distance; + incrementStatistics(player, Id.BB_REACH, distance); + + // Remember how much further than allowed he tried to reach for + // logging, if necessary + data.reachDistance = distance; + + // Execute whatever actions are associated with this check and the + // violation level and find out if we should cancel the event + cancel = executeActions(player, cc.reachActions, data.reachVL); + } + + return cancel; + } + + @Override + public String getParameter(ParameterName wildcard, NoCheatPlayer player) + { + + if (wildcard == ParameterName.VIOLATIONS) + { + return String.format(Locale.US, "%d", (int)getData(player).reachVL); + } + else if (wildcard == ParameterName.REACHDISTANCE) + { + return String.format(Locale.US, "%.2f", getData(player).reachDistance); + } + else + { + return super.getParameter(wildcard, player); + } + } +} |