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-rw-r--r--EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/DirectionCheck.java100
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diff --git a/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/DirectionCheck.java b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/DirectionCheck.java
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+++ b/EssentialsAntiCheat/src/com/earth2me/essentials/anticheat/checks/blockbreak/DirectionCheck.java
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+package com.earth2me.essentials.anticheat.checks.blockbreak;
+
+import java.util.Locale;
+import com.earth2me.essentials.anticheat.NoCheat;
+import com.earth2me.essentials.anticheat.NoCheatPlayer;
+import com.earth2me.essentials.anticheat.actions.ParameterName;
+import com.earth2me.essentials.anticheat.checks.CheckUtil;
+import com.earth2me.essentials.anticheat.data.SimpleLocation;
+import com.earth2me.essentials.anticheat.data.Statistics.Id;
+
+
+/**
+ * The DirectionCheck will find out if a player tried to interact with something that's not in his field of view.
+ *
+ */
+public class DirectionCheck extends BlockBreakCheck
+{
+ public DirectionCheck(NoCheat plugin)
+ {
+ super(plugin, "blockbreak.direction");
+ }
+
+ public boolean check(final NoCheatPlayer player, final BlockBreakData data, final BlockBreakConfig ccblockbreak)
+ {
+
+ final SimpleLocation brokenBlock = data.brokenBlockLocation;
+ boolean cancel = false;
+
+ // How far "off" is the player with his aim. We calculate from the
+ // players eye location and view direction to the center of the target
+ // block. If the line of sight is more too far off, "off" will be
+ // bigger than 0
+ double off = CheckUtil.directionCheck(player, brokenBlock.x + 0.5D, brokenBlock.y + 0.5D, brokenBlock.z + 0.5D, 1D, 1D, ccblockbreak.directionPrecision);
+
+ final long time = System.currentTimeMillis();
+
+ if (off < 0.1D)
+ {
+ // Player did likely nothing wrong
+ // reduce violation counter to reward him
+ data.directionVL *= 0.9D;
+ }
+ else
+ {
+ // Player failed the check
+ // Increment violation counter
+ if (data.instaBrokenBlockLocation.equals(brokenBlock))
+ {
+ // Instabreak block failures are very common, so don't be as
+ // hard on people failing them
+ off /= 5;
+ }
+
+ // Add to the overall violation level of the check and add to
+ // statistics
+ data.directionVL += off;
+ incrementStatistics(player, Id.BB_DIRECTION, off);
+
+ // Execute whatever actions are associated with this check and the
+ // violation level and find out if we should cancel the event
+ cancel = executeActions(player, ccblockbreak.directionActions, data.directionVL);
+
+ if (cancel)
+ {
+ // if we should cancel, remember the current time too
+ data.directionLastViolationTime = time;
+ }
+ }
+
+ // If the player is still in penalty time, cancel the event anyway
+ if (data.directionLastViolationTime + ccblockbreak.directionPenaltyTime > time)
+ {
+ // A saveguard to avoid people getting stuck in penalty time
+ // indefinitely in case the system time of the server gets changed
+ if (data.directionLastViolationTime > time)
+ {
+ data.directionLastViolationTime = 0;
+ }
+
+ // He is in penalty time, therefore request cancelling of the event
+ return true;
+ }
+
+ return cancel;
+ }
+
+ @Override
+ public String getParameter(ParameterName wildcard, NoCheatPlayer player)
+ {
+
+ if (wildcard == ParameterName.VIOLATIONS)
+ {
+ return String.format(Locale.US, "%d", (int)getData(player).directionVL);
+ }
+ else
+ {
+ return super.getParameter(wildcard, player);
+ }
+ }
+}