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-rw-r--r--Essentials/src/com/earth2me/essentials/TargetBlock.java599
1 files changed, 599 insertions, 0 deletions
diff --git a/Essentials/src/com/earth2me/essentials/TargetBlock.java b/Essentials/src/com/earth2me/essentials/TargetBlock.java
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+++ b/Essentials/src/com/earth2me/essentials/TargetBlock.java
@@ -0,0 +1,599 @@
+package com.earth2me.essentials;
+
+import java.util.ArrayList;
+import org.bukkit.block.Block;
+import org.bukkit.Location;
+import org.bukkit.Material;
+import org.bukkit.entity.Player;
+import org.bukkit.util.Vector;
+/**
+ * @author toi
+ * Thanks to Raphfrk for optimization of this class.
+ */
+public class TargetBlock {
+
+ private Location loc;
+ private double viewHeight;
+ private int maxDistance;
+ private int[] blockToIgnore;
+ private double checkDistance, curDistance;
+ private double xRotation, yRotation;
+ private Vector targetPos = new Vector();
+ private Vector targetPosDouble = new Vector();
+ private Vector prevPos = new Vector();
+ private Vector offset = new Vector();
+
+ /**
+ * Constructor requiring a player, uses default values
+ *
+ * @param player Player to work with
+ */
+ public TargetBlock(Player player)
+ {
+ this.setValues(player.getLocation(), 300, 1.65, 0.2, null);
+ }
+
+ /**
+ * Constructor requiring a location, uses default values
+ *
+ * @param loc Location to work with
+ */
+ public TargetBlock(Location loc)
+ {
+ this.setValues(loc, 300, 0, 0.2, null);
+ }
+
+ /**
+ * Constructor requiring a player, max distance and a checking distance
+ *
+ * @param player Player to work with
+ * @param maxDistance How far it checks for blocks
+ * @param checkDistance How often to check for blocks, the smaller the more precise
+ */
+ public TargetBlock(Player player, int maxDistance, double checkDistance)
+ {
+ this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance, null);
+ }
+
+ /**
+ * Constructor requiring a location, max distance and a checking distance
+ *
+ * @param loc What location to work with
+ * @param maxDistance How far it checks for blocks
+ * @param checkDistance How often to check for blocks, the smaller the more precise
+ */
+ public TargetBlock(Location loc, int maxDistance, double checkDistance) {
+ this.setValues(loc, maxDistance, 0, checkDistance, null);
+ }
+
+ /**
+ * Constructor requiring a player, max distance, checking distance and an array of blocks to ignore
+ *
+ * @param player What player to work with
+ * @param maxDistance How far it checks for blocks
+ * @param checkDistance How often to check for blocks, the smaller the more precise
+ * @param blocksToIgnore Integer array of what block ids to ignore while checking for viable targets
+ */
+ public TargetBlock (Player player, int maxDistance, double checkDistance, int[] blocksToIgnore)
+ {
+ this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance, blocksToIgnore);
+ }
+
+ /**
+ * Constructor requiring a location, max distance, checking distance and an array of blocks to ignore
+ *
+ * @param loc What location to work with
+ * @param maxDistance How far it checks for blocks
+ * @param checkDistance How often to check for blocks, the smaller the more precise
+ * @param blocksToIgnore Array of what block ids to ignore while checking for viable targets
+ */
+ public TargetBlock (Location loc, int maxDistance, double checkDistance, int[] blocksToIgnore)
+ {
+ this.setValues(loc, maxDistance, 0, checkDistance, blocksToIgnore);
+ }
+
+ /**
+ * Constructor requiring a player, max distance, checking distance and an array of blocks to ignore
+ *
+ * @param player What player to work with
+ * @param maxDistance How far it checks for blocks
+ * @param checkDistance How often to check for blocks, the smaller the more precise
+ * @param blocksToIgnore String ArrayList of what block ids to ignore while checking for viable targets
+ */
+ public TargetBlock (Player player, int maxDistance, double checkDistance, ArrayList<String> blocksToIgnore)
+ {
+ int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
+ this.setValues(player.getLocation(), maxDistance, 1.65, checkDistance, bti);
+ }
+
+ /**
+ * Constructor requiring a location, max distance, checking distance and an array of blocks to ignore
+ *
+ * @param loc What location to work with
+ * @param maxDistance How far it checks for blocks
+ * @param checkDistance How often to check for blocks, the smaller the more precise
+ * @param blocksToIgnore String ArrayList of what block ids to ignore while checking for viable targets
+ */
+ public TargetBlock (Location loc, int maxDistance, double checkDistance, ArrayList<String> blocksToIgnore)
+ {
+ int[] bti = this.convertStringArraytoIntArray(blocksToIgnore);
+ this.setValues(loc, maxDistance, 0, checkDistance, bti);
+ }
+
+ /**
+ * Set the values, all constructors uses this function
+ *
+ * @param loc Location of the view
+ * @param maxDistance How far it checks for blocks
+ * @param viewPos Where the view is positioned in y-axis
+ * @param checkDistance How often to check for blocks, the smaller the more precise
+ * @param blocksToIgnore Ids of blocks to ignore while checking for viable targets
+ */
+ private void setValues(Location loc, int maxDistance, double viewHeight, double checkDistance, int[] blocksToIgnore)
+ {
+ this.loc = loc;
+ this.maxDistance = maxDistance;
+ this.viewHeight = viewHeight;
+ this.checkDistance = checkDistance;
+ this.blockToIgnore = blocksToIgnore;
+ this.curDistance = 0;
+ xRotation = (loc.getYaw() + 90) % 360;
+ yRotation = loc.getPitch() * -1;
+
+ double h = (checkDistance * Math.cos(Math.toRadians(yRotation)));
+ offset.setY((checkDistance * Math.sin(Math.toRadians(yRotation))));
+ offset.setX((h * Math.cos(Math.toRadians(xRotation))));
+ offset.setZ((h * Math.sin(Math.toRadians(xRotation))));
+
+ targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight, loc.getZ());
+ targetPos = new Vector( targetPosDouble.getBlockX(), targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
+ prevPos = targetPos.clone();
+ }
+
+ /**
+ * Call this to reset checking position to allow you to check for a new target with the same TargetBlock instance.
+ */
+ public void reset()
+ {
+ targetPosDouble = new Vector(loc.getX(), loc.getY() + viewHeight, loc.getZ());
+ targetPos = new Vector( targetPosDouble.getBlockX(), targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
+ prevPos = targetPos.clone();
+ this.curDistance = 0;
+ }
+
+ /**
+ * Gets the distance to a block. Measures from the block underneath the player to the targetblock
+ * Should only be used when passing player as an constructor parameter
+ *
+ * @return double
+ */
+ public double getDistanceToBlock()
+ {
+ Vector blockUnderPlayer = new Vector(
+ (int) Math.floor(loc.getX() + 0.5),
+ (int) Math.floor(loc.getY() - 0.5),
+ (int) Math.floor(loc.getZ() + 0.5));
+
+ Block blk = getTargetBlock();
+ double x = blk.getX() - blockUnderPlayer.getBlockX();
+ double y = blk.getY() - blockUnderPlayer.getBlockY();
+ double z = blk.getZ() - blockUnderPlayer.getBlockZ();
+
+ return Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)));
+ }
+
+ /**
+ * Gets the rounded distance to a block. Measures from the block underneath the player to the targetblock
+ * Should only be used when passing player as an constructor parameter
+ *
+ * @return int
+ */
+ public int getDistanceToBlockRounded()
+ {
+ Vector blockUnderPlayer = new Vector(
+ (int) Math.floor(loc.getX() + 0.5),
+ (int) Math.floor(loc.getY() - 0.5),
+ (int) Math.floor(loc.getZ() + 0.5));
+
+ Block blk = getTargetBlock();
+ double x = blk.getX() - blockUnderPlayer.getBlockX();
+ double y = blk.getY() - blockUnderPlayer.getBlockY();
+ double z = blk.getZ() - blockUnderPlayer.getBlockZ();
+
+ return (int) Math.round((Math.sqrt((Math.pow(x, 2) + Math.pow(y, 2) + Math.pow(z, 2)))));
+ }
+
+ /**
+ * Gets the floored x distance to a block.
+ *
+ * @return int
+ */
+ public int getXDistanceToBlock()
+ {
+ this.reset();
+ return (int) Math.floor(getTargetBlock().getX() - loc.getBlockX() + 0.5);
+ }
+
+ /**
+ * Gets the floored y distance to a block
+ *
+ * @return int
+ */
+ public int getYDistanceToBlock()
+ {
+ this.reset();
+ return (int) Math.floor(getTargetBlock().getY() - loc.getBlockY() + viewHeight);
+ }
+
+ /**
+ * Gets the floored z distance to a block
+ *
+ * @return int
+ */
+ public int getZDistanceToBlock()
+ {
+ this.reset();
+ return (int) Math.floor(getTargetBlock().getZ() - loc.getBlockZ() + 0.5);
+ }
+
+ /**
+ * Returns the block at the sight. Returns null if out of range or if no viable target was found
+ *
+ * @return Block
+ */
+ @SuppressWarnings("empty-statement")
+ public Block getTargetBlock()
+ {
+ this.reset();
+ while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
+ return getCurrentBlock();
+ }
+
+ /**
+ * Sets the type of the block at the sight. Returns false if the block wasn't set.
+ *
+ * @param typeID ID of type to set the block to
+ * @return boolean
+ */
+ @SuppressWarnings("empty-statement")
+ public boolean setTargetBlock(int typeID)
+ {
+ if (Material.getMaterial(typeID) != null)
+ {
+ this.reset();
+ while (getNextBlock() != null && getCurrentBlock().getTypeId() == 0);
+ if (getCurrentBlock() != null)
+ {
+ Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(), targetPos.getBlockY(), targetPos.getBlockZ());
+ blk.setTypeId(typeID);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Sets the type of the block at the sight. Returns false if the block wasn't set.
+ *
+ * @param type Material to set the block to
+ * @return boolean
+ */
+ @SuppressWarnings("empty-statement")
+ public boolean setTargetBlock(Material type)
+ {
+ this.reset();
+ while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
+ if (getCurrentBlock() != null)
+ {
+ Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(), targetPos.getBlockY(), targetPos.getBlockZ());
+ blk.setType(type);
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Sets the type of the block at the sight. Returns false if the block wasn't set.
+ * Observe! At the moment this function is using the built-in enumerator function .valueOf(String) but would preferably be changed to smarter function, when implemented
+ *
+ * @param type Name of type to set the block to
+ * @return boolean
+ */
+ @SuppressWarnings("empty-statement")
+ public boolean setTargetBlock(String type)
+ {
+ Material mat = Material.valueOf(type);
+ if (mat != null)
+ {
+ this.reset();
+ while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
+ if (getCurrentBlock() != null)
+ {
+ Block blk = loc.getWorld().getBlockAt(targetPos.getBlockX(), targetPos.getBlockY(), targetPos.getBlockZ());
+ blk.setType(mat);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Returns the block attached to the face at the sight. Returns null if out of range or if no viable target was found
+ *
+ * @return Block
+ */
+ @SuppressWarnings("empty-statement")
+ public Block getFaceBlock()
+ {
+ while ((getNextBlock() != null) && ((getCurrentBlock().getTypeId() == 0) || this.blockToIgnoreHasValue(getCurrentBlock().getTypeId())));
+ if (getCurrentBlock() != null)
+ {
+ return getPreviousBlock();
+ }
+ else
+ {
+ return null;
+ }
+ }
+
+ /**
+ * Sets the type of the block attached to the face at the sight. Returns false if the block wasn't set.
+ *
+ * @param typeID
+ * @return boolean
+ */
+ public boolean setFaceBlock(int typeID)
+ {
+ if (Material.getMaterial(typeID) != null)
+ {
+ if (getCurrentBlock() != null)
+ {
+ Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
+ blk.setTypeId(typeID);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Sets the type of the block attached to the face at the sight. Returns false if the block wasn't set.
+ *
+ * @param type
+ * @return boolean
+ */
+ public boolean setFaceBlock(Material type)
+ {
+ if (getCurrentBlock() != null)
+ {
+ Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
+ blk.setType(type);
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Sets the type of the block attached to the face at the sight. Returns false if the block wasn't set.
+ * Observe! At the moment this function is using the built-in enumerator function .valueOf(String) but would preferably be changed to smarter function, when implemented
+ *
+ * @param type
+ * @return boolean
+ */
+ public boolean setFaceBlock(String type)
+ {
+ Material mat = Material.valueOf(type);
+ if (mat != null)
+ {
+ if (getCurrentBlock() != null)
+ {
+ Block blk = loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
+ blk.setType(mat);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Get next block
+ *
+ * @return Block
+ */
+ public Block getNextBlock()
+ {
+ prevPos = targetPos.clone();
+ do
+ {
+ curDistance += checkDistance;
+
+ targetPosDouble.setX(offset.getX() + targetPosDouble.getX());
+ targetPosDouble.setY(offset.getY() + targetPosDouble.getY());
+ targetPosDouble.setZ(offset.getZ() + targetPosDouble.getZ());
+ targetPos = new Vector( targetPosDouble.getBlockX(), targetPosDouble.getBlockY(), targetPosDouble.getBlockZ());
+ }
+ while (curDistance <= maxDistance && targetPos.getBlockX() == prevPos.getBlockX() && targetPos.getBlockY() == prevPos.getBlockY() && targetPos.getBlockZ() == prevPos.getBlockZ());
+ if (curDistance > maxDistance)
+ {
+ return null;
+ }
+
+ return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(), this.targetPos.getBlockY(), this.targetPos.getBlockZ());
+ }
+
+ /**
+ * Returns the current block along the line of vision
+ *
+ * @return Block
+ */
+ public Block getCurrentBlock()
+ {
+ if (curDistance > maxDistance)
+ {
+ return null;
+ }
+ else
+ {
+ return this.loc.getWorld().getBlockAt(this.targetPos.getBlockX(), this.targetPos.getBlockY(), this.targetPos.getBlockZ());
+ }
+ }
+
+ /**
+ * Sets current block type. Returns false if the block wasn't set.
+ *
+ * @param typeID
+ */
+ public boolean setCurrentBlock(int typeID)
+ {
+ if (Material.getMaterial(typeID) != null)
+ {
+ Block blk = getCurrentBlock();
+ if (blk != null)
+ {
+ blk.setTypeId(typeID);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Sets current block type. Returns false if the block wasn't set.
+ *
+ * @param type
+ */
+ public boolean setCurrentBlock(Material type)
+ {
+ Block blk = getCurrentBlock();
+ if (blk != null)
+ {
+ blk.setType(type);
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Sets current block type. Returns false if the block wasn't set.
+ * Observe! At the moment this function is using the built-in enumerator function .valueOf(String) but would preferably be changed to smarter function, when implemented
+ *
+ * @param type
+ */
+ public boolean setCurrentBlock(String type)
+ {
+ Material mat = Material.valueOf(type);
+ if (mat != null)
+ {
+ Block blk = getCurrentBlock();
+ if (blk != null)
+ {
+ blk.setType(mat);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Returns the previous block in the aimed path
+ *
+ * @return Block
+ */
+ public Block getPreviousBlock()
+ {
+ return this.loc.getWorld().getBlockAt(prevPos.getBlockX(), prevPos.getBlockY(), prevPos.getBlockZ());
+ }
+
+ /**
+ * Sets previous block type id. Returns false if the block wasn't set.
+ *
+ * @param typeID
+ */
+ public boolean setPreviousBlock(int typeID)
+ {
+ if (Material.getMaterial(typeID) != null)
+ {
+ Block blk = getPreviousBlock();
+ if (blk != null)
+ {
+ blk.setTypeId(typeID);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ /**
+ * Sets previous block type id. Returns false if the block wasn't set.
+ *
+ * @param type
+ */
+ public boolean setPreviousBlock(Material type)
+ {
+ Block blk = getPreviousBlock();
+ if (blk != null)
+ {
+ blk.setType(type);
+ return true;
+ }
+ return false;
+ }
+
+ /**
+ * Sets previous block type id. Returns false if the block wasn't set.
+ * Observe! At the moment this function is using the built-in enumerator function .valueOf(String) but would preferably be changed to smarter function, when implemented
+ *
+ * @param type
+ */
+ public boolean setPreviousBlock(String type)
+ {
+ Material mat = Material.valueOf(type);
+ if (mat != null)
+ {
+ Block blk = getPreviousBlock();
+ if (blk != null)
+ {
+ blk.setType(mat);
+ return true;
+ }
+ }
+ return false;
+ }
+
+ private int[] convertStringArraytoIntArray(ArrayList<String> array)
+ {
+ if (array != null)
+ {
+ int intarray[] = new int[array.size()];
+ for (int i = 0; i < array.size(); i++)
+ {
+ try
+ {
+ intarray[i] = Integer.parseInt(array.get(i));
+ }
+ catch (NumberFormatException nfe)
+ {
+ intarray[i] = 0;
+ }
+ }
+ return intarray;
+ }
+ return null;
+ }
+
+ private boolean blockToIgnoreHasValue(int value)
+ {
+ if (this.blockToIgnore != null)
+ {
+ if (this.blockToIgnore.length > 0)
+ {
+ for (int i : this.blockToIgnore)
+ {
+ if (i == value)
+ return true;
+ }
+ }
+ }
+ return false;
+ }
+} \ No newline at end of file