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authorChris Ward <chris@chrisgward.com>2013-10-19 19:06:42 +1100
committerKHobbits <rob@khobbits.co.uk>2013-10-19 12:19:39 +0100
commit2c52976436fdc70ecb45f3135e8356b3de346a66 (patch)
treed233fd80af0119b0f286d4a4a5651a43f4f0e201
parent4041c0404ed18c1fdbda9a0ced2aa7a7da59d851 (diff)
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Make looping commands see vanished players properly
Make /r check player existence in the correct order
-rw-r--r--Essentials/src/com/earth2me/essentials/commands/Commandr.java3
-rw-r--r--Essentials/src/com/earth2me/essentials/commands/EssentialsLoopCommand.java2
2 files changed, 3 insertions, 2 deletions
diff --git a/Essentials/src/com/earth2me/essentials/commands/Commandr.java b/Essentials/src/com/earth2me/essentials/commands/Commandr.java
index 4b4de6ff9..1a793556a 100644
--- a/Essentials/src/com/earth2me/essentials/commands/Commandr.java
+++ b/Essentials/src/com/earth2me/essentials/commands/Commandr.java
@@ -44,13 +44,14 @@ public class Commandr extends EssentialsCommand
}
final CommandSource target = replyTo.getReplyTo();
- final String targetName = target.isPlayer() ? target.getPlayer().getDisplayName() : Console.NAME;
if (target == null || (target.isPlayer() && !target.getPlayer().isOnline()))
{
throw new Exception(_("foreverAlone"));
}
+ final String targetName = target.isPlayer() ? target.getPlayer().getDisplayName() : Console.NAME;
+
sender.sendMessage(_("msgFormat", _("me"), targetName, message));
if (target.isPlayer())
{
diff --git a/Essentials/src/com/earth2me/essentials/commands/EssentialsLoopCommand.java b/Essentials/src/com/earth2me/essentials/commands/EssentialsLoopCommand.java
index 2a7ebddde..c34fe8bd6 100644
--- a/Essentials/src/com/earth2me/essentials/commands/EssentialsLoopCommand.java
+++ b/Essentials/src/com/earth2me/essentials/commands/EssentialsLoopCommand.java
@@ -116,7 +116,7 @@ public abstract class EssentialsLoopCommand extends EssentialsCommand
}
else
{
- final User player = getPlayer(server, searchTerm, skipHidden, false);
+ final User player = getPlayer(server, searchTerm, !skipHidden, false);
updatePlayer(server, sender, player, commandArgs);
}
}