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author | KHobbits <rob@khobbits.co.uk> | 2012-08-08 02:06:45 +0100 |
---|---|---|
committer | KHobbits <rob@khobbits.co.uk> | 2012-08-08 02:07:47 +0100 |
commit | ba6cc5a9ee7175edb4986a732c96adaef7d09dd9 (patch) | |
tree | e2fa542b8148c5f9de0017a16d3e0263a97a8668 | |
parent | 101ae201d65852cc7aee8b0edf16e21d81f2cdc0 (diff) | |
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Fix minor Exp discrepancy
Add 'l<level>' syntax to /exp command
EG: /exp set l20
-rw-r--r-- | Essentials/src/com/earth2me/essentials/commands/Commandexp.java | 23 | ||||
-rw-r--r-- | Essentials/src/com/earth2me/essentials/craftbukkit/SetExpFix.java | 35 |
2 files changed, 44 insertions, 14 deletions
diff --git a/Essentials/src/com/earth2me/essentials/commands/Commandexp.java b/Essentials/src/com/earth2me/essentials/commands/Commandexp.java index 0f1fe4ea6..f3dac79e2 100644 --- a/Essentials/src/com/earth2me/essentials/commands/Commandexp.java +++ b/Essentials/src/com/earth2me/essentials/commands/Commandexp.java @@ -3,6 +3,7 @@ package com.earth2me.essentials.commands; import static com.earth2me.essentials.I18n._;
import com.earth2me.essentials.User;
import com.earth2me.essentials.craftbukkit.SetExpFix;
+import java.util.Locale;
import org.bukkit.Server;
import org.bukkit.command.CommandSender;
import org.bukkit.entity.Player;
@@ -103,7 +104,7 @@ public class Commandexp extends EssentialsCommand }
}
- private void expMatch(final Server server, final CommandSender sender, final String match, final String amount, final boolean toggle) throws NotEnoughArgumentsException
+ private void expMatch(final Server server, final CommandSender sender, final String match, String amount, final boolean toggle) throws NotEnoughArgumentsException
{
boolean foundUser = false;
for (Player matchPlayer : server.matchPlayer(match))
@@ -124,9 +125,25 @@ public class Commandexp extends EssentialsCommand sender.sendMessage(_("exp", target.getDisplayName(), SetExpFix.getTotalExperience(target), target.getLevel(), SetExpFix.getExpUntilNextLevel(target)));
}
- private void setExp(final CommandSender sender, final User target, final String strAmount, final boolean give)
+ private void setExp(final CommandSender sender, final User target, String strAmount, final boolean give)
{
- Long amount = Long.parseLong(strAmount);
+ Long amount;
+ strAmount = strAmount.toLowerCase(Locale.ENGLISH);
+ if (strAmount.startsWith("l"))
+ {
+ strAmount = strAmount.substring(1);
+ int neededLevel = Integer.parseInt(strAmount);
+ if (give)
+ {
+ neededLevel += target.getLevel();
+ }
+ amount = (long)SetExpFix.getExpToLevel(neededLevel);
+ SetExpFix.setTotalExperience(target, 0);
+ }
+ else {
+ amount = Long.parseLong(strAmount);
+ }
+
if (give)
{
amount += SetExpFix.getTotalExperience(target);
diff --git a/Essentials/src/com/earth2me/essentials/craftbukkit/SetExpFix.java b/Essentials/src/com/earth2me/essentials/craftbukkit/SetExpFix.java index e4a226da0..7ed3034c3 100644 --- a/Essentials/src/com/earth2me/essentials/craftbukkit/SetExpFix.java +++ b/Essentials/src/com/earth2me/essentials/craftbukkit/SetExpFix.java @@ -22,7 +22,7 @@ public class SetExpFix int amount = exp; while (amount > 0) { - final int expToLevel = getExpToLevel(player); + final int expToLevel = getExpAtLevel(player); amount -= expToLevel; if (amount >= 0) { @@ -39,43 +39,56 @@ public class SetExpFix } } - private static int getExpToLevel(final Player player) + private static int getExpAtLevel(final Player player) { - return getExpToLevel(player.getLevel()); + return getExpAtLevel(player.getLevel()); } - private static int getExpToLevel(final int level) + public static int getExpAtLevel(final int level) { - if (level >= 30) + if (level > 29) { return 62 + (level - 30) * 7; } - if (level >= 15) + if (level > 15) { return 17 + (level - 15) * 3; } return 17; } + + public static int getExpToLevel(final int level) + { + int currentLevel = 0; + int exp = 0; + + while (currentLevel < level) + { + exp += getExpAtLevel(currentLevel); + currentLevel++; + } + return exp; + } //This method is required because the bukkit player.getTotalExperience() method, shows exp that has been 'spent'. //Without this people would be able to use exp and then still sell it. public static int getTotalExperience(final Player player) { - int exp = (int)Math.round(getExpToLevel(player) * player.getExp()); + int exp = (int)Math.round(getExpAtLevel(player) * player.getExp()); int currentLevel = player.getLevel(); while (currentLevel > 0) { currentLevel--; - exp += getExpToLevel(currentLevel); + exp += getExpAtLevel(currentLevel); } return exp; } public static int getExpUntilNextLevel(final Player player) { - int exp = (int)Math.round(getExpToLevel(player) * player.getExp()); - int nextLevel = player.getLevel() + 1; - return getExpToLevel(nextLevel) - exp; + int exp = (int)Math.round(getExpAtLevel(player) * player.getExp()); + int nextLevel = player.getLevel(); + return getExpAtLevel(nextLevel) - exp; } } |