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<!DOCTYPE html>
<html>
<head>
<title>Drag and drop with middle click over windowless Flash</title>
<style type="text/css">
div {
width: 100px;
height: 100px;
background: fuchsia;
}
object {
width: 400px;
height: 400px;
border: 5px solid black;
}
</style>
<script type="text/javascript">
window.onload = function () {
document.getElementsByTagName('div')[0].ondragstart = function (e) {
e.dataTransfer.effectAllowed = 'copy';
e.dataTransfer.setData('text','dummy text');
};
};
</script>
</head>
<body>
<noscript><p>Enable JavaScript and reload</p></noscript>
<ol>
<li>Drag the pink square over the blue square.</li>
<li>Without releasing the drag, click the middle mouse button.</li>
<li>If the platform's normal behaviour is to cancel a drag (eg. Windows and Unix+KDE), then the drag should be cancelled; moving the mouse outside the black square should not cause the drag placeholder to continue following the mouse, and the mouse cursor should revert to default.</li>
<li>If the platform's normal behaviour is not to cancel a drag (eg. Mac and Unix+Gnome), then the drag should not be cancelled; moving the mouse outside the black square should cause the drag placeholder to continue following the mouse, and the mouse cursor should show as no-drop or drop-allowed.</li>
<li>Fail in either case if the drag placeholder gets stuck temporarily or permanently over the blue square. Fail if an inappropriate middle click function begins (eg. paste-and-go).</li>
</ol>
<div draggable="true"></div>
<script type="text/javascript">
var plugincode = '<object data="dragndrop.swf" type="application/x-shockwave-flash"><param name="wmode" value="opaque">Flash plugin is required for this test.</object>';
</script>
<script type="text/javascript" src="click-to-activate.js"></script>
</body>
</html>
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