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// Windows/Thread.h
#ifndef __WINDOWS_THREAD_H
#define __WINDOWS_THREAD_H
#include "Handle.h"
#include "Defs.h"
namespace NWindows {
class CThread: public CHandle
{
bool IsOpen() const { return _handle != 0; }
public:
bool Create(LPSECURITY_ATTRIBUTES threadAttributes,
SIZE_T stackSize, LPTHREAD_START_ROUTINE startAddress,
LPVOID parameter, DWORD creationFlags, LPDWORD threadId)
{
_handle = ::CreateThread(threadAttributes, stackSize, startAddress,
parameter, creationFlags, threadId);
return (_handle != NULL);
}
bool Create(LPTHREAD_START_ROUTINE startAddress, LPVOID parameter)
{
DWORD threadId;
return Create(NULL, 0, startAddress, parameter, 0, &threadId);
}
DWORD Resume()
{ return ::ResumeThread(_handle); }
DWORD Suspend()
{ return ::SuspendThread(_handle); }
bool Terminate(DWORD exitCode)
{ return BOOLToBool(::TerminateThread(_handle, exitCode)); }
int GetPriority()
{ return ::GetThreadPriority(_handle); }
bool SetPriority(int priority)
{ return BOOLToBool(::SetThreadPriority(_handle, priority)); }
bool Wait()
{
if (!IsOpen())
return true;
return (::WaitForSingleObject(_handle, INFINITE) == WAIT_OBJECT_0);
}
};
}
#endif
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