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// StreamBinder.h
#ifndef __STREAMBINDER_H
#define __STREAMBINDER_H
#include "../IStream.h"
#include "../../Windows/Synchronization.h"
class CStreamBinder
{
NWindows::NSynchronization::CManualResetEvent *_allBytesAreWritenEvent;
NWindows::NSynchronization::CManualResetEvent *_thereAreBytesToReadEvent;
NWindows::NSynchronization::CManualResetEvent *_readStreamIsClosedEvent;
UInt32 _bufferSize;
const void *_buffer;
public:
// bool ReadingWasClosed;
UInt64 ProcessedSize;
CStreamBinder():
_allBytesAreWritenEvent(NULL),
_thereAreBytesToReadEvent(NULL),
_readStreamIsClosedEvent(NULL)
{}
~CStreamBinder();
void CreateEvents();
void CreateStreams(ISequentialInStream **inStream,
ISequentialOutStream **outStream);
HRESULT Read(void *data, UInt32 size, UInt32 *processedSize);
void CloseRead();
HRESULT Write(const void *data, UInt32 size, UInt32 *processedSize);
void CloseWrite();
void ReInit();
};
#endif
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