1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
|
/*
* Copyright (C) 2007 The Android Open Source Project
*
* Licensed under the Apache License, Version 2.0 (the "License");
* you may not use this file except in compliance with the License.
* You may obtain a copy of the License at
*
* http://www.apache.org/licenses/LICENSE-2.0
*
* Unless required by applicable law or agreed to in writing, software
* distributed under the License is distributed on an "AS IS" BASIS,
* WITHOUT WARRANTIES OR CONDITIONS OF ANY KIND, either express or implied.
* See the License for the specific language governing permissions and
* limitations under the License.
*/
#ifndef ANDROID_PIXELFLINGER_H
#define ANDROID_PIXELFLINGER_H
#include <stdint.h>
#include <sys/types.h>
#include <pixelflinger/format.h>
// GGL types
typedef int8_t GGLbyte; // b
typedef int16_t GGLshort; // s
typedef int32_t GGLint; // i
typedef ssize_t GGLsizei; // i
typedef int32_t GGLfixed; // x
typedef int32_t GGLclampx; // x
typedef float GGLfloat; // f
typedef float GGLclampf; // f
typedef double GGLdouble; // d
typedef double GGLclampd; // d
typedef uint8_t GGLubyte; // ub
typedef uint8_t GGLboolean; // ub
typedef uint16_t GGLushort; // us
typedef uint32_t GGLuint; // ui
typedef unsigned int GGLenum; // ui
typedef unsigned int GGLbitfield; // ui
typedef void GGLvoid;
typedef int32_t GGLfixed32;
typedef int32_t GGLcolor;
typedef int32_t GGLcoord;
// ----------------------------------------------------------------------------
#define GGL_MAX_VIEWPORT_DIMS 4096
#define GGL_MAX_TEXTURE_SIZE 4096
#define GGL_MAX_ALIASED_POINT_SIZE 0x7FFFFFF
#define GGL_MAX_SMOOTH_POINT_SIZE 2048
#define GGL_MAX_SMOOTH_LINE_WIDTH 2048
// ----------------------------------------------------------------------------
// All these names are compatible with their OpenGL equivalents
// some of them are listed only for completeness
enum GGLNames {
GGL_FALSE = 0,
GGL_TRUE = 1,
// enable/disable
GGL_SCISSOR_TEST = 0x0C11,
GGL_TEXTURE_2D = 0x0DE1,
GGL_ALPHA_TEST = 0x0BC0,
GGL_BLEND = 0x0BE2,
GGL_COLOR_LOGIC_OP = 0x0BF2,
GGL_DITHER = 0x0BD0,
GGL_STENCIL_TEST = 0x0B90,
GGL_DEPTH_TEST = 0x0B71,
GGL_AA = 0x80000001,
GGL_W_LERP = 0x80000004,
GGL_POINT_SMOOTH_NICE = 0x80000005,
// buffers, pixel drawing/reading
GGL_COLOR = 0x1800,
// fog
GGL_FOG = 0x0B60,
// shade model
GGL_FLAT = 0x1D00,
GGL_SMOOTH = 0x1D01,
// Texture parameter name
GGL_TEXTURE_MIN_FILTER = 0x2801,
GGL_TEXTURE_MAG_FILTER = 0x2800,
GGL_TEXTURE_WRAP_S = 0x2802,
GGL_TEXTURE_WRAP_T = 0x2803,
GGL_TEXTURE_WRAP_R = 0x2804,
// Texture Filter
GGL_NEAREST = 0x2600,
GGL_LINEAR = 0x2601,
GGL_NEAREST_MIPMAP_NEAREST = 0x2700,
GGL_LINEAR_MIPMAP_NEAREST = 0x2701,
GGL_NEAREST_MIPMAP_LINEAR = 0x2702,
GGL_LINEAR_MIPMAP_LINEAR = 0x2703,
// Texture Wrap Mode
GGL_CLAMP = 0x2900,
GGL_REPEAT = 0x2901,
GGL_CLAMP_TO_EDGE = 0x812F,
// Texture Env Mode
GGL_REPLACE = 0x1E01,
GGL_MODULATE = 0x2100,
GGL_DECAL = 0x2101,
GGL_ADD = 0x0104,
// Texture Env Parameter
GGL_TEXTURE_ENV_MODE = 0x2200,
GGL_TEXTURE_ENV_COLOR = 0x2201,
// Texture Env Target
GGL_TEXTURE_ENV = 0x2300,
// Texture coord generation
GGL_TEXTURE_GEN_MODE = 0x2500,
GGL_S = 0x2000,
GGL_T = 0x2001,
GGL_R = 0x2002,
GGL_Q = 0x2003,
GGL_ONE_TO_ONE = 0x80000002,
GGL_AUTOMATIC = 0x80000003,
// AlphaFunction
GGL_NEVER = 0x0200,
GGL_LESS = 0x0201,
GGL_EQUAL = 0x0202,
GGL_LEQUAL = 0x0203,
GGL_GREATER = 0x0204,
GGL_NOTEQUAL = 0x0205,
GGL_GEQUAL = 0x0206,
GGL_ALWAYS = 0x0207,
// LogicOp
GGL_CLEAR = 0x1500, // 0
GGL_AND = 0x1501, // s & d
GGL_AND_REVERSE = 0x1502, // s & ~d
GGL_COPY = 0x1503, // s
GGL_AND_INVERTED = 0x1504, // ~s & d
GGL_NOOP = 0x1505, // d
GGL_XOR = 0x1506, // s ^ d
GGL_OR = 0x1507, // s | d
GGL_NOR = 0x1508, // ~(s | d)
GGL_EQUIV = 0x1509, // ~(s ^ d)
GGL_INVERT = 0x150A, // ~d
GGL_OR_REVERSE = 0x150B, // s | ~d
GGL_COPY_INVERTED = 0x150C, // ~s
GGL_OR_INVERTED = 0x150D, // ~s | d
GGL_NAND = 0x150E, // ~(s & d)
GGL_SET = 0x150F, // 1
// blending equation & function
GGL_ZERO = 0, // SD
GGL_ONE = 1, // SD
GGL_SRC_COLOR = 0x0300, // D
GGL_ONE_MINUS_SRC_COLOR = 0x0301, // D
GGL_SRC_ALPHA = 0x0302, // SD
GGL_ONE_MINUS_SRC_ALPHA = 0x0303, // SD
GGL_DST_ALPHA = 0x0304, // SD
GGL_ONE_MINUS_DST_ALPHA = 0x0305, // SD
GGL_DST_COLOR = 0x0306, // S
GGL_ONE_MINUS_DST_COLOR = 0x0307, // S
GGL_SRC_ALPHA_SATURATE = 0x0308, // S
// clear bits
GGL_DEPTH_BUFFER_BIT = 0x00000100,
GGL_STENCIL_BUFFER_BIT = 0x00000400,
GGL_COLOR_BUFFER_BIT = 0x00004000,
// errors
GGL_NO_ERROR = 0,
GGL_INVALID_ENUM = 0x0500,
GGL_INVALID_VALUE = 0x0501,
GGL_INVALID_OPERATION = 0x0502,
GGL_STACK_OVERFLOW = 0x0503,
GGL_STACK_UNDERFLOW = 0x0504,
GGL_OUT_OF_MEMORY = 0x0505
};
// ----------------------------------------------------------------------------
typedef struct {
GGLsizei version; // always set to sizeof(GGLSurface)
GGLuint width; // width in pixels
GGLuint height; // height in pixels
GGLint stride; // stride in pixels
GGLubyte* data; // pointer to the bits
GGLubyte format; // pixel format
GGLubyte rfu[3]; // must be zero
// these values are dependent on the used format
union {
GGLint compressedFormat;
GGLint vstride;
};
void* reserved;
} GGLSurface;
typedef struct {
// immediate rendering
void (*pointx)(void *con, const GGLcoord* v, GGLcoord r);
void (*linex)(void *con,
const GGLcoord* v0, const GGLcoord* v1, GGLcoord width);
void (*recti)(void* c, GGLint l, GGLint t, GGLint r, GGLint b);
void (*trianglex)(void* c,
GGLcoord const* v0, GGLcoord const* v1, GGLcoord const* v2);
// scissor
void (*scissor)(void* c, GGLint x, GGLint y, GGLsizei width, GGLsizei height);
// Set the textures and color buffers
void (*activeTexture)(void* c, GGLuint tmu);
void (*bindTexture)(void* c, const GGLSurface* surface);
void (*colorBuffer)(void* c, const GGLSurface* surface);
void (*readBuffer)(void* c, const GGLSurface* surface);
void (*depthBuffer)(void* c, const GGLSurface* surface);
void (*bindTextureLod)(void* c, GGLuint tmu, const GGLSurface* surface);
// enable/disable features
void (*enable)(void* c, GGLenum name);
void (*disable)(void* c, GGLenum name);
void (*enableDisable)(void* c, GGLenum name, GGLboolean en);
// specify the fragment's color
void (*shadeModel)(void* c, GGLenum mode);
void (*color4xv)(void* c, const GGLclampx* color);
// specify color iterators (16.16)
void (*colorGrad12xv)(void* c, const GGLcolor* grad);
// specify Z coordinate iterators (0.32)
void (*zGrad3xv)(void* c, const GGLfixed32* grad);
// specify W coordinate iterators (16.16)
void (*wGrad3xv)(void* c, const GGLfixed* grad);
// specify fog iterator & color (16.16)
void (*fogGrad3xv)(void* c, const GGLfixed* grad);
void (*fogColor3xv)(void* c, const GGLclampx* color);
// specify blending parameters
void (*blendFunc)(void* c, GGLenum src, GGLenum dst);
void (*blendFuncSeparate)(void* c, GGLenum src, GGLenum dst,
GGLenum srcAlpha, GGLenum dstAplha);
// texture environnement (REPLACE / MODULATE / DECAL / BLEND)
void (*texEnvi)(void* c, GGLenum target,
GGLenum pname,
GGLint param);
void (*texEnvxv)(void* c, GGLenum target,
GGLenum pname, const GGLfixed* params);
// texture parameters (Wrapping, filter)
void (*texParameteri)(void* c, GGLenum target,
GGLenum pname,
GGLint param);
// texture iterators (16.16)
void (*texCoord2i)(void* c, GGLint s, GGLint t);
void (*texCoord2x)(void* c, GGLfixed s, GGLfixed t);
// s, dsdx, dsdy, scale, t, dtdx, dtdy, tscale
// This api uses block floating-point for S and T texture coordinates.
// All values are given in 16.16, scaled by 'scale'. In other words,
// set scale to 0, for 16.16 values.
void (*texCoordGradScale8xv)(void* c, GGLint tmu, const int32_t* grad8);
void (*texGeni)(void* c, GGLenum coord, GGLenum pname, GGLint param);
// masking
void (*colorMask)(void* c, GGLboolean red,
GGLboolean green,
GGLboolean blue,
GGLboolean alpha);
void (*depthMask)(void* c, GGLboolean flag);
void (*stencilMask)(void* c, GGLuint mask);
// alpha func
void (*alphaFuncx)(void* c, GGLenum func, GGLclampx ref);
// depth func
void (*depthFunc)(void* c, GGLenum func);
// logic op
void (*logicOp)(void* c, GGLenum opcode);
// clear
void (*clear)(void* c, GGLbitfield mask);
void (*clearColorx)(void* c,
GGLclampx r, GGLclampx g, GGLclampx b, GGLclampx a);
void (*clearDepthx)(void* c, GGLclampx depth);
void (*clearStencil)(void* c, GGLint s);
// framebuffer operations
void (*copyPixels)(void* c, GGLint x, GGLint y,
GGLsizei width, GGLsizei height, GGLenum type);
void (*rasterPos2x)(void* c, GGLfixed x, GGLfixed y);
void (*rasterPos2i)(void* c, GGLint x, GGLint y);
} GGLContext;
// ----------------------------------------------------------------------------
#ifdef __cplusplus
extern "C" {
#endif
// construct / destroy the context
ssize_t gglInit(GGLContext** context);
ssize_t gglUninit(GGLContext* context);
GGLint gglBitBlit(
GGLContext* c,
int tmu,
GGLint crop[4],
GGLint where[4]);
#ifdef __cplusplus
};
#endif
// ----------------------------------------------------------------------------
#endif // ANDROID_PIXELFLINGER_H
|