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/* vim: set shiftwidth=2 tabstop=8 autoindent cindent expandtab: */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
/* Code to start and animate CSS transitions. */
#ifndef nsTransitionManager_h_
#define nsTransitionManager_h_
#include "mozilla/ComputedTiming.h"
#include "mozilla/ContentEvents.h"
#include "mozilla/EffectCompositor.h" // For EffectCompositor::CascadeLevel
#include "mozilla/MemoryReporting.h"
#include "mozilla/dom/Animation.h"
#include "mozilla/dom/KeyframeEffectReadOnly.h"
#include "AnimationCommon.h"
#include "nsCSSProps.h"
class nsIGlobalObject;
class nsStyleContext;
class nsPresContext;
class nsCSSPropertyIDSet;
namespace mozilla {
enum class CSSPseudoElementType : uint8_t;
struct Keyframe;
struct StyleTransition;
} // namespace mozilla
/*****************************************************************************
* Per-Element data *
*****************************************************************************/
namespace mozilla {
struct ElementPropertyTransition : public dom::KeyframeEffectReadOnly
{
ElementPropertyTransition(nsIDocument* aDocument,
Maybe<OwningAnimationTarget>& aTarget,
const TimingParams &aTiming,
StyleAnimationValue aStartForReversingTest,
double aReversePortion,
const KeyframeEffectParams& aEffectOptions)
: dom::KeyframeEffectReadOnly(aDocument, aTarget, aTiming, aEffectOptions)
, mStartForReversingTest(aStartForReversingTest)
, mReversePortion(aReversePortion)
{ }
ElementPropertyTransition* AsTransition() override { return this; }
const ElementPropertyTransition* AsTransition() const override
{
return this;
}
nsCSSPropertyID TransitionProperty() const {
MOZ_ASSERT(mKeyframes.Length() == 2,
"Transitions should have exactly two animation keyframes. "
"Perhaps we are using an un-initialized transition?");
MOZ_ASSERT(mKeyframes[0].mPropertyValues.Length() == 1,
"Transitions should have exactly one property in their first "
"frame");
return mKeyframes[0].mPropertyValues[0].mProperty;
}
StyleAnimationValue ToValue() const {
// If we failed to generate properties from the transition frames,
// return a null value but also show a warning since we should be
// detecting that kind of situation in advance and not generating a
// transition in the first place.
if (mProperties.Length() < 1 ||
mProperties[0].mSegments.Length() < 1) {
NS_WARNING("Failed to generate transition property values");
return StyleAnimationValue();
}
return mProperties[0].mSegments[0].mToValue;
}
// This is the start value to be used for a check for whether a
// transition is being reversed. Normally the same as
// mProperties[0].mSegments[0].mFromValue, except when this transition
// started as the reversal of another in-progress transition.
// Needed so we can handle two reverses in a row.
StyleAnimationValue mStartForReversingTest;
// Likewise, the portion (in value space) of the "full" reversed
// transition that we're actually covering. For example, if a :hover
// effect has a transition that moves the element 10px to the right
// (by changing 'left' from 0px to 10px), and the mouse moves in to
// the element (starting the transition) but then moves out after the
// transition has advanced 4px, the second transition (from 10px/4px
// to 0px) will have mReversePortion of 0.4. (If the mouse then moves
// in again when the transition is back to 2px, the mReversePortion
// for the third transition (from 0px/2px to 10px) will be 0.8.
double mReversePortion;
// Compute the portion of the *value* space that we should be through
// at the current time. (The input to the transition timing function
// has time units, the output has value units.)
double CurrentValuePortion() const;
// For a new transition interrupting an existing transition on the
// compositor, update the start value to match the value of the replaced
// transitions at the current time.
void UpdateStartValueFromReplacedTransition();
struct ReplacedTransitionProperties {
TimeDuration mStartTime;
double mPlaybackRate;
TimingParams mTiming;
Maybe<ComputedTimingFunction> mTimingFunction;
StyleAnimationValue mFromValue, mToValue;
};
Maybe<ReplacedTransitionProperties> mReplacedTransition;
};
namespace dom {
class CSSTransition final : public Animation
{
public:
explicit CSSTransition(nsIGlobalObject* aGlobal)
: dom::Animation(aGlobal)
, mPreviousTransitionPhase(TransitionPhase::Idle)
, mNeedsNewAnimationIndexWhenRun(false)
, mTransitionProperty(eCSSProperty_UNKNOWN)
{
}
JSObject* WrapObject(JSContext* aCx,
JS::Handle<JSObject*> aGivenProto) override;
CSSTransition* AsCSSTransition() override { return this; }
const CSSTransition* AsCSSTransition() const override { return this; }
// CSSTransition interface
void GetTransitionProperty(nsString& aRetVal) const;
// Animation interface overrides
virtual AnimationPlayState PlayStateFromJS() const override;
virtual void PlayFromJS(ErrorResult& aRv) override;
// A variant of Play() that avoids posting style updates since this method
// is expected to be called whilst already updating style.
void PlayFromStyle()
{
ErrorResult rv;
PlayNoUpdate(rv, Animation::LimitBehavior::Continue);
// play() should not throw when LimitBehavior is Continue
MOZ_ASSERT(!rv.Failed(), "Unexpected exception playing transition");
}
void CancelFromStyle() override
{
// The animation index to use for compositing will be established when
// this transition next transitions out of the idle state but we still
// update it now so that the sort order of this transition remains
// defined until that moment.
//
// See longer explanation in CSSAnimation::CancelFromStyle.
mAnimationIndex = sNextAnimationIndex++;
mNeedsNewAnimationIndexWhenRun = true;
Animation::CancelFromStyle();
// The above call to Animation::CancelFromStyle may cause a transitioncancel
// event to be queued. However, it will also remove the transition from its
// timeline. If this transition was the last animation attached to
// the timeline, the timeline will stop observing the refresh driver and
// there may be no subsequent tick fro dispatching animation events.
//
// To ensure the cancel event is dispatched we tell the timeline it needs to
// observe the refresh driver for at least one more tick.
if (mTimeline) {
mTimeline->NotifyAnimationUpdated(*this);
}
// It is important we do this *after* calling CancelFromStyle().
// This is because CancelFromStyle() will end up posting a restyle and
// that restyle should target the *transitions* level of the cascade.
// However, once we clear the owning element, CascadeLevel() will begin
// returning CascadeLevel::Animations.
mOwningElement = OwningElementRef();
}
void SetEffectFromStyle(AnimationEffectReadOnly* aEffect);
void Tick() override;
nsCSSPropertyID TransitionProperty() const;
StyleAnimationValue ToValue() const;
bool HasLowerCompositeOrderThan(const CSSTransition& aOther) const;
EffectCompositor::CascadeLevel CascadeLevel() const override
{
return IsTiedToMarkup() ?
EffectCompositor::CascadeLevel::Transitions :
EffectCompositor::CascadeLevel::Animations;
}
void SetCreationSequence(uint64_t aIndex)
{
MOZ_ASSERT(IsTiedToMarkup());
mAnimationIndex = aIndex;
}
// Sets the owning element which is used for determining the composite
// oder of CSSTransition objects generated from CSS markup.
//
// @see mOwningElement
void SetOwningElement(const OwningElementRef& aElement)
{
mOwningElement = aElement;
}
// True for transitions that are generated from CSS markup and continue to
// reflect changes to that markup.
bool IsTiedToMarkup() const { return mOwningElement.IsSet(); }
// Return the animation current time based on a given TimeStamp, a given
// start time and a given playbackRate on a given timeline. This is useful
// when we estimate the current animated value running on the compositor
// because the animation on the compositor may be running ahead while
// main-thread is busy.
static Nullable<TimeDuration> GetCurrentTimeAt(
const DocumentTimeline& aTimeline,
const TimeStamp& aBaseTime,
const TimeDuration& aStartTime,
double aPlaybackRate);
void MaybeQueueCancelEvent(StickyTimeDuration aActiveTime) override {
QueueEvents(aActiveTime);
}
protected:
virtual ~CSSTransition()
{
MOZ_ASSERT(!mOwningElement.IsSet(), "Owning element should be cleared "
"before a CSS transition is destroyed");
}
// Animation overrides
void UpdateTiming(SeekFlag aSeekFlag,
SyncNotifyFlag aSyncNotifyFlag) override;
void QueueEvents(StickyTimeDuration activeTime = StickyTimeDuration());
// The (pseudo-)element whose computed transition-property refers to this
// transition (if any).
//
// This is used for determining the relative composite order of transitions
// generated from CSS markup.
//
// Typically this will be the same as the target element of the keyframe
// effect associated with this transition. However, it can differ in the
// following circumstances:
//
// a) If script removes or replaces the effect of this transition,
// b) If this transition is cancelled (e.g. by updating the
// transition-property or removing the owning element from the document),
// c) If this object is generated from script using the CSSTransition
// constructor.
//
// For (b) and (c) the owning element will return !IsSet().
OwningElementRef mOwningElement;
// The 'transition phase' used to determine which transition events need
// to be queued on this tick.
// See: https://drafts.csswg.org/css-transitions-2/#transition-phase
enum class TransitionPhase {
Idle = static_cast<int>(ComputedTiming::AnimationPhase::Null),
Before = static_cast<int>(ComputedTiming::AnimationPhase::Before),
Active = static_cast<int>(ComputedTiming::AnimationPhase::Active),
After = static_cast<int>(ComputedTiming::AnimationPhase::After),
Pending
};
TransitionPhase mPreviousTransitionPhase;
// When true, indicates that when this transition next leaves the idle state,
// its animation index should be updated.
bool mNeedsNewAnimationIndexWhenRun;
// Store the transition property and to-value here since we need that
// information in order to determine if there is an existing transition
// for a given style change. We can't store that information on the
// ElementPropertyTransition (effect) however since it can be replaced
// using the Web Animations API.
nsCSSPropertyID mTransitionProperty;
StyleAnimationValue mTransitionToValue;
};
} // namespace dom
template <>
struct AnimationTypeTraits<dom::CSSTransition>
{
static nsIAtom* ElementPropertyAtom()
{
return nsGkAtoms::transitionsProperty;
}
static nsIAtom* BeforePropertyAtom()
{
return nsGkAtoms::transitionsOfBeforeProperty;
}
static nsIAtom* AfterPropertyAtom()
{
return nsGkAtoms::transitionsOfAfterProperty;
}
};
struct TransitionEventInfo {
RefPtr<dom::Element> mElement;
RefPtr<dom::Animation> mAnimation;
InternalTransitionEvent mEvent;
TimeStamp mTimeStamp;
TransitionEventInfo(dom::Element* aElement,
CSSPseudoElementType aPseudoType,
EventMessage aMessage,
nsCSSPropertyID aProperty,
StickyTimeDuration aDuration,
const TimeStamp& aTimeStamp,
dom::Animation* aAnimation)
: mElement(aElement)
, mAnimation(aAnimation)
, mEvent(true, aMessage)
, mTimeStamp(aTimeStamp)
{
// XXX Looks like nobody initialize WidgetEvent::time
mEvent.mPropertyName =
NS_ConvertUTF8toUTF16(nsCSSProps::GetStringValue(aProperty));
mEvent.mElapsedTime = aDuration.ToSeconds();
mEvent.mPseudoElement =
AnimationCollection<dom::CSSTransition>::PseudoTypeAsString(aPseudoType);
}
// InternalTransitionEvent doesn't support copy-construction, so we need
// to ourselves in order to work with nsTArray
TransitionEventInfo(const TransitionEventInfo& aOther)
: mElement(aOther.mElement)
, mAnimation(aOther.mAnimation)
, mEvent(aOther.mEvent)
, mTimeStamp(aOther.mTimeStamp)
{
mEvent.AssignTransitionEventData(aOther.mEvent, false);
}
};
} // namespace mozilla
class nsTransitionManager final
: public mozilla::CommonAnimationManager<mozilla::dom::CSSTransition>
{
public:
explicit nsTransitionManager(nsPresContext *aPresContext)
: mozilla::CommonAnimationManager<mozilla::dom::CSSTransition>(aPresContext)
, mInAnimationOnlyStyleUpdate(false)
{
}
NS_INLINE_DECL_CYCLE_COLLECTING_NATIVE_REFCOUNTING(nsTransitionManager)
NS_DECL_CYCLE_COLLECTION_NATIVE_CLASS(nsTransitionManager)
typedef mozilla::AnimationCollection<mozilla::dom::CSSTransition>
CSSTransitionCollection;
/**
* StyleContextChanged
*
* To be called from RestyleManager::TryInitiatingTransition when the
* style of an element has changed, to initiate transitions from
* that style change. For style contexts with :before and :after
* pseudos, aElement is expected to be the generated before/after
* element.
*
* It may modify the new style context (by replacing
* *aNewStyleContext) to cover up some of the changes for the duration
* of the restyling of descendants. If it does, this function will
* take care of causing the necessary restyle afterwards.
*/
void StyleContextChanged(mozilla::dom::Element *aElement,
nsStyleContext *aOldStyleContext,
RefPtr<nsStyleContext>* aNewStyleContext /* inout */);
/**
* When we're resolving style for an element that previously didn't have
* style, we might have some old finished transitions for it, if,
* say, it was display:none for a while, but previously displayed.
*
* This method removes any finished transitions that don't match the
* new style.
*/
void PruneCompletedTransitions(mozilla::dom::Element* aElement,
mozilla::CSSPseudoElementType aPseudoType,
nsStyleContext* aNewStyleContext);
void SetInAnimationOnlyStyleUpdate(bool aInAnimationOnlyUpdate) {
mInAnimationOnlyStyleUpdate = aInAnimationOnlyUpdate;
}
bool InAnimationOnlyStyleUpdate() const {
return mInAnimationOnlyStyleUpdate;
}
void QueueEvent(mozilla::TransitionEventInfo&& aEventInfo)
{
mEventDispatcher.QueueEvent(
mozilla::Forward<mozilla::TransitionEventInfo>(aEventInfo));
}
void DispatchEvents()
{
RefPtr<nsTransitionManager> kungFuDeathGrip(this);
mEventDispatcher.DispatchEvents(mPresContext);
}
void SortEvents() { mEventDispatcher.SortEvents(); }
void ClearEventQueue() { mEventDispatcher.ClearEventQueue(); }
// Stop transitions on the element. This method takes the real element
// rather than the element for the generated content for transitions on
// ::before and ::after.
void StopTransitionsForElement(mozilla::dom::Element* aElement,
mozilla::CSSPseudoElementType aPseudoType);
protected:
virtual ~nsTransitionManager() {}
typedef nsTArray<RefPtr<mozilla::dom::CSSTransition>>
OwningCSSTransitionPtrArray;
// Update the transitions. It'd start new, replace, or stop current
// transitions if need. aDisp and aElement shouldn't be nullptr.
// aElementTransitions is the collection of current transitions, and it
// could be a nullptr if we don't have any transitions.
bool
UpdateTransitions(const nsStyleDisplay* aDisp,
mozilla::dom::Element* aElement,
CSSTransitionCollection*& aElementTransitions,
nsStyleContext* aOldStyleContext,
nsStyleContext* aNewStyleContext);
void
ConsiderInitiatingTransition(nsCSSPropertyID aProperty,
const mozilla::StyleTransition& aTransition,
mozilla::dom::Element* aElement,
CSSTransitionCollection*& aElementTransitions,
nsStyleContext* aOldStyleContext,
nsStyleContext* aNewStyleContext,
bool* aStartedAny,
nsCSSPropertyIDSet* aWhichStarted);
nsTArray<mozilla::Keyframe> GetTransitionKeyframes(
nsStyleContext* aStyleContext,
nsCSSPropertyID aProperty,
mozilla::StyleAnimationValue&& aStartValue,
mozilla::StyleAnimationValue&& aEndValue,
const nsTimingFunction& aTimingFunction);
bool mInAnimationOnlyStyleUpdate;
mozilla::DelayedEventDispatcher<mozilla::TransitionEventInfo>
mEventDispatcher;
};
#endif /* !defined(nsTransitionManager_h_) */
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