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<!--
A variation on reset-2.svg.
Perhaps surprisingly, restart behaviour only applies for the second interval
onwards. This is inconsistent but it's the spec
(see http://lists.w3.org/Archives/Public/www-smil/2009OctDec/0004.html)
In this test we ensure that times are NOT cleared upon starting the first
interval.
Therefore we build up the following graph:
|..|
1 2
But at t=0.5s we add a begin instance at t=1.5s. This should NOT be cleared
when we start at t=1s and hence the animation should STILL be playing
at t=2.0s.
-->
<svg xmlns="http://www.w3.org/2000/svg"
xmlns:xlink="http://www.w3.org/1999/xlink"
class="reftest-wait"
onload="addInstanceTimes()">
<script type="text/ecmascript"><![CDATA[
function addInstanceTimes() {
var svg = document.documentElement;
svg.pauseAnimations();
svg.setCurrentTime(0.5);
var anim = document.getElementById('anim');
anim.beginElementAt(1);
setTimeAndSnapshot(2.0, true);
}
]]></script>
<script xlink:href="../smil-util.js" type="text/javascript"/>
<rect width="100" height="100" fill="red">
<set attributeName="fill" attributeType="CSS"
to="green" begin="1s" dur="1s" fill="remove" id="anim"/>
</rect>
</svg>
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