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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "js/UbiNodeShortestPaths.h"
#include "mozilla/Maybe.h"
#include "mozilla/Move.h"
#include "jsstr.h"
namespace JS {
namespace ubi {
JS_PUBLIC_API(BackEdge::Ptr)
BackEdge::clone() const
{
BackEdge::Ptr clone(js_new<BackEdge>());
if (!clone)
return nullptr;
clone->predecessor_ = predecessor();
if (name()) {
clone->name_ = js::DuplicateString(name().get());
if (!clone->name_)
return nullptr;
}
return mozilla::Move(clone);
}
#ifdef DEBUG
static void
dumpNode(const JS::ubi::Node& node)
{
fprintf(stderr, " %p ", (void*) node.identifier());
js_fputs(node.typeName(), stderr);
if (node.coarseType() == JS::ubi::CoarseType::Object) {
if (const char* clsName = node.jsObjectClassName())
fprintf(stderr, " [object %s]", clsName);
}
fputc('\n', stderr);
}
JS_PUBLIC_API(void)
dumpPaths(JSContext* cx, Node node, uint32_t maxNumPaths /* = 10 */)
{
mozilla::Maybe<AutoCheckCannotGC> nogc;
JS::ubi::RootList rootList(cx, nogc, true);
MOZ_ASSERT(rootList.init());
NodeSet targets;
bool ok = targets.init() && targets.putNew(node);
MOZ_ASSERT(ok);
auto paths = ShortestPaths::Create(cx, nogc.ref(), maxNumPaths, &rootList, mozilla::Move(targets));
MOZ_ASSERT(paths.isSome());
int i = 0;
ok = paths->forEachPath(node, [&](Path& path) {
fprintf(stderr, "Path %d:\n", i++);
for (auto backEdge : path) {
dumpNode(backEdge->predecessor());
fprintf(stderr, " |\n");
fprintf(stderr, " |\n");
fprintf(stderr, " '");
const char16_t* name = backEdge->name().get();
if (!name)
name = u"<no edge name>";
js_fputs(name, stderr);
fprintf(stderr, "'\n");
fprintf(stderr, " |\n");
fprintf(stderr, " V\n");
}
dumpNode(node);
fputc('\n', stderr);
return true;
});
MOZ_ASSERT(ok);
if (i == 0)
fprintf(stderr, "No retaining paths found.\n");
}
#endif
} // namespace ubi
} // namespace JS
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