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|
/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef vm_Stack_h
#define vm_Stack_h
#include "mozilla/Atomics.h"
#include "mozilla/Maybe.h"
#include "mozilla/MemoryReporting.h"
#include "mozilla/Variant.h"
#include "jsfun.h"
#include "jsscript.h"
#include "jsutil.h"
#include "gc/Rooting.h"
#include "jit/JitFrameIterator.h"
#ifdef CHECK_OSIPOINT_REGISTERS
#include "jit/Registers.h" // for RegisterDump
#endif
#include "js/RootingAPI.h"
#include "vm/ArgumentsObject.h"
#include "vm/SavedFrame.h"
#include "wasm/WasmFrameIterator.h"
struct JSCompartment;
namespace JS {
namespace dbg {
#ifdef JS_BROKEN_GCC_ATTRIBUTE_WARNING
#pragma GCC diagnostic push
#pragma GCC diagnostic ignored "-Wattributes"
#endif // JS_BROKEN_GCC_ATTRIBUTE_WARNING
class JS_PUBLIC_API(AutoEntryMonitor);
#ifdef JS_BROKEN_GCC_ATTRIBUTE_WARNING
#pragma GCC diagnostic pop
#endif // JS_BROKEN_GCC_ATTRIBUTE_WARNING
} // namespace dbg
} // namespace JS
namespace js {
class InterpreterRegs;
class CallObject;
class FrameIter;
class EnvironmentObject;
class ScriptFrameIter;
class SPSProfiler;
class InterpreterFrame;
class LexicalEnvironmentObject;
class EnvironmentIter;
class EnvironmentCoordinate;
class SavedFrame;
namespace jit {
class CommonFrameLayout;
}
namespace wasm {
class Instance;
}
// VM stack layout
//
// A JSRuntime's stack consists of a linked list of activations. Every activation
// contains a number of scripted frames that are either running in the interpreter
// (InterpreterActivation) or JIT code (JitActivation). The frames inside a single
// activation are contiguous: whenever C++ calls back into JS, a new activation is
// pushed.
//
// Every activation is tied to a single JSContext and JSCompartment. This means we
// can reconstruct a given context's stack by skipping activations belonging to other
// contexts. This happens whenever an embedding enters the JS engine on cx1 and
// then, from a native called by the JS engine, reenters the VM on cx2.
// Interpreter frames (InterpreterFrame)
//
// Each interpreter script activation (global or function code) is given a
// fixed-size header (js::InterpreterFrame). The frame contains bookkeeping
// information about the activation and links to the previous frame.
//
// The values after an InterpreterFrame in memory are its locals followed by its
// expression stack. InterpreterFrame::argv_ points to the frame's arguments.
// Missing formal arguments are padded with |undefined|, so the number of
// arguments is always >= the number of formals.
//
// The top of an activation's current frame's expression stack is pointed to by
// the activation's "current regs", which contains the stack pointer 'sp'. In
// the interpreter, sp is adjusted as individual values are pushed and popped
// from the stack and the InterpreterRegs struct (pointed to by the
// InterpreterActivation) is a local var of js::Interpret.
enum MaybeCheckAliasing { CHECK_ALIASING = true, DONT_CHECK_ALIASING = false };
enum MaybeCheckTDZ { CheckTDZ = true, DontCheckTDZ = false };
/*****************************************************************************/
namespace jit {
class BaselineFrame;
class RematerializedFrame;
} // namespace jit
/*
* Pointer to either a ScriptFrameIter::Data, an InterpreterFrame, or a Baseline
* JIT frame.
*
* The Debugger may cache ScriptFrameIter::Data as a bookmark to reconstruct a
* ScriptFrameIter without doing a full stack walk.
*
* There is no way to directly create such an AbstractFramePtr. To do so, the
* user must call ScriptFrameIter::copyDataAsAbstractFramePtr().
*
* ScriptFrameIter::abstractFramePtr() will never return an AbstractFramePtr
* that is in fact a ScriptFrameIter::Data.
*
* To recover a ScriptFrameIter settled at the location pointed to by an
* AbstractFramePtr, use the THIS_FRAME_ITER macro in Debugger.cpp. As an
* aside, no asScriptFrameIterData() is provided because C++ is stupid and
* cannot forward declare inner classes.
*/
class AbstractFramePtr
{
friend class FrameIter;
uintptr_t ptr_;
enum {
Tag_ScriptFrameIterData = 0x0,
Tag_InterpreterFrame = 0x1,
Tag_BaselineFrame = 0x2,
Tag_RematerializedFrame = 0x3,
TagMask = 0x3
};
public:
AbstractFramePtr()
: ptr_(0)
{}
MOZ_IMPLICIT AbstractFramePtr(InterpreterFrame* fp)
: ptr_(fp ? uintptr_t(fp) | Tag_InterpreterFrame : 0)
{
MOZ_ASSERT_IF(fp, asInterpreterFrame() == fp);
}
MOZ_IMPLICIT AbstractFramePtr(jit::BaselineFrame* fp)
: ptr_(fp ? uintptr_t(fp) | Tag_BaselineFrame : 0)
{
MOZ_ASSERT_IF(fp, asBaselineFrame() == fp);
}
MOZ_IMPLICIT AbstractFramePtr(jit::RematerializedFrame* fp)
: ptr_(fp ? uintptr_t(fp) | Tag_RematerializedFrame : 0)
{
MOZ_ASSERT_IF(fp, asRematerializedFrame() == fp);
}
static AbstractFramePtr FromRaw(void* raw) {
AbstractFramePtr frame;
frame.ptr_ = uintptr_t(raw);
return frame;
}
bool isScriptFrameIterData() const {
return !!ptr_ && (ptr_ & TagMask) == Tag_ScriptFrameIterData;
}
bool isInterpreterFrame() const {
return (ptr_ & TagMask) == Tag_InterpreterFrame;
}
InterpreterFrame* asInterpreterFrame() const {
MOZ_ASSERT(isInterpreterFrame());
InterpreterFrame* res = (InterpreterFrame*)(ptr_ & ~TagMask);
MOZ_ASSERT(res);
return res;
}
bool isBaselineFrame() const {
return (ptr_ & TagMask) == Tag_BaselineFrame;
}
jit::BaselineFrame* asBaselineFrame() const {
MOZ_ASSERT(isBaselineFrame());
jit::BaselineFrame* res = (jit::BaselineFrame*)(ptr_ & ~TagMask);
MOZ_ASSERT(res);
return res;
}
bool isRematerializedFrame() const {
return (ptr_ & TagMask) == Tag_RematerializedFrame;
}
jit::RematerializedFrame* asRematerializedFrame() const {
MOZ_ASSERT(isRematerializedFrame());
jit::RematerializedFrame* res = (jit::RematerializedFrame*)(ptr_ & ~TagMask);
MOZ_ASSERT(res);
return res;
}
void* raw() const { return reinterpret_cast<void*>(ptr_); }
bool operator ==(const AbstractFramePtr& other) const { return ptr_ == other.ptr_; }
bool operator !=(const AbstractFramePtr& other) const { return ptr_ != other.ptr_; }
explicit operator bool() const { return !!ptr_; }
inline JSObject* environmentChain() const;
inline CallObject& callObj() const;
inline bool initFunctionEnvironmentObjects(JSContext* cx);
inline bool pushVarEnvironment(JSContext* cx, HandleScope scope);
template <typename SpecificEnvironment>
inline void pushOnEnvironmentChain(SpecificEnvironment& env);
template <typename SpecificEnvironment>
inline void popOffEnvironmentChain();
inline JSCompartment* compartment() const;
inline bool hasInitialEnvironment() const;
inline bool isGlobalFrame() const;
inline bool isModuleFrame() const;
inline bool isEvalFrame() const;
inline bool isDebuggerEvalFrame() const;
inline bool hasCachedSavedFrame() const;
inline void setHasCachedSavedFrame();
inline JSScript* script() const;
inline JSFunction* callee() const;
inline Value calleev() const;
inline Value& thisArgument() const;
inline Value newTarget() const;
inline bool debuggerNeedsCheckPrimitiveReturn() const;
inline bool isFunctionFrame() const;
inline bool isNonStrictDirectEvalFrame() const;
inline bool isStrictEvalFrame() const;
inline unsigned numActualArgs() const;
inline unsigned numFormalArgs() const;
inline Value* argv() const;
inline bool hasArgs() const;
inline bool hasArgsObj() const;
inline ArgumentsObject& argsObj() const;
inline void initArgsObj(ArgumentsObject& argsobj) const;
inline bool createSingleton() const;
inline Value& unaliasedLocal(uint32_t i);
inline Value& unaliasedFormal(unsigned i, MaybeCheckAliasing checkAliasing = CHECK_ALIASING);
inline Value& unaliasedActual(unsigned i, MaybeCheckAliasing checkAliasing = CHECK_ALIASING);
template <class Op> inline void unaliasedForEachActual(JSContext* cx, Op op);
inline bool prevUpToDate() const;
inline void setPrevUpToDate() const;
inline void unsetPrevUpToDate() const;
inline bool isDebuggee() const;
inline void setIsDebuggee();
inline void unsetIsDebuggee();
inline HandleValue returnValue() const;
inline void setReturnValue(const Value& rval) const;
friend void GDBTestInitAbstractFramePtr(AbstractFramePtr&, void*);
friend void GDBTestInitAbstractFramePtr(AbstractFramePtr&, InterpreterFrame*);
friend void GDBTestInitAbstractFramePtr(AbstractFramePtr&, jit::BaselineFrame*);
friend void GDBTestInitAbstractFramePtr(AbstractFramePtr&, jit::RematerializedFrame*);
};
class NullFramePtr : public AbstractFramePtr
{
public:
NullFramePtr()
: AbstractFramePtr()
{ }
};
enum MaybeConstruct { NO_CONSTRUCT = false, CONSTRUCT = true };
/*****************************************************************************/
class InterpreterFrame
{
enum Flags : uint32_t {
CONSTRUCTING = 0x1, /* frame is for a constructor invocation */
RESUMED_GENERATOR = 0x2, /* frame is for a resumed generator invocation */
/* Function prologue state */
HAS_INITIAL_ENV = 0x4, /* callobj created for function or var env for eval */
HAS_ARGS_OBJ = 0x8, /* ArgumentsObject created for needsArgsObj script */
/* Lazy frame initialization */
HAS_RVAL = 0x10, /* frame has rval_ set */
/* Debugger state */
PREV_UP_TO_DATE = 0x20, /* see DebugScopes::updateLiveScopes */
/*
* See comment above 'isDebuggee' in jscompartment.h for explanation of
* invariants of debuggee compartments, scripts, and frames.
*/
DEBUGGEE = 0x40, /* Execution is being observed by Debugger */
/* Used in tracking calls and profiling (see vm/SPSProfiler.cpp) */
HAS_PUSHED_SPS_FRAME = 0x80, /* SPS was notified of entry */
/*
* If set, we entered one of the JITs and ScriptFrameIter should skip
* this frame.
*/
RUNNING_IN_JIT = 0x100,
/* Miscellaneous state. */
CREATE_SINGLETON = 0x200, /* Constructed |this| object should be singleton. */
/*
* If set, this frame has been on the stack when
* |js::SavedStacks::saveCurrentStack| was called, and so there is a
* |js::SavedFrame| object cached for this frame.
*/
HAS_CACHED_SAVED_FRAME = 0x400,
};
mutable uint32_t flags_; /* bits described by Flags */
uint32_t nactual_; /* number of actual arguments, for function frames */
JSScript* script_; /* the script we're executing */
JSObject* envChain_; /* current environment chain */
Value rval_; /* if HAS_RVAL, return value of the frame */
ArgumentsObject* argsObj_; /* if HAS_ARGS_OBJ, the call's arguments object */
/*
* Previous frame and its pc and sp. Always nullptr for
* InterpreterActivation's entry frame, always non-nullptr for inline
* frames.
*/
InterpreterFrame* prev_;
jsbytecode* prevpc_;
Value* prevsp_;
void* unused;
/*
* For an eval-in-frame DEBUGGER_EVAL frame, the frame in whose scope
* we're evaluating code. Iteration treats this as our previous frame.
*/
AbstractFramePtr evalInFramePrev_;
Value* argv_; /* If hasArgs(), points to frame's arguments. */
LifoAlloc::Mark mark_; /* Used to release memory for this frame. */
static void staticAsserts() {
JS_STATIC_ASSERT(offsetof(InterpreterFrame, rval_) % sizeof(Value) == 0);
JS_STATIC_ASSERT(sizeof(InterpreterFrame) % sizeof(Value) == 0);
}
/*
* The utilities are private since they are not able to assert that only
* unaliased vars/formals are accessed. Normal code should prefer the
* InterpreterFrame::unaliased* members (or InterpreterRegs::stackDepth for
* the usual "depth is at least" assertions).
*/
Value* slots() const { return (Value*)(this + 1); }
Value* base() const { return slots() + script()->nfixed(); }
friend class FrameIter;
friend class InterpreterRegs;
friend class InterpreterStack;
friend class jit::BaselineFrame;
/*
* Frame initialization, called by InterpreterStack operations after acquiring
* the raw memory for the frame:
*/
/* Used for Invoke and Interpret. */
void initCallFrame(JSContext* cx, InterpreterFrame* prev, jsbytecode* prevpc, Value* prevsp,
JSFunction& callee, JSScript* script, Value* argv, uint32_t nactual,
MaybeConstruct constructing);
/* Used for global and eval frames. */
void initExecuteFrame(JSContext* cx, HandleScript script, AbstractFramePtr prev,
const Value& newTargetValue, HandleObject envChain);
public:
/*
* Frame prologue/epilogue
*
* Every stack frame must have 'prologue' called before executing the
* first op and 'epilogue' called after executing the last op and before
* popping the frame (whether the exit is exceptional or not).
*
* For inline JS calls/returns, it is easy to call the prologue/epilogue
* exactly once. When calling JS from C++, Invoke/Execute push the stack
* frame but do *not* call the prologue/epilogue. That means Interpret
* must call the prologue/epilogue for the entry frame. This scheme
* simplifies jit compilation.
*
* An important corner case is what happens when an error occurs (OOM,
* over-recursed) after pushing the stack frame but before 'prologue' is
* called or completes fully. To simplify usage, 'epilogue' does not assume
* 'prologue' has completed and handles all the intermediate state details.
*/
bool prologue(JSContext* cx);
void epilogue(JSContext* cx, jsbytecode* pc);
bool checkReturn(JSContext* cx, HandleValue thisv);
bool initFunctionEnvironmentObjects(JSContext* cx);
/*
* Initialize locals of newly-pushed frame to undefined.
*/
void initLocals();
/*
* Stack frame type
*
* A stack frame may have one of four types, which determines which
* members of the frame may be accessed and other invariants:
*
* global frame: execution of global code
* function frame: execution of function code
* module frame: execution of a module
* eval frame: execution of eval code
*/
bool isGlobalFrame() const {
return script_->isGlobalCode();
}
bool isModuleFrame() const {
return script_->module();
}
bool isEvalFrame() const {
return script_->isForEval();
}
bool isFunctionFrame() const {
return script_->functionNonDelazifying();
}
inline bool isStrictEvalFrame() const {
return isEvalFrame() && script()->strict();
}
bool isNonStrictEvalFrame() const {
return isEvalFrame() && !script()->strict();
}
bool isNonGlobalEvalFrame() const;
bool isNonStrictDirectEvalFrame() const {
return isNonStrictEvalFrame() && isNonGlobalEvalFrame();
}
/*
* Previous frame
*
* A frame's 'prev' frame is either null or the previous frame pointed to
* by cx->regs->fp when this frame was pushed. Often, given two prev-linked
* frames, the next-frame is a function or eval that was called by the
* prev-frame, but not always: the prev-frame may have called a native that
* reentered the VM through JS_CallFunctionValue on the same context
* (without calling JS_SaveFrameChain) which pushed the next-frame. Thus,
* 'prev' has little semantic meaning and basically just tells the VM what
* to set cx->regs->fp to when this frame is popped.
*/
InterpreterFrame* prev() const {
return prev_;
}
AbstractFramePtr evalInFramePrev() const {
MOZ_ASSERT(isEvalFrame());
return evalInFramePrev_;
}
/*
* (Unaliased) locals and arguments
*
* Only non-eval function frames have arguments. The arguments pushed by
* the caller are the 'actual' arguments. The declared arguments of the
* callee are the 'formal' arguments. When the caller passes less actual
* arguments, missing formal arguments are padded with |undefined|.
*
* When a local/formal variable is aliased (accessed by nested closures,
* environment operations, or 'arguments'), the canonical location for
* that value is the slot of an environment object. Aliased locals don't
* have stack slots assigned to them. These functions assert that
* accesses to stack values are unaliased.
*/
inline Value& unaliasedLocal(uint32_t i);
bool hasArgs() const { return isFunctionFrame(); }
inline Value& unaliasedFormal(unsigned i, MaybeCheckAliasing = CHECK_ALIASING);
inline Value& unaliasedActual(unsigned i, MaybeCheckAliasing = CHECK_ALIASING);
template <class Op> inline void unaliasedForEachActual(Op op);
unsigned numFormalArgs() const { MOZ_ASSERT(hasArgs()); return callee().nargs(); }
unsigned numActualArgs() const { MOZ_ASSERT(hasArgs()); return nactual_; }
/* Watch out, this exposes a pointer to the unaliased formal arg array. */
Value* argv() const { MOZ_ASSERT(hasArgs()); return argv_; }
/*
* Arguments object
*
* If a non-eval function has script->needsArgsObj, an arguments object is
* created in the prologue and stored in the local variable for the
* 'arguments' binding (script->argumentsLocal). Since this local is
* mutable, the arguments object can be overwritten and we can "lose" the
* arguments object. Thus, InterpreterFrame keeps an explicit argsObj_ field so
* that the original arguments object is always available.
*/
ArgumentsObject& argsObj() const;
void initArgsObj(ArgumentsObject& argsobj);
ArrayObject* createRestParameter(JSContext* cx);
/*
* Environment chain
*
* In theory, the environment chain would contain an object for every
* lexical scope. However, only objects that are required for dynamic
* lookup are actually created.
*
* Given that an InterpreterFrame corresponds roughly to a ES Execution
* Context (ES 10.3), InterpreterFrame::varObj corresponds to the
* VariableEnvironment component of a Exection Context. Intuitively, the
* variables object is where new bindings (variables and functions) are
* stored. One might expect that this is either the Call object or
* envChain.globalObj for function or global code, respectively, however
* the JSAPI allows calls of Execute to specify a variables object on the
* environment chain other than the call/global object. This allows
* embeddings to run multiple scripts under the same global, each time
* using a new variables object to collect and discard the script's global
* variables.
*/
inline HandleObject environmentChain() const;
inline EnvironmentObject& aliasedEnvironment(EnvironmentCoordinate ec) const;
inline GlobalObject& global() const;
inline CallObject& callObj() const;
inline JSObject& varObj() const;
inline LexicalEnvironmentObject& extensibleLexicalEnvironment() const;
template <typename SpecificEnvironment>
inline void pushOnEnvironmentChain(SpecificEnvironment& env);
template <typename SpecificEnvironment>
inline void popOffEnvironmentChain();
inline void replaceInnermostEnvironment(EnvironmentObject& env);
// Push a VarEnvironmentObject for function frames of functions that have
// parameter expressions with closed over var bindings.
bool pushVarEnvironment(JSContext* cx, HandleScope scope);
/*
* For lexical envs with aliased locals, these interfaces push and pop
* entries on the environment chain. The "freshen" operation replaces the
* current lexical env with a fresh copy of it, to implement semantics
* providing distinct bindings per iteration of a for(;;) loop whose head
* has a lexical declaration. The "recreate" operation replaces the
* current lexical env with a copy of it containing uninitialized
* bindings, to implement semantics providing distinct bindings per
* iteration of a for-in/of loop.
*/
bool pushLexicalEnvironment(JSContext* cx, Handle<LexicalScope*> scope);
bool freshenLexicalEnvironment(JSContext* cx);
bool recreateLexicalEnvironment(JSContext* cx);
/*
* Script
*
* All frames have an associated JSScript which holds the bytecode being
* executed for the frame.
*/
JSScript* script() const {
return script_;
}
/* Return the previous frame's pc. */
jsbytecode* prevpc() {
MOZ_ASSERT(prev_);
return prevpc_;
}
/* Return the previous frame's sp. */
Value* prevsp() {
MOZ_ASSERT(prev_);
return prevsp_;
}
/*
* Return the 'this' argument passed to a non-eval function frame. This is
* not necessarily the frame's this-binding, for instance non-strict
* functions will box primitive 'this' values and thisArgument() will
* return the original, unboxed Value.
*/
Value& thisArgument() const {
MOZ_ASSERT(isFunctionFrame());
return argv()[-1];
}
/*
* Callee
*
* Only function frames have a callee. An eval frame in a function has the
* same callee as its containing function frame.
*/
JSFunction& callee() const {
MOZ_ASSERT(isFunctionFrame());
return calleev().toObject().as<JSFunction>();
}
const Value& calleev() const {
MOZ_ASSERT(isFunctionFrame());
return argv()[-2];
}
/*
* New Target
*
* Only function frames have a meaningful newTarget. An eval frame in a
* function will have a copy of the newTarget of the enclosing function
* frame.
*/
Value newTarget() const {
if (isEvalFrame())
return ((Value*)this)[-1];
MOZ_ASSERT(isFunctionFrame());
if (callee().isArrow())
return callee().getExtendedSlot(FunctionExtended::ARROW_NEWTARGET_SLOT);
if (isConstructing()) {
unsigned pushedArgs = Max(numFormalArgs(), numActualArgs());
return argv()[pushedArgs];
}
return UndefinedValue();
}
/* Profiler flags */
bool hasPushedSPSFrame() {
return !!(flags_ & HAS_PUSHED_SPS_FRAME);
}
void setPushedSPSFrame() {
flags_ |= HAS_PUSHED_SPS_FRAME;
}
void unsetPushedSPSFrame() {
flags_ &= ~HAS_PUSHED_SPS_FRAME;
}
/* Return value */
bool hasReturnValue() const {
return flags_ & HAS_RVAL;
}
MutableHandleValue returnValue() {
if (!hasReturnValue())
rval_.setUndefined();
return MutableHandleValue::fromMarkedLocation(&rval_);
}
void markReturnValue() {
flags_ |= HAS_RVAL;
}
void setReturnValue(const Value& v) {
rval_ = v;
markReturnValue();
}
void clearReturnValue() {
rval_.setUndefined();
markReturnValue();
}
void resumeGeneratorFrame(JSObject* envChain) {
MOZ_ASSERT(script()->isGenerator());
MOZ_ASSERT(isFunctionFrame());
flags_ |= HAS_INITIAL_ENV;
envChain_ = envChain;
}
/*
* Other flags
*/
bool isConstructing() const {
return !!(flags_ & CONSTRUCTING);
}
void setResumedGenerator() {
flags_ |= RESUMED_GENERATOR;
}
bool isResumedGenerator() const {
return !!(flags_ & RESUMED_GENERATOR);
}
/*
* These two queries should not be used in general: the presence/absence of
* the call/args object is determined by the static(ish) properties of the
* JSFunction/JSScript. These queries should only be performed when probing
* a stack frame that may be in the middle of the prologue (during which
* time the call/args object are created).
*/
inline bool hasInitialEnvironment() const;
bool hasInitialEnvironmentUnchecked() const {
return flags_ & HAS_INITIAL_ENV;
}
bool hasArgsObj() const {
MOZ_ASSERT(script()->needsArgsObj());
return flags_ & HAS_ARGS_OBJ;
}
void setCreateSingleton() {
MOZ_ASSERT(isConstructing());
flags_ |= CREATE_SINGLETON;
}
bool createSingleton() const {
MOZ_ASSERT(isConstructing());
return flags_ & CREATE_SINGLETON;
}
/*
* Debugger eval frames.
*
* - If evalInFramePrev_ is non-null, frame was created for an "eval in
* frame" call, which can push a successor to any live frame; so its
* logical "prev" frame is not necessarily the previous frame in memory.
* Iteration should treat evalInFramePrev_ as this frame's previous frame.
*
* - Don't bother to JIT it, because it's probably short-lived.
*
* - It is required to have a environment chain object outside the
* js::EnvironmentObject hierarchy: either a global object, or a
* DebugEnvironmentProxy.
*/
bool isDebuggerEvalFrame() const {
return isEvalFrame() && !!evalInFramePrev_;
}
bool prevUpToDate() const {
return !!(flags_ & PREV_UP_TO_DATE);
}
void setPrevUpToDate() {
flags_ |= PREV_UP_TO_DATE;
}
void unsetPrevUpToDate() {
flags_ &= ~PREV_UP_TO_DATE;
}
bool isDebuggee() const {
return !!(flags_ & DEBUGGEE);
}
void setIsDebuggee() {
flags_ |= DEBUGGEE;
}
inline void unsetIsDebuggee();
bool hasCachedSavedFrame() const {
return flags_ & HAS_CACHED_SAVED_FRAME;
}
void setHasCachedSavedFrame() {
flags_ |= HAS_CACHED_SAVED_FRAME;
}
public:
void trace(JSTracer* trc, Value* sp, jsbytecode* pc);
void traceValues(JSTracer* trc, unsigned start, unsigned end);
// Entered Baseline/Ion from the interpreter.
bool runningInJit() const {
return !!(flags_ & RUNNING_IN_JIT);
}
void setRunningInJit() {
flags_ |= RUNNING_IN_JIT;
}
void clearRunningInJit() {
flags_ &= ~RUNNING_IN_JIT;
}
};
/*****************************************************************************/
class InterpreterRegs
{
public:
Value* sp;
jsbytecode* pc;
private:
InterpreterFrame* fp_;
public:
InterpreterFrame* fp() const { return fp_; }
unsigned stackDepth() const {
MOZ_ASSERT(sp >= fp_->base());
return sp - fp_->base();
}
Value* spForStackDepth(unsigned depth) const {
MOZ_ASSERT(fp_->script()->nfixed() + depth <= fp_->script()->nslots());
return fp_->base() + depth;
}
/* For generators. */
void rebaseFromTo(const InterpreterRegs& from, InterpreterFrame& to) {
fp_ = &to;
sp = to.slots() + (from.sp - from.fp_->slots());
pc = from.pc;
MOZ_ASSERT(fp_);
}
void popInlineFrame() {
pc = fp_->prevpc();
unsigned spForNewTarget = fp_->isResumedGenerator() ? 0 : fp_->isConstructing();
sp = fp_->prevsp() - fp_->numActualArgs() - 1 - spForNewTarget;
fp_ = fp_->prev();
MOZ_ASSERT(fp_);
}
void prepareToRun(InterpreterFrame& fp, JSScript* script) {
pc = script->code();
sp = fp.slots() + script->nfixed();
fp_ = &fp;
}
void setToEndOfScript();
MutableHandleValue stackHandleAt(int i) {
return MutableHandleValue::fromMarkedLocation(&sp[i]);
}
HandleValue stackHandleAt(int i) const {
return HandleValue::fromMarkedLocation(&sp[i]);
}
friend void GDBTestInitInterpreterRegs(InterpreterRegs&, js::InterpreterFrame*,
JS::Value*, uint8_t*);
};
/*****************************************************************************/
class InterpreterStack
{
friend class InterpreterActivation;
static const size_t DEFAULT_CHUNK_SIZE = 4 * 1024;
LifoAlloc allocator_;
// Number of interpreter frames on the stack, for over-recursion checks.
static const size_t MAX_FRAMES = 50 * 1000;
static const size_t MAX_FRAMES_TRUSTED = MAX_FRAMES + 1000;
size_t frameCount_;
inline uint8_t* allocateFrame(JSContext* cx, size_t size);
inline InterpreterFrame*
getCallFrame(JSContext* cx, const CallArgs& args, HandleScript script,
MaybeConstruct constructing, Value** pargv);
void releaseFrame(InterpreterFrame* fp) {
frameCount_--;
allocator_.release(fp->mark_);
}
public:
InterpreterStack()
: allocator_(DEFAULT_CHUNK_SIZE),
frameCount_(0)
{ }
~InterpreterStack() {
MOZ_ASSERT(frameCount_ == 0);
}
// For execution of eval or global code.
InterpreterFrame* pushExecuteFrame(JSContext* cx, HandleScript script,
const Value& newTargetValue, HandleObject envChain,
AbstractFramePtr evalInFrame);
// Called to invoke a function.
InterpreterFrame* pushInvokeFrame(JSContext* cx, const CallArgs& args,
MaybeConstruct constructing);
// The interpreter can push light-weight, "inline" frames without entering a
// new InterpreterActivation or recursively calling Interpret.
bool pushInlineFrame(JSContext* cx, InterpreterRegs& regs, const CallArgs& args,
HandleScript script, MaybeConstruct constructing);
void popInlineFrame(InterpreterRegs& regs);
bool resumeGeneratorCallFrame(JSContext* cx, InterpreterRegs& regs,
HandleFunction callee, HandleValue newTarget,
HandleObject envChain);
inline void purge(JSRuntime* rt);
size_t sizeOfExcludingThis(mozilla::MallocSizeOf mallocSizeOf) const {
return allocator_.sizeOfExcludingThis(mallocSizeOf);
}
};
void MarkInterpreterActivations(JSRuntime* rt, JSTracer* trc);
/*****************************************************************************/
/** Base class for all function call args. */
class AnyInvokeArgs : public JS::CallArgs
{
};
/** Base class for all function construction args. */
class AnyConstructArgs : public JS::CallArgs
{
// Only js::Construct (or internal methods that call the qualified CallArgs
// versions) should do these things!
void setCallee(const Value& v) = delete;
void setThis(const Value& v) = delete;
MutableHandleValue newTarget() const = delete;
MutableHandleValue rval() const = delete;
};
namespace detail {
/** Function call/construct args of statically-unknown count. */
template <MaybeConstruct Construct>
class GenericArgsBase
: public mozilla::Conditional<Construct, AnyConstructArgs, AnyInvokeArgs>::Type
{
protected:
AutoValueVector v_;
explicit GenericArgsBase(JSContext* cx) : v_(cx) {}
public:
bool init(JSContext* cx, unsigned argc) {
if (argc > ARGS_LENGTH_MAX) {
JS_ReportErrorNumberASCII(cx, GetErrorMessage, nullptr, JSMSG_TOO_MANY_ARGUMENTS);
return false;
}
// callee, this, arguments[, new.target iff constructing]
size_t len = 2 + argc + uint32_t(Construct);
MOZ_ASSERT(len > argc); // no overflow
if (!v_.resize(len))
return false;
*static_cast<JS::CallArgs*>(this) = CallArgsFromVp(argc, v_.begin());
this->constructing_ = Construct;
if (Construct)
this->CallArgs::setThis(MagicValue(JS_IS_CONSTRUCTING));
return true;
}
};
/** Function call/construct args of statically-known count. */
template <MaybeConstruct Construct, size_t N>
class FixedArgsBase
: public mozilla::Conditional<Construct, AnyConstructArgs, AnyInvokeArgs>::Type
{
static_assert(N <= ARGS_LENGTH_MAX, "o/~ too many args o/~");
protected:
JS::AutoValueArray<2 + N + uint32_t(Construct)> v_;
explicit FixedArgsBase(JSContext* cx) : v_(cx) {
*static_cast<JS::CallArgs*>(this) = CallArgsFromVp(N, v_.begin());
this->constructing_ = Construct;
if (Construct)
this->CallArgs::setThis(MagicValue(JS_IS_CONSTRUCTING));
}
};
} // namespace detail
/** Function call args of statically-unknown count. */
class InvokeArgs : public detail::GenericArgsBase<NO_CONSTRUCT>
{
using Base = detail::GenericArgsBase<NO_CONSTRUCT>;
public:
explicit InvokeArgs(JSContext* cx) : Base(cx) {}
};
/** Function call args of statically-unknown count. */
class InvokeArgsMaybeIgnoresReturnValue : public detail::GenericArgsBase<NO_CONSTRUCT>
{
using Base = detail::GenericArgsBase<NO_CONSTRUCT>;
public:
explicit InvokeArgsMaybeIgnoresReturnValue(JSContext* cx, bool ignoresReturnValue) : Base(cx) {
this->ignoresReturnValue_ = ignoresReturnValue;
}
};
/** Function call args of statically-known count. */
template <size_t N>
class FixedInvokeArgs : public detail::FixedArgsBase<NO_CONSTRUCT, N>
{
using Base = detail::FixedArgsBase<NO_CONSTRUCT, N>;
public:
explicit FixedInvokeArgs(JSContext* cx) : Base(cx) {}
};
/** Function construct args of statically-unknown count. */
class ConstructArgs : public detail::GenericArgsBase<CONSTRUCT>
{
using Base = detail::GenericArgsBase<CONSTRUCT>;
public:
explicit ConstructArgs(JSContext* cx) : Base(cx) {}
};
/** Function call args of statically-known count. */
template <size_t N>
class FixedConstructArgs : public detail::FixedArgsBase<CONSTRUCT, N>
{
using Base = detail::FixedArgsBase<CONSTRUCT, N>;
public:
explicit FixedConstructArgs(JSContext* cx) : Base(cx) {}
};
template <class Args, class Arraylike>
inline bool
FillArgumentsFromArraylike(JSContext* cx, Args& args, const Arraylike& arraylike)
{
uint32_t len = arraylike.length();
if (!args.init(cx, len))
return false;
for (uint32_t i = 0; i < len; i++)
args[i].set(arraylike[i]);
return true;
}
template <>
struct DefaultHasher<AbstractFramePtr> {
typedef AbstractFramePtr Lookup;
static js::HashNumber hash(const Lookup& key) {
return size_t(key.raw());
}
static bool match(const AbstractFramePtr& k, const Lookup& l) {
return k == l;
}
};
/*****************************************************************************/
// SavedFrame caching to minimize stack walking.
//
// SavedFrames are hash consed to minimize expensive (with regards to both space
// and time) allocations in the face of many stack frames that tend to share the
// same older tail frames. Despite that, in scenarios where we are frequently
// saving the same or similar stacks, such as when the Debugger's allocation
// site tracking is enabled, these older stack frames still get walked
// repeatedly just to create the lookup structs to find their corresponding
// SavedFrames in the hash table. This stack walking is slow, and we would like
// to minimize it.
//
// We have reserved a bit on most of SpiderMonkey's various frame
// representations (the exceptions being asm and inlined ion frames). As we
// create SavedFrame objects for live stack frames in SavedStacks::insertFrames,
// we set this bit and append the SavedFrame object to the cache. As we walk the
// stack, if we encounter a frame that has this bit set, that indicates that we
// have already captured a SavedFrame object for the given stack frame (but not
// necessarily the current pc) during a previous call to insertFrames. We know
// that the frame's parent was also captured and has its bit set as well, but
// additionally we know the parent was captured at its current pc. For the
// parent, rather than continuing the expensive stack walk, we do a quick and
// cache-friendly linear search through the frame cache. Upon finishing search
// through the frame cache, stale entries are removed.
//
// The frame cache maintains the invariant that its first E[0] .. E[j-1]
// entries are live and sorted from oldest to younger frames, where 0 < j < n
// and n = the length of the cache. When searching the cache, we require
// that we are considering the youngest live frame whose bit is set. Every
// cache entry E[i] where i >= j is a stale entry. Consider the following
// scenario:
//
// P > Q > R > S Initial stack, bits not set.
// P* > Q* > R* > S* Capture a SavedFrame stack, set bits.
// P* > Q* > R* Return from S.
// P* > Q* Return from R.
// P* > Q* > T Call T, its bit is not set.
//
// The frame cache was populated with [P, Q, R, S] when we captured a
// SavedFrame stack, but because we returned from frames R and S, their
// entries in the frame cache are now stale. This fact is unbeknownst to us
// because we do not observe frame pops. Upon capturing a second stack, we
// start stack walking at the youngest frame T, which does not have its bit
// set and must take the hash table lookup slow path rather than the frame
// cache short circuit. Next we proceed to Q and find that it has its bit
// set, and it is therefore the youngest live frame with its bit set. We
// search through the frame cache from oldest to youngest and find the cache
// entry matching Q. We know that T is the next younger live frame from Q
// and that T does not have an entry in the frame cache because its bit was
// not set. Therefore, we have found entry E[j-1] and the subsequent entries
// are stale and should be purged from the frame cache.
//
// We have a LiveSavedFrameCache for each activation to minimize the number of
// entries that must be scanned through, and to avoid the headaches of
// maintaining a cache for each compartment and invalidating stale cache entries
// in the presence of cross-compartment calls.
class LiveSavedFrameCache
{
public:
using FramePtr = mozilla::Variant<AbstractFramePtr, jit::CommonFrameLayout*>;
private:
struct Entry
{
FramePtr framePtr;
jsbytecode* pc;
HeapPtr<SavedFrame*> savedFrame;
Entry(FramePtr& framePtr, jsbytecode* pc, SavedFrame* savedFrame)
: framePtr(framePtr)
, pc(pc)
, savedFrame(savedFrame)
{ }
};
using EntryVector = Vector<Entry, 0, SystemAllocPolicy>;
EntryVector* frames;
LiveSavedFrameCache(const LiveSavedFrameCache&) = delete;
LiveSavedFrameCache& operator=(const LiveSavedFrameCache&) = delete;
public:
explicit LiveSavedFrameCache() : frames(nullptr) { }
LiveSavedFrameCache(LiveSavedFrameCache&& rhs)
: frames(rhs.frames)
{
MOZ_ASSERT(this != &rhs, "self-move disallowed");
rhs.frames = nullptr;
}
~LiveSavedFrameCache() {
if (frames) {
js_delete(frames);
frames = nullptr;
}
}
bool initialized() const { return !!frames; }
bool init(JSContext* cx) {
frames = js_new<EntryVector>();
if (!frames) {
JS_ReportOutOfMemory(cx);
return false;
}
return true;
}
static mozilla::Maybe<FramePtr> getFramePtr(FrameIter& iter);
void trace(JSTracer* trc);
void find(JSContext* cx, FrameIter& frameIter, MutableHandleSavedFrame frame) const;
bool insert(JSContext* cx, FramePtr& framePtr, jsbytecode* pc, HandleSavedFrame savedFrame);
};
static_assert(sizeof(LiveSavedFrameCache) == sizeof(uintptr_t),
"Every js::Activation has a LiveSavedFrameCache, so we need to be pretty careful "
"about avoiding bloat. If you're adding members to LiveSavedFrameCache, maybe you "
"should consider figuring out a way to make js::Activation have a "
"LiveSavedFrameCache* instead of a Rooted<LiveSavedFrameCache>.");
/*****************************************************************************/
class InterpreterActivation;
class WasmActivation;
namespace jit {
class JitActivation;
} // namespace jit
// This class is separate from Activation, because it calls JSCompartment::wrap()
// which can GC and walk the stack. It's not safe to do that within the
// JitActivation constructor.
class MOZ_RAII ActivationEntryMonitor
{
JSContext* cx_;
// The entry point monitor that was set on cx_->runtime() when this
// ActivationEntryMonitor was created.
JS::dbg::AutoEntryMonitor* entryMonitor_;
explicit ActivationEntryMonitor(JSContext* cx);
ActivationEntryMonitor(const ActivationEntryMonitor& other) = delete;
void operator=(const ActivationEntryMonitor& other) = delete;
Value asyncStack(JSContext* cx);
public:
ActivationEntryMonitor(JSContext* cx, InterpreterFrame* entryFrame);
ActivationEntryMonitor(JSContext* cx, jit::CalleeToken entryToken);
inline ~ActivationEntryMonitor();
};
class Activation
{
protected:
JSContext* cx_;
JSCompartment* compartment_;
Activation* prev_;
Activation* prevProfiling_;
// Counter incremented by JS::HideScriptedCaller and decremented by
// JS::UnhideScriptedCaller. If > 0 for the top activation,
// DescribeScriptedCaller will return null instead of querying that
// activation, which should prompt the caller to consult embedding-specific
// data structures instead.
size_t hideScriptedCallerCount_;
// The cache of SavedFrame objects we have already captured when walking
// this activation's stack.
Rooted<LiveSavedFrameCache> frameCache_;
// Youngest saved frame of an async stack that will be iterated during stack
// capture in place of the actual stack of previous activations. Note that
// the stack of this activation is captured entirely before this is used.
//
// Usually this is nullptr, meaning that normal stack capture will occur.
// When this is set, the stack of any previous activation is ignored.
Rooted<SavedFrame*> asyncStack_;
// Value of asyncCause to be attached to asyncStack_.
const char* asyncCause_;
// True if the async call was explicitly requested, e.g. via
// callFunctionWithAsyncStack.
bool asyncCallIsExplicit_;
enum Kind { Interpreter, Jit, Wasm };
Kind kind_;
inline Activation(JSContext* cx, Kind kind);
inline ~Activation();
public:
JSContext* cx() const {
return cx_;
}
JSCompartment* compartment() const {
return compartment_;
}
Activation* prev() const {
return prev_;
}
Activation* prevProfiling() const { return prevProfiling_; }
inline Activation* mostRecentProfiling();
bool isInterpreter() const {
return kind_ == Interpreter;
}
bool isJit() const {
return kind_ == Jit;
}
bool isWasm() const {
return kind_ == Wasm;
}
inline bool isProfiling() const;
void registerProfiling();
void unregisterProfiling();
InterpreterActivation* asInterpreter() const {
MOZ_ASSERT(isInterpreter());
return (InterpreterActivation*)this;
}
jit::JitActivation* asJit() const {
MOZ_ASSERT(isJit());
return (jit::JitActivation*)this;
}
WasmActivation* asWasm() const {
MOZ_ASSERT(isWasm());
return (WasmActivation*)this;
}
void hideScriptedCaller() {
hideScriptedCallerCount_++;
}
void unhideScriptedCaller() {
MOZ_ASSERT(hideScriptedCallerCount_ > 0);
hideScriptedCallerCount_--;
}
bool scriptedCallerIsHidden() const {
return hideScriptedCallerCount_ > 0;
}
static size_t offsetOfPrevProfiling() {
return offsetof(Activation, prevProfiling_);
}
SavedFrame* asyncStack() {
return asyncStack_;
}
const char* asyncCause() const {
return asyncCause_;
}
bool asyncCallIsExplicit() const {
return asyncCallIsExplicit_;
}
inline LiveSavedFrameCache* getLiveSavedFrameCache(JSContext* cx);
private:
Activation(const Activation& other) = delete;
void operator=(const Activation& other) = delete;
};
// This variable holds a special opcode value which is greater than all normal
// opcodes, and is chosen such that the bitwise or of this value with any
// opcode is this value.
static const jsbytecode EnableInterruptsPseudoOpcode = -1;
static_assert(EnableInterruptsPseudoOpcode >= JSOP_LIMIT,
"EnableInterruptsPseudoOpcode must be greater than any opcode");
static_assert(EnableInterruptsPseudoOpcode == jsbytecode(-1),
"EnableInterruptsPseudoOpcode must be the maximum jsbytecode value");
class InterpreterFrameIterator;
class RunState;
class InterpreterActivation : public Activation
{
friend class js::InterpreterFrameIterator;
InterpreterRegs regs_;
InterpreterFrame* entryFrame_;
size_t opMask_; // For debugger interrupts, see js::Interpret.
#ifdef DEBUG
size_t oldFrameCount_;
#endif
public:
inline InterpreterActivation(RunState& state, JSContext* cx, InterpreterFrame* entryFrame);
inline ~InterpreterActivation();
inline bool pushInlineFrame(const CallArgs& args, HandleScript script,
MaybeConstruct constructing);
inline void popInlineFrame(InterpreterFrame* frame);
inline bool resumeGeneratorFrame(HandleFunction callee, HandleValue newTarget,
HandleObject envChain);
InterpreterFrame* current() const {
return regs_.fp();
}
InterpreterRegs& regs() {
return regs_;
}
InterpreterFrame* entryFrame() const {
return entryFrame_;
}
size_t opMask() const {
return opMask_;
}
bool isProfiling() const {
return false;
}
// If this js::Interpret frame is running |script|, enable interrupts.
void enableInterruptsIfRunning(JSScript* script) {
if (regs_.fp()->script() == script)
enableInterruptsUnconditionally();
}
void enableInterruptsUnconditionally() {
opMask_ = EnableInterruptsPseudoOpcode;
}
void clearInterruptsMask() {
opMask_ = 0;
}
};
// Iterates over a thread's activation list. If given a runtime, iterate over
// the runtime's main thread's activation list.
class ActivationIterator
{
uint8_t* jitTop_;
protected:
Activation* activation_;
private:
void settle();
public:
explicit ActivationIterator(JSRuntime* rt);
ActivationIterator& operator++();
Activation* operator->() const {
return activation_;
}
Activation* activation() const {
return activation_;
}
uint8_t* jitTop() const {
MOZ_ASSERT(activation_->isJit());
return jitTop_;
}
bool done() const {
return activation_ == nullptr;
}
};
namespace jit {
class BailoutFrameInfo;
// A JitActivation is used for frames running in Baseline or Ion.
class JitActivation : public Activation
{
uint8_t* prevJitTop_;
JitActivation* prevJitActivation_;
bool active_;
// Rematerialized Ion frames which has info copied out of snapshots. Maps
// frame pointers (i.e. jitTop) to a vector of rematerializations of all
// inline frames associated with that frame.
//
// This table is lazily initialized by calling getRematerializedFrame.
typedef GCVector<RematerializedFrame*> RematerializedFrameVector;
typedef HashMap<uint8_t*, RematerializedFrameVector> RematerializedFrameTable;
RematerializedFrameTable* rematerializedFrames_;
// This vector is used to remember the outcome of the evaluation of recover
// instructions.
//
// RInstructionResults are appended into this vector when Snapshot values
// have to be read, or when the evaluation has to run before some mutating
// code. Each RInstructionResults belongs to one frame which has to bailout
// as soon as we get back to it.
typedef Vector<RInstructionResults, 1> IonRecoveryMap;
IonRecoveryMap ionRecovery_;
// If we are bailing out from Ion, then this field should be a non-null
// pointer which references the BailoutFrameInfo used to walk the inner
// frames. This field is used for all newly constructed JitFrameIterators to
// read the innermost frame information from this bailout data instead of
// reading it from the stack.
BailoutFrameInfo* bailoutData_;
// When profiling is enabled, these fields will be updated to reflect the
// last pushed frame for this activation, and if that frame has been
// left for a call, the native code site of the call.
mozilla::Atomic<void*, mozilla::Relaxed> lastProfilingFrame_;
mozilla::Atomic<void*, mozilla::Relaxed> lastProfilingCallSite_;
static_assert(sizeof(mozilla::Atomic<void*, mozilla::Relaxed>) == sizeof(void*),
"Atomic should have same memory format as underlying type.");
void clearRematerializedFrames();
#ifdef CHECK_OSIPOINT_REGISTERS
protected:
// Used to verify that live registers don't change between a VM call and
// the OsiPoint that follows it. Protected to silence Clang warning.
uint32_t checkRegs_;
RegisterDump regs_;
#endif
public:
explicit JitActivation(JSContext* cx, bool active = true);
~JitActivation();
bool isActive() const {
return active_;
}
void setActive(JSContext* cx, bool active = true);
bool isProfiling() const;
uint8_t* prevJitTop() const {
return prevJitTop_;
}
JitActivation* prevJitActivation() const {
return prevJitActivation_;
}
static size_t offsetOfPrevJitTop() {
return offsetof(JitActivation, prevJitTop_);
}
static size_t offsetOfPrevJitActivation() {
return offsetof(JitActivation, prevJitActivation_);
}
static size_t offsetOfActiveUint8() {
MOZ_ASSERT(sizeof(bool) == 1);
return offsetof(JitActivation, active_);
}
#ifdef CHECK_OSIPOINT_REGISTERS
void setCheckRegs(bool check) {
checkRegs_ = check;
}
static size_t offsetOfCheckRegs() {
return offsetof(JitActivation, checkRegs_);
}
static size_t offsetOfRegs() {
return offsetof(JitActivation, regs_);
}
#endif
// Look up a rematerialized frame keyed by the fp, rematerializing the
// frame if one doesn't already exist. A frame can only be rematerialized
// if an IonFrameIterator pointing to the nearest uninlined frame can be
// provided, as values need to be read out of snapshots.
//
// The inlineDepth must be within bounds of the frame pointed to by iter.
RematerializedFrame* getRematerializedFrame(JSContext* cx, const JitFrameIterator& iter,
size_t inlineDepth = 0);
// Look up a rematerialized frame by the fp. If inlineDepth is out of
// bounds of what has been rematerialized, nullptr is returned.
RematerializedFrame* lookupRematerializedFrame(uint8_t* top, size_t inlineDepth = 0);
// Remove all rematerialized frames associated with the fp top from the
// Debugger.
void removeRematerializedFramesFromDebugger(JSContext* cx, uint8_t* top);
bool hasRematerializedFrame(uint8_t* top, size_t inlineDepth = 0) {
return !!lookupRematerializedFrame(top, inlineDepth);
}
// Remove a previous rematerialization by fp.
void removeRematerializedFrame(uint8_t* top);
void markRematerializedFrames(JSTracer* trc);
// Register the results of on Ion frame recovery.
bool registerIonFrameRecovery(RInstructionResults&& results);
// Return the pointer to the Ion frame recovery, if it is already registered.
RInstructionResults* maybeIonFrameRecovery(JitFrameLayout* fp);
// If an Ion frame recovery exists for the |fp| frame exists, then remove it
// from the activation.
void removeIonFrameRecovery(JitFrameLayout* fp);
void markIonRecovery(JSTracer* trc);
// Return the bailout information if it is registered.
const BailoutFrameInfo* bailoutData() const { return bailoutData_; }
// Register the bailout data when it is constructed.
void setBailoutData(BailoutFrameInfo* bailoutData);
// Unregister the bailout data when the frame is reconstructed.
void cleanBailoutData();
static size_t offsetOfLastProfilingFrame() {
return offsetof(JitActivation, lastProfilingFrame_);
}
void* lastProfilingFrame() {
return lastProfilingFrame_;
}
void setLastProfilingFrame(void* ptr) {
lastProfilingFrame_ = ptr;
}
static size_t offsetOfLastProfilingCallSite() {
return offsetof(JitActivation, lastProfilingCallSite_);
}
void* lastProfilingCallSite() {
return lastProfilingCallSite_;
}
void setLastProfilingCallSite(void* ptr) {
lastProfilingCallSite_ = ptr;
}
};
// A filtering of the ActivationIterator to only stop at JitActivations.
class JitActivationIterator : public ActivationIterator
{
void settle() {
while (!done() && !activation_->isJit())
ActivationIterator::operator++();
}
public:
explicit JitActivationIterator(JSRuntime* rt)
: ActivationIterator(rt)
{
settle();
}
JitActivationIterator& operator++() {
ActivationIterator::operator++();
settle();
return *this;
}
};
} // namespace jit
// Iterates over the frames of a single InterpreterActivation.
class InterpreterFrameIterator
{
InterpreterActivation* activation_;
InterpreterFrame* fp_;
jsbytecode* pc_;
Value* sp_;
public:
explicit InterpreterFrameIterator(InterpreterActivation* activation)
: activation_(activation),
fp_(nullptr),
pc_(nullptr),
sp_(nullptr)
{
if (activation) {
fp_ = activation->current();
pc_ = activation->regs().pc;
sp_ = activation->regs().sp;
}
}
InterpreterFrame* frame() const {
MOZ_ASSERT(!done());
return fp_;
}
jsbytecode* pc() const {
MOZ_ASSERT(!done());
return pc_;
}
Value* sp() const {
MOZ_ASSERT(!done());
return sp_;
}
InterpreterFrameIterator& operator++();
bool done() const {
return fp_ == nullptr;
}
};
// A WasmActivation is part of two activation linked lists:
// - the normal Activation list used by FrameIter
// - a list of only WasmActivations that is signal-safe since it is accessed
// from the profiler at arbitrary points
//
// An eventual goal is to remove WasmActivation and to run asm code in a
// JitActivation interleaved with Ion/Baseline jit code. This would allow
// efficient calls back and forth but requires that we can walk the stack for
// all kinds of jit code.
class WasmActivation : public Activation
{
WasmActivation* prevWasm_;
void* entrySP_;
void* resumePC_;
uint8_t* fp_;
wasm::ExitReason exitReason_;
public:
explicit WasmActivation(JSContext* cx);
~WasmActivation();
WasmActivation* prevWasm() const { return prevWasm_; }
bool isProfiling() const {
return true;
}
// Returns a pointer to the base of the innermost stack frame of wasm code
// in this activation.
uint8_t* fp() const { return fp_; }
// Returns the reason why wasm code called out of wasm code.
wasm::ExitReason exitReason() const { return exitReason_; }
// Read by JIT code:
static unsigned offsetOfContext() { return offsetof(WasmActivation, cx_); }
static unsigned offsetOfResumePC() { return offsetof(WasmActivation, resumePC_); }
// Written by JIT code:
static unsigned offsetOfEntrySP() { return offsetof(WasmActivation, entrySP_); }
static unsigned offsetOfFP() { return offsetof(WasmActivation, fp_); }
static unsigned offsetOfExitReason() { return offsetof(WasmActivation, exitReason_); }
// Read/written from SIGSEGV handler:
void setResumePC(void* pc) { resumePC_ = pc; }
void* resumePC() const { return resumePC_; }
};
// A FrameIter walks over the runtime's stack of JS script activations,
// abstracting over whether the JS scripts were running in the interpreter or
// different modes of compiled code.
//
// FrameIter is parameterized by what it includes in the stack iteration:
// - When provided, the optional JSPrincipal argument will cause FrameIter to
// only show frames in globals whose JSPrincipals are subsumed (via
// JSSecurityCallbacks::subsume) by the given JSPrincipal.
//
// Additionally, there are derived FrameIter types that automatically skip
// certain frames:
// - ScriptFrameIter only shows frames that have an associated JSScript
// (currently everything other than wasm stack frames). When !hasScript(),
// clients must stick to the portion of the
// interface marked below.
// - NonBuiltinScriptFrameIter additionally filters out builtin (self-hosted)
// scripts.
class FrameIter
{
public:
enum DebuggerEvalOption { FOLLOW_DEBUGGER_EVAL_PREV_LINK,
IGNORE_DEBUGGER_EVAL_PREV_LINK };
enum State { DONE, INTERP, JIT, WASM };
// Unlike ScriptFrameIter itself, ScriptFrameIter::Data can be allocated on
// the heap, so this structure should not contain any GC things.
struct Data
{
JSContext * cx_;
DebuggerEvalOption debuggerEvalOption_;
JSPrincipals * principals_;
State state_;
jsbytecode * pc_;
InterpreterFrameIterator interpFrames_;
ActivationIterator activations_;
jit::JitFrameIterator jitFrames_;
unsigned ionInlineFrameNo_;
wasm::FrameIterator wasmFrames_;
Data(JSContext* cx, DebuggerEvalOption debuggerEvalOption, JSPrincipals* principals);
Data(const Data& other);
};
explicit FrameIter(JSContext* cx,
DebuggerEvalOption = FOLLOW_DEBUGGER_EVAL_PREV_LINK);
FrameIter(JSContext* cx, DebuggerEvalOption, JSPrincipals*);
FrameIter(const FrameIter& iter);
MOZ_IMPLICIT FrameIter(const Data& data);
MOZ_IMPLICIT FrameIter(AbstractFramePtr frame);
bool done() const { return data_.state_ == DONE; }
// -------------------------------------------------------
// The following functions can only be called when !done()
// -------------------------------------------------------
FrameIter& operator++();
JSCompartment* compartment() const;
Activation* activation() const { return data_.activations_.activation(); }
bool isInterp() const { MOZ_ASSERT(!done()); return data_.state_ == INTERP; }
bool isJit() const { MOZ_ASSERT(!done()); return data_.state_ == JIT; }
bool isWasm() const { MOZ_ASSERT(!done()); return data_.state_ == WASM; }
inline bool isIon() const;
inline bool isBaseline() const;
inline bool isPhysicalIonFrame() const;
bool isEvalFrame() const;
bool isFunctionFrame() const;
bool hasArgs() const { return isFunctionFrame(); }
// These two methods may not be called with asm frames.
inline bool hasCachedSavedFrame() const;
inline void setHasCachedSavedFrame();
ScriptSource* scriptSource() const;
const char* filename() const;
const char16_t* displayURL() const;
unsigned computeLine(uint32_t* column = nullptr) const;
JSAtom* functionDisplayAtom() const;
bool mutedErrors() const;
bool hasScript() const { return !isWasm(); }
// -----------------------------------------------------------
// The following functions can only be called when hasScript()
// -----------------------------------------------------------
inline JSScript* script() const;
bool isConstructing() const;
jsbytecode* pc() const { MOZ_ASSERT(!done()); return data_.pc_; }
void updatePcQuadratic();
// The function |calleeTemplate()| returns either the function from which
// the current |callee| was cloned or the |callee| if it can be read. As
// long as we do not have to investigate the environment chain or build a
// new frame, we should prefer to use |calleeTemplate| instead of
// |callee|, as requesting the |callee| might cause the invalidation of
// the frame. (see js::Lambda)
JSFunction* calleeTemplate() const;
JSFunction* callee(JSContext* cx) const;
JSFunction* maybeCallee(JSContext* cx) const {
return isFunctionFrame() ? callee(cx) : nullptr;
}
bool matchCallee(JSContext* cx, HandleFunction fun) const;
unsigned numActualArgs() const;
unsigned numFormalArgs() const;
Value unaliasedActual(unsigned i, MaybeCheckAliasing = CHECK_ALIASING) const;
template <class Op> inline void unaliasedForEachActual(JSContext* cx, Op op);
JSObject* environmentChain(JSContext* cx) const;
CallObject& callObj(JSContext* cx) const;
bool hasArgsObj() const;
ArgumentsObject& argsObj() const;
// Get the original |this| value passed to this function. May not be the
// actual this-binding (for instance, derived class constructors will
// change their this-value later and non-strict functions will box
// primitives).
Value thisArgument(JSContext* cx) const;
Value newTarget() const;
Value returnValue() const;
void setReturnValue(const Value& v);
// These are only valid for the top frame.
size_t numFrameSlots() const;
Value frameSlotValue(size_t index) const;
// Ensures that we have rematerialized the top frame and its associated
// inline frames. Can only be called when isIon().
bool ensureHasRematerializedFrame(JSContext* cx);
// True when isInterp() or isBaseline(). True when isIon() if it
// has a rematerialized frame. False otherwise false otherwise.
bool hasUsableAbstractFramePtr() const;
// -----------------------------------------------------------
// The following functions can only be called when isInterp(),
// isBaseline(), or isIon(). Further, abstractFramePtr() can
// only be called when hasUsableAbstractFramePtr().
// -----------------------------------------------------------
AbstractFramePtr abstractFramePtr() const;
AbstractFramePtr copyDataAsAbstractFramePtr() const;
Data* copyData() const;
// This can only be called when isInterp():
inline InterpreterFrame* interpFrame() const;
// This can only be called when isPhysicalIonFrame():
inline jit::CommonFrameLayout* physicalIonFrame() const;
// This is used to provide a raw interface for debugging.
void* rawFramePtr() const;
private:
Data data_;
jit::InlineFrameIterator ionInlineFrames_;
void popActivation();
void popInterpreterFrame();
void nextJitFrame();
void popJitFrame();
void popWasmFrame();
void settleOnActivation();
};
class ScriptFrameIter : public FrameIter
{
void settle() {
while (!done() && !hasScript())
FrameIter::operator++();
}
public:
explicit ScriptFrameIter(JSContext* cx,
DebuggerEvalOption debuggerEvalOption = FOLLOW_DEBUGGER_EVAL_PREV_LINK)
: FrameIter(cx, debuggerEvalOption)
{
settle();
}
ScriptFrameIter(JSContext* cx,
DebuggerEvalOption debuggerEvalOption,
JSPrincipals* prin)
: FrameIter(cx, debuggerEvalOption, prin)
{
settle();
}
ScriptFrameIter(const ScriptFrameIter& iter) : FrameIter(iter) { settle(); }
explicit ScriptFrameIter(const FrameIter::Data& data) : FrameIter(data) { settle(); }
explicit ScriptFrameIter(AbstractFramePtr frame) : FrameIter(frame) { settle(); }
ScriptFrameIter& operator++() {
FrameIter::operator++();
settle();
return *this;
}
};
#ifdef DEBUG
bool SelfHostedFramesVisible();
#else
static inline bool
SelfHostedFramesVisible()
{
return false;
}
#endif
/* A filtering of the FrameIter to only stop at non-self-hosted scripts. */
class NonBuiltinFrameIter : public FrameIter
{
void settle();
public:
explicit NonBuiltinFrameIter(JSContext* cx,
FrameIter::DebuggerEvalOption debuggerEvalOption =
FrameIter::FOLLOW_DEBUGGER_EVAL_PREV_LINK)
: FrameIter(cx, debuggerEvalOption)
{
settle();
}
NonBuiltinFrameIter(JSContext* cx,
FrameIter::DebuggerEvalOption debuggerEvalOption,
JSPrincipals* principals)
: FrameIter(cx, debuggerEvalOption, principals)
{
settle();
}
NonBuiltinFrameIter(JSContext* cx, JSPrincipals* principals)
: FrameIter(cx, FrameIter::FOLLOW_DEBUGGER_EVAL_PREV_LINK, principals)
{
settle();
}
explicit NonBuiltinFrameIter(const FrameIter::Data& data)
: FrameIter(data)
{}
NonBuiltinFrameIter& operator++() {
FrameIter::operator++();
settle();
return *this;
}
};
/* A filtering of the ScriptFrameIter to only stop at non-self-hosted scripts. */
class NonBuiltinScriptFrameIter : public ScriptFrameIter
{
void settle();
public:
explicit NonBuiltinScriptFrameIter(JSContext* cx,
ScriptFrameIter::DebuggerEvalOption debuggerEvalOption =
ScriptFrameIter::FOLLOW_DEBUGGER_EVAL_PREV_LINK)
: ScriptFrameIter(cx, debuggerEvalOption)
{
settle();
}
NonBuiltinScriptFrameIter(JSContext* cx,
ScriptFrameIter::DebuggerEvalOption debuggerEvalOption,
JSPrincipals* principals)
: ScriptFrameIter(cx, debuggerEvalOption, principals)
{
settle();
}
explicit NonBuiltinScriptFrameIter(const ScriptFrameIter::Data& data)
: ScriptFrameIter(data)
{}
NonBuiltinScriptFrameIter& operator++() {
ScriptFrameIter::operator++();
settle();
return *this;
}
};
/*
* Blindly iterate over all frames in the current thread's stack. These frames
* can be from different contexts and compartments, so beware.
*/
class AllFramesIter : public FrameIter
{
public:
explicit AllFramesIter(JSContext* cx)
: FrameIter(cx, ScriptFrameIter::IGNORE_DEBUGGER_EVAL_PREV_LINK)
{}
};
/* Iterates over all script frame in the current thread's stack.
* See also AllFramesIter and ScriptFrameIter.
*/
class AllScriptFramesIter : public ScriptFrameIter
{
public:
explicit AllScriptFramesIter(JSContext* cx)
: ScriptFrameIter(cx, ScriptFrameIter::IGNORE_DEBUGGER_EVAL_PREV_LINK)
{}
};
/* Popular inline definitions. */
inline JSScript*
FrameIter::script() const
{
MOZ_ASSERT(!done());
if (data_.state_ == INTERP)
return interpFrame()->script();
MOZ_ASSERT(data_.state_ == JIT);
if (data_.jitFrames_.isIonJS())
return ionInlineFrames_.script();
return data_.jitFrames_.script();
}
inline bool
FrameIter::isIon() const
{
return isJit() && data_.jitFrames_.isIonJS();
}
inline bool
FrameIter::isBaseline() const
{
return isJit() && data_.jitFrames_.isBaselineJS();
}
inline InterpreterFrame*
FrameIter::interpFrame() const
{
MOZ_ASSERT(data_.state_ == INTERP);
return data_.interpFrames_.frame();
}
inline bool
FrameIter::isPhysicalIonFrame() const
{
return isJit() &&
data_.jitFrames_.isIonScripted() &&
ionInlineFrames_.frameNo() == 0;
}
inline jit::CommonFrameLayout*
FrameIter::physicalIonFrame() const
{
MOZ_ASSERT(isPhysicalIonFrame());
return data_.jitFrames_.current();
}
} /* namespace js */
#endif /* vm_Stack_h */
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