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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef jit_x64_SharedICHelpers_x64_h
#define jit_x64_SharedICHelpers_x64_h
#include "jit/BaselineFrame.h"
#include "jit/BaselineIC.h"
#include "jit/MacroAssembler.h"
#include "jit/SharedICRegisters.h"
namespace js {
namespace jit {
// Distance from Stack top to the top Value inside an IC stub (this is the return address).
static const size_t ICStackValueOffset = sizeof(void*);
inline void
EmitRestoreTailCallReg(MacroAssembler& masm)
{
masm.Pop(ICTailCallReg);
}
inline void
EmitRepushTailCallReg(MacroAssembler& masm)
{
masm.Push(ICTailCallReg);
}
inline void
EmitCallIC(CodeOffset* patchOffset, MacroAssembler& masm)
{
// Move ICEntry offset into ICStubReg
CodeOffset offset = masm.movWithPatch(ImmWord(-1), ICStubReg);
*patchOffset = offset;
// Load stub pointer into ICStubReg
masm.loadPtr(Address(ICStubReg, (int32_t) ICEntry::offsetOfFirstStub()),
ICStubReg);
// Call the stubcode.
masm.call(Address(ICStubReg, ICStub::offsetOfStubCode()));
}
inline void
EmitEnterTypeMonitorIC(MacroAssembler& masm,
size_t monitorStubOffset = ICMonitoredStub::offsetOfFirstMonitorStub())
{
// This is expected to be called from within an IC, when ICStubReg
// is properly initialized to point to the stub.
masm.loadPtr(Address(ICStubReg, (int32_t) monitorStubOffset), ICStubReg);
// Jump to the stubcode.
masm.jmp(Operand(ICStubReg, (int32_t) ICStub::offsetOfStubCode()));
}
inline void
EmitReturnFromIC(MacroAssembler& masm)
{
masm.ret();
}
inline void
EmitChangeICReturnAddress(MacroAssembler& masm, Register reg)
{
masm.storePtr(reg, Address(StackPointer, 0));
}
inline void
EmitBaselineTailCallVM(JitCode* target, MacroAssembler& masm, uint32_t argSize)
{
ScratchRegisterScope scratch(masm);
// We an assume during this that R0 and R1 have been pushed.
masm.movq(BaselineFrameReg, scratch);
masm.addq(Imm32(BaselineFrame::FramePointerOffset), scratch);
masm.subq(BaselineStackReg, scratch);
// Store frame size without VMFunction arguments for GC marking.
masm.movq(scratch, rdx);
masm.subq(Imm32(argSize), rdx);
masm.store32(rdx, Address(BaselineFrameReg, BaselineFrame::reverseOffsetOfFrameSize()));
// Push frame descriptor and perform the tail call.
masm.makeFrameDescriptor(scratch, JitFrame_BaselineJS, ExitFrameLayout::Size());
masm.push(scratch);
masm.push(ICTailCallReg);
masm.jmp(target);
}
inline void
EmitIonTailCallVM(JitCode* target, MacroAssembler& masm, uint32_t stackSize)
{
// For tail calls, find the already pushed JitFrame_IonJS signifying the
// end of the Ion frame. Retrieve the length of the frame and repush
// JitFrame_IonJS with the extra stacksize, rendering the original
// JitFrame_IonJS obsolete.
ScratchRegisterScope scratch(masm);
masm.loadPtr(Address(esp, stackSize), scratch);
masm.shrq(Imm32(FRAMESIZE_SHIFT), scratch);
masm.addq(Imm32(stackSize + JitStubFrameLayout::Size() - sizeof(intptr_t)), scratch);
// Push frame descriptor and perform the tail call.
masm.makeFrameDescriptor(scratch, JitFrame_IonJS, ExitFrameLayout::Size());
masm.push(scratch);
masm.push(ICTailCallReg);
masm.jmp(target);
}
inline void
EmitBaselineCreateStubFrameDescriptor(MacroAssembler& masm, Register reg, uint32_t headerSize)
{
// Compute stub frame size. We have to add two pointers: the stub reg and previous
// frame pointer pushed by EmitEnterStubFrame.
masm.movq(BaselineFrameReg, reg);
masm.addq(Imm32(sizeof(void*) * 2), reg);
masm.subq(BaselineStackReg, reg);
masm.makeFrameDescriptor(reg, JitFrame_BaselineStub, headerSize);
}
inline void
EmitBaselineCallVM(JitCode* target, MacroAssembler& masm)
{
ScratchRegisterScope scratch(masm);
EmitBaselineCreateStubFrameDescriptor(masm, scratch, ExitFrameLayout::Size());
masm.push(scratch);
masm.call(target);
}
inline void
EmitIonCallVM(JitCode* target, size_t stackSlots, MacroAssembler& masm)
{
// Stubs often use the return address. Which is actually accounted by the
// caller of the stub. Though in the stubcode we fake that is part of the
// stub. In order to make it possible to pop it. As a result we have to
// fix it here, by subtracting it. Else it would be counted twice.
uint32_t framePushed = masm.framePushed() - sizeof(void*);
uint32_t descriptor = MakeFrameDescriptor(framePushed, JitFrame_IonStub,
ExitFrameLayout::Size());
masm.Push(Imm32(descriptor));
masm.call(target);
// Remove rest of the frame left on the stack. We remove the return address
// which is implicitly poped when returning.
size_t framePop = sizeof(ExitFrameLayout) - sizeof(void*);
// Pop arguments from framePushed.
masm.implicitPop(stackSlots * sizeof(void*) + framePop);
}
// Size of vales pushed by EmitEnterStubFrame.
static const uint32_t STUB_FRAME_SIZE = 4 * sizeof(void*);
static const uint32_t STUB_FRAME_SAVED_STUB_OFFSET = sizeof(void*);
inline void
EmitBaselineEnterStubFrame(MacroAssembler& masm, Register)
{
EmitRestoreTailCallReg(masm);
ScratchRegisterScope scratch(masm);
// Compute frame size.
masm.movq(BaselineFrameReg, scratch);
masm.addq(Imm32(BaselineFrame::FramePointerOffset), scratch);
masm.subq(BaselineStackReg, scratch);
masm.store32(scratch, Address(BaselineFrameReg, BaselineFrame::reverseOffsetOfFrameSize()));
// Note: when making changes here, don't forget to update STUB_FRAME_SIZE
// if needed.
// Push frame descriptor and return address.
masm.makeFrameDescriptor(scratch, JitFrame_BaselineJS, BaselineStubFrameLayout::Size());
masm.Push(scratch);
masm.Push(ICTailCallReg);
// Save old frame pointer, stack pointer and stub reg.
masm.Push(ICStubReg);
masm.Push(BaselineFrameReg);
masm.mov(BaselineStackReg, BaselineFrameReg);
}
inline void
EmitIonEnterStubFrame(MacroAssembler& masm, Register)
{
masm.loadPtr(Address(masm.getStackPointer(), 0), ICTailCallReg);
masm.Push(ICStubReg);
}
inline void
EmitBaselineLeaveStubFrame(MacroAssembler& masm, bool calledIntoIon = false)
{
// Ion frames do not save and restore the frame pointer. If we called
// into Ion, we have to restore the stack pointer from the frame descriptor.
// If we performed a VM call, the descriptor has been popped already so
// in that case we use the frame pointer.
if (calledIntoIon) {
ScratchRegisterScope scratch(masm);
masm.Pop(scratch);
masm.shrq(Imm32(FRAMESIZE_SHIFT), scratch);
masm.addq(scratch, BaselineStackReg);
} else {
masm.mov(BaselineFrameReg, BaselineStackReg);
}
masm.Pop(BaselineFrameReg);
masm.Pop(ICStubReg);
// Pop return address.
masm.Pop(ICTailCallReg);
// Overwrite frame descriptor with return address, so that the stack matches
// the state before entering the stub frame.
masm.storePtr(ICTailCallReg, Address(BaselineStackReg, 0));
}
inline void
EmitIonLeaveStubFrame(MacroAssembler& masm)
{
masm.Pop(ICStubReg);
}
inline void
EmitStowICValues(MacroAssembler& masm, int values)
{
MOZ_ASSERT(values >= 0 && values <= 2);
switch(values) {
case 1:
// Stow R0
masm.pop(ICTailCallReg);
masm.Push(R0);
masm.push(ICTailCallReg);
break;
case 2:
// Stow R0 and R1
masm.pop(ICTailCallReg);
masm.Push(R0);
masm.Push(R1);
masm.push(ICTailCallReg);
break;
}
}
inline void
EmitUnstowICValues(MacroAssembler& masm, int values, bool discard = false)
{
MOZ_ASSERT(values >= 0 && values <= 2);
switch(values) {
case 1:
// Unstow R0
masm.pop(ICTailCallReg);
if (discard)
masm.addPtr(Imm32(sizeof(Value)), BaselineStackReg);
else
masm.popValue(R0);
masm.push(ICTailCallReg);
break;
case 2:
// Unstow R0 and R1
masm.pop(ICTailCallReg);
if (discard) {
masm.addPtr(Imm32(sizeof(Value) * 2), BaselineStackReg);
} else {
masm.popValue(R1);
masm.popValue(R0);
}
masm.push(ICTailCallReg);
break;
}
masm.adjustFrame(-values * sizeof(Value));
}
inline void
EmitCallTypeUpdateIC(MacroAssembler& masm, JitCode* code, uint32_t objectOffset)
{
// R0 contains the value that needs to be typechecked.
// The object we're updating is a boxed Value on the stack, at offset
// objectOffset from stack top, excluding the return address.
// Save the current ICStubReg to stack
masm.push(ICStubReg);
// This is expected to be called from within an IC, when ICStubReg
// is properly initialized to point to the stub.
masm.loadPtr(Address(ICStubReg, (int32_t) ICUpdatedStub::offsetOfFirstUpdateStub()),
ICStubReg);
// Call the stubcode.
masm.call(Address(ICStubReg, ICStub::offsetOfStubCode()));
// Restore the old stub reg.
masm.pop(ICStubReg);
// The update IC will store 0 or 1 in R1.scratchReg() reflecting if the
// value in R0 type-checked properly or not.
Label success;
masm.cmp32(R1.scratchReg(), Imm32(1));
masm.j(Assembler::Equal, &success);
// If the IC failed, then call the update fallback function.
EmitBaselineEnterStubFrame(masm, R1.scratchReg());
masm.loadValue(Address(BaselineStackReg, STUB_FRAME_SIZE + objectOffset), R1);
masm.Push(R0);
masm.Push(R1);
masm.Push(ICStubReg);
// Load previous frame pointer, push BaselineFrame*.
masm.loadPtr(Address(BaselineFrameReg, 0), R0.scratchReg());
masm.pushBaselineFramePtr(R0.scratchReg(), R0.scratchReg());
EmitBaselineCallVM(code, masm);
EmitBaselineLeaveStubFrame(masm);
// Success at end.
masm.bind(&success);
}
template <typename AddrType>
inline void
EmitPreBarrier(MacroAssembler& masm, const AddrType& addr, MIRType type)
{
masm.patchableCallPreBarrier(addr, type);
}
inline void
EmitStubGuardFailure(MacroAssembler& masm)
{
// NOTE: This routine assumes that the stub guard code left the stack in the
// same state it was in when it was entered.
// BaselineStubEntry points to the current stub.
// Load next stub into ICStubReg
masm.loadPtr(Address(ICStubReg, ICStub::offsetOfNext()), ICStubReg);
// Return address is already loaded, just jump to the next stubcode.
masm.jmp(Operand(ICStubReg, ICStub::offsetOfStubCode()));
}
} // namespace jit
} // namespace js
#endif /* jit_x64_SharedICHelpers_x64_h */
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