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// Disabling a Debugger object causes events to stop being delivered to it
// immediately, even if we're in the middle of dispatching.
var g = newGlobal();
var log;
var arr = [];
for (var i = 0; i < 4; i++) {
arr[i] = new Debugger(g);
arr[i].num = i;
arr[i].onDebuggerStatement = function () {
log += this.num;
// Disable them all.
for (var j = 0; j < arr.length; j++)
arr[j].enabled = false;
};
}
log = '';
g.eval("debugger; debugger;");
assertEq(log, '0');
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