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// After clearing one breakpoint, another breakpoint from a different Debugger object at the same instruction still works.
function test(which) {
var g = newGlobal();
g.eval("var line0 = Error().lineNumber;\n" +
"function f() {\n" + // line0 + 1
" return " + which + ";\n" + // line0 + 2
"}\n");
var log;
var scripts = [];
var handlers = [];
function addDebugger(g, i) {
var dbg = Debugger(g);
dbg.onDebuggerStatement = function (frame) {
var s = frame.eval("f").return.script;
scripts[i] = s;
var offs = s.getLineOffsets(g.line0 + 2);
var handler = {hit: function (frame) { log += '' + i; } };
s.setBreakpoint(0, handler);
handlers[i] = handler;
};
}
var expected = '';
for (var i = 0; i < 3; i++) {
addDebugger(g, i);
if (i !== which)
expected += '' + i;
}
g.eval('debugger;');
for (var i = 0; i < 3; i++)
assertEq(scripts[i].getBreakpoints()[0], handlers[i]);
log = '';
g.f();
assertEq(log, '012');
scripts[which].clearAllBreakpoints();
log = '';
g.f();
assertEq(log, expected);
}
for (var j = 0; j < 3; j++)
test(j);
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