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// Breakpoints are dropped from eval scripts when they finish executing.
// (The eval cache doesn't cache breakpoints.)
var g = newGlobal();
g.line0 = undefined;
g.eval("function f() {\n" +
" return eval(s);\n" +
"}\n");
g.s = ("line0 = Error().lineNumber;\n" +
"debugger;\n" + // line0 + 1
"result = 'ok';\n"); // line0 + 2
var dbg = Debugger(g);
var hits = 0, bphits = 0;
dbg.onDebuggerStatement = function (frame) {
assertEq(frame.type, 'eval');
assertEq(frame.script.getBreakpoints().length, 0);
var h = {hit: function (frame) { bphits++; }};
var offs = frame.script.getLineOffsets(g.line0 + 2);
for (var i = 0; i < offs.length; i++)
frame.script.setBreakpoint(offs[i], h);
hits++;
};
for (var i = 0; i < 3; i++) {
assertEq(g.f(), 'ok');
assertEq(g.result, 'ok');
}
assertEq(hits, 3);
assertEq(bphits, 3);
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