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// Script.prototype.getBreakpoints returns breakpoints for the current Debugger object only.
var g = newGlobal();
var debuggers = [];
var hits = 0;
function attach(g, i) {
var dbg = Debugger(g);
dbg.onDebuggerStatement = function (frame) {
var s = frame.script;
var offs = s.getLineOffsets(g.line0 + 2);
var hitAny = false;
var handler = {
hit: function (frame) {
assertEq(this, handler);
assertEq(frame.script, s);
var bps = s.getBreakpoints();
assertEq(bps.length, offs.length);
for (var i = 0; i < bps.length; i++)
assertEq(bps[i], handler);
if (!hitAny) {
hitAny = true;
hits++;
}
}
};
for (var i = 0; i < offs.length; i++)
s.setBreakpoint(offs[i], handler);
hits++;
};
debuggers[i] = dbg;
}
for (var i = 0; i < 3; i++)
attach(g, i);
g.done = false;
g.eval("var line0 = Error().lineNumber;\n" +
"debugger;\n" + // line0 + 1
"done = true;\n"); // line0 + 2
assertEq(hits, 6);
assertEq(g.done, true);
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