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// Debugger.Memory.prototype.takeCensus: test by: 'count' breakdown
let g = newGlobal();
let dbg = new Debugger(g);
g.eval(`
var stuff = [];
function add(n, c) {
for (let i = 0; i < n; i++)
stuff.push(c());
}
let count = 0;
function obj() { return { count: count++ }; }
obj.factor = 1;
// This creates a closure (a function JSObject) that has captured
// a Call object. So each call creates two items.
function fun() { let v = count; return () => { return v; } }
fun.factor = 2;
function str() { return 'perambulator' + count++; }
str.factor = 1;
// Eval a fresh text each time, allocating:
// - a fresh ScriptSourceObject
// - a new JSScripts, not an eval cache hits
// - a fresh prototype object
// - a fresh Call object, since the eval makes 'ev' heavyweight
// - the new function itself
function ev() {
return eval(\`(function () { return \${ count++ } })\`);
}
ev.factor = 5;
// A new object (1) with a new shape (2) with a new atom (3)
function shape() { return { [ 'theobroma' + count++ ]: count }; }
shape.factor = 3;
`);
let baseline = 0;
function countIncreasedByAtLeast(n) {
let oldBaseline = baseline;
// Since a census counts only reachable objects, one might assume that calling
// GC here would have no effect on the census results. But GC also throws away
// JIT code and any objects it might be holding (template objects, say);
// takeCensus reaches those. Shake everything loose that we can, to make the
// census approximate reachability a bit more closely, and make our results a
// bit more predictable.
gc(g, 'shrinking');
baseline = dbg.memory.takeCensus({ breakdown: { by: 'count' } }).count;
return baseline >= oldBaseline + n;
}
countIncreasedByAtLeast(0);
g.add(100, g.obj);
assertEq(countIncreasedByAtLeast(g.obj.factor * 100), true);
g.add(100, g.fun);
assertEq(countIncreasedByAtLeast(g.fun.factor * 100), true);
g.add(100, g.str);
assertEq(countIncreasedByAtLeast(g.str.factor * 100), true);
g.add(100, g.ev);
assertEq(countIncreasedByAtLeast(g.ev.factor * 100), true);
g.add(100, g.shape);
assertEq(countIncreasedByAtLeast(g.shape.factor * 100), true);
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