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// If frame.onStep returns null, debuggee catch and finally blocks are skipped.
var g = newGlobal();
g.eval("function h() { debugger; }");
var dbg = Debugger(g);
var hits = 0;
dbg.onDebuggerStatement = function (frame) {
hits++;
if (hits == 1) {
var rv = frame.eval("try {\n" +
" h();\n" +
" throw 'fail';\n" +
"} catch (exc) {\n" +
" caught = exc;\n" +
"} finally {\n" +
" finallyHit = true;\n" +
"}\n");
assertEq(rv, null);
} else {
frame.older.onStep = function () {
this.onStep = undefined;
return null;
};
}
};
g.h();
assertEq(hits, 2);
assertEq("caught" in g, false);
assertEq("finallyHit" in g, false);
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