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// If frame.onStep returns null, the debuggee terminates.
var g = newGlobal();
g.eval("function h() { debugger; }");
var dbg = Debugger(g);
var hits = 0;
dbg.onDebuggerStatement = function (frame) {
hits++;
if (hits == 1) {
var rv = frame.eval("h();\n" +
"throw 'fail';\n");
assertEq(rv, null);
} else {
frame.older.onStep = function () { return null; };
}
};
g.h();
assertEq(hits, 2);
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