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// Test that Ion frames are invalidated by turning on Debugger. Invalidation
// is unobservable, but we know that Ion scripts cannot handle Debugger
// handlers, so we test for the handlers being called.
load(libdir + "jitopts.js");
if (!jitTogglesMatch(Opts_Ion2NoOffthreadCompilation))
quit();
withJitOptions(Opts_Ion2NoOffthreadCompilation, function () {
var g = newGlobal();
var dbg = new Debugger;
var onPopExecuted = false;
var breakpointHit = false;
g.toggle = function toggle(d) {
if (d) {
dbg.addDebuggee(g);
var frame1 = dbg.getNewestFrame();
assertEq(frame1.implementation, "ion");
frame1.onPop = function () {
onPopExecuted = true;
};
var frame2 = frame1.older;
assertEq(frame2.implementation, "ion");
// Offset of |print(42 + 42)|
var offset = frame2.script.getLineOffsets(3)[0];
frame2.script.setBreakpoint(offset, { hit: function (fr) {
assertEq(fr.implementation != "ion", true);
breakpointHit = true;
}});
}
};
g.eval("" + function f(d) {
g(d);
print(42 + 42);
});
g.eval("" + function g(d) { toggle(d); });
g.eval("(" + function test() {
for (var i = 0; i < 5; i++)
f(false);
f(true);
} + ")();");
assertEq(onPopExecuted, true);
assertEq(breakpointHit, true);
});
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