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// If debugger.onEnterFrame returns undefined, the frame should continue execution.
var g = newGlobal();
var dbg = Debugger(g);
var hits = 0;
var savedFrame;
dbg.onEnterFrame = function (frame) {
hits++;
savedFrame = frame;
return undefined;
};
savedFrame = undefined;
assertEq(g.eval("'pass';"), "pass");
assertEq(savedFrame.live, false);
assertEq(hits, 1);
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