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// If debugger.onEnterFrame returns {return:val}, the frame returns.
var g = newGlobal();
g.set = false;
g.eval("function f() {\n" +
" set = true;\n" +
" return 'fail';\n" +
"}\n");
g.eval("function g() { return 'g ' + f(); }");
g.eval("function h() { return 'h ' + g(); }");
var dbg = Debugger(g);
var savedFrame;
dbg.onEnterFrame = function (frame) {
savedFrame = frame;
return {return: "pass"};
};
// Call g.f as a function.
savedFrame = undefined;
assertEq(g.f(), "pass");
assertEq(savedFrame.live, false);
assertEq(g.set, false);
// Call g.f as a constructor.
savedFrame = undefined;
var r = new g.f;
assertEq(typeof r, "object");
assertEq(savedFrame.live, false);
assertEq(g.set, false);
var count = 0;
dbg.onEnterFrame = function (frame) {
count++;
if (count == 3) {
savedFrame = frame;
return {return: "pass"};
}
return undefined;
};
g.set = false;
savedFrame = undefined;
assertEq(g.h(), "h g pass");
assertEq(savedFrame.live, false);
assertEq(g.set, false);
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