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#define ANNOTATE(property) __attribute__((tag(property)))
namespace js {
namespace gc {
struct Cell { int f; } ANNOTATE("GC Thing");
}
}
struct Bogon {
};
struct JustACell : public js::gc::Cell {
bool iHaveNoDataMembers() { return true; }
};
struct JSObject : public js::gc::Cell, public Bogon {
int g;
};
struct SpecialObject : public JSObject {
int z;
};
struct ErrorResult {
bool hasObj;
JSObject *obj;
void trace() {}
} ANNOTATE("Suppressed GC Pointer");
struct OkContainer {
ErrorResult res;
bool happy;
};
struct UnrootedPointer {
JSObject *obj;
};
template <typename T>
class Rooted {
T data;
} ANNOTATE("Rooted Pointer");
extern void js_GC() ANNOTATE("GC Call") ANNOTATE("Slow");
void js_GC() {}
void root_arg(JSObject *obj, JSObject *random)
{
// Use all these types so they get included in the output.
SpecialObject so;
UnrootedPointer up;
Bogon b;
OkContainer okc;
Rooted<JSObject*> ro;
Rooted<SpecialObject*> rso;
obj = random;
JSObject *other1 = obj;
js_GC();
float MARKER1 = 0;
JSObject *other2 = obj;
other1->f = 1;
other2->f = -1;
unsigned int u1 = 1;
unsigned int u2 = -1;
}
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