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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* vim: set ts=8 sts=4 et sw=4 tw=99:
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "builtin/SymbolObject.h"
#include "vm/StringBuffer.h"
#include "vm/Symbol.h"
#include "jsobjinlines.h"
#include "vm/NativeObject-inl.h"
using JS::Symbol;
using namespace js;
const Class SymbolObject::class_ = {
"Symbol",
JSCLASS_HAS_RESERVED_SLOTS(RESERVED_SLOTS) | JSCLASS_HAS_CACHED_PROTO(JSProto_Symbol)
};
SymbolObject*
SymbolObject::create(JSContext* cx, JS::HandleSymbol symbol)
{
JSObject* obj = NewBuiltinClassInstance(cx, &class_);
if (!obj)
return nullptr;
SymbolObject& symobj = obj->as<SymbolObject>();
symobj.setPrimitiveValue(symbol);
return &symobj;
}
const JSPropertySpec SymbolObject::properties[] = {
JS_PS_END
};
const JSFunctionSpec SymbolObject::methods[] = {
JS_FN(js_toString_str, toString, 0, 0),
JS_FN(js_valueOf_str, valueOf, 0, 0),
JS_SYM_FN(toPrimitive, toPrimitive, 1, JSPROP_READONLY),
JS_FS_END
};
const JSFunctionSpec SymbolObject::staticMethods[] = {
JS_FN("for", for_, 1, 0),
JS_FN("keyFor", keyFor, 1, 0),
JS_FS_END
};
JSObject*
SymbolObject::initClass(JSContext* cx, HandleObject obj)
{
Rooted<GlobalObject*> global(cx, &obj->as<GlobalObject>());
// This uses &JSObject::class_ because: "The Symbol prototype object is an
// ordinary object. It is not a Symbol instance and does not have a
// [[SymbolData]] internal slot." (ES6 rev 24, 19.4.3)
RootedObject proto(cx, global->createBlankPrototype<PlainObject>(cx));
if (!proto)
return nullptr;
RootedFunction ctor(cx, global->createConstructor(cx, construct,
ClassName(JSProto_Symbol, cx), 0));
if (!ctor)
return nullptr;
// Define the well-known symbol properties, such as Symbol.iterator.
ImmutablePropertyNamePtr* names = cx->names().wellKnownSymbolNames();
RootedValue value(cx);
unsigned attrs = JSPROP_READONLY | JSPROP_PERMANENT;
WellKnownSymbols* wks = cx->runtime()->wellKnownSymbols;
for (size_t i = 0; i < JS::WellKnownSymbolLimit; i++) {
value.setSymbol(wks->get(i));
if (!NativeDefineProperty(cx, ctor, names[i], value, nullptr, nullptr, attrs))
return nullptr;
}
if (!LinkConstructorAndPrototype(cx, ctor, proto) ||
!DefinePropertiesAndFunctions(cx, proto, properties, methods) ||
!DefineToStringTag(cx, proto, cx->names().Symbol) ||
!DefinePropertiesAndFunctions(cx, ctor, nullptr, staticMethods) ||
!GlobalObject::initBuiltinConstructor(cx, global, JSProto_Symbol, ctor, proto))
{
return nullptr;
}
return proto;
}
// ES6 rev 24 (2014 Apr 27) 19.4.1.1 and 19.4.1.2
bool
SymbolObject::construct(JSContext* cx, unsigned argc, Value* vp)
{
// According to a note in the draft standard, "Symbol has ordinary
// [[Construct]] behaviour but the definition of its @@create method causes
// `new Symbol` to throw a TypeError exception." We do not support @@create
// yet, so just throw a TypeError.
CallArgs args = CallArgsFromVp(argc, vp);
if (args.isConstructing()) {
JS_ReportErrorNumberASCII(cx, GetErrorMessage, nullptr, JSMSG_NOT_CONSTRUCTOR, "Symbol");
return false;
}
// steps 1-3
RootedString desc(cx);
if (!args.get(0).isUndefined()) {
desc = ToString(cx, args.get(0));
if (!desc)
return false;
}
// step 4
RootedSymbol symbol(cx, JS::Symbol::new_(cx, JS::SymbolCode::UniqueSymbol, desc));
if (!symbol)
return false;
args.rval().setSymbol(symbol);
return true;
}
// ES6 rev 24 (2014 Apr 27) 19.4.2.2
bool
SymbolObject::for_(JSContext* cx, unsigned argc, Value* vp)
{
CallArgs args = CallArgsFromVp(argc, vp);
// steps 1-2
RootedString stringKey(cx, ToString(cx, args.get(0)));
if (!stringKey)
return false;
// steps 3-7
JS::Symbol* symbol = JS::Symbol::for_(cx, stringKey);
if (!symbol)
return false;
args.rval().setSymbol(symbol);
return true;
}
// ES6 rev 25 (2014 May 22) 19.4.2.7
bool
SymbolObject::keyFor(JSContext* cx, unsigned argc, Value* vp)
{
CallArgs args = CallArgsFromVp(argc, vp);
// step 1
HandleValue arg = args.get(0);
if (!arg.isSymbol()) {
ReportValueErrorFlags(cx, JSREPORT_ERROR, JSMSG_UNEXPECTED_TYPE, JSDVG_SEARCH_STACK,
arg, nullptr, "not a symbol", nullptr);
return false;
}
// step 2
if (arg.toSymbol()->code() == JS::SymbolCode::InSymbolRegistry) {
#ifdef DEBUG
RootedString desc(cx, arg.toSymbol()->description());
MOZ_ASSERT(Symbol::for_(cx, desc) == arg.toSymbol());
#endif
args.rval().setString(arg.toSymbol()->description());
return true;
}
// step 3: omitted
// step 4
args.rval().setUndefined();
return true;
}
MOZ_ALWAYS_INLINE bool
IsSymbol(HandleValue v)
{
return v.isSymbol() || (v.isObject() && v.toObject().is<SymbolObject>());
}
// ES6 rev 27 (2014 Aug 24) 19.4.3.2
bool
SymbolObject::toString_impl(JSContext* cx, const CallArgs& args)
{
// steps 1-3
HandleValue thisv = args.thisv();
MOZ_ASSERT(IsSymbol(thisv));
Rooted<Symbol*> sym(cx, thisv.isSymbol()
? thisv.toSymbol()
: thisv.toObject().as<SymbolObject>().unbox());
// step 4
return SymbolDescriptiveString(cx, sym, args.rval());
}
bool
SymbolObject::toString(JSContext* cx, unsigned argc, Value* vp)
{
CallArgs args = CallArgsFromVp(argc, vp);
return CallNonGenericMethod<IsSymbol, toString_impl>(cx, args);
}
//ES6 rev 24 (2014 Apr 27) 19.4.3.3
bool
SymbolObject::valueOf_impl(JSContext* cx, const CallArgs& args)
{
// Step 3, the error case, is handled by CallNonGenericMethod.
HandleValue thisv = args.thisv();
MOZ_ASSERT(IsSymbol(thisv));
if (thisv.isSymbol())
args.rval().set(thisv);
else
args.rval().setSymbol(thisv.toObject().as<SymbolObject>().unbox());
return true;
}
bool
SymbolObject::valueOf(JSContext* cx, unsigned argc, Value* vp)
{
CallArgs args = CallArgsFromVp(argc, vp);
return CallNonGenericMethod<IsSymbol, valueOf_impl>(cx, args);
}
// ES6 19.4.3.4
bool
SymbolObject::toPrimitive(JSContext* cx, unsigned argc, Value* vp)
{
CallArgs args = CallArgsFromVp(argc, vp);
// The specification gives exactly the same algorithm for @@toPrimitive as
// for valueOf, so reuse the valueOf implementation.
return CallNonGenericMethod<IsSymbol, valueOf_impl>(cx, args);
}
JSObject*
js::InitSymbolClass(JSContext* cx, HandleObject obj)
{
return SymbolObject::initClass(cx, obj);
}
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