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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* vim: sw=2 ts=8 et :
*/
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "VRManagerParent.h"
#include "ipc/VRLayerParent.h"
#include "mozilla/gfx/PVRManagerParent.h"
#include "mozilla/ipc/ProtocolTypes.h"
#include "mozilla/ipc/ProtocolUtils.h" // for IToplevelProtocol
#include "mozilla/TimeStamp.h" // for TimeStamp
#include "mozilla/layers/CompositorThread.h"
#include "mozilla/Unused.h"
#include "VRManager.h"
namespace mozilla {
using namespace layers;
namespace gfx {
VRManagerParent::VRManagerParent(ProcessId aChildProcessId, bool aIsContentChild)
: HostIPCAllocator()
, mHaveEventListener(false)
, mIsContentChild(aIsContentChild)
{
MOZ_COUNT_CTOR(VRManagerParent);
MOZ_ASSERT(NS_IsMainThread());
SetOtherProcessId(aChildProcessId);
}
VRManagerParent::~VRManagerParent()
{
MOZ_ASSERT(!mVRManagerHolder);
MOZ_COUNT_DTOR(VRManagerParent);
}
PTextureParent*
VRManagerParent::AllocPTextureParent(const SurfaceDescriptor& aSharedData,
const LayersBackend& aLayersBackend,
const TextureFlags& aFlags,
const uint64_t& aSerial)
{
return layers::TextureHost::CreateIPDLActor(this, aSharedData, aLayersBackend, aFlags, aSerial);
}
bool
VRManagerParent::DeallocPTextureParent(PTextureParent* actor)
{
return layers::TextureHost::DestroyIPDLActor(actor);
}
PVRLayerParent*
VRManagerParent::AllocPVRLayerParent(const uint32_t& aDisplayID,
const float& aLeftEyeX,
const float& aLeftEyeY,
const float& aLeftEyeWidth,
const float& aLeftEyeHeight,
const float& aRightEyeX,
const float& aRightEyeY,
const float& aRightEyeWidth,
const float& aRightEyeHeight)
{
RefPtr<VRLayerParent> layer;
layer = new VRLayerParent(aDisplayID,
Rect(aLeftEyeX, aLeftEyeY, aLeftEyeWidth, aLeftEyeHeight),
Rect(aRightEyeX, aRightEyeY, aRightEyeWidth, aRightEyeHeight));
VRManager* vm = VRManager::Get();
RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
if (display) {
display->AddLayer(layer);
}
return layer.forget().take();
}
bool
VRManagerParent::DeallocPVRLayerParent(PVRLayerParent* actor)
{
gfx::VRLayerParent* layer = static_cast<gfx::VRLayerParent*>(actor);
VRManager* vm = VRManager::Get();
RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(layer->GetDisplayID());
if (display) {
display->RemoveLayer(layer);
}
delete actor;
return true;
}
bool
VRManagerParent::AllocShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem)
{
return PVRManagerParent::AllocShmem(aSize, aType, aShmem);
}
bool
VRManagerParent::AllocUnsafeShmem(size_t aSize,
ipc::SharedMemory::SharedMemoryType aType,
ipc::Shmem* aShmem)
{
return PVRManagerParent::AllocUnsafeShmem(aSize, aType, aShmem);
}
void
VRManagerParent::DeallocShmem(ipc::Shmem& aShmem)
{
PVRManagerParent::DeallocShmem(aShmem);
}
bool
VRManagerParent::IsSameProcess() const
{
return OtherPid() == base::GetCurrentProcId();
}
void
VRManagerParent::NotifyNotUsed(PTextureParent* aTexture, uint64_t aTransactionId)
{
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
void
VRManagerParent::SendAsyncMessage(const InfallibleTArray<AsyncParentMessageData>& aMessage)
{
MOZ_ASSERT_UNREACHABLE("unexpected to be called");
}
base::ProcessId
VRManagerParent::GetChildProcessId()
{
return OtherPid();
}
void
VRManagerParent::RegisterWithManager()
{
VRManager* vm = VRManager::Get();
vm->AddVRManagerParent(this);
mVRManagerHolder = vm;
}
void
VRManagerParent::UnregisterFromManager()
{
VRManager* vm = VRManager::Get();
vm->RemoveVRManagerParent(this);
mVRManagerHolder = nullptr;
}
/* static */ bool
VRManagerParent::CreateForContent(Endpoint<PVRManagerParent>&& aEndpoint)
{
MessageLoop* loop = layers::CompositorThreadHolder::Loop();
RefPtr<VRManagerParent> vmp = new VRManagerParent(aEndpoint.OtherPid(), true);
loop->PostTask(NewRunnableMethod<Endpoint<PVRManagerParent>&&>(
vmp, &VRManagerParent::Bind, Move(aEndpoint)));
return true;
}
void
VRManagerParent::Bind(Endpoint<PVRManagerParent>&& aEndpoint)
{
if (!aEndpoint.Bind(this)) {
return;
}
mSelfRef = this;
RegisterWithManager();
}
/*static*/ void
VRManagerParent::RegisterVRManagerInCompositorThread(VRManagerParent* aVRManager)
{
aVRManager->RegisterWithManager();
}
/*static*/ VRManagerParent*
VRManagerParent::CreateSameProcess()
{
MessageLoop* loop = mozilla::layers::CompositorThreadHolder::Loop();
RefPtr<VRManagerParent> vmp = new VRManagerParent(base::GetCurrentProcId(), false);
vmp->mCompositorThreadHolder = layers::CompositorThreadHolder::GetSingleton();
vmp->mSelfRef = vmp;
loop->PostTask(NewRunnableFunction(RegisterVRManagerInCompositorThread, vmp.get()));
return vmp.get();
}
bool
VRManagerParent::CreateForGPUProcess(Endpoint<PVRManagerParent>&& aEndpoint)
{
MessageLoop* loop = mozilla::layers::CompositorThreadHolder::Loop();
RefPtr<VRManagerParent> vmp = new VRManagerParent(aEndpoint.OtherPid(), false);
vmp->mCompositorThreadHolder = layers::CompositorThreadHolder::GetSingleton();
loop->PostTask(NewRunnableMethod<Endpoint<PVRManagerParent>&&>(
vmp, &VRManagerParent::Bind, Move(aEndpoint)));
return true;
}
void
VRManagerParent::DeferredDestroy()
{
mCompositorThreadHolder = nullptr;
mSelfRef = nullptr;
}
void
VRManagerParent::ActorDestroy(ActorDestroyReason why)
{
UnregisterFromManager();
MessageLoop::current()->PostTask(NewRunnableMethod(this, &VRManagerParent::DeferredDestroy));
}
void
VRManagerParent::OnChannelConnected(int32_t aPid)
{
mCompositorThreadHolder = layers::CompositorThreadHolder::GetSingleton();
}
bool
VRManagerParent::RecvRefreshDisplays()
{
// This is called to refresh the VR Displays for Navigator.GetVRDevices().
// We must pass "true" to VRManager::RefreshVRDisplays()
// to ensure that the promise returned by Navigator.GetVRDevices
// can resolve even if there are no changes to the VR Displays.
VRManager* vm = VRManager::Get();
vm->RefreshVRDisplays(true);
return true;
}
bool
VRManagerParent::RecvGetDisplays(nsTArray<VRDisplayInfo> *aDisplays)
{
VRManager* vm = VRManager::Get();
vm->GetVRDisplayInfo(*aDisplays);
return true;
}
bool
VRManagerParent::RecvResetSensor(const uint32_t& aDisplayID)
{
VRManager* vm = VRManager::Get();
RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
if (display != nullptr) {
display->ZeroSensor();
}
return true;
}
bool
VRManagerParent::RecvGetSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState)
{
VRManager* vm = VRManager::Get();
RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
if (display != nullptr) {
*aState = display->GetSensorState();
}
return true;
}
bool
VRManagerParent::RecvGetImmediateSensorState(const uint32_t& aDisplayID, VRHMDSensorState* aState)
{
VRManager* vm = VRManager::Get();
RefPtr<gfx::VRDisplayHost> display = vm->GetDisplay(aDisplayID);
if (display != nullptr) {
*aState = display->GetImmediateSensorState();
}
return true;
}
bool
VRManagerParent::HaveEventListener()
{
return mHaveEventListener;
}
bool
VRManagerParent::RecvSetHaveEventListener(const bool& aHaveEventListener)
{
mHaveEventListener = aHaveEventListener;
return true;
}
bool
VRManagerParent::RecvControllerListenerAdded()
{
VRManager* vm = VRManager::Get();
// Ask the connected gamepads to be added to GamepadManager
vm->ScanForDevices();
return true;
}
bool
VRManagerParent::RecvControllerListenerRemoved()
{
return true;
}
bool
VRManagerParent::RecvGetControllers(nsTArray<VRControllerInfo> *aControllers)
{
VRManager* vm = VRManager::Get();
vm->GetVRControllerInfo(*aControllers);
return true;
}
bool
VRManagerParent::SendGamepadUpdate(const GamepadChangeEvent& aGamepadEvent)
{
// GamepadManager only exists at the content process
// or the same process in non-e10s mode.
if (mIsContentChild || IsSameProcess()) {
return PVRManagerParent::SendGamepadUpdate(aGamepadEvent);
} else {
return true;
}
}
} // namespace gfx
} // namespace mozilla
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