1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
500
501
502
503
504
505
506
507
508
509
510
511
512
513
514
515
516
517
518
519
520
521
522
523
524
525
526
527
528
529
530
531
532
533
534
535
536
537
538
539
540
541
542
543
544
545
546
547
548
549
550
551
552
553
554
555
556
557
558
559
560
561
562
563
564
565
566
567
568
569
570
571
572
573
574
575
576
577
578
579
580
581
582
583
584
585
586
587
588
589
590
591
592
593
594
595
596
597
598
599
600
601
602
603
604
605
606
607
608
609
610
611
612
613
614
615
616
617
618
619
620
621
622
623
624
625
626
627
628
629
630
631
632
633
634
635
636
637
638
639
640
641
642
643
644
645
646
647
648
649
650
651
652
653
654
655
656
657
658
659
660
661
662
663
664
665
666
667
668
669
670
671
672
673
674
675
676
677
678
679
680
681
682
683
684
685
686
687
688
689
690
691
692
693
694
695
696
697
698
699
700
701
702
703
704
705
706
707
708
709
710
711
712
713
714
715
716
717
718
719
720
721
722
723
724
725
726
727
728
729
730
731
732
733
734
735
736
737
738
739
740
741
742
743
744
745
746
747
748
749
750
751
752
753
754
755
756
757
758
759
760
761
762
763
764
765
766
767
768
769
770
771
772
773
774
775
776
777
778
779
780
781
782
783
784
785
786
787
788
789
790
791
792
793
794
795
796
797
798
799
800
801
802
803
804
805
806
807
808
809
810
811
812
813
814
815
816
817
818
819
820
821
822
823
824
825
826
827
828
829
830
831
832
833
834
835
836
837
838
839
840
841
842
843
844
845
846
847
848
849
850
851
852
853
854
855
856
857
858
859
860
861
862
863
864
865
866
867
868
869
870
871
872
873
874
875
876
877
878
879
880
881
882
883
884
885
886
887
888
889
890
891
892
893
894
895
896
897
898
899
900
901
902
903
904
905
906
907
908
909
910
911
912
913
914
915
916
917
918
919
920
921
922
923
924
925
926
927
928
929
930
931
932
933
934
935
936
937
938
939
940
941
942
943
944
945
946
947
948
949
950
951
952
953
954
955
956
957
958
959
960
961
962
963
964
965
966
967
968
969
970
971
972
973
974
975
976
977
978
979
980
981
982
983
984
985
986
987
988
989
990
991
992
993
994
995
996
997
998
999
1000
1001
1002
1003
1004
1005
1006
1007
1008
1009
1010
1011
1012
1013
1014
1015
1016
1017
1018
1019
1020
1021
1022
1023
1024
1025
1026
1027
1028
1029
1030
1031
1032
1033
1034
1035
1036
1037
1038
1039
1040
1041
1042
1043
1044
1045
1046
1047
1048
1049
1050
1051
1052
1053
1054
1055
1056
1057
1058
1059
1060
1061
1062
1063
1064
1065
1066
1067
1068
1069
1070
1071
1072
1073
1074
1075
1076
1077
1078
1079
1080
1081
1082
1083
1084
1085
1086
1087
1088
|
/* -*- Mode: C++; tab-width: 4; indent-tabs-mode: nil; c-basic-offset: 4 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#include "gfxBlur.h"
#include "gfx2DGlue.h"
#include "gfxContext.h"
#include "gfxPlatform.h"
#include "mozilla/gfx/2D.h"
#include "mozilla/gfx/Blur.h"
#include "mozilla/gfx/PathHelpers.h"
#include "mozilla/UniquePtr.h"
#include "mozilla/UniquePtrExtensions.h"
#include "nsExpirationTracker.h"
#include "nsClassHashtable.h"
#include "gfxUtils.h"
using namespace mozilla;
using namespace mozilla::gfx;
gfxAlphaBoxBlur::gfxAlphaBoxBlur()
{
}
gfxAlphaBoxBlur::~gfxAlphaBoxBlur()
{
mContext = nullptr;
}
gfxContext*
gfxAlphaBoxBlur::Init(const gfxRect& aRect,
const IntSize& aSpreadRadius,
const IntSize& aBlurRadius,
const gfxRect* aDirtyRect,
const gfxRect* aSkipRect)
{
mozilla::gfx::Rect rect(Float(aRect.x), Float(aRect.y),
Float(aRect.width), Float(aRect.height));
IntSize spreadRadius(aSpreadRadius.width, aSpreadRadius.height);
IntSize blurRadius(aBlurRadius.width, aBlurRadius.height);
UniquePtr<Rect> dirtyRect;
if (aDirtyRect) {
dirtyRect = MakeUnique<Rect>(Float(aDirtyRect->x),
Float(aDirtyRect->y),
Float(aDirtyRect->width),
Float(aDirtyRect->height));
}
UniquePtr<Rect> skipRect;
if (aSkipRect) {
skipRect = MakeUnique<Rect>(Float(aSkipRect->x),
Float(aSkipRect->y),
Float(aSkipRect->width),
Float(aSkipRect->height));
}
mBlur = MakeUnique<AlphaBoxBlur>(rect, spreadRadius, blurRadius, dirtyRect.get(), skipRect.get());
size_t blurDataSize = mBlur->GetSurfaceAllocationSize();
if (blurDataSize == 0)
return nullptr;
IntSize size = mBlur->GetSize();
// Make an alpha-only surface to draw on. We will play with the data after
// everything is drawn to create a blur effect.
mData = MakeUniqueFallible<unsigned char[]>(blurDataSize);
if (!mData) {
return nullptr;
}
memset(mData.get(), 0, blurDataSize);
RefPtr<DrawTarget> dt =
gfxPlatform::CreateDrawTargetForData(mData.get(), size,
mBlur->GetStride(),
SurfaceFormat::A8);
if (!dt || !dt->IsValid()) {
return nullptr;
}
IntRect irect = mBlur->GetRect();
gfxPoint topleft(irect.TopLeft().x, irect.TopLeft().y);
mContext = gfxContext::CreateOrNull(dt);
MOZ_ASSERT(mContext); // already checked for target above
mContext->SetMatrix(gfxMatrix::Translation(-topleft));
return mContext;
}
void
DrawBlur(gfxContext* aDestinationCtx,
SourceSurface* aBlur,
const IntPoint& aTopLeft,
const Rect* aDirtyRect)
{
DrawTarget *dest = aDestinationCtx->GetDrawTarget();
RefPtr<gfxPattern> thebesPat = aDestinationCtx->GetPattern();
Pattern* pat = thebesPat->GetPattern(dest, nullptr);
Matrix oldTransform = dest->GetTransform();
Matrix newTransform = oldTransform;
newTransform.PreTranslate(aTopLeft.x, aTopLeft.y);
// Avoid a semi-expensive clip operation if we can, otherwise
// clip to the dirty rect
if (aDirtyRect) {
dest->PushClipRect(*aDirtyRect);
}
dest->SetTransform(newTransform);
dest->MaskSurface(*pat, aBlur, Point(0, 0));
dest->SetTransform(oldTransform);
if (aDirtyRect) {
dest->PopClip();
}
}
already_AddRefed<SourceSurface>
gfxAlphaBoxBlur::DoBlur(DrawTarget* aDT, IntPoint* aTopLeft)
{
mBlur->Blur(mData.get());
*aTopLeft = mBlur->GetRect().TopLeft();
return aDT->CreateSourceSurfaceFromData(mData.get(),
mBlur->GetSize(),
mBlur->GetStride(),
SurfaceFormat::A8);
}
void
gfxAlphaBoxBlur::Paint(gfxContext* aDestinationCtx)
{
if (!mContext)
return;
DrawTarget *dest = aDestinationCtx->GetDrawTarget();
if (!dest) {
NS_WARNING("Blurring not supported for Thebes contexts!");
return;
}
Rect* dirtyRect = mBlur->GetDirtyRect();
IntPoint topLeft;
RefPtr<SourceSurface> mask = DoBlur(dest, &topLeft);
if (!mask) {
NS_ERROR("Failed to create mask!");
return;
}
DrawBlur(aDestinationCtx, mask, topLeft, dirtyRect);
}
IntSize gfxAlphaBoxBlur::CalculateBlurRadius(const gfxPoint& aStd)
{
mozilla::gfx::Point std(Float(aStd.x), Float(aStd.y));
IntSize size = AlphaBoxBlur::CalculateBlurRadius(std);
return IntSize(size.width, size.height);
}
struct BlurCacheKey : public PLDHashEntryHdr {
typedef const BlurCacheKey& KeyType;
typedef const BlurCacheKey* KeyTypePointer;
enum { ALLOW_MEMMOVE = true };
IntSize mMinSize;
IntSize mBlurRadius;
Color mShadowColor;
BackendType mBackend;
RectCornerRadii mCornerRadii;
bool mIsInset;
// Only used for inset blurs
bool mHasBorderRadius;
IntSize mInnerMinSize;
BlurCacheKey(IntSize aMinSize, IntSize aBlurRadius,
RectCornerRadii* aCornerRadii, const Color& aShadowColor,
BackendType aBackendType)
: BlurCacheKey(aMinSize, IntSize(0, 0),
aBlurRadius, aCornerRadii,
aShadowColor, false,
false, aBackendType)
{}
explicit BlurCacheKey(const BlurCacheKey* aOther)
: mMinSize(aOther->mMinSize)
, mBlurRadius(aOther->mBlurRadius)
, mShadowColor(aOther->mShadowColor)
, mBackend(aOther->mBackend)
, mCornerRadii(aOther->mCornerRadii)
, mIsInset(aOther->mIsInset)
, mHasBorderRadius(aOther->mHasBorderRadius)
, mInnerMinSize(aOther->mInnerMinSize)
{ }
explicit BlurCacheKey(IntSize aOuterMinSize, IntSize aInnerMinSize,
IntSize aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor, bool aIsInset,
bool aHasBorderRadius, BackendType aBackendType)
: mMinSize(aOuterMinSize)
, mBlurRadius(aBlurRadius)
, mShadowColor(aShadowColor)
, mBackend(aBackendType)
, mCornerRadii(aCornerRadii ? *aCornerRadii : RectCornerRadii())
, mIsInset(aIsInset)
, mHasBorderRadius(aHasBorderRadius)
, mInnerMinSize(aInnerMinSize)
{ }
static PLDHashNumber
HashKey(const KeyTypePointer aKey)
{
PLDHashNumber hash = 0;
hash = AddToHash(hash, aKey->mMinSize.width, aKey->mMinSize.height);
hash = AddToHash(hash, aKey->mBlurRadius.width, aKey->mBlurRadius.height);
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.r,
sizeof(aKey->mShadowColor.r)));
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.g,
sizeof(aKey->mShadowColor.g)));
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.b,
sizeof(aKey->mShadowColor.b)));
hash = AddToHash(hash, HashBytes(&aKey->mShadowColor.a,
sizeof(aKey->mShadowColor.a)));
for (int i = 0; i < 4; i++) {
hash = AddToHash(hash, aKey->mCornerRadii[i].width, aKey->mCornerRadii[i].height);
}
hash = AddToHash(hash, (uint32_t)aKey->mBackend);
if (aKey->mIsInset) {
hash = AddToHash(hash, aKey->mInnerMinSize.width, aKey->mInnerMinSize.height);
hash = AddToHash(hash, HashBytes(&aKey->mHasBorderRadius, sizeof(bool)));
}
return hash;
}
bool
KeyEquals(KeyTypePointer aKey) const
{
if (aKey->mMinSize == mMinSize &&
aKey->mBlurRadius == mBlurRadius &&
aKey->mCornerRadii == mCornerRadii &&
aKey->mShadowColor == mShadowColor &&
aKey->mBackend == mBackend) {
if (mIsInset) {
return (mHasBorderRadius == aKey->mHasBorderRadius) &&
(mInnerMinSize == aKey->mInnerMinSize);
}
return true;
}
return false;
}
static KeyTypePointer
KeyToPointer(KeyType aKey)
{
return &aKey;
}
};
/**
* This class is what is cached. It need to be allocated in an object separated
* to the cache entry to be able to be tracked by the nsExpirationTracker.
* */
struct BlurCacheData {
BlurCacheData(SourceSurface* aBlur, IntMargin aExtendDestBy, const BlurCacheKey& aKey)
: mBlur(aBlur)
, mExtendDest(aExtendDestBy)
, mKey(aKey)
{}
BlurCacheData(const BlurCacheData& aOther)
: mBlur(aOther.mBlur)
, mExtendDest(aOther.mExtendDest)
, mKey(aOther.mKey)
{ }
nsExpirationState *GetExpirationState() {
return &mExpirationState;
}
nsExpirationState mExpirationState;
RefPtr<SourceSurface> mBlur;
IntMargin mExtendDest;
BlurCacheKey mKey;
};
/**
* This class implements a cache with no maximum size, that retains the
* SourceSurfaces used to draw the blurs.
*
* An entry stays in the cache as long as it is used often.
*/
class BlurCache final : public nsExpirationTracker<BlurCacheData,4>
{
public:
BlurCache()
: nsExpirationTracker<BlurCacheData, 4>(GENERATION_MS, "BlurCache")
{
}
virtual void NotifyExpired(BlurCacheData* aObject)
{
RemoveObject(aObject);
mHashEntries.Remove(aObject->mKey);
}
BlurCacheData* Lookup(const IntSize aMinSize,
const IntSize& aBlurRadius,
RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
BackendType aBackendType)
{
BlurCacheData* blur =
mHashEntries.Get(BlurCacheKey(aMinSize, aBlurRadius,
aCornerRadii, aShadowColor,
aBackendType));
if (blur) {
MarkUsed(blur);
}
return blur;
}
BlurCacheData* LookupInsetBoxShadow(const IntSize aOuterMinSize,
const IntSize aInnerMinSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
const bool& aHasBorderRadius,
BackendType aBackendType)
{
bool insetBoxShadow = true;
BlurCacheKey key(aOuterMinSize, aInnerMinSize,
aBlurRadius, aCornerRadii,
aShadowColor, insetBoxShadow,
aHasBorderRadius, aBackendType);
BlurCacheData* blur = mHashEntries.Get(key);
if (blur) {
MarkUsed(blur);
}
return blur;
}
// Returns true if we successfully register the blur in the cache, false
// otherwise.
bool RegisterEntry(BlurCacheData* aValue)
{
nsresult rv = AddObject(aValue);
if (NS_FAILED(rv)) {
// We are OOM, and we cannot track this object. We don't want stall
// entries in the hash table (since the expiration tracker is responsible
// for removing the cache entries), so we avoid putting that entry in the
// table, which is a good things considering we are short on memory
// anyway, we probably don't want to retain things.
return false;
}
mHashEntries.Put(aValue->mKey, aValue);
return true;
}
protected:
static const uint32_t GENERATION_MS = 1000;
/**
* FIXME use nsTHashtable to avoid duplicating the BlurCacheKey.
* https://bugzilla.mozilla.org/show_bug.cgi?id=761393#c47
*/
nsClassHashtable<BlurCacheKey, BlurCacheData> mHashEntries;
};
static BlurCache* gBlurCache = nullptr;
static IntSize
ComputeMinSizeForShadowShape(RectCornerRadii* aCornerRadii,
IntSize aBlurRadius,
IntMargin& aSlice,
const IntSize& aRectSize)
{
float cornerWidth = 0;
float cornerHeight = 0;
if (aCornerRadii) {
RectCornerRadii corners = *aCornerRadii;
for (size_t i = 0; i < 4; i++) {
cornerWidth = std::max(cornerWidth, corners[i].width);
cornerHeight = std::max(cornerHeight, corners[i].height);
}
}
aSlice = IntMargin(ceil(cornerHeight) + aBlurRadius.height,
ceil(cornerWidth) + aBlurRadius.width,
ceil(cornerHeight) + aBlurRadius.height,
ceil(cornerWidth) + aBlurRadius.width);
IntSize minSize(aSlice.LeftRight() + 1,
aSlice.TopBottom() + 1);
// If aRectSize is smaller than minSize, the border-image approach won't
// work; there's no way to squeeze parts of the min box-shadow source
// image such that the result looks correct. So we need to adjust minSize
// in such a way that we can later draw it without stretching in the affected
// dimension. We also need to adjust "slice" to ensure that we're not trying
// to slice away more than we have.
if (aRectSize.width < minSize.width) {
minSize.width = aRectSize.width;
aSlice.left = 0;
aSlice.right = 0;
}
if (aRectSize.height < minSize.height) {
minSize.height = aRectSize.height;
aSlice.top = 0;
aSlice.bottom = 0;
}
MOZ_ASSERT(aSlice.LeftRight() <= minSize.width);
MOZ_ASSERT(aSlice.TopBottom() <= minSize.height);
return minSize;
}
void
CacheBlur(DrawTarget& aDT,
const IntSize& aMinSize,
const IntSize& aBlurRadius,
RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
IntMargin aExtendDest,
SourceSurface* aBoxShadow)
{
BlurCacheKey key(aMinSize, aBlurRadius, aCornerRadii, aShadowColor, aDT.GetBackendType());
BlurCacheData* data = new BlurCacheData(aBoxShadow, aExtendDest, key);
if (!gBlurCache->RegisterEntry(data)) {
delete data;
}
}
// Blurs a small surface and creates the mask.
static already_AddRefed<SourceSurface>
CreateBlurMask(const IntSize& aMinSize,
RectCornerRadii* aCornerRadii,
IntSize aBlurRadius,
IntMargin& aExtendDestBy,
IntMargin& aSliceBorder,
DrawTarget& aDestDrawTarget)
{
gfxAlphaBoxBlur blur;
IntRect minRect(IntPoint(), aMinSize);
gfxContext* blurCtx = blur.Init(ThebesRect(Rect(minRect)), IntSize(),
aBlurRadius, nullptr, nullptr);
if (!blurCtx) {
return nullptr;
}
DrawTarget* blurDT = blurCtx->GetDrawTarget();
ColorPattern black(Color(0.f, 0.f, 0.f, 1.f));
if (aCornerRadii) {
RefPtr<Path> roundedRect =
MakePathForRoundedRect(*blurDT, Rect(minRect), *aCornerRadii);
blurDT->Fill(roundedRect, black);
} else {
blurDT->FillRect(Rect(minRect), black);
}
IntPoint topLeft;
RefPtr<SourceSurface> result = blur.DoBlur(&aDestDrawTarget, &topLeft);
if (!result) {
return nullptr;
}
IntRect expandedMinRect(topLeft, result->GetSize());
aExtendDestBy = expandedMinRect - minRect;
aSliceBorder += aExtendDestBy;
MOZ_ASSERT(aSliceBorder.LeftRight() <= expandedMinRect.width);
MOZ_ASSERT(aSliceBorder.TopBottom() <= expandedMinRect.height);
return result.forget();
}
static already_AddRefed<SourceSurface>
CreateBoxShadow(DrawTarget& aDestDT, SourceSurface* aBlurMask, const Color& aShadowColor)
{
IntSize blurredSize = aBlurMask->GetSize();
RefPtr<DrawTarget> boxShadowDT =
Factory::CreateDrawTarget(aDestDT.GetBackendType(), blurredSize, SurfaceFormat::B8G8R8A8);
if (!boxShadowDT) {
return nullptr;
}
ColorPattern shadowColor(ToDeviceColor(aShadowColor));
boxShadowDT->MaskSurface(shadowColor, aBlurMask, Point(0, 0));
return boxShadowDT->Snapshot();
}
static already_AddRefed<SourceSurface>
GetBlur(gfxContext* aDestinationCtx,
const IntSize& aRectSize,
const IntSize& aBlurRadius,
RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
IntMargin& aExtendDestBy,
IntMargin& aSlice)
{
if (!gBlurCache) {
gBlurCache = new BlurCache();
}
IntSize minSize =
ComputeMinSizeForShadowShape(aCornerRadii, aBlurRadius, aSlice, aRectSize);
// We can get seams using the min size rect when drawing to the destination rect
// if we have a non-pixel aligned destination transformation. In those cases,
// fallback to just rendering the destination rect.
Matrix destMatrix = ToMatrix(aDestinationCtx->CurrentMatrix());
bool useDestRect = !destMatrix.IsRectilinear() || destMatrix.HasNonIntegerTranslation();
if (useDestRect) {
minSize = aRectSize;
}
DrawTarget& destDT = *aDestinationCtx->GetDrawTarget();
BlurCacheData* cached = gBlurCache->Lookup(minSize, aBlurRadius,
aCornerRadii, aShadowColor,
destDT.GetBackendType());
if (cached && !useDestRect) {
// See CreateBlurMask() for these values
aExtendDestBy = cached->mExtendDest;
aSlice = aSlice + aExtendDestBy;
RefPtr<SourceSurface> blur = cached->mBlur;
return blur.forget();
}
RefPtr<SourceSurface> blurMask =
CreateBlurMask(minSize, aCornerRadii, aBlurRadius, aExtendDestBy, aSlice,
destDT);
if (!blurMask) {
return nullptr;
}
RefPtr<SourceSurface> boxShadow = CreateBoxShadow(destDT, blurMask, aShadowColor);
if (!boxShadow) {
return nullptr;
}
if (useDestRect) {
// Since we're just going to paint the actual rect to the destination
aSlice.SizeTo(0, 0, 0, 0);
} else {
CacheBlur(destDT, minSize, aBlurRadius, aCornerRadii, aShadowColor,
aExtendDestBy, boxShadow);
}
return boxShadow.forget();
}
void
gfxAlphaBoxBlur::ShutdownBlurCache()
{
delete gBlurCache;
gBlurCache = nullptr;
}
static Rect
RectWithEdgesTRBL(Float aTop, Float aRight, Float aBottom, Float aLeft)
{
return Rect(aLeft, aTop, aRight - aLeft, aBottom - aTop);
}
static void
RepeatOrStretchSurface(DrawTarget& aDT, SourceSurface* aSurface,
const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
{
if (aSkipRect.Contains(aDest)) {
return;
}
if ((!aDT.GetTransform().IsRectilinear() &&
aDT.GetBackendType() != BackendType::CAIRO) ||
(aDT.GetBackendType() == BackendType::DIRECT2D1_1)) {
// Use stretching if possible, since it leads to less seams when the
// destination is transformed. However, don't do this if we're using cairo,
// because if cairo is using pixman it won't render anything for large
// stretch factors because pixman's internal fixed point precision is not
// high enough to handle those scale factors.
// Calling FillRect on a D2D backend with a repeating pattern is much slower
// than DrawSurface, so special case the D2D backend here.
aDT.DrawSurface(aSurface, aDest, aSrc);
return;
}
SurfacePattern pattern(aSurface, ExtendMode::REPEAT,
Matrix::Translation(aDest.TopLeft() - aSrc.TopLeft()),
SamplingFilter::GOOD, RoundedToInt(aSrc));
aDT.FillRect(aDest, pattern);
}
static void
DrawCorner(DrawTarget& aDT, SourceSurface* aSurface,
const Rect& aDest, const Rect& aSrc, Rect& aSkipRect)
{
if (aSkipRect.Contains(aDest)) {
return;
}
aDT.DrawSurface(aSurface, aDest, aSrc);
}
static void
DrawBoxShadows(DrawTarget& aDestDrawTarget, SourceSurface* aSourceBlur,
Rect aDstOuter, Rect aDstInner, Rect aSrcOuter, Rect aSrcInner,
Rect aSkipRect)
{
// Corners: top left, top right, bottom left, bottom right
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.X(),
aDstInner.Y(), aDstOuter.X()),
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.X(),
aSrcInner.Y(), aSrcOuter.X()),
aSkipRect);
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstOuter.Y(), aDstOuter.XMost(),
aDstInner.Y(), aDstInner.XMost()),
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcOuter.XMost(),
aSrcInner.Y(), aSrcInner.XMost()),
aSkipRect);
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.X(),
aDstOuter.YMost(), aDstOuter.X()),
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.X(),
aSrcOuter.YMost(), aSrcOuter.X()),
aSkipRect);
DrawCorner(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.YMost(), aDstOuter.XMost(),
aDstOuter.YMost(), aDstInner.XMost()),
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcOuter.XMost(),
aSrcOuter.YMost(), aSrcInner.XMost()),
aSkipRect);
// Edges: top, left, right, bottom
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstOuter.Y(), aDstInner.XMost(),
aDstInner.Y(), aDstInner.X()),
RectWithEdgesTRBL(aSrcOuter.Y(), aSrcInner.XMost(),
aSrcInner.Y(), aSrcInner.X()),
aSkipRect);
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.Y(), aDstInner.X(),
aDstInner.YMost(), aDstOuter.X()),
RectWithEdgesTRBL(aSrcInner.Y(), aSrcInner.X(),
aSrcInner.YMost(), aSrcOuter.X()),
aSkipRect);
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.Y(), aDstOuter.XMost(),
aDstInner.YMost(), aDstInner.XMost()),
RectWithEdgesTRBL(aSrcInner.Y(), aSrcOuter.XMost(),
aSrcInner.YMost(), aSrcInner.XMost()),
aSkipRect);
RepeatOrStretchSurface(aDestDrawTarget, aSourceBlur,
RectWithEdgesTRBL(aDstInner.YMost(), aDstInner.XMost(),
aDstOuter.YMost(), aDstInner.X()),
RectWithEdgesTRBL(aSrcInner.YMost(), aSrcInner.XMost(),
aSrcOuter.YMost(), aSrcInner.X()),
aSkipRect);
}
/***
* We draw a blurred a rectangle by only blurring a smaller rectangle and
* splitting the rectangle into 9 parts.
* First, a small minimum source rect is calculated and used to create a blur
* mask since the actual blurring itself is expensive. Next, we use the mask
* with the given shadow color to create a minimally-sized box shadow of the
* right color. Finally, we cut out the 9 parts from the box-shadow source and
* paint each part in the right place, stretching the non-corner parts to fill
* the space between the corners.
*/
/* static */ void
gfxAlphaBoxBlur::BlurRectangle(gfxContext* aDestinationCtx,
const gfxRect& aRect,
RectCornerRadii* aCornerRadii,
const gfxPoint& aBlurStdDev,
const Color& aShadowColor,
const gfxRect& aDirtyRect,
const gfxRect& aSkipRect)
{
IntSize blurRadius = CalculateBlurRadius(aBlurStdDev);
IntRect rect = RoundedToInt(ToRect(aRect));
IntMargin extendDestBy;
IntMargin slice;
RefPtr<SourceSurface> boxShadow = GetBlur(aDestinationCtx,
rect.Size(), blurRadius,
aCornerRadii, aShadowColor,
extendDestBy, slice);
if (!boxShadow) {
return;
}
DrawTarget& destDrawTarget = *aDestinationCtx->GetDrawTarget();
destDrawTarget.PushClipRect(ToRect(aDirtyRect));
// Copy the right parts from boxShadow into destDrawTarget. The middle parts
// will be stretched, border-image style.
Rect srcOuter(Point(), Size(boxShadow->GetSize()));
Rect srcInner = srcOuter;
srcInner.Deflate(Margin(slice));
rect.Inflate(extendDestBy);
Rect dstOuter(rect);
Rect dstInner(rect);
dstInner.Deflate(Margin(slice));
Rect skipRect = ToRect(aSkipRect);
if (srcInner.IsEqualInterior(srcOuter)) {
MOZ_ASSERT(dstInner.IsEqualInterior(dstOuter));
// The target rect is smaller than the minimal size so just draw the surface
destDrawTarget.DrawSurface(boxShadow, dstInner, srcInner);
} else {
DrawBoxShadows(destDrawTarget, boxShadow, dstOuter, dstInner,
srcOuter, srcInner, skipRect);
// Middle part
RepeatOrStretchSurface(destDrawTarget, boxShadow,
RectWithEdgesTRBL(dstInner.Y(), dstInner.XMost(),
dstInner.YMost(), dstInner.X()),
RectWithEdgesTRBL(srcInner.Y(), srcInner.XMost(),
srcInner.YMost(), srcInner.X()),
skipRect);
}
// A note about anti-aliasing and seems between adjacent parts:
// We don't explicitly disable anti-aliasing in the DrawSurface calls above,
// so if there's a transform on destDrawTarget that is not pixel-aligned,
// there will be seams between adjacent parts of the box-shadow. It's hard to
// avoid those without the use of an intermediate surface.
// You might think that we could avoid those by just turning of AA, but there
// is a problem with that: Box-shadow rendering needs to clip out the
// element's border box, and we'd like that clip to have anti-aliasing -
// especially if the element has rounded corners! So we can't do that unless
// we have a way to say "Please anti-alias the clip, but don't antialias the
// destination rect of the DrawSurface call".
// On OS X there is an additional problem with turning off AA: CoreGraphics
// will not just fill the pixels that have their pixel center inside the
// filled shape. Instead, it will fill all the pixels which are partially
// covered by the shape. So for pixels on the edge between two adjacent parts,
// all those pixels will be painted to by both parts, which looks very bad.
destDrawTarget.PopClip();
}
static already_AddRefed<Path>
GetBoxShadowInsetPath(DrawTarget* aDrawTarget,
const Rect aOuterRect, const Rect aInnerRect,
const bool aHasBorderRadius, const RectCornerRadii& aInnerClipRadii)
{
/***
* We create an inset path by having two rects.
*
* -----------------------
* | ________________ |
* | | | |
* | | | |
* | ------------------ |
* |_____________________|
*
* The outer rect and the inside rect. The path
* creates a frame around the content where we draw the inset shadow.
*/
RefPtr<PathBuilder> builder =
aDrawTarget->CreatePathBuilder(FillRule::FILL_EVEN_ODD);
AppendRectToPath(builder, aOuterRect, true);
if (aHasBorderRadius) {
AppendRoundedRectToPath(builder, aInnerRect, aInnerClipRadii, false);
} else {
AppendRectToPath(builder, aInnerRect, false);
}
return builder->Finish();
}
static void
FillDestinationPath(gfxContext* aDestinationCtx,
const Rect aDestinationRect,
const Rect aShadowClipRect,
const Color& aShadowColor,
const bool aHasBorderRadius,
const RectCornerRadii& aInnerClipRadii)
{
// When there is no blur radius, fill the path onto the destination
// surface.
aDestinationCtx->SetColor(aShadowColor);
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
RefPtr<Path> shadowPath = GetBoxShadowInsetPath(destDrawTarget, aDestinationRect,
aShadowClipRect, aHasBorderRadius,
aInnerClipRadii);
aDestinationCtx->SetPath(shadowPath);
aDestinationCtx->Fill();
}
static void
CacheInsetBlur(const IntSize aMinOuterSize,
const IntSize aMinInnerSize,
const IntSize& aBlurRadius,
const RectCornerRadii* aCornerRadii,
const Color& aShadowColor,
const bool& aHasBorderRadius,
BackendType aBackendType,
SourceSurface* aBoxShadow)
{
bool isInsetBlur = true;
BlurCacheKey key(aMinOuterSize, aMinInnerSize,
aBlurRadius, aCornerRadii,
aShadowColor, isInsetBlur,
aHasBorderRadius, aBackendType);
IntMargin extendDestBy(0, 0, 0, 0);
BlurCacheData* data = new BlurCacheData(aBoxShadow, extendDestBy, key);
if (!gBlurCache->RegisterEntry(data)) {
delete data;
}
}
already_AddRefed<mozilla::gfx::SourceSurface>
gfxAlphaBoxBlur::GetInsetBlur(const mozilla::gfx::Rect aOuterRect,
const mozilla::gfx::Rect aWhitespaceRect,
const bool aIsDestRect,
const mozilla::gfx::Color& aShadowColor,
const mozilla::gfx::IntSize& aBlurRadius,
const bool aHasBorderRadius,
const RectCornerRadii& aInnerClipRadii,
DrawTarget* aDestDrawTarget)
{
if (!gBlurCache) {
gBlurCache = new BlurCache();
}
IntSize outerSize((int)aOuterRect.width, (int)aOuterRect.height);
IntSize whitespaceSize((int)aWhitespaceRect.width, (int)aWhitespaceRect.height);
BlurCacheData* cached =
gBlurCache->LookupInsetBoxShadow(outerSize, whitespaceSize,
aBlurRadius, &aInnerClipRadii,
aShadowColor, aHasBorderRadius,
aDestDrawTarget->GetBackendType());
if (cached && !aIsDestRect) {
// So we don't forget the actual cached blur
RefPtr<SourceSurface> cachedBlur = cached->mBlur;
return cachedBlur.forget();
}
// If we can do a min rect, the whitespace rect will be expanded in Init to
// aOuterRect.
Rect blurRect = aIsDestRect ? aOuterRect : aWhitespaceRect;
IntSize zeroSpread(0, 0);
gfxContext* minGfxContext = Init(ThebesRect(blurRect),
zeroSpread, aBlurRadius,
nullptr, nullptr);
if (!minGfxContext) {
return nullptr;
}
// This is really annoying. When we create the AlphaBoxBlur, the gfxContext
// has a translation applied to it that is the topLeft point. This is actually
// the rect we gave it plus the blur radius. The rects we give this for the outer
// and whitespace rects are based at (0, 0). We could either translate those rects
// when we don't have a destination rect or ignore the translation when using
// the dest rect. The dest rects layout gives us expect this translation.
if (!aIsDestRect) {
minGfxContext->SetMatrix(gfxMatrix());
}
DrawTarget* minDrawTarget = minGfxContext->GetDrawTarget();
// Fill in the path between the inside white space / outer rects
// NOT the inner frame
RefPtr<Path> maskPath =
GetBoxShadowInsetPath(minDrawTarget, aOuterRect,
aWhitespaceRect, aHasBorderRadius,
aInnerClipRadii);
Color black(0.f, 0.f, 0.f, 1.f);
minGfxContext->SetColor(black);
minGfxContext->SetPath(maskPath);
minGfxContext->Fill();
// Create the A8 mask
IntPoint topLeft;
RefPtr<SourceSurface> minMask = DoBlur(minDrawTarget, &topLeft);
if (!minMask) {
return nullptr;
}
// Fill in with the color we actually wanted
RefPtr<SourceSurface> minInsetBlur = CreateBoxShadow(*aDestDrawTarget, minMask, aShadowColor);
if (!minInsetBlur) {
return nullptr;
}
if (!aIsDestRect) {
CacheInsetBlur(outerSize, whitespaceSize,
aBlurRadius, &aInnerClipRadii,
aShadowColor, aHasBorderRadius,
aDestDrawTarget->GetBackendType(),
minInsetBlur);
}
return minInsetBlur.forget();
}
/***
* We create our minimal rect with 2 rects.
* The first is the inside whitespace rect, that is "cut out"
* from the box. This is (1). This must be the size
* of the blur radius + corner radius so we can have a big enough
* inside cut.
*
* The second (2) is one blur radius surrounding the inner
* frame of (1). This is the amount of blur space required
* to get a proper blend.
*
* B = one blur size
* W = one blur + corner radii - known as inner margin
* ___________________________________
* | |
* | | | |
* | (2) | (1) | (2) |
* | B | W | B |
* | | | |
* | | | |
* | | |
* |________________________________|
*/
static void GetBlurMargins(const bool aHasBorderRadius,
const RectCornerRadii& aInnerClipRadii,
const IntSize aBlurRadius,
Margin& aOutBlurMargin,
Margin& aOutInnerMargin)
{
float cornerWidth = 0;
float cornerHeight = 0;
if (aHasBorderRadius) {
for (size_t i = 0; i < 4; i++) {
cornerWidth = std::max(cornerWidth, aInnerClipRadii[i].width);
cornerHeight = std::max(cornerHeight, aInnerClipRadii[i].height);
}
}
// Only the inside whitespace size cares about the border radius size.
// Outer sizes only care about blur.
int width = cornerWidth + aBlurRadius.width;
int height = cornerHeight + aBlurRadius.height;
aOutInnerMargin.SizeTo(height, width, height, width);
aOutBlurMargin.SizeTo(aBlurRadius.height, aBlurRadius.width,
aBlurRadius.height, aBlurRadius.width);
}
static bool
GetInsetBoxShadowRects(const Margin aBlurMargin,
const Margin aInnerMargin,
const Rect aShadowClipRect,
const Rect aDestinationRect,
Rect& aOutWhitespaceRect,
Rect& aOutOuterRect)
{
// We always copy (2 * blur radius) + corner radius worth of data to the destination rect
// This covers the blend of the path + the actual blur
// Need +1 so that we copy the edges correctly as we'll copy
// over the min box shadow corners then the +1 for the edges between
// Note, the (x,y) coordinates are from the blur margin
// since the frame outside the whitespace rect is 1 blur radius extra space.
Rect insideWhiteSpace(aBlurMargin.left,
aBlurMargin.top,
aInnerMargin.LeftRight() + 1,
aInnerMargin.TopBottom() + 1);
// If the inner white space rect is larger than the shadow clip rect
// our approach does not work as we'll just copy one corner
// and cover the destination. In those cases, fallback to the destination rect
bool useDestRect = (aShadowClipRect.width <= aInnerMargin.LeftRight()) ||
(aShadowClipRect.height <= aInnerMargin.TopBottom());
if (useDestRect) {
aOutWhitespaceRect = aShadowClipRect;
aOutOuterRect = aDestinationRect;
} else {
aOutWhitespaceRect = insideWhiteSpace;
aOutOuterRect = aOutWhitespaceRect;
aOutOuterRect.Inflate(aBlurMargin);
}
return useDestRect;
}
void
gfxAlphaBoxBlur::BlurInsetBox(gfxContext* aDestinationCtx,
const Rect aDestinationRect,
const Rect aShadowClipRect,
const IntSize aBlurRadius,
const IntSize aSpreadRadius,
const Color& aShadowColor,
bool aHasBorderRadius,
const RectCornerRadii& aInnerClipRadii,
const Rect aSkipRect,
const Point aShadowOffset)
{
if ((aBlurRadius.width == 0 && aBlurRadius.height == 0)
|| aShadowClipRect.IsEmpty()) {
FillDestinationPath(aDestinationCtx, aDestinationRect, aShadowClipRect,
aShadowColor, aHasBorderRadius, aInnerClipRadii);
return;
}
DrawTarget* destDrawTarget = aDestinationCtx->GetDrawTarget();
Margin innerMargin;
Margin blurMargin;
GetBlurMargins(aHasBorderRadius, aInnerClipRadii, aBlurRadius,
blurMargin, innerMargin);
Rect whitespaceRect;
Rect outerRect;
bool useDestRect = GetInsetBoxShadowRects(blurMargin, innerMargin, aShadowClipRect,
aDestinationRect, whitespaceRect, outerRect);
RefPtr<SourceSurface> minBlur = GetInsetBlur(outerRect, whitespaceRect, useDestRect, aShadowColor,
aBlurRadius, aHasBorderRadius, aInnerClipRadii,
destDrawTarget);
if (!minBlur) {
return;
}
if (useDestRect) {
IntSize blurSize = minBlur->GetSize();
Rect srcBlur(0, 0, blurSize.width, blurSize.height);
Rect destBlur = aDestinationRect;
// The blur itself expands the rect by the blur margin, so we
// have to mimic that here.
destBlur.Inflate(blurMargin);
MOZ_ASSERT(srcBlur.Size() == destBlur.Size());
destDrawTarget->DrawSurface(minBlur, destBlur, srcBlur);
} else {
Rect srcOuter(outerRect);
Rect srcInner(srcOuter);
srcInner.Deflate(blurMargin); // The outer color fill
srcInner.Deflate(innerMargin); // The inner whitespace
// The shadow clip rect already takes into account the spread radius
Rect outerFillRect(aShadowClipRect);
outerFillRect.Inflate(blurMargin);
FillDestinationPath(aDestinationCtx, aDestinationRect, outerFillRect, aShadowColor, false, RectCornerRadii());
// Inflate once for the frame around the whitespace
Rect destRect(aShadowClipRect);
destRect.Inflate(blurMargin);
// Deflate for the blurred in white space
Rect destInnerRect(aShadowClipRect);
destInnerRect.Deflate(innerMargin);
DrawBoxShadows(*destDrawTarget, minBlur,
destRect, destInnerRect,
srcOuter, srcInner,
aSkipRect);
}
}
|