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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_IMAGEHOST_H
#define MOZILLA_GFX_IMAGEHOST_H
#include <stdio.h> // for FILE
#include "CompositableHost.h" // for CompositableHost
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for SamplingFilter
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h" // for LayerRenderState, etc
#include "mozilla/layers/TextureHost.h" // for TextureHost, etc
#include "mozilla/mozalloc.h" // for operator delete
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegionFwd.h" // for nsIntRegion
#include "nscore.h" // for nsACString
namespace mozilla {
namespace layers {
class Compositor;
struct EffectChain;
class ImageContainerParent;
class ImageHostOverlay;
/**
* ImageHost. Works with ImageClientSingle and ImageClientBuffered
*/
class ImageHost : public CompositableHost
{
public:
explicit ImageHost(const TextureInfo& aTextureInfo);
~ImageHost();
virtual CompositableType GetType() override { return mTextureInfo.mCompositableType; }
virtual void Composite(LayerComposite* aLayer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr) override;
virtual void UseTextureHost(const nsTArray<TimedTexture>& aTextures) override;
virtual void RemoveTextureHost(TextureHost* aTexture) override;
virtual void UseOverlaySource(OverlaySource aOverlay,
const gfx::IntRect& aPictureRect) override;
virtual TextureHost* GetAsTextureHost(gfx::IntRect* aPictureRect = nullptr) override;
virtual void Attach(Layer* aLayer,
Compositor* aCompositor,
AttachFlags aFlags = NO_FLAGS) override;
virtual void SetCompositor(Compositor* aCompositor) override;
virtual void SetImageContainer(ImageContainerParent* aImageContainer) override;
gfx::IntSize GetImageSize() const override;
virtual LayerRenderState GetRenderState() override;
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void Dump(std::stringstream& aStream,
const char* aPrefix = "",
bool aDumpHtml = false) override;
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
virtual bool Lock() override;
virtual void Unlock() override;
virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) override;
void SetCurrentTextureHost(TextureHost* aTexture);
virtual void CleanupResources() override;
int32_t GetFrameID()
{
const TimedImage* img = ChooseImage();
return img ? img->mFrameID : -1;
}
int32_t GetProducerID()
{
const TimedImage* img = ChooseImage();
return img ? img->mProducerID : -1;
}
int32_t GetLastFrameID() const { return mLastFrameID; }
int32_t GetLastProducerID() const { return mLastProducerID; }
enum Bias {
// Don't apply bias to frame times
BIAS_NONE,
// Apply a negative bias to frame times to keep them before the vsync time
BIAS_NEGATIVE,
// Apply a positive bias to frame times to keep them after the vsync time
BIAS_POSITIVE,
};
bool IsOpaque();
protected:
struct TimedImage {
CompositableTextureHostRef mTextureHost;
TimeStamp mTimeStamp;
gfx::IntRect mPictureRect;
int32_t mFrameID;
int32_t mProducerID;
};
// Use a simple RefPtr because the same texture is already held by a
// a CompositableTextureHostRef in the array of TimedImage.
// See the comment in CompositableTextureRef for more details.
RefPtr<TextureHost> mCurrentTextureHost;
CompositableTextureSourceRef mCurrentTextureSource;
// When doing texture uploads it's best to alternate between two (or three)
// texture sources so that the texture we upload to isn't being used by
// the GPU to composite the previous frame.
RefPtr<TextureSource> mExtraTextureSource;
/**
* ChooseImage is guaranteed to return the same TimedImage every time it's
* called during the same composition, up to the end of Composite() ---
* it depends only on mImages, mCompositor->GetCompositionTime(), and mBias.
* mBias is updated at the end of Composite().
*/
const TimedImage* ChooseImage() const;
TimedImage* ChooseImage();
int ChooseImageIndex() const;
nsTArray<TimedImage> mImages;
// Weak reference, will be null if mImageContainer has been destroyed.
ImageContainerParent* mImageContainer;
int32_t mLastFrameID;
int32_t mLastProducerID;
/**
* Bias to apply to the next frame.
*/
Bias mBias;
bool mLocked;
RefPtr<ImageHostOverlay> mImageHostOverlay;
};
/**
* ImageHostOverlay handles OverlaySource compositing
*/
class ImageHostOverlay {
protected:
virtual ~ImageHostOverlay();
public:
NS_INLINE_DECL_REFCOUNTING(ImageHostOverlay)
ImageHostOverlay();
static bool IsValid(OverlaySource aOverlay);
void SetCompositor(Compositor* aCompositor);
virtual void Composite(Compositor* aCompositor,
uint32_t aFlashCounter,
LayerComposite* aLayer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion);
virtual LayerRenderState GetRenderState();
virtual void UseOverlaySource(OverlaySource aOverlay,
const gfx::IntRect& aPictureRect);
virtual gfx::IntSize GetImageSize() const;
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix);
protected:
RefPtr<Compositor> mCompositor;
gfx::IntRect mPictureRect;
OverlaySource mOverlay;
};
} // namespace layers
} // namespace mozilla
#endif
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