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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef GFX_CONTENTHOST_H
#define GFX_CONTENTHOST_H
#include <stdint.h> // for uint32_t
#include <stdio.h> // for FILE
#include "mozilla-config.h" // for MOZ_DUMP_PAINTING
#include "CompositableHost.h" // for CompositableHost, etc
#include "RotatedBuffer.h" // for RotatedContentBuffer, etc
#include "mozilla/Attributes.h" // for override
#include "mozilla/RefPtr.h" // for RefPtr
#include "mozilla/gfx/BasePoint.h" // for BasePoint
#include "mozilla/gfx/MatrixFwd.h" // for Matrix4x4
#include "mozilla/gfx/Point.h" // for Point
#include "mozilla/gfx/Rect.h" // for Rect
#include "mozilla/gfx/Types.h" // for SamplingFilter
#include "mozilla/layers/CompositorTypes.h" // for TextureInfo, etc
#include "mozilla/layers/ISurfaceAllocator.h" // for ISurfaceAllocator
#include "mozilla/layers/LayersSurfaces.h" // for SurfaceDescriptor
#include "mozilla/layers/LayersTypes.h" // for etc
#include "mozilla/layers/TextureHost.h" // for TextureHost
#include "mozilla/mozalloc.h" // for operator delete
#include "mozilla/UniquePtr.h" // for UniquePtr
#include "nsCOMPtr.h" // for already_AddRefed
#include "nsDebug.h" // for NS_RUNTIMEABORT
#include "nsISupportsImpl.h" // for MOZ_COUNT_CTOR, etc
#include "nsPoint.h" // for nsIntPoint
#include "nsRect.h" // for mozilla::gfx::IntRect
#include "nsRegion.h" // for nsIntRegion
#include "nsTArray.h" // for nsTArray
#include "nscore.h" // for nsACString
namespace mozilla {
namespace layers {
class Compositor;
class ThebesBufferData;
struct EffectChain;
struct TexturedEffect;
/**
* ContentHosts are used for compositing Painted layers, always matched by a
* ContentClient of the same type.
*
* ContentHosts support only UpdateThebes(), not Update().
*/
class ContentHost : public CompositableHost
{
public:
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack) = 0;
virtual void SetPaintWillResample(bool aResample) { mPaintWillResample = aResample; }
bool PaintWillResample() { return mPaintWillResample; }
// We use this to allow TiledContentHost to invalidate regions where
// tiles are fading in.
virtual void AddAnimationInvalidation(nsIntRegion& aRegion) { }
protected:
explicit ContentHost(const TextureInfo& aTextureInfo)
: CompositableHost(aTextureInfo)
, mPaintWillResample(false)
{}
bool mPaintWillResample;
};
/**
* Base class for non-tiled ContentHosts.
*
* Ownership of the SurfaceDescriptor and the resources it represents is passed
* from the ContentClient to the ContentHost when the TextureClient/Hosts are
* created, that is recevied here by SetTextureHosts which assigns one or two
* texture hosts (for single and double buffering) to the ContentHost.
*
* It is the responsibility of the ContentHost to destroy its resources when
* they are recreated or the ContentHost dies.
*/
class ContentHostBase : public ContentHost
{
public:
typedef RotatedContentBuffer::ContentType ContentType;
typedef RotatedContentBuffer::PaintState PaintState;
explicit ContentHostBase(const TextureInfo& aTextureInfo);
virtual ~ContentHostBase();
protected:
virtual nsIntPoint GetOriginOffset()
{
return mBufferRect.TopLeft() - mBufferRotation;
}
gfx::IntRect mBufferRect;
nsIntPoint mBufferRotation;
bool mInitialised;
};
/**
* Shared ContentHostBase implementation for content hosts that
* use up to two TextureHosts.
*/
class ContentHostTexture : public ContentHostBase
{
public:
explicit ContentHostTexture(const TextureInfo& aTextureInfo)
: ContentHostBase(aTextureInfo)
, mLocked(false)
, mReceivedNewHost(false)
{ }
virtual void Composite(LayerComposite* aLayer,
EffectChain& aEffectChain,
float aOpacity,
const gfx::Matrix4x4& aTransform,
const gfx::SamplingFilter aSamplingFilter,
const gfx::IntRect& aClipRect,
const nsIntRegion* aVisibleRegion = nullptr) override;
virtual void SetCompositor(Compositor* aCompositor) override;
virtual already_AddRefed<gfx::DataSourceSurface> GetAsSurface() override;
virtual void Dump(std::stringstream& aStream,
const char* aPrefix="",
bool aDumpHtml=false) override;
virtual void PrintInfo(std::stringstream& aStream, const char* aPrefix) override;
virtual void UseTextureHost(const nsTArray<TimedTexture>& aTextures) override;
virtual void UseComponentAlphaTextures(TextureHost* aTextureOnBlack,
TextureHost* aTextureOnWhite) override;
virtual bool Lock() override {
MOZ_ASSERT(!mLocked);
if (!mTextureHost) {
return false;
}
if (!mTextureHost->Lock()) {
return false;
}
if (mTextureHostOnWhite && !mTextureHostOnWhite->Lock()) {
return false;
}
mLocked = true;
return true;
}
virtual void Unlock() override {
MOZ_ASSERT(mLocked);
mTextureHost->Unlock();
if (mTextureHostOnWhite) {
mTextureHostOnWhite->Unlock();
}
mLocked = false;
}
LayerRenderState GetRenderState() override;
virtual already_AddRefed<TexturedEffect> GenEffect(const gfx::SamplingFilter aSamplingFilter) override;
protected:
CompositableTextureHostRef mTextureHost;
CompositableTextureHostRef mTextureHostOnWhite;
CompositableTextureSourceRef mTextureSource;
CompositableTextureSourceRef mTextureSourceOnWhite;
bool mLocked;
bool mReceivedNewHost;
};
/**
* Double buffering is implemented by swapping the front and back TextureHosts.
* We assume that whenever we use double buffering, then we have
* render-to-texture and thus no texture upload to do.
*/
class ContentHostDoubleBuffered : public ContentHostTexture
{
public:
explicit ContentHostDoubleBuffered(const TextureInfo& aTextureInfo)
: ContentHostTexture(aTextureInfo)
{}
virtual ~ContentHostDoubleBuffered() {}
virtual CompositableType GetType() { return CompositableType::CONTENT_DOUBLE; }
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack);
protected:
nsIntRegion mValidRegionForNextBackBuffer;
};
/**
* Single buffered, therefore we must synchronously upload the image from the
* TextureHost in the layers transaction (i.e., in UpdateThebes).
*/
class ContentHostSingleBuffered : public ContentHostTexture
{
public:
explicit ContentHostSingleBuffered(const TextureInfo& aTextureInfo)
: ContentHostTexture(aTextureInfo)
{}
virtual ~ContentHostSingleBuffered() {}
virtual CompositableType GetType() { return CompositableType::CONTENT_SINGLE; }
virtual bool UpdateThebes(const ThebesBufferData& aData,
const nsIntRegion& aUpdated,
const nsIntRegion& aOldValidRegionBack,
nsIntRegion* aUpdatedRegionBack);
};
} // namespace layers
} // namespace mozilla
#endif
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