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/* -*- Mode: C++; tab-width: 20; indent-tabs-mode: nil; c-basic-offset: 2 -*-
* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
#define MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
#include "mozilla/layers/TextureClient.h"
namespace mozilla {
namespace gfx {
class SourceSurface;
}
namespace dom {
class VideoDecoderManagerChild;
}
namespace layers {
class GPUVideoTextureData : public TextureData
{
public:
GPUVideoTextureData(dom::VideoDecoderManagerChild* aManager,
const SurfaceDescriptorGPUVideo& aSD,
const gfx::IntSize& aSize);
~GPUVideoTextureData();
virtual void FillInfo(TextureData::Info& aInfo) const override;
virtual bool Lock(OpenMode) override { return true; };
virtual void Unlock() override {};
virtual bool Serialize(SurfaceDescriptor& aOutDescriptor) override;
virtual void Deallocate(LayersIPCChannel* aAllocator) override;
virtual void Forget(LayersIPCChannel* aAllocator) override;
already_AddRefed<gfx::SourceSurface> GetAsSourceSurface();
virtual GPUVideoTextureData* AsGPUVideoTextureData() override
{
return this;
}
protected:
RefPtr<dom::VideoDecoderManagerChild> mManager;
SurfaceDescriptorGPUVideo mSD;
gfx::IntSize mSize;
};
} // namespace layers
} // namespace mozilla
#endif // MOZILLA_GFX_GPUVIDEOTEXTURECLIENT_H
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