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/* -*- Mode: C++; tab-width: 8; indent-tabs-mode: nil; c-basic-offset: 2 -*- */
/* This Source Code Form is subject to the terms of the Mozilla Public
* License, v. 2.0. If a copy of the MPL was not distributed with this
* file, You can obtain one at http://mozilla.org/MPL/2.0/. */
#ifndef mozilla_layers_GenericFlingAnimation_h_
#define mozilla_layers_GenericFlingAnimation_h_
#include "APZUtils.h"
#include "AsyncPanZoomAnimation.h"
#include "AsyncPanZoomController.h"
#include "FrameMetrics.h"
#include "Layers.h"
#include "Units.h"
#include "OverscrollHandoffState.h"
#include "gfxPrefs.h"
#include "mozilla/Assertions.h"
#include "mozilla/Monitor.h"
#include "mozilla/RefPtr.h"
#include "mozilla/TimeStamp.h"
#include "nsThreadUtils.h"
#define FLING_LOG(...)
// #define FLING_LOG(...) printf_stderr("FLING: " __VA_ARGS__)
namespace mozilla {
namespace layers {
class GenericFlingAnimation: public AsyncPanZoomAnimation {
public:
GenericFlingAnimation(AsyncPanZoomController& aApzc,
PlatformSpecificStateBase* aPlatformSpecificState,
const RefPtr<const OverscrollHandoffChain>& aOverscrollHandoffChain,
bool aFlingIsHandedOff,
const RefPtr<const AsyncPanZoomController>& aScrolledApzc)
: mApzc(aApzc)
, mOverscrollHandoffChain(aOverscrollHandoffChain)
, mScrolledApzc(aScrolledApzc)
{
MOZ_ASSERT(mOverscrollHandoffChain);
TimeStamp now = aApzc.GetFrameTime();
// Drop any velocity on axes where we don't have room to scroll anyways
// (in this APZC, or an APZC further in the handoff chain).
// This ensures that we don't take the 'overscroll' path in Sample()
// on account of one axis which can't scroll having a velocity.
if (!mOverscrollHandoffChain->CanScrollInDirection(&mApzc, Layer::HORIZONTAL)) {
ReentrantMonitorAutoEnter lock(mApzc.mMonitor);
mApzc.mX.SetVelocity(0);
}
if (!mOverscrollHandoffChain->CanScrollInDirection(&mApzc, Layer::VERTICAL)) {
ReentrantMonitorAutoEnter lock(mApzc.mMonitor);
mApzc.mY.SetVelocity(0);
}
ParentLayerPoint velocity = mApzc.GetVelocityVector();
// If the last fling was very recent and in the same direction as this one,
// boost the velocity to be the sum of the two. Check separate axes separately
// because we could have two vertical flings with small horizontal components
// on the opposite side of zero, and we still want the y-fling to get accelerated.
// Note that the acceleration code is only applied on the APZC that initiates
// the fling; the accelerated velocities are then handed off using the
// normal DispatchFling codepath.
// Acceleration is only applied in the APZC that originated the fling,
// not in APZCs further down the handoff chain during handoff.
bool applyAcceleration = !aFlingIsHandedOff;
if (applyAcceleration && !mApzc.mLastFlingTime.IsNull()
&& (now - mApzc.mLastFlingTime).ToMilliseconds() < gfxPrefs::APZFlingAccelInterval()
&& velocity.Length() >= gfxPrefs::APZFlingAccelMinVelocity()) {
if (SameDirection(velocity.x, mApzc.mLastFlingVelocity.x)) {
velocity.x = Accelerate(velocity.x, mApzc.mLastFlingVelocity.x);
FLING_LOG("%p Applying fling x-acceleration from %f to %f (delta %f)\n",
&mApzc, mApzc.mX.GetVelocity(), velocity.x, mApzc.mLastFlingVelocity.x);
mApzc.mX.SetVelocity(velocity.x);
}
if (SameDirection(velocity.y, mApzc.mLastFlingVelocity.y)) {
velocity.y = Accelerate(velocity.y, mApzc.mLastFlingVelocity.y);
FLING_LOG("%p Applying fling y-acceleration from %f to %f (delta %f)\n",
&mApzc, mApzc.mY.GetVelocity(), velocity.y, mApzc.mLastFlingVelocity.y);
mApzc.mY.SetVelocity(velocity.y);
}
}
mApzc.mLastFlingTime = now;
mApzc.mLastFlingVelocity = velocity;
}
/**
* Advances a fling by an interpolated amount based on the passed in |aDelta|.
* This should be called whenever sampling the content transform for this
* frame. Returns true if the fling animation should be advanced by one frame,
* or false if there is no fling or the fling has ended.
*/
virtual bool DoSample(FrameMetrics& aFrameMetrics,
const TimeDuration& aDelta) override
{
float friction = gfxPrefs::APZFlingFriction();
float threshold = gfxPrefs::APZFlingStoppedThreshold();
bool shouldContinueFlingX = mApzc.mX.FlingApplyFrictionOrCancel(aDelta, friction, threshold),
shouldContinueFlingY = mApzc.mY.FlingApplyFrictionOrCancel(aDelta, friction, threshold);
// If we shouldn't continue the fling, let's just stop and repaint.
if (!shouldContinueFlingX && !shouldContinueFlingY) {
FLING_LOG("%p ending fling animation. overscrolled=%d\n", &mApzc, mApzc.IsOverscrolled());
// This APZC or an APZC further down the handoff chain may be be overscrolled.
// Start a snap-back animation on the overscrolled APZC.
// Note:
// This needs to be a deferred task even though it can safely run
// while holding mMonitor, because otherwise, if the overscrolled APZC
// is this one, then the SetState(NOTHING) in UpdateAnimation will
// stomp on the SetState(SNAP_BACK) it does.
mDeferredTasks.AppendElement(
NewRunnableMethod<AsyncPanZoomController*>(mOverscrollHandoffChain.get(),
&OverscrollHandoffChain::SnapBackOverscrolledApzc,
&mApzc));
return false;
}
// AdjustDisplacement() zeroes out the Axis velocity if we're in overscroll.
// Since we need to hand off the velocity to the tree manager in such a case,
// we save it here. Would be ParentLayerVector instead of ParentLayerPoint
// if we had vector classes.
ParentLayerPoint velocity = mApzc.GetVelocityVector();
ParentLayerPoint offset = velocity * aDelta.ToMilliseconds();
// Ordinarily we might need to do a ScheduleComposite if either of
// the following AdjustDisplacement calls returns true, but this
// is already running as part of a FlingAnimation, so we'll be compositing
// per frame of animation anyway.
ParentLayerPoint overscroll;
ParentLayerPoint adjustedOffset;
mApzc.mX.AdjustDisplacement(offset.x, adjustedOffset.x, overscroll.x);
mApzc.mY.AdjustDisplacement(offset.y, adjustedOffset.y, overscroll.y);
aFrameMetrics.ScrollBy(adjustedOffset / aFrameMetrics.GetZoom());
// The fling may have caused us to reach the end of our scroll range.
if (!IsZero(overscroll)) {
// Hand off the fling to the next APZC in the overscroll handoff chain.
// We may have reached the end of the scroll range along one axis but
// not the other. In such a case we only want to hand off the relevant
// component of the fling.
if (FuzzyEqualsAdditive(overscroll.x, 0.0f, COORDINATE_EPSILON)) {
velocity.x = 0;
} else if (FuzzyEqualsAdditive(overscroll.y, 0.0f, COORDINATE_EPSILON)) {
velocity.y = 0;
}
// To hand off the fling, we attempt to find a target APZC and start a new
// fling with the same velocity on that APZC. For simplicity, the actual
// overscroll of the current sample is discarded rather than being handed
// off. The compositor should sample animations sufficiently frequently
// that this is not noticeable. The target APZC is chosen by seeing if
// there is an APZC further in the handoff chain which is pannable; if
// there isn't, we take the new fling ourselves, entering an overscrolled
// state.
// Note: APZC is holding mMonitor, so directly calling
// HandleFlingOverscroll() (which acquires the tree lock) would violate
// the lock ordering. Instead we schedule HandleFlingOverscroll() to be
// called after mMonitor is released.
FLING_LOG("%p fling went into overscroll, handing off with velocity %s\n", &mApzc, Stringify(velocity).c_str());
mDeferredTasks.AppendElement(
NewRunnableMethod<ParentLayerPoint,
RefPtr<const OverscrollHandoffChain>,
RefPtr<const AsyncPanZoomController>>(&mApzc,
&AsyncPanZoomController::HandleFlingOverscroll,
velocity,
mOverscrollHandoffChain,
mScrolledApzc));
// If there is a remaining velocity on this APZC, continue this fling
// as well. (This fling and the handed-off fling will run concurrently.)
// Note that AdjustDisplacement() will have zeroed out the velocity
// along the axes where we're overscrolled.
return !IsZero(mApzc.GetVelocityVector());
}
return true;
}
private:
static bool SameDirection(float aVelocity1, float aVelocity2)
{
return (aVelocity1 == 0.0f)
|| (aVelocity2 == 0.0f)
|| (IsNegative(aVelocity1) == IsNegative(aVelocity2));
}
static float Accelerate(float aBase, float aSupplemental)
{
return (aBase * gfxPrefs::APZFlingAccelBaseMultiplier())
+ (aSupplemental * gfxPrefs::APZFlingAccelSupplementalMultiplier());
}
AsyncPanZoomController& mApzc;
RefPtr<const OverscrollHandoffChain> mOverscrollHandoffChain;
RefPtr<const AsyncPanZoomController> mScrolledApzc;
};
} // namespace layers
} // namespace mozilla
#endif // mozilla_layers_GenericFlingAnimation_h_
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