1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
|
/* GRAPHITE2 LICENSING
Copyright 2010, SIL International
All rights reserved.
This library is free software; you can redistribute it and/or modify
it under the terms of the GNU Lesser General Public License as published
by the Free Software Foundation; either version 2.1 of License, or
(at your option) any later version.
This program is distributed in the hope that it will be useful,
but WITHOUT ANY WARRANTY; without even the implied warranty of
MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
Lesser General Public License for more details.
You should also have received a copy of the GNU Lesser General Public
License along with this library in the file named "LICENSE".
If not, write to the Free Software Foundation, 51 Franklin Street,
Suite 500, Boston, MA 02110-1335, USA or visit their web page on the
internet at http://www.fsf.org/licenses/lgpl.html.
Alternatively, the contents of this file may be used under the terms of the
Mozilla Public License (http://mozilla.org/MPL) or the GNU General Public
License, as published by the Free Software Foundation, either version 2
of the License or (at your option) any later version.
*/
// This call threaded interpreter implmentation for machine.h
// Author: Tim Eves
// Build either this interpreter or the direct_machine implementation.
// The call threaded interpreter is portable across compilers and
// architectures as well as being useful to debug (you can set breakpoints on
// opcodes) but is slower that the direct threaded interpreter by a factor of 2
#include <cassert>
#include <cstring>
#include <graphite2/Segment.h>
#include "inc/Machine.h"
#include "inc/Segment.h"
#include "inc/Slot.h"
#include "inc/Rule.h"
// Disable the unused parameter warning as th compiler is mistaken since dp
// is always updated (even if by 0) on every opcode.
#ifdef __GNUC__
#pragma GCC diagnostic ignored "-Wunused-parameter"
#endif
#define registers const byte * & dp, vm::Machine::stack_t * & sp, \
vm::Machine::stack_t * const sb, regbank & reg
// These are required by opcodes.h and should not be changed
#define STARTOP(name) bool name(registers) REGPARM(4);\
bool name(registers) {
#define ENDOP return (sp - sb)/Machine::STACK_MAX==0; \
}
#define EXIT(status) { push(status); return false; }
// This is required by opcode_table.h
#define do_(name) instr(name)
using namespace graphite2;
using namespace vm;
struct regbank {
slotref is;
slotref * map;
SlotMap & smap;
slotref * const map_base;
const instr * & ip;
uint8 direction;
int8 flags;
Machine::status_t & status;
};
typedef bool (* ip_t)(registers);
// Pull in the opcode definitions
// We pull these into a private namespace so these otherwise common names dont
// pollute the toplevel namespace.
namespace {
#define smap reg.smap
#define seg smap.segment
#define is reg.is
#define ip reg.ip
#define map reg.map
#define mapb reg.map_base
#define flags reg.flags
#define dir reg.direction
#define status reg.status
#include "inc/opcodes.h"
#undef smap
#undef seg
#undef is
#undef ip
#undef map
#undef mapb
#undef flags
#undef dir
}
Machine::stack_t Machine::run(const instr * program,
const byte * data,
slotref * & map)
{
assert(program != 0);
// Declare virtual machine registers
const instr * ip = program-1;
const byte * dp = data;
stack_t * sp = _stack + Machine::STACK_GUARD,
* const sb = sp;
regbank reg = {*map, map, _map, _map.begin()+_map.context(), ip, _map.dir(), 0, _status};
// Run the program
while ((reinterpret_cast<ip_t>(*++ip))(dp, sp, sb, reg)) {}
const stack_t ret = sp == _stack+STACK_GUARD+1 ? *sp-- : 0;
check_final_stack(sp);
map = reg.map;
*map = reg.is;
return ret;
}
// Pull in the opcode table
namespace {
#include "inc/opcode_table.h"
}
const opcode_t * Machine::getOpcodeTable() throw()
{
return opcode_table;
}
|