1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
|
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
#include "test_utils/ANGLETest.h"
namespace angle
{
class CopyTexImageTest : public ANGLETest
{
protected:
CopyTexImageTest()
{
setWindowWidth(16);
setWindowHeight(16);
setConfigRedBits(8);
setConfigGreenBits(8);
setConfigBlueBits(8);
setConfigAlphaBits(8);
}
GLuint createFramebuffer(GLenum format, GLenum type, GLfloat color[4]) const
{
GLuint fbo;
glGenFramebuffers(1, &fbo);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
GLuint texture = createTexture(format, type);
glBindTexture(GL_TEXTURE_2D, texture);
glFramebufferTexture2D(GL_FRAMEBUFFER, GL_COLOR_ATTACHMENT0, GL_TEXTURE_2D, texture, 0);
glClearColor(color[0], color[1], color[2], color[3]);
glClear(GL_COLOR_BUFFER_BIT);
return fbo;
}
GLuint createTexture(GLenum format, GLenum type) const
{
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glTexImage2D(GL_TEXTURE_2D, 0, format, 16, 16, 0, format, type, nullptr);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
return tex;
}
GLuint createTextureFromCopyTexImage(GLuint fbo, GLenum format) const
{
GLuint tex;
glGenTextures(1, &tex);
glBindTexture(GL_TEXTURE_2D, tex);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glCopyTexImage2D(GL_TEXTURE_2D, 0, format, 0, 0, 16, 16, 0);
// Disable mipmapping
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
return tex;
}
void copyTextureWithCopyTexSubImage(GLuint fbo,
GLuint texture,
GLint xoffset,
GLint yoffset,
GLint x,
GLint y,
GLsizei w,
GLsizei h) const
{
glBindTexture(GL_TEXTURE_2D, texture);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, xoffset, yoffset, x, y, w, h);
}
void SetUp() override
{
ANGLETest::SetUp();
const std::string vsSource =
"precision highp float;\n"
"attribute vec4 position;\n"
"varying vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_Position = position;\n"
" texcoord = (position.xy * 0.5) + 0.5;\n"
" texcoord.y = 1.0 - texcoord.y;\n"
"}\n";
const std::string textureFSSource =
"precision highp float;\n"
"uniform sampler2D tex;\n"
"varying vec2 texcoord;\n"
"\n"
"void main()\n"
"{\n"
" gl_FragColor = texture2D(tex, texcoord);\n"
"}\n";
mTextureProgram = CompileProgram(vsSource, textureFSSource);
if (mTextureProgram == 0)
{
FAIL() << "shader compilation failed.";
}
mTextureUniformLocation = glGetUniformLocation(mTextureProgram, "tex");
ASSERT_GL_NO_ERROR();
}
void TearDown() override
{
glDeleteProgram(mTextureProgram);
ANGLETest::TearDown();
}
void verifyResults(GLuint texture, GLubyte data[4], GLint x, GLint y)
{
glViewport(0, 0, 16, 16);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
// Draw a quad with the target texture
glUseProgram(mTextureProgram);
glBindTexture(GL_TEXTURE_2D, texture);
glUniform1i(mTextureUniformLocation, 0);
drawQuad(mTextureProgram, "position", 0.5f);
// Expect that the rendered quad has the same color as the source texture
EXPECT_PIXEL_NEAR(x, y, data[0], data[1], data[2], data[3], 1.0);
}
GLuint mTextureProgram;
GLint mTextureUniformLocation;
};
TEST_P(CopyTexImageTest, RGBAToL)
{
GLfloat color[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
GLuint tex = createTextureFromCopyTexImage(fbo, GL_LUMINANCE);
GLubyte expected[] = {
64, 64, 64, 255,
};
verifyResults(tex, expected, 0, 0);
}
TEST_P(CopyTexImageTest, RGBToL)
{
// TODO (geofflang): Figure out why CopyTex[Sub]Image doesn't work with
// RGB->L on older Intel chips
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
std::cout << "Test skipped on Intel OpenGL." << std::endl;
return;
}
GLfloat color[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo = createFramebuffer(GL_RGB, GL_UNSIGNED_BYTE, color);
GLuint tex = createTextureFromCopyTexImage(fbo, GL_LUMINANCE);
GLubyte expected[] = {
64, 64, 64, 255,
};
verifyResults(tex, expected, 0, 0);
}
TEST_P(CopyTexImageTest, RGBAToLA)
{
GLfloat color[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
GLuint tex = createTextureFromCopyTexImage(fbo, GL_LUMINANCE_ALPHA);
GLubyte expected[] = {
64, 64, 64, 127,
};
verifyResults(tex, expected, 0, 0);
}
TEST_P(CopyTexImageTest, RGBAToA)
{
GLfloat color[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
GLuint tex = createTextureFromCopyTexImage(fbo, GL_ALPHA);
GLubyte expected[] = {
0, 0, 0, 127,
};
verifyResults(tex, expected, 0, 0);
}
TEST_P(CopyTexImageTest, SubImageRGBAToL)
{
GLfloat color0[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo0 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color0);
GLuint tex = createTextureFromCopyTexImage(fbo0, GL_LUMINANCE);
GLfloat color1[] = {
0.5f, 0.25f, 1.0f, 0.75f,
};
GLuint fbo1 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color1);
copyTextureWithCopyTexSubImage(fbo1, tex, 2, 4, 5, 6, 8, 8);
GLubyte expected0[] = {
64, 64, 64, 255,
};
verifyResults(tex, expected0, 0, 0);
GLubyte expected1[] = {
127, 127, 127, 255,
};
verifyResults(tex, expected1, 7, 7);
}
TEST_P(CopyTexImageTest, SubImageRGBAToLA)
{
GLfloat color0[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo0 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color0);
GLuint tex = createTextureFromCopyTexImage(fbo0, GL_LUMINANCE_ALPHA);
GLfloat color1[] = {
0.5f, 0.25f, 1.0f, 0.75f,
};
GLuint fbo1 = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color1);
copyTextureWithCopyTexSubImage(fbo1, tex, 2, 4, 5, 6, 8, 8);
GLubyte expected0[] = {
64, 64, 64, 127,
};
verifyResults(tex, expected0, 0, 0);
GLubyte expected1[] = {
127, 127, 127, 192,
};
verifyResults(tex, expected1, 7, 7);
}
TEST_P(CopyTexImageTest, SubImageRGBToL)
{
// TODO (geofflang): Figure out why CopyTex[Sub]Image doesn't work with
// RGB->L on older Intel chips
if (IsIntel() && getPlatformRenderer() == EGL_PLATFORM_ANGLE_TYPE_OPENGL_ANGLE)
{
std::cout << "Test skipped on Intel OpenGL." << std::endl;
return;
}
GLfloat color0[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo0 = createFramebuffer(GL_RGB, GL_UNSIGNED_BYTE, color0);
GLuint tex = createTextureFromCopyTexImage(fbo0, GL_LUMINANCE);
GLfloat color1[] = {
0.5f, 0.25f, 1.0f, 0.75f,
};
GLuint fbo1 = createFramebuffer(GL_RGB, GL_UNSIGNED_BYTE, color1);
copyTextureWithCopyTexSubImage(fbo1, tex, 2, 4, 5, 6, 8, 8);
GLubyte expected0[] = {
64, 64, 64, 255,
};
verifyResults(tex, expected0, 0, 0);
GLubyte expected1[] = {
127, 127, 127, 255,
};
verifyResults(tex, expected1, 7, 7);
}
// specialization of CopyTexImageTest is added so that some tests can be explicitly run with an ES3
// context
class CopyTexImageTestES3 : public CopyTexImageTest
{
};
// The test verifies that glCopyTexSubImage2D generates a GL_INVALID_OPERATION error
// when the read buffer is GL_NONE.
// Reference: GLES 3.0.4, Section 3.8.5 Alternate Texture Image Specification Commands
TEST_P(CopyTexImageTestES3, ReadBufferIsNone)
{
GLfloat color[] = {
0.25f, 1.0f, 0.75f, 0.5f,
};
GLuint fbo = createFramebuffer(GL_RGBA, GL_UNSIGNED_BYTE, color);
GLuint tex = createTextureFromCopyTexImage(fbo, GL_RGBA);
glBindFramebuffer(GL_FRAMEBUFFER, fbo);
glBindTexture(GL_TEXTURE_2D, tex);
glReadBuffer(GL_NONE);
EXPECT_GL_NO_ERROR();
glCopyTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, 0, 0, 4, 4);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glDeleteFramebuffers(1, &fbo);
glDeleteTextures(1, &tex);
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(CopyTexImageTest,
ES2_D3D9(),
ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_COPY_ANGLE),
ES2_D3D11(EGL_EXPERIMENTAL_PRESENT_PATH_FAST_ANGLE),
ES2_OPENGL(),
ES2_OPENGL(3, 3),
ES2_OPENGLES());
ANGLE_INSTANTIATE_TEST(CopyTexImageTestES3, ES3_D3D11(), ES3_OPENGL(), ES3_OPENGLES());
}
|