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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// BindGeneratesResourceTest.cpp : Tests of the GL_CHROMIUM_bind_generates_resource extension.
#include "test_utils/ANGLETest.h"
namespace angle
{
class BindGeneratesResourceTest : public ANGLETest
{
protected:
BindGeneratesResourceTest() { setBindGeneratesResource(false); }
};
// Context creation would fail if EGL_CHROMIUM_create_context_bind_generates_resource was not
// available so the GL extension should always be present
TEST_P(BindGeneratesResourceTest, ExtensionStringExposed)
{
EXPECT_TRUE(extensionEnabled("GL_CHROMIUM_bind_generates_resource"));
}
// Verify that GL_BIND_GENERATES_RESOURCE_CHROMIUM can be queried but not changed
TEST_P(BindGeneratesResourceTest, QueryValidation)
{
GLint intValue = 2;
glGetIntegerv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &intValue);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(intValue, GL_FALSE);
float floatValue = 2.0f;
glGetFloatv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &floatValue);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(floatValue, 0.0f);
GLboolean boolValue = GL_TRUE;
glGetBooleanv(GL_BIND_GENERATES_RESOURCE_CHROMIUM, &boolValue);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(boolValue, GL_FALSE);
boolValue = glIsEnabled(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
EXPECT_GL_NO_ERROR();
EXPECT_EQ(boolValue, GL_FALSE);
glEnable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
glDisable(GL_BIND_GENERATES_RESOURCE_CHROMIUM);
EXPECT_GL_ERROR(GL_INVALID_ENUM);
}
// Test that buffers cannot be generated on bind
TEST_P(BindGeneratesResourceTest, Buffers)
{
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 2);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glBindBuffer(GL_ELEMENT_ARRAY_BUFFER, 0);
EXPECT_GL_NO_ERROR();
if (getClientMajorVersion() >= 3)
{
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 3);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glBindBufferBase(GL_UNIFORM_BUFFER, 0, 0);
EXPECT_GL_NO_ERROR();
glBindBufferRange(GL_UNIFORM_BUFFER, 0, 4, 1, 2);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glBindBufferRange(GL_UNIFORM_BUFFER, 0, 0, 1, 2);
EXPECT_GL_NO_ERROR();
}
}
// Test that textures cannot be generated on bind
TEST_P(BindGeneratesResourceTest, Textures)
{
glBindTexture(GL_TEXTURE_2D, 2);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glBindTexture(GL_TEXTURE_2D, 0);
EXPECT_GL_NO_ERROR();
}
// Test that framebuffers cannot be generated on bind
TEST_P(BindGeneratesResourceTest, Framebuffers)
{
glBindFramebuffer(GL_FRAMEBUFFER, 2);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glBindFramebuffer(GL_FRAMEBUFFER, 0);
EXPECT_GL_NO_ERROR();
}
// Test that renderbuffer cannot be generated on bind
TEST_P(BindGeneratesResourceTest, Renderbuffers)
{
glBindRenderbuffer(GL_RENDERBUFFER, 2);
EXPECT_GL_ERROR(GL_INVALID_OPERATION);
glBindRenderbuffer(GL_RENDERBUFFER, 0);
EXPECT_GL_NO_ERROR();
}
// Use this to select which configurations (e.g. which renderer, which GLES major version) these
// tests should be run against.
ANGLE_INSTANTIATE_TEST(BindGeneratesResourceTest,
ES2_D3D9(),
ES2_D3D11(),
ES3_D3D11(),
ES2_D3D11_FL9_3(),
ES2_OPENGL(),
ES3_OPENGL(),
ES2_OPENGLES(),
ES3_OPENGLES());
} // namespace
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