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//
// Copyright (c) 2014 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// NV_draw_buffers_test.cpp:
// Test for NV_draw_buffers setting
//
#include "angle_gl.h"
#include "gtest/gtest.h"
#include "GLSLANG/ShaderLang.h"
#include "tests/test_utils/compiler_test.h"
class NVDrawBuffersTest : public MatchOutputCodeTest
{
public:
NVDrawBuffersTest() : MatchOutputCodeTest(GL_FRAGMENT_SHADER, 0, SH_ESSL_OUTPUT)
{
ShBuiltInResources *resources = getResources();
resources->MaxDrawBuffers = 8;
resources->EXT_draw_buffers = 1;
resources->NV_draw_buffers = 1;
}
};
TEST_F(NVDrawBuffersTest, NVDrawBuffers)
{
const std::string &shaderString =
"#extension GL_EXT_draw_buffers : require\n"
"precision mediump float;\n"
"void main() {\n"
" gl_FragData[0] = vec4(1.0);\n"
" gl_FragData[1] = vec4(0.0);\n"
"}\n";
compile(shaderString);
ASSERT_TRUE(foundInCode("GL_NV_draw_buffers"));
ASSERT_FALSE(foundInCode("GL_EXT_draw_buffers"));
}
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