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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// angle_unittests_utils.h:
// Helpers for mocking and unit testing.
#ifndef TESTS_ANGLE_UNITTESTS_UTILS_H_
#define TESTS_ANGLE_UNITTESTS_UTILS_H_
#include "libANGLE/Surface.h"
#include "libANGLE/renderer/ContextImpl.h"
#include "libANGLE/renderer/EGLImplFactory.h"
#include "libANGLE/renderer/GLImplFactory.h"
namespace rx
{
// Useful when mocking a part of the GLImplFactory class
class NullFactory : public GLImplFactory
{
public:
NullFactory() {}
// Shader creation
CompilerImpl *createCompiler() override { return nullptr; }
ShaderImpl *createShader(const gl::ShaderState &data) override { return nullptr; }
ProgramImpl *createProgram(const gl::ProgramState &data) override { return nullptr; }
// Framebuffer creation
FramebufferImpl *createFramebuffer(const gl::FramebufferState &data) override
{
return nullptr;
}
// Texture creation
TextureImpl *createTexture(const gl::TextureState &data) override { return nullptr; }
// Renderbuffer creation
RenderbufferImpl *createRenderbuffer() override { return nullptr; }
// Buffer creation
BufferImpl *createBuffer() override { return nullptr; }
// Vertex Array creation
VertexArrayImpl *createVertexArray(const gl::VertexArrayState &data) override
{
return nullptr;
}
// Query and Fence creation
QueryImpl *createQuery(GLenum type) override { return nullptr; }
FenceNVImpl *createFenceNV() override { return nullptr; }
FenceSyncImpl *createFenceSync() override { return nullptr; }
// Transform Feedback creation
TransformFeedbackImpl *createTransformFeedback(const gl::TransformFeedbackState &state) override
{
return nullptr;
}
// Sampler object creation
SamplerImpl *createSampler() override { return nullptr; }
std::vector<PathImpl *> createPaths(GLsizei range) override
{
return std::vector<PathImpl *>();
}
};
// A class with all the factory methods mocked.
class MockGLFactory : public GLImplFactory
{
public:
MOCK_METHOD1(createContext, ContextImpl *(const gl::ContextState &));
MOCK_METHOD0(createCompiler, CompilerImpl *());
MOCK_METHOD1(createShader, ShaderImpl *(const gl::ShaderState &));
MOCK_METHOD1(createProgram, ProgramImpl *(const gl::ProgramState &));
MOCK_METHOD1(createFramebuffer, FramebufferImpl *(const gl::FramebufferState &));
MOCK_METHOD1(createTexture, TextureImpl *(const gl::TextureState &));
MOCK_METHOD0(createRenderbuffer, RenderbufferImpl *());
MOCK_METHOD0(createBuffer, BufferImpl *());
MOCK_METHOD1(createVertexArray, VertexArrayImpl *(const gl::VertexArrayState &));
MOCK_METHOD1(createQuery, QueryImpl *(GLenum type));
MOCK_METHOD0(createFenceNV, FenceNVImpl *());
MOCK_METHOD0(createFenceSync, FenceSyncImpl *());
MOCK_METHOD1(createTransformFeedback,
TransformFeedbackImpl *(const gl::TransformFeedbackState &));
MOCK_METHOD0(createSampler, SamplerImpl *());
MOCK_METHOD1(createPaths, std::vector<PathImpl *>(GLsizei));
};
class MockEGLFactory : public EGLImplFactory
{
public:
MOCK_METHOD4(createWindowSurface,
SurfaceImpl *(const egl::SurfaceState &,
const egl::Config *,
EGLNativeWindowType,
const egl::AttributeMap &));
MOCK_METHOD3(createPbufferSurface,
SurfaceImpl *(const egl::SurfaceState &,
const egl::Config *,
const egl::AttributeMap &));
MOCK_METHOD4(createPbufferFromClientBuffer,
SurfaceImpl *(const egl::SurfaceState &,
const egl::Config *,
EGLClientBuffer,
const egl::AttributeMap &));
MOCK_METHOD4(createPixmapSurface,
SurfaceImpl *(const egl::SurfaceState &,
const egl::Config *,
NativePixmapType,
const egl::AttributeMap &));
MOCK_METHOD3(createImage, ImageImpl *(EGLenum, egl::ImageSibling *, const egl::AttributeMap &));
MOCK_METHOD1(createContext, ContextImpl *(const gl::ContextState &));
MOCK_METHOD2(createStreamProducerD3DTextureNV12,
StreamProducerImpl *(egl::Stream::ConsumerType, const egl::AttributeMap &));
};
} // namespace rx
#endif // TESTS_ANGLE_UNITTESTS_UTILS_H_
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