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//
// Copyright (c) 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// validationES31.cpp: Validation functions for OpenGL ES 3.1 entry point parameters
#include "libANGLE/validationES3.h"
#include "libANGLE/validationES31.h"
#include "libANGLE/Context.h"
using namespace angle;
namespace gl
{
bool ValidateGetBooleani_v(Context *context, GLenum target, GLuint index, GLboolean *data)
{
if (!context->getGLVersion().isES31())
{
context->handleError(Error(GL_INVALID_OPERATION, "Context does not support GLES3.1"));
return false;
}
if (!ValidateIndexedStateQuery(context, target, index))
{
return false;
}
return true;
}
} // namespace gl
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