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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// RendererVk.cpp:
// Implements the class methods for RendererVk.
//
#include "libANGLE/renderer/vulkan/RendererVk.h"
#include "common/debug.h"
namespace rx
{
RendererVk::RendererVk() : mCapsInitialized(false)
{
}
RendererVk::~RendererVk()
{
}
void RendererVk::ensureCapsInitialized() const
{
if (!mCapsInitialized)
{
generateCaps(&mNativeCaps, &mNativeTextureCaps, &mNativeExtensions, &mNativeLimitations);
mCapsInitialized = true;
}
}
void RendererVk::generateCaps(gl::Caps * /*outCaps*/,
gl::TextureCapsMap * /*outTextureCaps*/,
gl::Extensions * /*outExtensions*/,
gl::Limitations * /* outLimitations */) const
{
// TODO(jmadill): Caps
}
const gl::Caps &RendererVk::getNativeCaps() const
{
ensureCapsInitialized();
return mNativeCaps;
}
const gl::TextureCapsMap &RendererVk::getNativeTextureCaps() const
{
ensureCapsInitialized();
return mNativeTextureCaps;
}
const gl::Extensions &RendererVk::getNativeExtensions() const
{
ensureCapsInitialized();
return mNativeExtensions;
}
const gl::Limitations &RendererVk::getNativeLimitations() const
{
ensureCapsInitialized();
return mNativeLimitations;
}
} // namespace rx
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