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//
// Copyright 2016 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderNULL.cpp:
// Implements the class methods for ShaderNULL.
//
#include "libANGLE/renderer/null/ShaderNULL.h"
#include "common/debug.h"
namespace rx
{
ShaderNULL::ShaderNULL(const gl::ShaderState &data) : ShaderImpl(data)
{
}
ShaderNULL::~ShaderNULL()
{
}
ShCompileOptions ShaderNULL::prepareSourceAndReturnOptions(std::stringstream *sourceStream,
std::string *sourcePath)
{
UNIMPLEMENTED();
return ShCompileOptions();
}
bool ShaderNULL::postTranslateCompile(gl::Compiler *compiler, std::string *infoLog)
{
UNIMPLEMENTED();
return bool();
}
std::string ShaderNULL::getDebugInfo() const
{
UNIMPLEMENTED();
return std::string();
}
} // namespace rx
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