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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// DisplayCGL.h: CGL implementation of egl::Display
#ifndef LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
#define LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
#include "libANGLE/renderer/gl/DisplayGL.h"
struct _CGLContextObject;
typedef _CGLContextObject *CGLContextObj;
namespace rx
{
class DisplayCGL : public DisplayGL
{
public:
DisplayCGL();
~DisplayCGL() override;
egl::Error initialize(egl::Display *display) override;
void terminate() override;
SurfaceImpl *createWindowSurface(const egl::SurfaceState &state,
const egl::Config *configuration,
EGLNativeWindowType window,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferSurface(const egl::SurfaceState &state,
const egl::Config *configuration,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPbufferFromClientBuffer(const egl::SurfaceState &state,
const egl::Config *configuration,
EGLenum buftype,
EGLClientBuffer clientBuffer,
const egl::AttributeMap &attribs) override;
SurfaceImpl *createPixmapSurface(const egl::SurfaceState &state,
const egl::Config *configuration,
NativePixmapType nativePixmap,
const egl::AttributeMap &attribs) override;
egl::ConfigSet generateConfigs() override;
bool testDeviceLost() override;
egl::Error restoreLostDevice() override;
bool isValidNativeWindow(EGLNativeWindowType window) const override;
egl::Error getDevice(DeviceImpl **device) override;
std::string getVendorString() const override;
egl::Error waitClient() const override;
egl::Error waitNative(EGLint engine,
egl::Surface *drawSurface,
egl::Surface *readSurface) const override;
egl::Error getDriverVersion(std::string *version) const override;
private:
const FunctionsGL *getFunctionsGL() const override;
void generateExtensions(egl::DisplayExtensions *outExtensions) const override;
void generateCaps(egl::Caps *outCaps) const override;
egl::Display *mEGLDisplay;
FunctionsGL *mFunctions;
CGLContextObj mContext;
};
}
#endif // LIBANGLE_RENDERER_GL_CGL_DISPLAYCGL_H_
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