summaryrefslogtreecommitdiffstats
path: root/gfx/angle/src/libANGLE/renderer/gl/VertexArrayGL.cpp
blob: 1e7fa030fd34cd7fa20537ba83a07ec09b9f92a3 (plain)
1
2
3
4
5
6
7
8
9
10
11
12
13
14
15
16
17
18
19
20
21
22
23
24
25
26
27
28
29
30
31
32
33
34
35
36
37
38
39
40
41
42
43
44
45
46
47
48
49
50
51
52
53
54
55
56
57
58
59
60
61
62
63
64
65
66
67
68
69
70
71
72
73
74
75
76
77
78
79
80
81
82
83
84
85
86
87
88
89
90
91
92
93
94
95
96
97
98
99
100
101
102
103
104
105
106
107
108
109
110
111
112
113
114
115
116
117
118
119
120
121
122
123
124
125
126
127
128
129
130
131
132
133
134
135
136
137
138
139
140
141
142
143
144
145
146
147
148
149
150
151
152
153
154
155
156
157
158
159
160
161
162
163
164
165
166
167
168
169
170
171
172
173
174
175
176
177
178
179
180
181
182
183
184
185
186
187
188
189
190
191
192
193
194
195
196
197
198
199
200
201
202
203
204
205
206
207
208
209
210
211
212
213
214
215
216
217
218
219
220
221
222
223
224
225
226
227
228
229
230
231
232
233
234
235
236
237
238
239
240
241
242
243
244
245
246
247
248
249
250
251
252
253
254
255
256
257
258
259
260
261
262
263
264
265
266
267
268
269
270
271
272
273
274
275
276
277
278
279
280
281
282
283
284
285
286
287
288
289
290
291
292
293
294
295
296
297
298
299
300
301
302
303
304
305
306
307
308
309
310
311
312
313
314
315
316
317
318
319
320
321
322
323
324
325
326
327
328
329
330
331
332
333
334
335
336
337
338
339
340
341
342
343
344
345
346
347
348
349
350
351
352
353
354
355
356
357
358
359
360
361
362
363
364
365
366
367
368
369
370
371
372
373
374
375
376
377
378
379
380
381
382
383
384
385
386
387
388
389
390
391
392
393
394
395
396
397
398
399
400
401
402
403
404
405
406
407
408
409
410
411
412
413
414
415
416
417
418
419
420
421
422
423
424
425
426
427
428
429
430
431
432
433
434
435
436
437
438
439
440
441
442
443
444
445
446
447
448
449
450
451
452
453
454
455
456
457
458
459
460
461
462
463
464
465
466
467
468
469
470
471
472
473
474
475
476
477
478
479
480
481
482
483
484
485
486
487
488
489
490
491
492
493
494
495
496
497
498
499
//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// VertexArrayGL.cpp: Implements the class methods for VertexArrayGL.

#include "libANGLE/renderer/gl/VertexArrayGL.h"

#include "common/BitSetIterator.h"
#include "common/debug.h"
#include "common/mathutil.h"
#include "common/utilities.h"
#include "libANGLE/Buffer.h"
#include "libANGLE/angletypes.h"
#include "libANGLE/formatutils.h"
#include "libANGLE/renderer/gl/BufferGL.h"
#include "libANGLE/renderer/gl/FunctionsGL.h"
#include "libANGLE/renderer/gl/renderergl_utils.h"
#include "libANGLE/renderer/gl/StateManagerGL.h"

using namespace gl;

namespace rx
{
namespace
{
bool AttributeNeedsStreaming(const VertexAttribute &attribute)
{
    return (attribute.enabled && attribute.buffer.get() == nullptr);
}

}  // anonymous namespace

VertexArrayGL::VertexArrayGL(const VertexArrayState &state,
                             const FunctionsGL *functions,
                             StateManagerGL *stateManager)
    : VertexArrayImpl(state),
      mFunctions(functions),
      mStateManager(stateManager),
      mVertexArrayID(0),
      mAppliedElementArrayBuffer(),
      mStreamingElementArrayBufferSize(0),
      mStreamingElementArrayBuffer(0),
      mStreamingArrayBufferSize(0),
      mStreamingArrayBuffer(0)
{
    ASSERT(mFunctions);
    ASSERT(mStateManager);
    mFunctions->genVertexArrays(1, &mVertexArrayID);

    // Set the cached vertex attribute array size
    GLint maxVertexAttribs = 0;
    mFunctions->getIntegerv(GL_MAX_VERTEX_ATTRIBS, &maxVertexAttribs);
    mAppliedAttributes.resize(maxVertexAttribs);
}

VertexArrayGL::~VertexArrayGL()
{
    mStateManager->deleteVertexArray(mVertexArrayID);
    mVertexArrayID = 0;

    mStateManager->deleteBuffer(mStreamingElementArrayBuffer);
    mStreamingElementArrayBufferSize = 0;
    mStreamingElementArrayBuffer = 0;

    mStateManager->deleteBuffer(mStreamingArrayBuffer);
    mStreamingArrayBufferSize = 0;
    mStreamingArrayBuffer = 0;

    mAppliedElementArrayBuffer.set(nullptr);
    for (size_t idx = 0; idx < mAppliedAttributes.size(); idx++)
    {
        mAppliedAttributes[idx].buffer.set(nullptr);
    }
}

gl::Error VertexArrayGL::syncDrawArraysState(const gl::AttributesMask &activeAttributesMask,
                                             GLint first,
                                             GLsizei count,
                                             GLsizei instanceCount) const
{
    return syncDrawState(activeAttributesMask, first, count, GL_NONE, nullptr, instanceCount, false,
                         nullptr);
}

gl::Error VertexArrayGL::syncDrawElementsState(const gl::AttributesMask &activeAttributesMask,
                                               GLsizei count,
                                               GLenum type,
                                               const GLvoid *indices,
                                               GLsizei instanceCount,
                                               bool primitiveRestartEnabled,
                                               const GLvoid **outIndices) const
{
    return syncDrawState(activeAttributesMask, 0, count, type, indices, instanceCount,
                         primitiveRestartEnabled, outIndices);
}

gl::Error VertexArrayGL::syncDrawState(const gl::AttributesMask &activeAttributesMask,
                                       GLint first,
                                       GLsizei count,
                                       GLenum type,
                                       const GLvoid *indices,
                                       GLsizei instanceCount,
                                       bool primitiveRestartEnabled,
                                       const GLvoid **outIndices) const
{
    mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());

    // Check if any attributes need to be streamed, determines if the index range needs to be computed
    bool attributesNeedStreaming = mAttributesNeedStreaming.any();

    // Determine if an index buffer needs to be streamed and the range of vertices that need to be copied
    IndexRange indexRange;
    if (type != GL_NONE)
    {
        Error error = syncIndexData(count, type, indices, primitiveRestartEnabled,
                                    attributesNeedStreaming, &indexRange, outIndices);
        if (error.isError())
        {
            return error;
        }
    }
    else
    {
        // Not an indexed call, set the range to [first, first + count - 1]
        indexRange.start = first;
        indexRange.end = first + count - 1;
    }

    if (attributesNeedStreaming)
    {
        Error error = streamAttributes(activeAttributesMask, instanceCount, indexRange);
        if (error.isError())
        {
            return error;
        }
    }

    return Error(GL_NO_ERROR);
}

Error VertexArrayGL::syncIndexData(GLsizei count,
                                   GLenum type,
                                   const GLvoid *indices,
                                   bool primitiveRestartEnabled,
                                   bool attributesNeedStreaming,
                                   IndexRange *outIndexRange,
                                   const GLvoid **outIndices) const
{
    ASSERT(outIndices);

    gl::Buffer *elementArrayBuffer = mData.getElementArrayBuffer().get();

    // Need to check the range of indices if attributes need to be streamed
    if (elementArrayBuffer != nullptr)
    {
        if (elementArrayBuffer != mAppliedElementArrayBuffer.get())
        {
            const BufferGL *bufferGL = GetImplAs<BufferGL>(elementArrayBuffer);
            mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, bufferGL->getBufferID());
            mAppliedElementArrayBuffer.set(elementArrayBuffer);
        }

        // Only compute the index range if the attributes also need to be streamed
        if (attributesNeedStreaming)
        {
            ptrdiff_t elementArrayBufferOffset = reinterpret_cast<ptrdiff_t>(indices);
            Error error = mData.getElementArrayBuffer()->getIndexRange(
                type, elementArrayBufferOffset, count, primitiveRestartEnabled, outIndexRange);
            if (error.isError())
            {
                return error;
            }
        }

        // Indices serves as an offset into the index buffer in this case, use the same value for the draw call
        *outIndices = indices;
    }
    else
    {
        // Need to stream the index buffer
        // TODO: if GLES, nothing needs to be streamed

        // Only compute the index range if the attributes also need to be streamed
        if (attributesNeedStreaming)
        {
            *outIndexRange = ComputeIndexRange(type, indices, count, primitiveRestartEnabled);
        }

        // Allocate the streaming element array buffer
        if (mStreamingElementArrayBuffer == 0)
        {
            mFunctions->genBuffers(1, &mStreamingElementArrayBuffer);
            mStreamingElementArrayBufferSize = 0;
        }

        mStateManager->bindBuffer(GL_ELEMENT_ARRAY_BUFFER, mStreamingElementArrayBuffer);
        mAppliedElementArrayBuffer.set(nullptr);

        // Make sure the element array buffer is large enough
        const Type &indexTypeInfo          = GetTypeInfo(type);
        size_t requiredStreamingBufferSize = indexTypeInfo.bytes * count;
        if (requiredStreamingBufferSize > mStreamingElementArrayBufferSize)
        {
            // Copy the indices in while resizing the buffer
            mFunctions->bufferData(GL_ELEMENT_ARRAY_BUFFER, requiredStreamingBufferSize, indices, GL_DYNAMIC_DRAW);
            mStreamingElementArrayBufferSize = requiredStreamingBufferSize;
        }
        else
        {
            // Put the indices at the beginning of the buffer
            mFunctions->bufferSubData(GL_ELEMENT_ARRAY_BUFFER, 0, requiredStreamingBufferSize, indices);
        }

        // Set the index offset for the draw call to zero since the supplied index pointer is to client data
        *outIndices = nullptr;
    }

    return Error(GL_NO_ERROR);
}

void VertexArrayGL::computeStreamingAttributeSizes(const gl::AttributesMask &activeAttributesMask,
                                                   GLsizei instanceCount,
                                                   const gl::IndexRange &indexRange,
                                                   size_t *outStreamingDataSize,
                                                   size_t *outMaxAttributeDataSize) const
{
    *outStreamingDataSize    = 0;
    *outMaxAttributeDataSize = 0;

    ASSERT(mAttributesNeedStreaming.any());

    const auto &attribs = mData.getVertexAttributes();
    for (auto idx : angle::IterateBitSet(mAttributesNeedStreaming & activeAttributesMask))
    {
        const auto &attrib = attribs[idx];
        ASSERT(AttributeNeedsStreaming(attrib));

        // If streaming is going to be required, compute the size of the required buffer
        // and how much slack space at the beginning of the buffer will be required by determining
        // the attribute with the largest data size.
        size_t typeSize = ComputeVertexAttributeTypeSize(attrib);
        *outStreamingDataSize += typeSize * ComputeVertexAttributeElementCount(
                                                attrib, indexRange.vertexCount(), instanceCount);
        *outMaxAttributeDataSize = std::max(*outMaxAttributeDataSize, typeSize);
    }
}

gl::Error VertexArrayGL::streamAttributes(const gl::AttributesMask &activeAttributesMask,
                                          GLsizei instanceCount,
                                          const gl::IndexRange &indexRange) const
{
    // Sync the vertex attribute state and track what data needs to be streamed
    size_t streamingDataSize    = 0;
    size_t maxAttributeDataSize = 0;

    computeStreamingAttributeSizes(activeAttributesMask, instanceCount, indexRange,
                                   &streamingDataSize, &maxAttributeDataSize);

    if (streamingDataSize == 0)
    {
        return gl::Error(GL_NO_ERROR);
    }

    if (mStreamingArrayBuffer == 0)
    {
        mFunctions->genBuffers(1, &mStreamingArrayBuffer);
        mStreamingArrayBufferSize = 0;
    }

    // If first is greater than zero, a slack space needs to be left at the beginning of the buffer so that
    // the same 'first' argument can be passed into the draw call.
    const size_t bufferEmptySpace = maxAttributeDataSize * indexRange.start;
    const size_t requiredBufferSize = streamingDataSize + bufferEmptySpace;

    mStateManager->bindBuffer(GL_ARRAY_BUFFER, mStreamingArrayBuffer);
    if (requiredBufferSize > mStreamingArrayBufferSize)
    {
        mFunctions->bufferData(GL_ARRAY_BUFFER, requiredBufferSize, nullptr, GL_DYNAMIC_DRAW);
        mStreamingArrayBufferSize = requiredBufferSize;
    }

    // Unmapping a buffer can return GL_FALSE to indicate that the system has corrupted the data
    // somehow (such as by a screen change), retry writing the data a few times and return OUT_OF_MEMORY
    // if that fails.
    GLboolean unmapResult = GL_FALSE;
    size_t unmapRetryAttempts = 5;
    while (unmapResult != GL_TRUE && --unmapRetryAttempts > 0)
    {
        uint8_t *bufferPointer = MapBufferRangeWithFallback(mFunctions, GL_ARRAY_BUFFER, 0,
                                                            requiredBufferSize, GL_MAP_WRITE_BIT);
        size_t curBufferOffset = bufferEmptySpace;

        const auto &attribs = mData.getVertexAttributes();
        for (auto idx : angle::IterateBitSet(mAttributesNeedStreaming & activeAttributesMask))
        {
            const auto &attrib = attribs[idx];
            ASSERT(AttributeNeedsStreaming(attrib));

            const size_t streamedVertexCount =
                ComputeVertexAttributeElementCount(attrib, indexRange.vertexCount(), instanceCount);

            const size_t sourceStride = ComputeVertexAttributeStride(attrib);
            const size_t destStride   = ComputeVertexAttributeTypeSize(attrib);

            const uint8_t *inputPointer = reinterpret_cast<const uint8_t *>(attrib.pointer);

            // Pack the data when copying it, user could have supplied a very large stride that
            // would cause the buffer to be much larger than needed.
            if (destStride == sourceStride)
            {
                // Can copy in one go, the data is packed
                memcpy(bufferPointer + curBufferOffset,
                       inputPointer + (sourceStride * indexRange.start),
                       destStride * streamedVertexCount);
            }
            else
            {
                // Copy each vertex individually
                for (size_t vertexIdx = 0; vertexIdx < streamedVertexCount; vertexIdx++)
                {
                    uint8_t *out = bufferPointer + curBufferOffset + (destStride * vertexIdx);
                    const uint8_t *in =
                        inputPointer + sourceStride * (vertexIdx + indexRange.start);
                    memcpy(out, in, destStride);
                }
            }

            // Compute where the 0-index vertex would be.
            const size_t vertexStartOffset = curBufferOffset - (indexRange.start * destStride);

            if (attrib.pureInteger)
            {
                ASSERT(!attrib.normalized);
                mFunctions->vertexAttribIPointer(
                    static_cast<GLuint>(idx), attrib.size, attrib.type,
                    static_cast<GLsizei>(destStride),
                    reinterpret_cast<const GLvoid *>(vertexStartOffset));
            }
            else
            {
                mFunctions->vertexAttribPointer(
                    static_cast<GLuint>(idx), attrib.size, attrib.type, attrib.normalized,
                    static_cast<GLsizei>(destStride),
                    reinterpret_cast<const GLvoid *>(vertexStartOffset));
            }

            curBufferOffset += destStride * streamedVertexCount;

            // Mark the applied attribute as dirty by setting an invalid size so that if it doesn't
            // need to be streamed later, there is no chance that the caching will skip it.
            mAppliedAttributes[idx].size = static_cast<GLuint>(-1);
        }

        unmapResult = mFunctions->unmapBuffer(GL_ARRAY_BUFFER);
    }

    if (unmapResult != GL_TRUE)
    {
        return Error(GL_OUT_OF_MEMORY, "Failed to unmap the client data streaming buffer.");
    }

    return Error(GL_NO_ERROR);
}

GLuint VertexArrayGL::getVertexArrayID() const
{
    return mVertexArrayID;
}

GLuint VertexArrayGL::getAppliedElementArrayBufferID() const
{
    if (mAppliedElementArrayBuffer.get() == nullptr)
    {
        return mStreamingElementArrayBuffer;
    }

    return GetImplAs<BufferGL>(mAppliedElementArrayBuffer.get())->getBufferID();
}

void VertexArrayGL::updateNeedsStreaming(size_t attribIndex)
{
    const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);
    mAttributesNeedStreaming.set(attribIndex, AttributeNeedsStreaming(attrib));
}

void VertexArrayGL::updateAttribEnabled(size_t attribIndex)
{
    const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);
    if (mAppliedAttributes[attribIndex].enabled == attrib.enabled)
    {
        return;
    }

    updateNeedsStreaming(attribIndex);

    mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
    if (attrib.enabled)
    {
        mFunctions->enableVertexAttribArray(static_cast<GLuint>(attribIndex));
    }
    else
    {
        mFunctions->disableVertexAttribArray(static_cast<GLuint>(attribIndex));
    }
    mAppliedAttributes[attribIndex].enabled = attrib.enabled;
}

void VertexArrayGL::updateAttribPointer(size_t attribIndex)
{
    const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);
    if (mAppliedAttributes[attribIndex] == attrib)
    {
        return;
    }

    updateNeedsStreaming(attribIndex);

    // If we need to stream, defer the attribPointer to the draw call.
    if (mAttributesNeedStreaming[attribIndex])
    {
        return;
    }

    mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
    const Buffer *arrayBuffer = attrib.buffer.get();
    if (arrayBuffer != nullptr)
    {
        const BufferGL *arrayBufferGL = GetImplAs<BufferGL>(arrayBuffer);
        mStateManager->bindBuffer(GL_ARRAY_BUFFER, arrayBufferGL->getBufferID());
    }
    else
    {
        mStateManager->bindBuffer(GL_ARRAY_BUFFER, 0);
    }
    mAppliedAttributes[attribIndex].buffer = attrib.buffer;

    if (attrib.pureInteger)
    {
        mFunctions->vertexAttribIPointer(static_cast<GLuint>(attribIndex), attrib.size, attrib.type,
                                         attrib.stride, attrib.pointer);
    }
    else
    {
        mFunctions->vertexAttribPointer(static_cast<GLuint>(attribIndex), attrib.size, attrib.type,
                                        attrib.normalized, attrib.stride, attrib.pointer);
    }
    mAppliedAttributes[attribIndex].size        = attrib.size;
    mAppliedAttributes[attribIndex].type        = attrib.type;
    mAppliedAttributes[attribIndex].normalized  = attrib.normalized;
    mAppliedAttributes[attribIndex].pureInteger = attrib.pureInteger;
    mAppliedAttributes[attribIndex].stride      = attrib.stride;
    mAppliedAttributes[attribIndex].pointer     = attrib.pointer;
}

void VertexArrayGL::syncState(const VertexArray::DirtyBits &dirtyBits)
{
    for (unsigned long dirtyBit : angle::IterateBitSet(dirtyBits))
    {
        if (dirtyBit == VertexArray::DIRTY_BIT_ELEMENT_ARRAY_BUFFER)
        {
            // TODO(jmadill): Element array buffer bindings
        }
        else if (dirtyBit >= VertexArray::DIRTY_BIT_ATTRIB_0_ENABLED &&
                 dirtyBit < VertexArray::DIRTY_BIT_ATTRIB_MAX_ENABLED)
        {
            size_t attribIndex =
                static_cast<size_t>(dirtyBit) - VertexArray::DIRTY_BIT_ATTRIB_0_ENABLED;
            updateAttribEnabled(attribIndex);
        }
        else if (dirtyBit >= VertexArray::DIRTY_BIT_ATTRIB_0_POINTER &&
                 dirtyBit < VertexArray::DIRTY_BIT_ATTRIB_MAX_POINTER)
        {
            size_t attribIndex =
                static_cast<size_t>(dirtyBit) - VertexArray::DIRTY_BIT_ATTRIB_0_POINTER;
            updateAttribPointer(attribIndex);
        }
        else if (dirtyBit >= VertexArray::DIRTY_BIT_ATTRIB_0_DIVISOR &&
                 dirtyBit < VertexArray::DIRTY_BIT_ATTRIB_MAX_DIVISOR)
        {
            size_t attribIndex =
                static_cast<size_t>(dirtyBit) - VertexArray::DIRTY_BIT_ATTRIB_0_DIVISOR;
            const VertexAttribute &attrib = mData.getVertexAttribute(attribIndex);

            if (mAppliedAttributes[attribIndex].divisor != attrib.divisor)
            {
                mStateManager->bindVertexArray(mVertexArrayID, getAppliedElementArrayBufferID());
                mFunctions->vertexAttribDivisor(static_cast<GLuint>(attribIndex), attrib.divisor);
                mAppliedAttributes[attribIndex].divisor = attrib.divisor;
            }
        }
        else
            UNREACHABLE();
    }
}

}  // rx