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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// SurfaceGL.h: Defines the class interface for SurfaceGL.
#ifndef LIBANGLE_RENDERER_GL_SURFACEGL_H_
#define LIBANGLE_RENDERER_GL_SURFACEGL_H_
#include "libANGLE/renderer/SurfaceImpl.h"
namespace rx
{
class RendererGL;
class SurfaceGL : public SurfaceImpl
{
public:
SurfaceGL(const egl::SurfaceState &state, RendererGL *renderer);
~SurfaceGL() override;
FramebufferImpl *createDefaultFramebuffer(const gl::FramebufferState &data) override;
virtual egl::Error makeCurrent() = 0;
virtual egl::Error unMakeCurrent();
private:
RendererGL *mRenderer;
};
}
#endif // LIBANGLE_RENDERER_GL_SURFACEGL_H_
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