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//
// Copyright 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//
// ShaderGL.h: Defines the class interface for ShaderGL.
#ifndef LIBANGLE_RENDERER_GL_SHADERGL_H_
#define LIBANGLE_RENDERER_GL_SHADERGL_H_
#include "libANGLE/renderer/ShaderImpl.h"
namespace rx
{
class FunctionsGL;
struct WorkaroundsGL;
class ShaderGL : public ShaderImpl
{
public:
ShaderGL(const gl::ShaderState &data,
const FunctionsGL *functions,
const WorkaroundsGL &workarounds);
~ShaderGL() override;
// ShaderImpl implementation
int prepareSourceAndReturnOptions(std::stringstream *sourceStream,
std::string *sourcePath) override;
bool postTranslateCompile(gl::Compiler *compiler, std::string *infoLog) override;
std::string getDebugInfo() const override;
GLuint getShaderID() const;
private:
const FunctionsGL *mFunctions;
const WorkaroundsGL &mWorkarounds;
GLuint mShaderID;
};
}
#endif // LIBANGLE_RENDERER_GL_SHADERGL_H_
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