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//
// Copyright (c) 2015 The ANGLE Project Authors. All rights reserved.
// Use of this source code is governed by a BSD-style license that can be
// found in the LICENSE file.
//

// formatutils9.h: Queries for GL image formats and their translations to D3D
// formats.

#ifndef LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_
#define LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_

#include "angle_gl.h"

#include <cstddef>
#include <stdint.h>

#include <map>

namespace gl
{
struct FormatType;
}

namespace rx
{
typedef void (*InitializeTextureDataFunction)(size_t width, size_t height, size_t depth,
                                              uint8_t *output, size_t outputRowPitch, size_t outputDepthPitch);

typedef void (*VertexCopyFunction)(const uint8_t *input, size_t stride, size_t count, uint8_t *output);

enum VertexConversionType
{
    VERTEX_CONVERT_NONE = 0,
    VERTEX_CONVERT_CPU = 1,
    VERTEX_CONVERT_GPU = 2,
    VERTEX_CONVERT_BOTH = 3
};
}  // namespace rx

#endif // LIBANGLE_RENDERER_D3D_FORMATUTILSD3D_H_